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using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.ModelBinding; using System.Web.Http.OData; using S...
using BenefitDeduction.EmployeesSalary; using System.Collections.Generic; namespace BenefitDeduction.EmployeeBenefitDeduction.Employees.Calculators { public interface ICalculateDeductionDetailRespository { IBenefitDeductionDetail CalculateDeductionDetail(ISalary salary, List<IBenefitDeductionItem> ben...
namespace LikDemo.Models { public class Creditor { public RelationshipIdentification Data { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; namespace Voluntariat.Services { public interface ITaskScheduler { void RunBackgoundTasks(); } public class TaskScheduler : ITaskScheduler { private readonly IVolunteerService _volunteerService; private rea...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Collections.ObjectModel; using System.Windows.Data; using System.Globalization; using GeoSearch.CSWQueryServiceReference; using System.Collections.Gene...
using System; using System.Collections.Generic; namespace Admin.ViewModels { public class ServicePageModel { public int Id {get;set;} public string Name {get;set;} public string Address {get;set;} public string Phone {get;set;} public int OrdersCount {get;set;} pu...
using System; using System.Text; using System.IO; using System.Text.RegularExpressions; namespace lab_1 { class Program { static void Main(string[] args) { string input = File.ReadAllText("../../input.txt"); string reg = File.ReadAllText("../../regex.txt"); ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Common.Servicei.ViewModels.Users; using Controllers; using Demo.Service; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class GenerateRewards : MonoBehaviour { private int planeCount; public GameObject Rewards; private GameObject grandChild; private System.Random random = new System.Random(); private bool hasCalle...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Text; namespace Cdiscount.Alm.Sonar.Api.Wrapper.Core.Measures.Component.Response { public class ComponentMeasureResponse { /// <summary> /// Component /// </summary> [JsonProperty(Pro...
using System.Runtime.InteropServices; using System.Windows.Forms; namespace DemoScanner.Settings { public static class asdf { public static int asdf2 = 0; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SecurityPlusUI.Model; using SecurityPlusUI.View; namespace SecurityPlusUI.Services { public class NotificationService { public static void DisplayMessage(string message) { ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using RimLiqourProject.Models; using NewRimLiqourProject.Models; namespace NewRimLiqourProject.Controllers { [Authorize(Roles = "Admin")] pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class playerController : MonoBehaviour { public float speed; public float hight; bool facingR; public KeyCode spacebar; public KeyCode one; public KeyCode two; public KeyCode L; public KeyCode R; ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Project371; using Project371.Components; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assig_2.GameClasses { class Battery : Entity { private Ve...
using Newtonsoft.Json; using System; namespace Alabo.Schedules { public class BackJobParameter { /// <summary> /// 当前用户Id /// </summary> [JsonIgnore] public long UserId { get; set; } /// <summary> /// 模块Id /// </summary> [JsonIgnor...
using System.Threading; using System.Threading.Tasks; using MediatR; using Microsoft.EntityFrameworkCore; using WorkScheduleManagement.Data.Entities.Requests; using WorkScheduleManagement.Persistence; namespace WorkScheduleManagement.Application.CQRS.Commands { public static class UpdateRequestStatus { ...
using System; using System.Collections.Generic; using BenchmarkDotNet.Attributes; using BenchmarkDotNet.Configs; using BenchmarkDotNet.Order; using BenchmarkDotNet.Running; using EnsureThat; namespace Benchmarks { class Program { static void Main(string[] args) { BenchmarkRunner.Ru...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Persons.Accessors; using Persons.DataEntity; namespace ConsoleClient { class Program { static private int mode; static private int entity; static private void Mod...
using System; namespace VoxelSpace { /// <summary> /// Light values for a single voxel. /// </summary> public readonly struct VoxelLight { /// <summary> /// The total number of channels. See <see cref="VoxelLightChannel"/> /// </summary> public const int CH...
using Assets.Scripts.Controllers.Fauna; using System.Collections; using Assets.Scripts.Models; using Assets.Scripts.Models.Ammo; using UnityEngine; namespace Assets.Scripts.Controllers { public class ArrowController : MonoBehaviour { public Rigidbody RigidBody; public float AdditionalForce = 1...
using System; using System.Reflection; using System.Text; using MinDbg.NativeApi; namespace MinDbg.CorMetadata { internal sealed class MetadataMethodInfo : MethodInfo { private readonly Int32 p_methodToken; private readonly Int32 p_classToken; private readonly IMetadataImport p_importe...
