text stringlengths 13 6.01M |
|---|
using System;
using System.IO;
using System.Linq;
using NUnit.Framework;
using Xamarin.UITest;
using Xamarin.UITest.Queries;
namespace ShoppingListTest
{
[TestFixture(Platform.Android)]
[TestFixture(Platform.iOS)]
public class Tests
{
IApp app;
Platform platform;
public Tests(... |
using System.Collections.Generic;
using System.Threading.Tasks;
using WebShop.Data.Models;
namespace WebShop.Data.Repository.Contract
{
public interface IOrderRepo : IRepository<ORDER>
{
public Task<ORDER> CreateOrderAsync(ORDER order);
public Task<IEnumerable<ORDER>> GetOrdersByUserIdAsync(st... |
using Microsoft.EntityFrameworkCore.Metadata.Internal;
using Newtonsoft.Json;
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace HCore.Tenants.Database.SqlServer.Models.Impl
{
public class TenantModel
{
public const int MaxNameLengt... |
using LocusNew.Core.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace LocusNew.Core.AdminViewModels
{
public class GlobalSettingsViewModel
{
public int Id { get; set; }
[Requ... |
using System.Linq;
using Newtonsoft.Json;
using System.Threading.Tasks;
using System.Collections.Generic;
using Microsoft.UnifiedPlatform.Service.Common.Models;
using Microsoft.UnifiedPlatform.Service.Common.AppExceptions;
using Microsoft.UnifiedPlatform.Service.Common.Configuration;
namespace Microsoft.UnifiedPlatfo... |
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace AsteroidShooter
{
public class Background
{
Texture2D texture;
public Background(Texture2D texture)
{
this.texture = texture;
}
public void Draw(SpriteBatch spri... |
using MentorAlgorithm.Algorithm;
using MentorAlgorithm.Helpers;
using OxyPlot;
using OxyPlot.Wpf;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Media;
namespace MentorAlgorithm
{
/// <sum... |
using System.Net;
using System.Collections.Generic;
using Newtonsoft.Json;
using AGL.DeveloperTest.Contracts.DataProviders;
using AGL.DeveloperTest.Models;
using System.Configuration;
namespace AGL.DeveloperTest.DataProviders
{
/// <summary>
/// JosnDataProvider class
/// </summary>
public class Jos... |
using Logging;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Diagnostics;
using System.IO;
using System.Net;
using System.Text;
namespace Server
{
public class Program
{
static void Main(string[] args)
{
Trace.TraceInformation("StartS... |
using System.Collections.Generic;
using System;
using UnityEngine;
public interface Move {
List<Vector3> GetMovesFrom(Vector3 startPosition, Board[] boards);
Move AddConstraint(params Constraint[] c);
void RemoveConstraint(Type constraintType);
Move Clone();
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using UnityEngine;
namespace PhotonInMaze.Common {
public static class Colors {
public static Color32 Navy = new Color32(19, 26, 132, 255);
public static Color32 Ocean = new Color32(1, 96, 100, 255);
public static Color32 Cerulean = new Color32(4, 146, 194, 255);
}
} |
using System.Web.Mvc;
using DevExpress.Web.Mvc;
namespace DevExpress.Web.Demos {
public partial class UploadControlController : DemoController {
public ActionResult MultiFileSelection() {
return DemoView("MultiFileSelection");
}
public ActionResult MultiSelectionImageUpload() {... |
using System.Reflection;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using Podemski.Musicorum.Dao.Entities;
namespace Podemski.Musicorum.Dao.File
{
internal sealed class CustomContractResolver : DefaultContractResolver
{
protected override JsonProperty CreateProperty(MemberInfo member... |
using System;
namespace Uintra.Features.Information
{
public interface IInformationService
{
Uri DocumentationLink { get; }
Version Version { get; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using BookListMVC.Models;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
namespace BookListMVC.Controllers
{
public class LoginController : Controller
{
private UserManager<LoginModel... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Globalization;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Security;
using SportsLink;
namespace SportsLinkWeb.Models
{
public class RegistrationJs... |
using DocumentFormat.OpenXml;
using DocumentFormat.OpenXml.Packaging;
using DocumentFormat.OpenXml.Presentation;
using PointTrans.Commands;
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("PointTrans.Tests")]
namespace Poi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exercicio35
{
class R35
{
static void Main(string[] args)
{
{
char Esq, Dirta; Console.Write("Digite uma palavra ");
String ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace GUI_XML
{
