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using System; using System.IO; using System.Linq; using NUnit.Framework; using Xamarin.UITest; using Xamarin.UITest.Queries; namespace ShoppingListTest { [TestFixture(Platform.Android)] [TestFixture(Platform.iOS)] public class Tests { IApp app; Platform platform; public Tests(...
using System.Collections.Generic; using System.Threading.Tasks; using WebShop.Data.Models; namespace WebShop.Data.Repository.Contract { public interface IOrderRepo : IRepository<ORDER> { public Task<ORDER> CreateOrderAsync(ORDER order); public Task<IEnumerable<ORDER>> GetOrdersByUserIdAsync(st...
using Microsoft.EntityFrameworkCore.Metadata.Internal; using Newtonsoft.Json; using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace HCore.Tenants.Database.SqlServer.Models.Impl { public class TenantModel { public const int MaxNameLengt...
using LocusNew.Core.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace LocusNew.Core.AdminViewModels { public class GlobalSettingsViewModel { public int Id { get; set; } [Requ...
using System.Linq; using Newtonsoft.Json; using System.Threading.Tasks; using System.Collections.Generic; using Microsoft.UnifiedPlatform.Service.Common.Models; using Microsoft.UnifiedPlatform.Service.Common.AppExceptions; using Microsoft.UnifiedPlatform.Service.Common.Configuration; namespace Microsoft.UnifiedPlatfo...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace AsteroidShooter { public class Background { Texture2D texture; public Background(Texture2D texture) { this.texture = texture; } public void Draw(SpriteBatch spri...
using MentorAlgorithm.Algorithm; using MentorAlgorithm.Helpers; using OxyPlot; using OxyPlot.Wpf; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Media; namespace MentorAlgorithm { /// <sum...
using System.Net; using System.Collections.Generic; using Newtonsoft.Json; using AGL.DeveloperTest.Contracts.DataProviders; using AGL.DeveloperTest.Models; using System.Configuration; namespace AGL.DeveloperTest.DataProviders { /// <summary> /// JosnDataProvider class /// </summary> public class Jos...
using Logging; using System; using System.Collections.Generic; using System.Configuration; using System.Diagnostics; using System.IO; using System.Net; using System.Text; namespace Server { public class Program { static void Main(string[] args) { Trace.TraceInformation("StartS...
using System.Collections.Generic; using System; using UnityEngine; public interface Move { List<Vector3> GetMovesFrom(Vector3 startPosition, Board[] boards); Move AddConstraint(params Constraint[] c); void RemoveConstraint(Type constraintType); Move Clone(); }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using UnityEngine; namespace PhotonInMaze.Common { public static class Colors { public static Color32 Navy = new Color32(19, 26, 132, 255); public static Color32 Ocean = new Color32(1, 96, 100, 255); public static Color32 Cerulean = new Color32(4, 146, 194, 255); } }
using System.Web.Mvc; using DevExpress.Web.Mvc; namespace DevExpress.Web.Demos { public partial class UploadControlController : DemoController { public ActionResult MultiFileSelection() { return DemoView("MultiFileSelection"); } public ActionResult MultiSelectionImageUpload() {...
using System.Reflection; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; using Podemski.Musicorum.Dao.Entities; namespace Podemski.Musicorum.Dao.File { internal sealed class CustomContractResolver : DefaultContractResolver { protected override JsonProperty CreateProperty(MemberInfo member...
using System; namespace Uintra.Features.Information { public interface IInformationService { Uri DocumentationLink { get; } Version Version { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using BookListMVC.Models; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; namespace BookListMVC.Controllers { public class LoginController : Controller { private UserManager<LoginModel...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; using SportsLink; namespace SportsLinkWeb.Models { public class RegistrationJs...
using DocumentFormat.OpenXml; using DocumentFormat.OpenXml.Packaging; using DocumentFormat.OpenXml.Presentation; using PointTrans.Commands; using System; using System.Collections.Generic; using System.IO; using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("PointTrans.Tests")] namespace Poi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio35 { class R35 { static void Main(string[] args) { { char Esq, Dirta; Console.Write("Digite uma palavra "); String ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace GUI_XML { public enum genderType { male, female }; public enum eyeColorType { gra...
