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using HarmonyLib; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using RimWorld; using Verse; using UnityEngine; using AlienRace; namespace SyrThrumkin { [DefOf] public static class ThrumkinDefOf { static ThrumkinDefOf...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Oracle.DataAccess.Client; using Oracle.DataAccess.Types; namespace ProjectDB2 { public partial...
using System.Windows.Controls; namespace tweetz.core.Controls.SettingsBlock { public partial class SettingsInfoBlock : UserControl { public SettingsInfoBlock() { InitializeComponent(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; /*using Lucene.Net.Index; using Lucene.Net.Analysis.Standard; using Lucene.Net.Documents; using Lucene.Net.Search; using System.Collections; using Lucene.Net.Store;*/ namespace BLL.DLib { public class NormalizeFarsi { ...
namespace Merchello.UkFest.Web.Controllers { using System; using System.Linq; using System.Web.Mvc; using Merchello.Core; using Merchello.Core.Models; using Merchello.Core.Sales; using Merchello.UkFest.Web.Ditto.Contexts; using Merchello.UkFest.Web.Models.Checkout; using Merchello....
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using Ionic.Zip; using System.IO.Compression; namespace MVArchive { class Program { static void Main(string[] args) { //to...
namespace CheckIt.Syntax { public interface IClassMatcher { CheckMatch NameSpace(); CheckMatch Name(); } }
using DevilDaggersCore.Leaderboards.History.Completions; using NetBase.Utils; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace DevilDaggersCore.Leaderboards { [JsonObject(MemberSerialization.OptIn)] public class Leaderboard { [JsonProper...
using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Threading.Tasks; using Witsml; using Witsml.Extensions; using Witsml.Data; using Witsml.Data.Curves; using Witsml.ServiceReference; using WitsmlExplorer.Api.Jobs; using WitsmlExplorer.Api.Jobs.Common; using WitsmlEx...
using System.Collections; using System.Collections.Generic; using DG.Tweening; using TMPro; using UnityEngine; public class ShopUI : MonoBehaviour { public GameObject shipShopUI; public GameObject trailShopUI; public RectTransform shipScrollContent; public RectTransform trailsScrollContent; public float spacing...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ConFutureNce.Models; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; namespace ConFutureNce.Extensions { public c...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PPO1 { public partial class AddPoint : Form { Controller control; Rou...
using lesson6.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.Options; using System.Net; using System.IO; using System.Text.Json; using System.Text; namespace lesson6.Services { public class OpenWeatherService : IWeatherService ...
using System.Xml; namespace pjank.BossaAPI.Fixml { /// <summary> /// Klasa ułatwiająca tworzenie/wysyłanie własnych komunikatów FIXML, /// dla których nie zaimplementowano żadnej specjalnej, odrębnej klasy. /// Ewentualnie do wykorzystania przy testowaniu protokołu komunikacyjnego... /// </summary> pu...
using FamilyAccounting.BL.DTO; using FamilyAccounting.DAL.Entities; using Moq; using Newtonsoft.Json; using NUnit.Framework; using System; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace FamilyAccounting.Tests.Integration_Tests { ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. #pragma warning disable 0649 // For serialized fields using UnityEngine; public class Lightning : FingerSurface { const int maxRandomSamples = 20; [Serial...
using System; using System.Collections.Generic; using System.Text; namespace GameOptionEnum { public enum eGameOptions { COMPUTER = 0, HUMAN_PLAYER = 1 } }
using UnityEngine; using System.Collections; public class Advice : MonoBehaviour { public static Advice instance; void Awake () { instance = this; ShowAdvice(false); } public void ShowAdvice(bool value) { if(value) { Caapora.GameManager.S...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DealDamage : MonoBehaviour { //Define Enum public enum Props_Enum { waterProps, fireProps, forestProps }; //This what you need to show in the inspector. private Props_Enum Current_props; ...
using System.IO; using System.Text; using System.Threading.Tasks; #if NETSTANDARD1_3 namespace System.CodeDom.Compiler { public sealed class IndentedTextWriter : TextWriter { private readonly TextWriter _BaseWriter; private bool _LineWritten; public IndentedTextWriter(TextWriter base...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PartStore.Services { public class StubVansService : IVansService { public IEnumerable<Van> GetVans() { yield return new Van { Make = "Volkswagen", Model = "Caddy", Registratio...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; namespace SC.Models { [Table("ProductTypes")] public class ProductType { public int Id { get; set; } public string Type { get; set; } //public ICollection<Product> Products { get; set; } } }
namespace BettingSystem.Application.Identity { using System.Reflection; using Common; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; public static class ApplicationConfiguration { public static IServiceCollection AddApplication( th...
