{ "$schema": "http://json-schema.org/draft-07/schema#", "$id": "https://json.schemastore.org/asmdef.json", "anyOf": [ { "properties": { "includePlatforms": { "minItems": 1 }, "excludePlatforms": { "maxItems": 0 } } }, { "properties": { "includePlatforms": { "maxItems": 0 }, "excludePlatforms": { "minItems": 1 } } }, { "properties": { "includePlatforms": { "maxItems": 0 }, "excludePlatforms": { "maxItems": 0 } } } ], "definitions": { "platformValues": { "type": "array", "uniqueItems": true, "items": { "enum": [ "Android", "Editor", "iOS", "LinuxStandalone32", "LinuxStandalone64", "LinuxStandaloneUniversal", "Lumin", "macOSStandalone", "Nintendo3DS", "PS4", "PSVita", "Stadia", "Switch", "tvOS", "WSA", "WebGL", "WindowsStandalone32", "WindowsStandalone64", "XboxOne" ] } } }, "description": "Defines an assembly in the Unity compilation pipeline", "properties": { "name": { "description": "The name of the assembly being defined", "type": "string", "minLength": 1 }, "rootNamespace": { "description": "The root namespace of the assembly. Requires Unity 2020.2", "type": "string" }, "references": { "description": "A list of assembly names or assembly asset GUIDs to reference", "type": "array", "items": { "type": "string", "minLength": 1 }, "uniqueItems": true }, "includePlatforms": { "$ref": "#/definitions/platformValues", "description": "Platforms to target" }, "excludePlatforms": { "$ref": "#/definitions/platformValues", "description": "Platforms that are explicitly not targeted" }, "allowUnsafeCode": { "description": "Allow unsafe code", "type": "boolean", "default": false }, "autoReferenced": { "description": "When true, this assembly definition is automatically referenced by predefined assemblies (Assembly-CSharp, Assembly-CSharp-firstpass, etc.)", "type": "boolean", "default": true }, "noEngineReferences": { "description": "When true, no references to UnityEngine or UnityEditor will be added to this assembly project", "type": "boolean", "default": false }, "overrideReferences": { "description": "When true, any references to precompiled assembly assets are manually chosen. When false, all precompiled assembly assets are automatically referenced", "type": "boolean", "default": "false" }, "precompiledReferences": { "description": "A list of precompiled assembly assets that will be referenced. Only valid when overrideReferences is true", "type": "array", "uniqueItems": true }, "defineConstraints": { "description": "A list of the C# compiler define symbols that must evaluate to true in order for the assembly to be compiled or referenced. Absence of a symbol can be checked with a bang symbol (!DEFINE)", "type": "array", "uniqueItems": true }, "optionalUnityReferences": { "description": "Additional optional Unity features to reference", "type": "array", "items": { "enum": ["TestAssemblies"] }, "uniqueItems": true }, "versionDefines": { "description": "A set of expressions that will define a symbol in the C# project if a package or module version matches the given expression", "type": "array", "uniqueItems": true, "items": { "type": "object", "properties": { "name": { "description": "The package or module that will provide the version to be checked in the expression", "type": "string" }, "expression": { "description": "The semantic version range of the chosen package or module", "type": "string" }, "define": { "description": "The name of the define that is added to the project file when expression evaluates to true", "type": "string" } }, "required": ["name", "expression", "define"] } } }, "required": ["name"], "title": "Unity Assembly Definition", "type": "object" }