public enum genderType { male, female };
public enum eyeColorType { gra... |
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNet.Identity;
using MongoDB.Driver;
namespace XH.Infrastructure.Identity.MongoDb
{
public class RoleStore<TRole> : IQueryableRoleStore<TRole> where TRole : IdentityRole
{
private readonly IMongoCollection<TRole> _roles;
privat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using System.Xml;
namespace MegaMan.Common
{
public enum SceneCommands
{
PlayMusic,
Add,
Move,
Remove,
Entity,
Text,
Fill,
FillMove,
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SampleEFCore.Model
{
public class MyValueRequest
{
public string Name { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace Sequences.Library
{
public class StringSequence
{
private readonly List<string> _list = new List<string>();
// "delegation" - this class implements Add by delegating the work to another class
public void Add(... |
namespace StorageMasterTests
{
using FluentAssertions;
using NUnit.Framework;
using System;
using StorageMaster.Entities.Products;
[TestFixture]
public class ProductTests
{
[Test]
public void DoesConstructorThrowExceptionWhenNegativePriceIsGiven()
{
A... |
using Application.Models;
using Domain.Base;
using Domain.Contracts;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
namespace Application.Base
{
public abstract class Service<T> : IService<T> where T : BaseEntity
{
public readonly I... |
namespace BookShopSystemQueries
{
using BookShopSystem.Data;
using BookShopSystem.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
class Program
{
static void Main(string[] args)
{
... |
/** 版本信息模板在安装目录下,可自行修改。
* tb_user.cs
*
* 功 能: N/A
* 类 名: tb_user
*
* Ver 变更日期 负责人 变更内容
* ───────────────────────────────────
* V0.01 2017-04-05 10:52:25 N/A 初版
*
* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
*┌──────────────────────────────────┐
*│ 此技术信息为本公司机密信息,未经... |
using SnowBLL.Validators.Routes;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
namespace SnowBLL.Models.Routes
{
public class RouteCreateModel : IValidatableObject
{
/// <summary>
/// Name of route
/// </summary>
public string... |
using UnityEngine;
using System.Collections;
public class LoseCollider : MonoBehaviour {
/*
* Since this minigame was first written in using a two year old version of the Unity C# API, some of the physics
* implementation does not function as we had hoped. Due to time restraints we opted to make quick fixes re... |
using Robust.Shared.Prototypes;
namespace Content.Server.GameTicking.Rules;
[Prototype("gameRule")]
public sealed class GameRulePrototype : IPrototype
{
[IdDataFieldAttribute]
public string ID { get; } = default!;
}
|
using System;
using Compl.CodeAnalysis.Binding;
using Compl.CodeAnalysis.Syntax;
namespace Compl.CodeAnalysis
{
internal sealed class Evaluator
{
private readonly BoundExpression _root;
public Evaluator(BoundExpression root)
{
_root = root;
}
public object ... |
namespace InterfaceExample
{
public class Fruit : StoreItem, IItem
{
private string name;
private double price;
public Fruit(string name, double price,double calories) : base(calories)
{
this.name = name;
this.price = price;
}
public over... |
using UnityEngine;
using UnityEditor;
using Ardunity;
[CustomEditor(typeof(DeviceRollReactor))]
public class DeviceRollReactorEditor : ArdunityObjectEditor
{
bool foldout = false;
SerializedProperty script;
SerializedProperty invert;
SerializedProperty OnActive;
SerializedProperty OnDeactive... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
using XFCovidTrack.ViewModels;
namespace XFCovidTrack.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class HealthcarePag... |
namespace AutoTests.Framework.Models.PropertyAttributes
{
public class DisabledAttribute : PropertyAttribute
{
}
} |
using BDTest.Maps;
using BDTest.Test;
namespace BDTest.NetCore.Razor.ReportMiddleware.Models;
public class ChartViewModel
{
public int Index { get; set; }
public List<Scenario> Scenarios { get; set; }
public List<BDTestOutputModel> Reports { get; set; }
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Shapes;
namespace Labirintus
{
/// <summary>
/// Interaction logic for Jatekter.xaml
... |
using SimpleSpace.Core;
using UnityEngine;
namespace SimpleSpace.NonECS
{
public class VFXComponent : MonoBehaviour
{
[SerializeField]
private ParticleListener _particleListener = null;
private void Start()
{
GetComponents();
}
private void OnEnabl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IdomOffice.Core.Config
{
public class ConfigStringInfo:ConfigInfo
{
public string GetValue(string key)
{