using System.Linq; using System.Threading.Tasks; using Microsoft.AspNet.Identity; using MongoDB.Driver; namespace XH.Infrastructure.Identity.MongoDb { public class RoleStore<TRole> : IQueryableRoleStore<TRole> where TRole : IdentityRole { private readonly IMongoCollection<TRole> _roles; privat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; using System.Xml; namespace MegaMan.Common { public enum SceneCommands { PlayMusic, Add, Move, Remove, Entity, Text, Fill, FillMove, ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SampleEFCore.Model { public class MyValueRequest { public string Name { get; set; } } }
using System; using System.Collections.Generic; using System.Text; namespace Sequences.Library { public class StringSequence { private readonly List<string> _list = new List<string>(); // "delegation" - this class implements Add by delegating the work to another class public void Add(...
 namespace StorageMasterTests { using FluentAssertions; using NUnit.Framework; using System; using StorageMaster.Entities.Products; [TestFixture] public class ProductTests { [Test] public void DoesConstructorThrowExceptionWhenNegativePriceIsGiven() { A...
using Application.Models; using Domain.Base; using Domain.Contracts; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; namespace Application.Base { public abstract class Service<T> : IService<T> where T : BaseEntity { public readonly I...
namespace BookShopSystemQueries { using BookShopSystem.Data; using BookShopSystem.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; class Program { static void Main(string[] args) { ...
/** 版本信息模板在安装目录下,可自行修改。 * tb_user.cs * * 功 能: N/A * 类 名: tb_user * * Ver 变更日期 负责人 变更内容 * ─────────────────────────────────── * V0.01 2017-04-05 10:52:25 N/A 初版 * * Copyright (c) 2012 Maticsoft Corporation. All rights reserved. *┌──────────────────────────────────┐ *│ 此技术信息为本公司机密信息,未经...
using SnowBLL.Validators.Routes; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; namespace SnowBLL.Models.Routes { public class RouteCreateModel : IValidatableObject { /// <summary> /// Name of route /// </summary> public string...
using UnityEngine; using System.Collections; public class LoseCollider : MonoBehaviour { /* * Since this minigame was first written in using a two year old version of the Unity C# API, some of the physics * implementation does not function as we had hoped. Due to time restraints we opted to make quick fixes re...
using Robust.Shared.Prototypes; namespace Content.Server.GameTicking.Rules; [Prototype("gameRule")] public sealed class GameRulePrototype : IPrototype { [IdDataFieldAttribute] public string ID { get; } = default!; }
using System; using Compl.CodeAnalysis.Binding; using Compl.CodeAnalysis.Syntax; namespace Compl.CodeAnalysis { internal sealed class Evaluator { private readonly BoundExpression _root; public Evaluator(BoundExpression root) { _root = root; } public object ...
 namespace InterfaceExample { public class Fruit : StoreItem, IItem { private string name; private double price; public Fruit(string name, double price,double calories) : base(calories) { this.name = name; this.price = price; } public over...
using UnityEngine; using UnityEditor; using Ardunity; [CustomEditor(typeof(DeviceRollReactor))] public class DeviceRollReactorEditor : ArdunityObjectEditor { bool foldout = false; SerializedProperty script; SerializedProperty invert; SerializedProperty OnActive; SerializedProperty OnDeactive...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; using XFCovidTrack.ViewModels; namespace XFCovidTrack.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class HealthcarePag...
namespace AutoTests.Framework.Models.PropertyAttributes { public class DisabledAttribute : PropertyAttribute { } }
using BDTest.Maps; using BDTest.Test; namespace BDTest.NetCore.Razor.ReportMiddleware.Models; public class ChartViewModel { public int Index { get; set; } public List<Scenario> Scenarios { get; set; } public List<BDTestOutputModel> Reports { get; set; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using System.Windows.Shapes; namespace Labirintus { /// <summary> /// Interaction logic for Jatekter.xaml ...
using SimpleSpace.Core; using UnityEngine; namespace SimpleSpace.NonECS { public class VFXComponent : MonoBehaviour { [SerializeField] private ParticleListener _particleListener = null; private void Start() { GetComponents(); } private void OnEnabl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IdomOffice.Core.Config { public class ConfigStringInfo:ConfigInfo { public string GetValue(string key) { var item = LoadJson().Find(m => m.Key == key); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Infrastructure.Task; using Dapper.DBContext; using EBS.Infrastructure; using EBS.Infrastructure.Log; namespace EBS.Domain.Service { /// <summary> /// 月库存自动任务:每月1日执行,保存上月库存 /// </sum...