using Lcn.Cli.CoreBase.Args; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging.Abstractions; using Microsoft.Extensions.Options; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using...
namespace BettingSystem.Domain.Common.Events.Teams { public class TeamCreatedEvent : IDomainEvent { public TeamCreatedEvent( string name, byte[] logoOriginalContent, byte[] logoThumbnailContent) { this.Name = name; this.LogoOriginalC...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace CommonScripts { public class LightControllScipt : MonoBehaviour { public bool InitOnStart = false; public float Range = 10; public float Intensity = 0.5f; public bool IsOn = false; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; namespace WeatherApp1 { class SelectCityPage:FakePage { ScrollViewer _citySv; StackPanel _c...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Sheep : Entity { public Animator animator { get; private set; } public override void Start() { base.Start(); animator = GetComponent<Animator>(); } /** * Gets converted to a spheric...
using UnityEngine; public class PlayerBounds : MonoBehaviour { //캐릭터가 경계에 도달할 시 적용할 액션을 정의할 BoundsBehavior 선언 public enum BoundsBehavior { Nothing, //0 Constrain, //1 Kill //2 } //경계값 public BoxCollider2D Bounds; public BoundsBehavior Above; public Bou...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.ModLoader; using Terraria.GameContent.UI.Elements; using Terraria.UI; using System; using Terraria.ID; using System.Linq; using StarlightRiver.Abilities; using StarlightRiver.Food; namespace StarlightRiver.GUI { ...
/** * Author: János de Vries * Date: Sep. 2014 * Student Number: 208418 **/ using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using S...
using System; using System.Collections; using System.Collections.Generic; using System.Web.Mvc; using MVC.Core.Attributes; using MVC.Core.Extensions; using MVC4.Sample.Common.Entities; using MVC4.Sample.Common.ViewModels.Home; namespace MVC4.Sample.Web.Controllers.Home { public class HomeController : C...
using System.Reflection; using System.Runtime.InteropServices; [assembly: AssemblyTitle("Ach.Fulfillment.Migrations")] [assembly: AssemblyDescription("")] [assembly: Guid("04bfffe4-c8c5-45c6-bc2d-5c9662a444fb")]
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _03.SomeAnimals { class Dog : IAnimal, ISound { public string name { get; set; } public string sex { get; set; } public double age { get; set; } public ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using SpaceHosting.Index.Sparnn.Distances; using MSparseVector = MathNet.Numerics.LinearAlgebra.Double.SparseVector; namespace SpaceHosting.Index.Sparnn.Clusters { internal class RootClusterIndex<TRecord> : BaseClusterIndex<TRecord> ...
using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TextManager : MonoBehaviour { [SerializeField] private Text textPlayer0HP = null; [SerializeField] private Text textPlayer1HP = null; [SerializeField] private Text[] textTower0HP = new Text[(int)EnumBoardLength.MaxBoa...
using System; namespace Zadanie_4 { class Program { static int[] SortujBąbelkowo(int[] tablica) { int p; int porówniania = 0, zamiany = 0; int i = 0; for (int n = 0; n < tablica.Length; n++) { for (int k = i + 1; k < tablica.Leng...
using System.Collections; using System.Collections.Generic; using UnityEngine; //Author: Jae Son //Moves player along with Moving Platforms public class CheckMovingCollision : MonoBehaviour { void OnCollisionEnter(Collision other) { if (other.transform.tag == "MovingPlatform") { transform.parent = other.t...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Reflection; using System; using UnityEditor.Presets; using UnityEditor; //[CreateAssetMenu(fileName = "DataOfComponent_", menuName = "Create Data Game/ Data Of Component")] [InitializeOnLoad] public class DataCompone...
using eCommerceSE.Cliente; using eCommerceSE.Model; using System; using System.Configuration; using System.IO; using System.Web.UI; using System.Web.UI.WebControls; namespace Enviosbase.Producto { public partial class ProductoEdit : System.Web.UI.Page { string llave = ConfigurationManager.AppSettings["...