using System.Threading.Tasks; using OrchardCore.ContentManagement; namespace DFC.ServiceTaxonomy.VersionComparison.Services { public class ContentNameService : IContentNameService { private readonly IContentManager _contentManager; public ContentNameService(IContentManager contentManager) ...
using Tests.Data.Van.Input; namespace Tests.Data.Van { public class TestVoter { public Voter Voter = new Voter { LastName = "Tester", FirstName = "Boris", MiddleName = "V", Phone = "(899) 135-1064", VanId = "100417676", ...
using System; using LinkedListExample.Lib; //using UtilityLibraries; class Program { static void Main(string[] args) { IntegerLinkedList ill = new IntegerLinkedList(5); ill.Append(4); Console.WriteLine(ill.ToStr); } static int tester() { retur...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.SharePoint; using Microsoft.SharePoint.Administration; using BELCORP.GestorDocumental.Common.Excepcion; using BELCORP.GestorDocumental.Common.Util; using BELCORP.GestorDocumental.Common; ...
using DotNetOpenAuth.OAuth2; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Configuration; using System.IO; using System.Linq; using System.Net; using System.Web; namespace OAuthExample { class SelfServiceClient : WebServerClient { // read the base Self Service URL from the Web.conf...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace CreateUser.Models { public class UserAlbum { [Key, Column(Order = 0)] public int UserId { get; set; } public virtual User User { get; set; } [Key, Column(Order = 1)] ...
using Business.Abstract; using Business.BusinessAspects.Autofac; using Business.CCS; using Business.Constants; using Business.ValidationRules.FluentValidation; using Core.Aspects.Autofac.Caching; using Core.Aspects.Autofac.Validation; using Core.CrossCuttingConcerns.Validation; using Core.Utilities.Business; using Cor...
using System; using System.Collections.Generic; using DevFitness.ConsoleApp.Usuarios; using DevFitness.ConsoleApp.Refeicoes; using System.Linq; namespace DevFitness.ConsoleApp { public class Program { #region Constantes private const string ERROR_ADMIN_MESSAGE = "Erro! Contate o administrador...
using System; namespace Score.Models { public class Program { } public class Points { private string _word; public Points(string word) { _word = word; } public string CollectWord() { return _word; } public string LowerCase() { return _word.ToLower();...
using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading; namespace ClientSimulator { class Log { private string filePath = "ClientSimulatorLogs.txt"; private Queue<string> writerQueue; private Queue<string> readerQueue1; priva...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entidades { public class TrackingIdRepetidoException : Exception { /// <summary>Constructor que recibe un mensaje. /// </summary> /// <param name="mensaje">mens...
using Alabo.Web.Mvc.Attributes; using System.ComponentModel.DataAnnotations; namespace Alabo.App.Share.Rewards.Domain.Enums { /// <summary> /// 产品限制方式 /// </summary> [ClassProperty(Name = "产品限制方式")] public enum ProductLimitType { /// <summary> /// 产品线范围内 /// </s...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using streamdeck_client_csharp.Events; using streamdeck_client_csharp.Messages; using System; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Net.WebSockets; using System.Text; using System.Threading; using System.Threading.Tasks; na...
using System; using System.Runtime.CompilerServices; namespace DanialProject.Models.Others { public class ExternalLoginListViewModel { public string ReturnUrl { get; set; } public ExternalLoginListViewModel() { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Patrol : MonoBehaviour { public Transform pointA; public Transform pointB; bool goToPointA = true; [Tooltip("Set true if your character is always facing the wrong way")] public bool flipFix = true; publ...
using System; using System.Collections.Generic; using System.Threading; using Framework.Core.Common; using Tests.Pages.Oberon.Modals; using Tests.Pages.Oberon.Search; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Oberon.Search { public class SearchExportForMai...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyBehaviour : MonoBehaviour { public float individualHealth; public FloatData health; //public FloatData speed; public bool canDash; public WaitForSeconds wfs; public float holdTime = 2...
using EasySave.Model.Job.Specialisation; using EasySave.Model.Task; using System; using System.Collections.Generic; using System.Text; namespace EasySave.Model.Job { /// <summary> /// Singleton class. Manage the differents commands and instanciate then. /// </summary> public sealed class JobManager : ...
using Company.Master2.xmlmodel; using Microsoft.master2.model; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Microsoft.master2.rules { class Heuristics { public static ArrayList upd...