namespace ModelTransformationComponent.SystemRules { /// <summary> /// Системная конструкция однострочного комментария /// <para/> /// Наследует <see cref="SystemRule"/> /// </summary> public class Comment : SystemRule { /// <summary> /// Литерал...
using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Text; using Framework.Core.Common; using Tests.Data.Oberon; namespace Tests.Helpers { public class DataFileGenerator { private DataTable _dataTable; private DataFil...
using CsvHelper; using System; namespace Repository.ImportData.Extensions { public static class CsvReaderExtensions { public static string GetString(this CsvReader reader, int columnIndex) { return reader.GetField(columnIndex).Trim(); } public static int? GetInt(this CsvReader reader, int columnIndex) ...
using System.Web; using System.Web.Mvc; using System.IO; using System.Collections; using CTCI.Models; using System.Linq; using System.Text.RegularExpressions; using System; using System.Data.Odbc; //讀取shp 的相關文件 //http://blog.sina.com.cn/s/blog_80a9926b0101h8ux.html namespace CTCI.Controllers { public class Fie...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xunit; namespace Terminal.Gui.CoreTests { public class EscSeqReqTests { [Fact] public void Constructor_Defaults () { var escSeqReq = new EscSeqReqProc (); Assert.NotNull (escSeqReq.Es...
namespace Alabo.Framework.Tasks.Queues.Models { public interface IModuleConfig { /// <summary> /// 配置存入数据库的主键Id /// </summary> long Id { get; set; } /// <summary> /// 配置名称 /// </summary> string Name { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Xlns.BusBook.Core; namespace Xlns.BusBook.UI.Web.Controllers { public class DepliantController : Controller { ViaggioManager vm = new ViaggioManager(); public ActionResult View(int...
using System; using System.Runtime.InteropServices; using Vlc.DotNet.Core.Interops; using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core { public partial class VlcMedia { private EventCallback myOnMediaSubItemTreeAddedInternalEventCallback; public event EventHandler<VlcMediaSub...
//----------------------------------------------------------------------- // <copyright file="InMemoryEventStore.cs" company="4Deep Technologies LLC"> // Copyright (c) 4Deep Technologies LLC. All rights reserved. // <author>Darren Ford</author> // <date>Thursday, April 30, 2015 3:00:44 PM</date> // </copyright> ...
public class Solution { public IList<int> GetRow(int rowIndex) { int[] dp = new int[rowIndex + 1]; dp[0] = 1; int prev = 1, curr; for (int i = 1; i <= rowIndex; i ++) { dp[i] = 1; for (int j = 1; j < i; j ++) { curr = dp[j]; ...
using System; namespace gView.GraphicsEngine.GdiPlus.Extensions { static class ImageFormatExtensions { static public System.Drawing.Imaging.ImageFormat ToImageFormat(this ImageFormat format) { switch (format) { case ImageFormat.Png: r...
using gMediaTools.Extensions; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace gMediaTools.Services.AviSynth.VideoSource { public class AviSynthLWLibavVideoSourceService : IAviSynthVideoSourceService { public string GetAviSyn...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; namespace SysBase.Domain.Models { /// <summary> /// 由于注入的问题 数据库连接先进行注入,延时加载微软已经不再启用 /// 需要的话需要扩展引用包启动延迟加载https://blog.csdn.net/xhl_james/article/details/93136893) /// install-package Microsoft.EntityFramew...
using System; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StarlightRiver.Abilities; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace StarlightRiver.NPCs.Boss.VitricBoss { sealed partial class VitricBoss : ModNPC { public overrid...