var item = LoadJson().Find(m => m.Key == key);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EBS.Infrastructure.Task;
using Dapper.DBContext;
using EBS.Infrastructure;
using EBS.Infrastructure.Log;
namespace EBS.Domain.Service
{
/// <summary>
/// 月库存自动任务:每月1日执行,保存上月库存
/// </sum... |
namespace ModelTransformationComponent.SystemRules
{
/// <summary>
/// Системная конструкция однострочного комментария
/// <para/>
/// Наследует <see cref="SystemRule"/>
/// </summary>
public class Comment : SystemRule
{
/// <summary>
/// Литерал... |
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using System.Text;
using Framework.Core.Common;
using Tests.Data.Oberon;
namespace Tests.Helpers
{
public class DataFileGenerator
{
private DataTable _dataTable;
private DataFil... |
using CsvHelper;
using System;
namespace Repository.ImportData.Extensions
{
public static class CsvReaderExtensions
{
public static string GetString(this CsvReader reader, int columnIndex)
{
return reader.GetField(columnIndex).Trim();
}
public static int? GetInt(this CsvReader reader, int columnIndex)
... |
using System.Web;
using System.Web.Mvc;
using System.IO;
using System.Collections;
using CTCI.Models;
using System.Linq;
using System.Text.RegularExpressions;
using System;
using System.Data.Odbc;
//讀取shp 的相關文件
//http://blog.sina.com.cn/s/blog_80a9926b0101h8ux.html
namespace CTCI.Controllers
{
public class Fie... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace Terminal.Gui.CoreTests {
public class EscSeqReqTests {
[Fact]
public void Constructor_Defaults ()
{
var escSeqReq = new EscSeqReqProc ();
Assert.NotNull (escSeqReq.Es... |
namespace Alabo.Framework.Tasks.Queues.Models {
public interface IModuleConfig {
/// <summary>
/// 配置存入数据库的主键Id
/// </summary>
long Id { get; set; }
/// <summary>
/// 配置名称
/// </summary>
string Name { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Xlns.BusBook.Core;
namespace Xlns.BusBook.UI.Web.Controllers
{
public class DepliantController : Controller
{
ViaggioManager vm = new ViaggioManager();
public ActionResult View(int... |
using System;
using System.Runtime.InteropServices;
using Vlc.DotNet.Core.Interops;
using Vlc.DotNet.Core.Interops.Signatures;
namespace Vlc.DotNet.Core
{
public partial class VlcMedia
{
private EventCallback myOnMediaSubItemTreeAddedInternalEventCallback;
public event EventHandler<VlcMediaSub... |
//-----------------------------------------------------------------------
// <copyright file="InMemoryEventStore.cs" company="4Deep Technologies LLC">
// Copyright (c) 4Deep Technologies LLC. All rights reserved.
// <author>Darren Ford</author>
// <date>Thursday, April 30, 2015 3:00:44 PM</date>
// </copyright>
... |
public class Solution {
public IList<int> GetRow(int rowIndex) {
int[] dp = new int[rowIndex + 1];
dp[0] = 1;
int prev = 1, curr;
for (int i = 1; i <= rowIndex; i ++) {
dp[i] = 1;
for (int j = 1; j < i; j ++) {
curr = dp[j];
... |
using System;
namespace gView.GraphicsEngine.GdiPlus.Extensions
{
static class ImageFormatExtensions
{
static public System.Drawing.Imaging.ImageFormat ToImageFormat(this ImageFormat format)
{
switch (format)
{
case ImageFormat.Png:
r... |
using gMediaTools.Extensions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace gMediaTools.Services.AviSynth.VideoSource
{
public class AviSynthLWLibavVideoSourceService : IAviSynthVideoSourceService
{
public string GetAviSyn... |
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
namespace SysBase.Domain.Models
{
/// <summary>
/// 由于注入的问题 数据库连接先进行注入,延时加载微软已经不再启用
/// 需要的话需要扩展引用包启动延迟加载https://blog.csdn.net/xhl_james/article/details/93136893)
/// install-package Microsoft.EntityFramew... |
using System;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StarlightRiver.Abilities;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace StarlightRiver.NPCs.Boss.VitricBoss
{
sealed partial class VitricBoss : ModNPC
{
public overrid... |
/*
* Pedometer
* Copyright (c) 2017 Yusuf Olokoba
*/
namespace PedometerU.Platforms {
using System.Runtime.InteropServices;
using Utilities;
public sealed class PedometeriOS : IPedometer {
#region --Operations--
public event StepCallback OnStep {
add { PedometerHelper.... |
using System;
using Tomelt.ContentManagement;
using Tomelt.ContentManagement.Drivers;
using Tomelt.Core.Navigation.Models;
using Tomelt.Core.Navigation.Settings;
using Tomelt.Localization;
using Tomelt.Security;
using Tomelt.UI.Navigation;
using Tomelt.Utility;
namespace Tomelt.Core.Navigation.Drivers {
public cl... |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Action of type `GameObject`. Inherits from `AtomAction<GameObject>`.