namespace RosPurcell.Web.ViewModels.Pages { using System.Web; using RosPurcell.Web.ViewModels.Media; using RosPurcell.Web.ViewModels.Pages.Base; public class HomePageViewModel : BasePageViewModel { public IHtmlString Copy { get; set; } public HeroImage Image { get; set; } } }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using MilitaryElite.Soldiers.Privates.SpecialisedSoldiers.Engineers; namespace MilitaryElite.Soldiers.Privates.SpecialisedSoldiers { public class Engineer:SpecialisedSoldier { public Engineer(string id, string firstNa...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Linq; using System.Security.Policy; using System.Text; using System.Threading.Tasks; namespace SolutionsAssembly { public class EvenFibonacciNumbersSolutions : ISolutionsContract { /// <summary> /// C#6 Expression Bodies...
using Hangfire; using Hangfire.SqlServer; using Hangfire.Redis; using Owin; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Web { public partial class Startup { public void ConfigureHangfire(IAppBuilder app) { //Hangfire+SqlServer(免费版)...
using Cs_Notas.Dominio.Entities; using Cs_Notas.Dominio.Interfaces.Repositorios; using Cs_Notas.Dominio.Interfaces.Servicos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Dominio.Servicos { public class ServicoEscrituras: Ser...
using UnityEngine; using System.Collections; public class PlayerBulletController : MonoBehaviour { // Will be populated automatically when the bullet is created in PlayerStateListener public GameObject playerObject = null; public float bulletSpeed = 15.0f; private float selfDestructTimer = 0.0f; ...
using UnityEngine; public class Controlledbykeyboard : MonoBehaviour { public float step = 6.0f; // Update is called once per frame void Update() { Vector3 newPos = this.transform.position; if (Input.GetKeyDown(KeyCode.RightArrow)) newPos.z = Mathf.Round(newPos.z + step); ...
using System; using System.Collections.Generic; using System.Text; using System.IO; using System.Data; namespace DMS.Utils { public class clsIOUtil { public static String GenerateTempFolderName(String zipFile) { FileInfo file = new FileInfo(zipFile); String ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Threading; using System.Runtime.InteropServices; using System.Diagnostics; using System.Reflection; using System.Windows; namespace SoundServant { /// <summary> /// Interaction logic ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Script.Serialization; using Microsoft.AspNet.SignalR; using Microsoft.AspNet.SignalR.Hubs; namespace TrumpTown.Hubs { public class ScoreHub : Hub { private static ScoreTable _table = new S...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Runtime.Serialization; using System.Text; namespace Allyn.Application.Dto.Manage.Basic { /// <summary> /// 表示菜单实体的数据传输对象. /// </summary> [DataContractAttribute(Namespace = "http...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Text; using UI.Entidades; using UI.Data; namespace UI.Models { public class BusInscripcion { public Response<List<Evento>> EventosConBus() { Response<List<Evento>> result = new Respon...
using CG.MovieApp.DataAccess.Interfaces.Dal; using CG.MovieAppEntity.Entities; using System; using System.Collections.Generic; using System.Text; namespace CG.MovieApp.DataAccess.Concrate.EntityFrameworkCore.Repository { public class FilmRepository:EfGenericRepository<Film>,IFilmDal { } }
using System; namespace Compiler.Exceptions { public class InvalidReturnParentException : Exception { public InvalidReturnParentException() { } public InvalidReturnParentException(string message) : base(message) { Message = message; } publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Drawing; namespace UI { internal class MyFormExc03 : Form { private string[] Colors = { "Red", "Yellow", "Blue", "Green" }; public MyForm...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InheritanceAssignment { class Game { int numOfPlayers; string country; public int NumOfPlayers { get { return numOfPlayers; } ...
using FluentValidation.TestHelper; using NUnit.Framework; using SFA.DAS.ProviderCommitments.Web.Models.Apprentice; using SFA.DAS.ProviderCommitments.Web.Validators.Apprentice; using System; using System.Linq.Expressions; namespace SFA.DAS.ProviderCommitments.Web.UnitTests.Validators.Apprentice { [TestFixture] ...
using System; using System.Collections.Generic; using System.Text; namespace Bb.Wordings { /// <summary> /// Evaluate two <see cref="Bb.Wordings.WordType" /> /// </summary> /// <seealso cref="System.Collections.Generic.IEqualityComparer{Bb.Wordings.WordType}" /> public class WordTypeComparer : IE...
namespace NetEscapades.AspNetCore.SecurityHeaders.Infrastructure { /// <summary> /// Various constant values used internally /// </summary> internal static class Constants { /// <summary> /// A key for the per-request nonce /// </summary> internal const string Defaul...
using System; namespace Parliament.ProcedureEditor.Web.Models { public class BusinessItemCandidateModel { public int WorkPackagedId { get; set; } public string WorkPackagedTripleStoreId { get; set; } public string WorkPackagedThingName { get; set; } public string ProcedureName ...