/* * Pedometer * Copyright (c) 2017 Yusuf Olokoba */ namespace PedometerU.Platforms { using System.Runtime.InteropServices; using Utilities; public sealed class PedometeriOS : IPedometer { #region --Operations-- public event StepCallback OnStep { add { PedometerHelper....
using System; using Tomelt.ContentManagement; using Tomelt.ContentManagement.Drivers; using Tomelt.Core.Navigation.Models; using Tomelt.Core.Navigation.Settings; using Tomelt.Localization; using Tomelt.Security; using Tomelt.UI.Navigation; using Tomelt.Utility; namespace Tomelt.Core.Navigation.Drivers { public cl...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Action of type `GameObject`. Inherits from `AtomAction&lt;GameObject&gt;`. /// </summary> [EditorIcon("atom-icon-purple")] public abstract class GameObjectAction : AtomAction<GameObject> { } }
using Report_ClassLibrary; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.Common; using System.Data.OleDb; using System.Data.SqlClient; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Web; using System.Web.UI; usin...
/* Programming Pseudo 3D Planes aka MODE7 (C++) Javidx9, Youtube https://www.youtube.com/watch?v=ybLZyY655iY Todo: - use Burst for faster arithmetic - bonus if you take the frustum diagram and render it on top of the map Notes: - y coordinates are the other way around here - wraparound depends on texture ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Lab06_RemoteControl { public partial class RemoteControl : Form { #region 4 Sl...
using SFML.Window; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Modulus2D.Input { public static class Xbox { public const uint A = 0; public const uint B = 1; public const uint X = 2; public const ...
using System; using System.Collections.Generic; using Challenge_05_Repository; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Challenge_05_Tests { [TestClass] public class EmailTests { [TestMethod] public void AddCustomerToEmailList() { private ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace DarkSample { // Learn more about making custom code visible in the Xamarin.Forms previewer // by visiting https://aka.ms/xamarinforms-...
using Backend.Model; using Backend.Service.RoomAndEquipment; using ScheduleService.CustomException; using ScheduleService.Model; using ScheduleService.Repository.BackendMapper; using System; using System.Collections.Generic; using System.Linq; namespace ScheduleService.Repository.Implementation { public class Roo...
using UnityEngine; using System.Collections; public class Menu : MonoBehaviour { void Start () { } void Update () { } public void StartGame() { Application.LoadLevel("Tutorial"); } public void LoadGame() { Caapora.GameManager.next_scene = "TestMap"; Applicati...
// Copyright (c) Bruno Brant. All rights reserved. using System; namespace RestLittle.UI.Plumbing { /// <summary> /// Extensions of <see cref="TimeSpan"/>. /// </summary> public static class TimeSpanExtensions { /// <summary> /// Prints a friendly elapsed time string. /// </summary> /// <param name="...
using System.Reflection; [assembly: AssemblyTitle("FurnitureAnywhere")] [assembly: AssemblyDescription("")] [assembly: AssemblyVersion("1.1.7")] [assembly: AssemblyFileVersion("1.1.7")]
using System.Linq; using System.Collections.Generic; using System; using System.Reflection; namespace SchemaObjectMapper { public abstract class BaseMapping { public PropertyInfo PropertyInfo { get; set; } } }
using System.Collections.Generic; using Newtonsoft.Json; namespace BootcampTwitterKata { public class EventsLoader : IEventsLoader { public void Load() { } } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace DataLayer.Models { public class ContactMethod { [Key] public int CMId { get; set; } public stri...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; namespace SGpostMailData.Models { public class DatabaseContext : DbContext { public DbSet<Admin> admins { get; set; } public DbSet<User> users { get; set; } public DbSet<SgDat...
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Text; namespace CheckLinkConsole { public static class Logs { public static LoggerFactory Factory = new LoggerFactory(); public static void Init(IConfigur...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Utility; using FiiiCoin.Wallet.Win.ViewModels; using HtmlAgilityPack; using System; using System.Net; using System.Te...
using System; namespace Fragenkatalog.Model { class AttributeNotNullException : ArgumentNullException { } }
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace skyConverter.ModelStructure { class Mesh : ISerializer { private String _name = ""; private int _countVertices; private List<Face> _fac...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using EdjCase.JsonRpc.Client; using EdjCase.JsonRpc.Core; using FiiiCoin.Utility; using FiiiCoin.Utility.Api; using System; using S...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace DEV_13.Test { [TestClass] public class CheckerOfConditionTests { //TestMethod checks Method IfCorrectCash which returns true //if the value of cash is greater than the junior salary [TestMethod] pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio32 { class MultiplicacaoDeMatrizes { static void Main(string[] args) { { int[,] A = { { 1, 2, 3 }, { 4, 0, 2 } }; i...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Text.RegularExpressions; using HtmlAgilityPack; using InhaMate.Sources_Core.IGEC; namespace InhaMate.Sources_Core { public class InhaLogin { private static InhaLogin _i...