/// </summary>
[EditorIcon("atom-icon-purple")]
public abstract class GameObjectAction : AtomAction<GameObject> { }
}
|
using Report_ClassLibrary;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.Common;
using System.Data.OleDb;
using System.Data.SqlClient;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Web;
using System.Web.UI;
usin... |
/*
Programming Pseudo 3D Planes aka MODE7 (C++)
Javidx9, Youtube
https://www.youtube.com/watch?v=ybLZyY655iY
Todo:
- use Burst for faster arithmetic
- bonus if you take the frustum diagram and
render it on top of the map
Notes:
- y coordinates are the other way around here
- wraparound depends on texture ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Lab06_RemoteControl
{
public partial class RemoteControl : Form
{
#region 4 Sl... |
using SFML.Window;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Modulus2D.Input
{
public static class Xbox
{
public const uint A = 0;
public const uint B = 1;
public const uint X = 2;
public const ... |
using System;
using System.Collections.Generic;
using Challenge_05_Repository;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Challenge_05_Tests
{
[TestClass]
public class EmailTests
{
[TestMethod]
public void AddCustomerToEmailList()
{
private ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace DarkSample
{
// Learn more about making custom code visible in the Xamarin.Forms previewer
// by visiting https://aka.ms/xamarinforms-... |
using Backend.Model;
using Backend.Service.RoomAndEquipment;
using ScheduleService.CustomException;
using ScheduleService.Model;
using ScheduleService.Repository.BackendMapper;
using System;
using System.Collections.Generic;
using System.Linq;
namespace ScheduleService.Repository.Implementation
{
public class Roo... |
using UnityEngine;
using System.Collections;
public class Menu : MonoBehaviour {
void Start () {
}
void Update () {
}
public void StartGame()
{
Application.LoadLevel("Tutorial");
}
public void LoadGame()
{
Caapora.GameManager.next_scene = "TestMap";
Applicati... |
// Copyright (c) Bruno Brant. All rights reserved.
using System;
namespace RestLittle.UI.Plumbing
{
/// <summary>
/// Extensions of <see cref="TimeSpan"/>.
/// </summary>
public static class TimeSpanExtensions
{
/// <summary>
/// Prints a friendly elapsed time string.
/// </summary>
/// <param name="... |
using System.Reflection;
[assembly: AssemblyTitle("FurnitureAnywhere")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyVersion("1.1.7")]
[assembly: AssemblyFileVersion("1.1.7")]
|
using System.Linq;
using System.Collections.Generic;
using System;
using System.Reflection;
namespace SchemaObjectMapper
{
public abstract class BaseMapping
{
public PropertyInfo PropertyInfo { get; set; }
}
} |
using System.Collections.Generic;
using Newtonsoft.Json;
namespace BootcampTwitterKata
{
public class EventsLoader : IEventsLoader
{
public void Load()
{
}
}
} |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace DataLayer.Models
{
public class ContactMethod
{
[Key]
public int CMId { get; set; }
public stri... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
namespace SGpostMailData.Models
{
public class DatabaseContext : DbContext
{
public DbSet<Admin> admins { get; set; }
public DbSet<User> users { get; set; }
public DbSet<SgDat... |
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Text;
namespace CheckLinkConsole
{
public static class Logs
{
public static LoggerFactory Factory = new LoggerFactory();
public static void Init(IConfigur... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using FiiiCoin.Utility;
using FiiiCoin.Wallet.Win.ViewModels;
using HtmlAgilityPack;
using System;
using System.Net;
using System.Te... |
using System;
namespace Fragenkatalog.Model
{
class AttributeNotNullException : ArgumentNullException
{
}
}
|
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace skyConverter.ModelStructure
{
class Mesh : ISerializer
{
private String _name = "";
private int _countVertices;
private List<Face> _fac... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using EdjCase.JsonRpc.Client;
using EdjCase.JsonRpc.Core;
using FiiiCoin.Utility;
using FiiiCoin.Utility.Api;
using System;
using S... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace DEV_13.Test
{
[TestClass]
public class CheckerOfConditionTests
{
//TestMethod checks Method IfCorrectCash which returns true
//if the value of cash is greater than the junior salary
[TestMethod]
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exercicio32
