# Render request — held-out benchmark, 20 tasks × 20 demos Everything needed is in this folder. Read the attempt lists here, upload the rendered output here. **What:** re-render 400 existing demonstrations (20 tasks × 20 attempts) for the **default Franka**, at the **stage1_5k camera rig**, with **appearance pinned**. ### Why 20 and not 10 — and why the existing LIBERO-rig renders don't count Ten of these tasks are currently in the stage1_5k pretraining data, so they cannot be scored against today's models. They are listed as `status: conditional`. The other ten are `status: active`. It would seem to follow that only the ten active tasks need rendering. It does not, for two reasons: 1. **The conditional ten become usable the moment a stage-1 run excludes the held-out set** — which is planned. Rendering them now avoids a second round trip. 2. **Their existing renders don't meet the appearance requirement.** Tasks 810/815/929/... already have renders at the correct camera rig in `Franka-Datasets-v2-5k-LIBERO`. We checked those manifests: they run `TextureModder` and `LightingModder` too. So they need re-rendering for appearance regardless of the rig. So the ask is all 20. If you have to stage it, do the ten marked `active` first. **Why re-render:** these demonstrations currently exist only at a superseded camera rig. The pretraining corpus (`stage1_5k_camera_fixed`) uses a different one, and this benchmark evaluates models pretrained on it — so a mismatch would give every evaluated model a train/eval viewpoint gap rather than measuring the model. --- ## 1. The camera rig — must match exactly Verified identical across sampled tasks of `Franka-Datasets-v2-5k-LIBERO` and `Franka-Datasets-v2-30k-LIBERO`. Machine-readable copy: [`camera_rig.json`](camera_rig.json). | | value | |---|---| | embodiment | **franka** (default) | | camera group | **`camera_fixed`** | | wrist camera | mounted on the **end-effector body**, hand→camera translation **`[0.05, 0.0, 0.0]`**, quat **`[0, 0.707108, 0.707108, 0]`**, **fovy 75°** | | third-person camera | `camera_to_world` translation **`[1.0086, 0.0, 1.1904]`** | | resolution | **640 × 360** | | fps | **15** | **The wrist rig is the one that matters most.** The superseded batch had it at `[-0.074, 0, 0.0292]` with fovy 51.9° — 12.7 cm away, on the opposite side of the hand, and 23° narrower. If a render comes back at the old rig it is unusable, and the difference is invisible in a single still frame: it only shows up in how the image moves. A quick self-check after rendering one episode: compose the inverse end-effector pose with the recorded `camera_to_world` and confirm the translation is `[0.05, 0, 0]` to 3 decimals, and that it is constant across frames (it should be rigid — ours measures a per-element std of ~7e-08). --- ## 1b. Appearance must be PINNED — this is new, and it matters more than the rig The existing demos are **appearance-randomized per demo**: the render pipeline runs `TextureModder` and `LightingModder` off a per-attempt `variant_seed`, so each of a task's 20 demonstrations has a different table material, a different floor and different lighting. We only found this by looking at the frames — it is recorded in the render manifest, not in the task's `domain_randomization` block, which contains position deltas only. For a 20-demo benchmark that is a problem. The policy has to learn appearance-invariance *and* the manipulation skill from 20 samples, so the score conflates two abilities and cannot be attributed to the one under test. Measured on the current demos: a reach task scores 82% while two manipulation tasks score 2% and 0%, with 99 of 100 rollouts running to the step cap — acting, never completing. **So please render all 20 demos of a task under ONE fixed appearance.** Everything in this list held constant across every demo of every task: | pin | why | |---|---| | **table material** | varies per demo today — six demos of task 953 have six different tables | | **floor / background** | varies with it; one demo sits on brown parquet, another on green grass | | **lighting** | `LightingModder` is active per demo | | **object materials / textures** | `TextureModder` recolours the OBJECTS too, so the same mesh reads as a different object between demos | Concretely: disable `TextureModder` and `LightingModder`, or hold `variant_seed` constant across the whole batch. **Object meshes do NOT need changing** — we verified those are already consistent. The eval scene loads `cup_2`, `muffin_4`, `sweet_potato_4`, `tissue_box_2` from exactly the same `tabletopgen/task_88200032_layout_1_rand_00000` directory the training scene references. The problem is purely that their *materials* are randomized, so identical geometry looks like a different object from demo to demo. Object PLACEMENT should keep varying — that is the axis the benchmark is meant to test. If your pipeline cannot pin any of these, please say so rather than varying them — we would rather know and design around it than discover it in the frames again. ## 2. What to render | file | contents | |---|---| | [`tasks.json`](tasks.json) | all 10 tasks, required + spare attempt ids, the rig | | [`attempts/task_.json`](attempts) | one file per task | | [`attempts/all_attempts.csv`](attempts/all_attempts.csv) | flat table — `task_id, task_name, operation, role, attempt_id, n_frames, reward_final` | See [`tasks.json`](tasks.json) and [`attempts/all_attempts.csv`](attempts/all_attempts.csv) for all 20 tasks, each marked `active` or `conditional`. **`attempt_id` is the identity — please render exactly those.** They are not arbitrary: they were selected as the highest-reward demonstrations available for each task, and they are the only ones with verified trace and goal data. Episode indices are renumbered by every build, so please key your output on `attempt_id`, not on episode order. **`role = spare`** lists 40 further attempts per task, ranked. If a required attempt fails to render, take the highest-ranked spare and say which you substituted — don't silently drop one, as 20 demos is the whole adaptation budget and a missing demo is 5% of it. --- ## 3. Where to upload Please upload into `uploads/` in this same folder, one directory per task: ``` uploads/ task_809/ meta/ LeRobot v3.0 metadata data/ parquet videos/ observation.images.third_person/ and .wrist/ render_manifest.json attempt_id -> episode_index, per episode task_811/ ... ``` `render_manifest.json` is the important one — without an `attempt_id → episode_index` mapping we have to recover the pairing by matching trajectories, which works but is slower and needs checking. If your pipeline already emits `task_manifest.json` in the usual shape, that is perfect; please just make sure `records[]` is populated (two tasks in the previous batch shipped with `records: []` while having over a thousand episodes). --- ## 4. Anything else If a task can't be rendered at this rig for a structural reason, please say which and why rather than substituting a different rig — we'd rather run a 9-task benchmark than one with a mixed rig. Questions on any of this are welcome before rendering starts; a wrong rig is expensive to discover afterwards.