 namespace DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts { public interface IGraphDeleteItemSyncContext : IItemSyncContext, IGraphDeleteContext { } }
using System; using System.Collections.Generic; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; namespace Caserraria { public class MyPlayer : ModPlayer { public bool Orn...
namespace SoftUniStore.Client.Api.CommonModels.ViewModels.Games { using System.Text; public class AdminGameViewModel { public int GameId { get; set; } public string Title { get; set; } public decimal Price { get; set; } public decimal Size { get; set; } public o...
using Alabo.Properties; using Microsoft.AspNetCore.Identity; namespace Alabo.Security.Identity.Describers { /// <summary> /// Identity中文错误描述 /// </summary> public class IdentityErrorChineseDescriber : IdentityErrorDescriber { /// <summary> /// 密码太短 /// </summary> ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Threading.Tasks; using System.Windows; namespace AdoExam { /// <summary> /// Interaction logic for App.xaml /// </summary> public partial class App : Application { ...
// Copyright 2011-2013 Anodyne. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicabl...
using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Text; using System.Threading.Tasks; namespace _07.SequenceOfFibonacci { class SequenceOfFibonacci { static void Main() { Console.WriteLine("Enter how many numbers of the Sequence ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ZY.OA.Model.Enum { public enum DelFlagEnum { /// <summary> /// 正常未删除状态 /// </summary> Normal=0, /// <summary> /// 已删除状态 /// </sum...
namespace PizzaMore.BindingModels { public abstract class BindingUserModel { public string Email { get; set; } public string Password { get; set; } } }
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace HomeWork_7 { class Repository { /// <summary> /// Массив для хранения данных о записях /// </summary> private Field[] fields; /// <summary> /// Путь к фай...
//************************************************************************* //@header EventTypeSet //@abstract Set EventType. //@discussion New EventType with number and name.Number must be different. //@version v1.0.0 //@author Felix Zhang //@copyright Copyright (c) 2017 FFTAI Co.,Ltd.All ri...
using System.Threading.Tasks; using CryptoLab.Domain.Domain; using CryptoLab.Infrastructure.Commands; using CryptoLab.Infrastructure.Commands.Transaction; using CryptoLab.Infrastructure.CryptoCompareApi; using CryptoLab.Infrastructure.IServices; namespace CryptoLab.Infrastructure.Handlers.Transaction { public clas...
using HPYL.BLL; using HPYL.Model; using HPYL_API.App_Start.Attribute; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using XL.Application.Code; using XL.Model.Message; namespace HPYL_API.Controllers.DoctorAdvice { /// <summary> ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public class WindowsManager : MonoBehaviour { private List<BaseWindow> windows; public static Action<string> OnWindowOpened = delegate { }; public static Action<string> OnWindowClosed = delegat...
using System; using System.Diagnostics.CodeAnalysis; using Atc.CodeAnalysis.CSharp.SyntaxFactories; // ReSharper disable once CheckNamespace namespace Microsoft.CodeAnalysis.CSharp.Syntax { public static class MethodDeclarationSyntaxExtensions { public static MethodDeclarationSyntax AddSuppressMessageA...
using Expenses.MVCIoC.simpleinjector; using System.Web.Mvc; using System.Web.Routing; using Expenses.Services; using System.Data.Entity; using Expenses.Data; namespace Expenses { public class MvcApplication : System.Web.HttpApplication { protected void Application_Start() { AreaRegi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Common.DataModel; using Client_WPF.View; using System.Windows.Input; using Client_WPF.Utils; using System.Windows; using System.ComponentModel; using Common.Utils; namespace Client_WPF.ViewModel { class MenuViewModel : Bin...
using SimpleLogin.Domain.Entities; using System; using System.Collections.Generic; using System.Data.Entity; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SimpleLogin.Infra.Data.Context { public class SimpleLoginContext : DbContext { // public...