using BlazorShared.Models.Appointment; using FrontDesk.Core.Aggregates; namespace FrontDesk.Core.Interfaces { public interface IAppointmentDTORepository { AppointmentDto GetFromAppointment(Appointment appointment); } }
using System; using System.Collections.Generic; using System.Linq; namespace _01.Tower_of_Hanoi { class TowerOfHanoi { static int numberOfDisks = 5; static int stepsTaken = 0; static Stack<int> sourceRod = new Stack<int>(Enumerable.Range(1, numberOfDisks).Reverse()); static Stack<int> destinationRod = new ...
using System.Threading; using System.Threading.Tasks; using CQRS.MediatR.Query; using MimeKit; namespace Scheduler.MailService.Queries { public class MessageConverterHandler: IQueryHandler<ConvertOrderToMessage, MimeMessage> { public async Task<MimeMessage> Handle(ConvertOrderToMessage request, Cancel...
 using Common; using Common.Attributes; using Common.EfSearchModel.Model; using IBLLService; using MODEL.ActionModel; using MODEL.DataTableModel; using MODEL.ViewModel; using ShengUI.Helper; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Common.Web { public sealed class JsonErrorForRecordID : JsonError { public string id; } }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Web; namespace WebAPI_Connection_ReExam.Custom { public class LHistory { [DataMember(Name = "title")] public string title { get; set; } [DataMember(Name = "history")] ...
using System; using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Components; using Microsoft.AspNetCore.Components.Forms; using OnlineClinic.Core.DTOs; using OnlineClinic.Core.Services; namespace BlazorUI.Pages.People.Edit { public partial class PersonEdit: ComponentBase { [Par...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; using GDS.Entity; using SqlSugar; using GDS.Comon; namespace GDS.Dal { public class ImplProjectPhase : ImplDaoBase<ProjectPhase>, IProjectPhaseDao<ProjectPhase> {...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Drawing; namespace pathtest { public partial class Form1 : Form { const int MAX_UNIT = 200; CNavigationData m_ND = ...
using System; using System.Linq; namespace CodeBlog_25_AttributeAndReflecsion { class Program { static void Main(string[] args) { // атрибутами являются наследники базового класса // очередной вспомогательный класс // типа помтка, к которой мы можем потом об...
using FeriaVirtual.Domain.SeedWork.Events; using System; using System.Collections.Generic; using System.Linq; namespace FeriaVirtual.Infrastructure.SeedWork.Events { public class DomainEventsInformation { private readonly Dictionary<string, Type> IndexedDomainEvents = new(); public DomainEve...
using System; namespace UseFul.Uteis { public class ProgressUpdatedEventArgs : EventArgs { public ProgressUpdatedEventArgs(int pbNum, int total, int progress, string message = "") { PbNum = pbNum; Total = total; Processed = progress; Message = me...
using Autofac; using EmberKernel.Plugins.Components; using System.Threading.Tasks; namespace EmberKernel.Plugins { public abstract class Plugin : IPlugin { public abstract void BuildComponents(IComponentBuilder builder); public abstract ValueTask Initialize(ILifetimeScope scope); publ...
namespace DataLayer { using System; using System.Data; using System.Data.SqlClient; public class FinanceManager { public DataSet GetAssetQueryDdl(string name, string div) { SqlParameter[] parameterArray = new SqlParameter[] { new SqlParameter("@full_name", name), new Sq...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content; using VoxelSpace.Graphics; namespace VoxelSpace.UI { public class VoxelIconMaterial : GeometryMaterial { protected override string _effectResourceName => "@shader/ui/voxel"; ...
namespace _05._FilterStudentsByEmailDomain { using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main() { string input = Console.ReadLine(); List<Student> students = new List<Student>(); w...
namespace Orc.FileSystem.Tests.Services; using System; using System.IO; using System.Threading.Tasks; using NUnit.Framework; public class IOSynchronizationServiceFacts { // TODO: Write unit tests [TestFixture] public class TheExecuteWritingAsyncMethod { [Test] public async Task Write...
public class Solution { public int NumDistinct(string s, string t) { int size1 = s.Length, size2 = t.Length; if (size1 == 0 && size2 > 0) return 0; if (size1 == 0 && size2 == 0) return 1; int[,] dp = new int[size1+1, size2+1]; for (int i=0; i<=size1; i++) dp[i,0] = 1; ...