using System.Threading.Tasks; using TellMeMoreBlazor.Models.urlscanio; namespace TellMeMoreBlazor.Interfaces { public interface IUrlScanIoService { Task<urlScanIoNewScanResponse> PostAsync(string hostName); Task<urlScanIo> GetStatusAsync(string uuid); } }
// removed 2022-12-13
using System.Linq; using System.Collections.Generic; using System; namespace SchemaObjectMapper { public class FixedWidthSchemaObjectMapper<T> : ISchemaObjectMapper<T> where T : new() { private readonly ISchema _schema; public FixedWidthSchemaObjectMapper(ISchema schema) { ...
using System; using Messaging.Validators; using Messaging.Resolvers; using Xunit; namespace Messaging.Validators.Tests { public class SchemaValidatorTests { private readonly IResourceResolver _localResolver; public SchemaValidatorTests() { _localResolver = EmbeddedResourceResolver.Create(AssemblyType.Calle...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace StudyManagement.StudyManagement { public partial class ContactUs : System.Web.UI.Page ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Reflection; using System.Threading.Tasks; using DFC.ServiceTaxonomy.ContentApproval.Models; using DFC.ServiceTaxonomy.ContentApproval.Models.Enums; using DFC.ServiceTaxonomy.ContentApproval.View...
using Allure.Commons; using NUnit.Framework; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.Remote; using System; using System.IO; namespace TUT.by.Tests { public class BaseTest : AllureReport { private readonly string Url = "https://www.tut.by/"; public IWebDriver ...
using System; using System.Collections.Generic; using System.Text; using System.IO; using System.Linq; namespace clustering { public class DBSCAN { private DataBase db = null; public DataBase DB { set { db = value; } } private float epsilon = 0; public float Epsilon { get { return epsilon; } ...
public class Solution { public int Calculate(string s) { return Helper(s, 0).Item1; } public Tuple<int, int> Helper(string s, int start) { if (start >= s.Length) return new Tuple<int, int>(0, start); int res = 0; int i = start; bool isAdd = true; while (i<s.Le...
using System; using System.Collections.Generic; using System.Linq; using FluentAssertions; using Moq; using NUnit.Framework; using Properties.Core.Interfaces; using Properties.Core.Objects; using Properties.Core.Services; namespace Properties.Tests.UnitTests.Services { [TestFixture] // ReSharper disable once ...
using System; using System.IO; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlServerCe; using System.Data.SqlClient; namespace ...
using Tomelt.ContentManagement; namespace Tomelt.Layouts.Framework.Drivers { public interface IContentImportSession { ContentItem GetItemFromSession(string id); } }
using System; using System.Globalization; using Xamarin.Forms; namespace XF40Demo.Converters { internal class PowerToColour : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { if (value == null) { ...
using Discord; using JhinBot.DiscordObjects; using JhinBot.Services; using JhinBot.Enums; using JhinBot.GlobalConst; using JhinBot.Utils; using System.Collections.Generic; using System.Threading.Tasks; using JhinBot.Factories.SubTypeFactories; using JhinBot.Conversation; using Discord.WebSocket; namespace JhinBot { ...
using OctoFX.Core.Model; namespace OctoFX.Core.Repository { public interface IQuoteRepository : IOctoFXRepository<Quote> { } public class QuoteRepository : OctoFXRepository<Quote>, IQuoteRepository { public QuoteRepository(OctoFXContext context) { Context = context; } } }
namespace BenefitDeduction.EmployeeBenefitDeduction { public interface IBenefitDeductionItem { int EmployeeId { get; } int FamilyMemberId { get; } string FirstName { get; } string LastName { get; } string MiddleName { get; } bool IsChild { get; } bool IsE...
using System; namespace NStandard.Converts { public static class StringConvert { /// <summary> /// Converts the specified string, which encodes binary data as url safe base-64 digits, to /// an equivalent 8-bit unsigned integer array. /// </summary> /// <param name=...
// Copyright (c) 2010 Michael B. Edwin Rickert // // See the file LICENSE.txt for copying permission. using DisplayWindow; using FrameGenerator; using ICSharpCode.SharpZipLib.BZip2; using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Threading; using ...
using UBaseline.Shared.Navigation; using UBaseline.Shared.Property; namespace Uintra.Features.Navigation.Models { public interface IUintraNavigationComposition : INavigationComposition { PropertyModel<bool> ShowInSubMenu { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets { class TimeCounter { private float overallTime; private float startTime; private float firstLevelTime; private float secondLevelTime; pr...