{
class MultiplicacaoDeMatrizes
{
static void Main(string[] args)
{
{
int[,] A = { { 1, 2, 3 }, { 4, 0, 2 } };
i... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Text.RegularExpressions;
using HtmlAgilityPack;
using InhaMate.Sources_Core.IGEC;
namespace InhaMate.Sources_Core
{
public class InhaLogin
{
private static InhaLogin _i... |
namespace DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts
{
public interface IGraphDeleteItemSyncContext : IItemSyncContext, IGraphDeleteContext
{
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace Caserraria
{
public class MyPlayer : ModPlayer
{
public bool Orn... |
namespace SoftUniStore.Client.Api.CommonModels.ViewModels.Games
{
using System.Text;
public class AdminGameViewModel
{
public int GameId { get; set; }
public string Title { get; set; }
public decimal Price { get; set; }
public decimal Size { get; set; }
public o... |
using Alabo.Properties;
using Microsoft.AspNetCore.Identity;
namespace Alabo.Security.Identity.Describers {
/// <summary>
/// Identity中文错误描述
/// </summary>
public class IdentityErrorChineseDescriber : IdentityErrorDescriber {
/// <summary>
/// 密码太短
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace AdoExam
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
... |
// Copyright 2011-2013 Anodyne.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use
// this file except in compliance with the License. You may obtain a copy of the
// License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicabl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
namespace _07.SequenceOfFibonacci
{
class SequenceOfFibonacci
{
static void Main()
{
Console.WriteLine("Enter how many numbers of the Sequence ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ZY.OA.Model.Enum
{
public enum DelFlagEnum
{
/// <summary>
/// 正常未删除状态
/// </summary>
Normal=0,
/// <summary>
/// 已删除状态
/// </sum... |
namespace PizzaMore.BindingModels
{
public abstract class BindingUserModel
{
public string Email { get; set; }
public string Password { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace HomeWork_7
{
class Repository
{
/// <summary>
/// Массив для хранения данных о записях
/// </summary>
private Field[] fields;
/// <summary>
/// Путь к фай... |
//*************************************************************************
//@header EventTypeSet
//@abstract Set EventType.
//@discussion New EventType with number and name.Number must be different.
//@version v1.0.0
//@author Felix Zhang
//@copyright Copyright (c) 2017 FFTAI Co.,Ltd.All ri... |
using System.Threading.Tasks;
using CryptoLab.Domain.Domain;
using CryptoLab.Infrastructure.Commands;
using CryptoLab.Infrastructure.Commands.Transaction;
using CryptoLab.Infrastructure.CryptoCompareApi;
using CryptoLab.Infrastructure.IServices;
namespace CryptoLab.Infrastructure.Handlers.Transaction
{
public clas... |
using HPYL.BLL;
using HPYL.Model;
using HPYL_API.App_Start.Attribute;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using XL.Application.Code;
using XL.Model.Message;
namespace HPYL_API.Controllers.DoctorAdvice
{
/// <summary>
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class WindowsManager : MonoBehaviour
{
private List<BaseWindow> windows;
public static Action<string> OnWindowOpened = delegate { };
public static Action<string> OnWindowClosed = delegat... |
using System;
using System.Diagnostics.CodeAnalysis;
using Atc.CodeAnalysis.CSharp.SyntaxFactories;
// ReSharper disable once CheckNamespace
namespace Microsoft.CodeAnalysis.CSharp.Syntax
{
public static class MethodDeclarationSyntaxExtensions
{
public static MethodDeclarationSyntax AddSuppressMessageA... |
using Expenses.MVCIoC.simpleinjector;
using System.Web.Mvc;
using System.Web.Routing;
using Expenses.Services;
using System.Data.Entity;
using Expenses.Data;
namespace Expenses
{
public class MvcApplication : System.Web.HttpApplication
{
protected void Application_Start()
{
AreaRegi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Common.DataModel;
using Client_WPF.View;
using System.Windows.Input;
using Client_WPF.Utils;
using System.Windows;
using System.ComponentModel;
using Common.Utils;
namespace Client_WPF.ViewModel
{
class MenuViewModel : Bin... |
using SimpleLogin.Domain.Entities;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SimpleLogin.Infra.Data.Context
{
public class SimpleLoginContext : DbContext
{
// public... |
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