// Copyright (c) Microsoft and contributors. All rights reserved. // // This source code is licensed under the MIT license found in the // LICENSE file in the root directory of this source tree. namespace Microsoft.Azure.Management.ANF.Samples.Common { using System; using System.Threading.Tasks; ...
using Efa.Application.Interfaces; using Efa.Application.ViewModels; using System; using System.Net; using System.Net.Http; using System.Web.Http; namespace Efa.Services.WebApi.Controllers { [RoutePrefix("api")] public class ContatoGrupoController : ApiController { private readonly IContatoGrupoApp...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data.SQLite; using System.IO; using System.Linq; using System.Windows; using System.Windows.Input; using WAReporter.Modelo; namespace WAReporter { public partial class JanelaPrincipal : Window { private string Ca...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum Players { Left, Right } public enum Stuffs { Shit, Fish, Sword, Ball } public class Player : MonoBehaviour { private Animator anim; public int HP = 10; public GameObject shitPrefab; public GameObject fishPre...
using System; using System.Collections.Generic; using System.Text; using System.Xml.Serialization; using DBDiff.Schema.Events; using DBDiff.Schema.SQLServer2000.Model; using DBDiff.Schema.SQLServer2000.Compare; namespace DBDiff.Schema.SQLServer2000 { public class Generate { public event Progress.Pr...
using Microsoft.Extensions.Logging; namespace Sentry.Extensions.Logging.Tests; public class LogLevelExtensionsTests { [Theory] [MemberData(nameof(BreadcrumbTestCases))] public void ToBreadcrumbLevel_TestCases((BreadcrumbLevel expected, LogLevel sut) @case) => Assert.Equal(@case.expected, @case.sut...
using System; using Bolster.API.Status.Stateless; using Bolster.Base; namespace Bolster.API.Interface.Stateless { public static class Status { public static Success Success => new Success(); public static Failure Failure => new Failure(); public static Either<Success, Failure> Success...
using HBPonto.IoC.Extensions; using HBPonto.IoC.Middlewares; using HBPonto.Kernel.Helpers; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; namespace HBPonto { public cl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Media.Media3D; using System.Windows.Media; namespace SpatialMapper.MediaController { class MediaTexture { private Brush _videoBrush; private double _opacity = 1; public Material ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace VARP { public partial class MainPage : Form { public MainPage() ...
namespace Entoarox.CustomPaths { internal class CustomPathConfig { /********* ** Accessors *********/ public int Alternatives = 0; public string File = ""; public string Name = ""; public int Price = 0; public string Requirements = null; pu...
using System; using System.Drawing; using System.Windows.Forms; namespace SnackGame { public partial class Snacker : Form { private int direction = 0; private int score = 1; private Timer gameLoop = new Timer(); private Random random = new Random(); private ...
using System; using System.Collections.Generic; using Android.Runtime; namespace RU.Tinkoff.Core.Nfc.Model { // Metadata.xml XPath class reference: path="/api/package[@name='ru.tinkoff.core.nfc.model']/class[@name='ApplicationFileLocator']" [global::Android.Runtime.Register ("ru/tinkoff/core/nfc/model/ApplicationFi...
using UnityEngine; using System.Collections; public class gate_mechanism : MonoBehaviour { public ParticleEmitter gate_effect; public GameObject gate_sprite; public Light gate_light; public GameObject teleporter; public mission1 m; public bool gates_open=false; public void ApplyDamage(Vector4 v4) { gate_...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using GeoAPI.Extensions.Feature; using NUnit.Framework; using Rhino.Mocks; using SharpMap.Data.Providers; namespace SharpMap.Tests.Data.Providers { [TestFixture] public class DataTableFeatureProviderTest { readon...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Web; using System.Web.Script.Serialization; using System.Windows.Forms; using HtmlAgilityPack; using Test; using HtmlDocument = HtmlAgilityPack.HtmlDocument; using System.IO; namespace ArchosAPI { p...
namespace FamousQuoteQuiz.Api.Models { public class DeleteQuoteModel { public int Id { get; set; } } }
// talis.xivplugin.twintania // SoundHelper.cs using FFXIVAPP.Common.Helpers; using FFXIVAPP.Common.Utilities; using NAudio.Wave; using NLog; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; usi...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; namespace StrategyGame { public class RocketForce : Force { public RocketForce(GameTime gameTime) { Id = ForcesType.RocketForce; Hp = ForceParametrs...
using System; using System.IO; using System.Net; using System.Text; using System.Xml; using System.Xml.Serialization; namespace gView.Framework.system { public class XsdSchemaSerializer<T> { public T Deserialize(Stream stream) { // avoid errors => DTD parsing is not allowed per defa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Brawl_Net { class Player { public string ip = ""; public Character character = new Character(); public Player(string setip) { ip = setip; ...