// <copyright file="TableOfMAXP.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> namespace WaterTrans.GlyphLoader.Internal { /// <summary> /// Table of MAXP. /// </summary> internal sealed class TableOfMAXP { /// <summary> /// Initializes a new instance of the <see cr...
using System.Globalization; using System.Windows; namespace WindowsUpdateNotifier { public partial class PopupView : Window { public PopupView() { InitializeComponent(); var workingArea = SystemParameters.WorkArea; Left = CultureInfo.CurrentUICulture.TextIn...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace CTC { public class GameEffect { protected double Elapsed = 0; protected double Duration = 0; public virtual void Update(GameTime Time) {...
using UnityEngine; using UnityEngine.SceneManagement; public class Initialization : MonoBehaviour { private void Start() { // Show status bar Screen.fullScreen = false; // Skip login when user logged. if (PlayerPrefs.HasKey("token")) { SceneManager.LoadScene("MainPage"); } else { // Detect langu...
using System; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text; using Microsoft.Win32; namespace ZapisCteniSouboru { class Program { //Každý řádek 1 číslo od 1 do 100 //Zjisti, které se generovalo nejčastěji static void Main(string[] args) ...
using System.Runtime.InteropServices; namespace Vanara.PInvoke { public static partial class Kernel32 { /// <summary>Retrieves the processor group affinity of the specified process.</summary> /// <param name="hProcess"> /// <para>A handle to the process.</para> /// <para> /// This handle must have the PRO...
using UnityEngine; using System.Collections; using UnityEngine.UI; using Hackathon; public class TimeIndicator : TimeBehaviour { [SerializeField] private Slider slider; // Update is called once per frame void Start() { var puppeteer = FindObjectOfType<Puppeteer>(); slider.maxValue =...
using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Text; namespace PingoSnake { class SpawnManager { private List<SpawnController> SpawnControllers; public SpawnManager() { this.SpawnControllers = new List<SpawnController>(); } public void AddSpawnController(S...
using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Management; using System.Reflection; using System.Text.RegularExpressions; using Emanate.Core.Configuration; namespace Emanate.Service.Admin { class PluginConfigurationStorer { ...
using NfePlusAlpha.Domain.Entities; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NfePlusAlpha.Infra.Data.EntityConfig { public class tbClienteConfig : EntityTypeConfiguration<tbCliente> ...
using System; using System.IO; using System.Linq; using System.Text; using System.Windows.Forms; using Epic.Training.Project.Inventory; using Epic.Training.Project.SuppliedCode.Exceptions; using Epic.Training.Project.Inventory.Text.Exceptions; using Epic.Training.Project.Inventory.Text.Persistence; using Epic.Training...
using strange.extensions.pool.api; using ViewModelFramework; namespace ViewModelFramework { public interface IModelPool<T> : IPool<T> where T : BaseModel { T GetInstance(BaseModel parent, BaseModelParams param); } }
using Abp.Dapper; using Abp.EntityFrameworkCore.Configuration; using Abp.Modules; using Abp.Reflection.Extensions; using Abp.Zero.EntityFrameworkCore; using DapperExtensions; using DapperExtensions.Mapper; using Dg.KMS.EntityFrameworkCore.Seed; using Dg.KMS.People; using System.Collections.Generic; using System.Reflec...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pyramid { class Program { static void PrintPyramid(int numOfRow) { for(var i = 1; i<= numOfRow; i ++) { for (var spaces = 1; sp...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class Item_Serializable { new public string name = "New Item"; //public Sprite icon = null; public bool isDefaultItem = false; public int type; //0: Static //1: Equipable ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Linq.Expressions; using OrgMan.DataContracts.Repository.RepositoryBase; using OrgMan.DataModel; using System.Data; namespace OrgMan.Data.Repository.Repositorybase { public class GenericRepository<TEntity> : I...
using Entity; using System; using System.Collections.Generic; using System.Data; using System.ServiceModel; namespace Contracts.MLA { [ServiceContract(SessionMode = SessionMode.Required, Namespace = "http://www.noof.com/", Name = "Addendum")] public interface IMLAService { [OperationContract] bool AddAddendum(...
using System; class MyFirstVariable { static void Main() { int x; x = 7; Console.WriteLine(x); Console.ReadLine(); } }
using MySql.Data.MySqlClient; using System.Threading.Tasks; using System.Windows; namespace Carmotub.Data { public class SQLDataHelper { public MySqlConnection Connection { get; set; } public SQLDataHelper() { } private static SQLDataHelper _instance = null; p...