using System; using System.Runtime.InteropServices; namespace Vlc.DotNet.Core.Interops.Signatures { /// <summary> /// Set the meta of the media (this function will not save the meta, call SaveMediaMeta in order to save the meta) /// </summary> [LibVlcFunction("libvlc_media_set_meta")] [UnmanagedFu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LightingBook.Tests.Api.Dto.Dto.SearchTravel { public class FlightInputs { public string OriginLocationCode; public string DestinationLocationCode; public string...
using System.Collections.Generic; namespace TpNoteDesignPatternsCSharp.BLL.Model { public class PersonnageBuilderWeb : PersonnageBuilder { public PersonnageBuilderWeb() { personnage = new PersonnageBLL(); } public override PersonnageBuilder BuildListEquipement(List...
#region MIT License /* * Copyright (c) 2009-2011 University of Jyväskylä, Department of Mathematical * Information Technology. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software withou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace learn_180328_T { class Program { static void Main(string[] args) { Store s = new Store(); int[] num = { 0, 1, 2, 3, 4, 5, 6, 7, 8, ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; public class Portal : MonoBehaviour { public Vector3 swirlPoint = new Vector3(0,-5,0); public Vector3 landPoint = new Vector3(0,-15,0); public float beamSpeed = 3.0f; public WorldGroup WorldGroup; public void Se...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Wallet.Win.Common; using FiiiCoin.Wallet.Win.Models.UiModels; namespace FiiiCoin.Wallet.Win.ViewModels.ShellPages { ...
using System.Collections.Generic; using System.IO; using Newtonsoft.Json.Linq; namespace NuGetPackageVisualizer.PackagesFile { internal class ProjectJsonProcessor : IPackageFileProcessor { public IEnumerable<DependencyViewModel> Packages(string filePath) { JObject dependencies ; ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Item : ReusableObject { protected float m_speed = 60; public override void OnSpawn() { } public override void OnUnSpawn() { transform.localEulerAngles = Vector3.zero; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Net; namespace WindowsFormsApplication1 { public partial class tc_ile_sonuc : Form {...
using EasyWebApp.Data.Entities.AuthenticationEnties; using EasyWebApp.Data.Entities.ServiceWebEntities; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; namespace EasyWebApp.Data.DbContext { public class EasyWebDbContext : IdentityDbContext<ApplicationUser> { ...
namespace gView.Framework.Symbology { [global::System.AttributeUsageAttribute(global::System.AttributeTargets.Property)] public class UseColorGradientPicker : global::System.Attribute { public UseColorGradientPicker() { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Xml; using System.Xml.Linq; namespace elexFog { enum FogType { Removed, Adjusted, Default } class FileIO { private cons...
namespace qbq.EPCIS.Repository.Custom.Entities { class EpcisEventTransformationId { //----------------------------------------------------------------- //-- Tabelle zum Zwischenspeichern der TransformationID //----------------------------------------------------------------- //...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace PayRentAndUse_V3.Models { public class UserClass { public int Id { get; set; } [Required(ErrorMessage="Please Enter Name")] [Display(Name = "Enter...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using POSServices.Models; using POSServices.WebAPIModel; namespace POSServices.Controllers { [Route("api/ItemDimens...
using Microsoft.EntityFrameworkCore; using System; using System.ComponentModel.DataAnnotations; namespace Shared { public class Context : DbContext { public Tests Tests { get; set; } = new Tests(); } public class Test { [Key] public int Key { get; set; } } public ...
using System.Collections.Generic; using DataLayer.Entities; using SolarSystemWeb.Models.Entities; namespace SolarSystemWeb.Models.ViewModels { public class DropDownViewModel { public DropDownViewModel(SpaceObjectTypeDto type, IEnumerable<SimpleModel> items) { Type = type;...
using System.Collections.Generic; using StardewModdingAPI; namespace ModUpdateMenu.Updates { internal interface IUpdateStatusRetriever { bool GetUpdateStatuses(out IList<ModStatus> statuses); ISemanticVersion GetSMAPIUpdateVersion(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace GeoSearch.Web { public class WMSLayer { //The name of layer public string name { get; set; } //The title of layer public string title { get; set; } //The rank sco...
using AutoFixture; using Moq; using NUnit.Framework; using SFA.DAS.ProviderCommitments.Web.Mappers.Apprentice; using SFA.DAS.ProviderCommitments.Web.Models.Apprentice; using System; using System.Threading.Tasks; using SFA.DAS.Encoding; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi; using SFA.DAS.ProviderCo...