ben2002chou commited on
Commit
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Add lossless training data

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licenses/lmms-factory-pitched-presets-upstream-notice.txt ADDED
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1
+ <div align="center">
2
+ <h1>
3
+ <img src="https://raw.githubusercontent.com/LMMS/artwork/master/Icon%20%26%20Mimetypes/lmms-64x64.svg" alt="LMMS Logo"><br>LMMS
4
+ </h1>
5
+ <p>Cross-platform music production software</p>
6
+ <p>
7
+ <a href="https://lmms.io/">Website</a>
8
+ ⦁︎
9
+ <a href="https://github.com/LMMS/lmms/releases">Releases</a>
10
+ ⦁︎
11
+ <a href="https://github.com/LMMS/lmms/wiki">Developer wiki</a>
12
+ ⦁︎
13
+ <a href="https://lmms.io/documentation">User manual</a>
14
+ ⦁︎
15
+ <a href="https://lmms.io/showcase/">Showcase</a>
16
+ ⦁︎
17
+ <a href="https://lmms.io/lsp/">Sharing platform</a>
18
+ </p>
19
+ <p>
20
+ <a href="https://github.com/LMMS/lmms/actions/workflows/build.yml"><img src="https://github.com/LMMS/lmms/actions/workflows/build.yml/badge.svg" alt="Build status"></a>
21
+ <a href="https://lmms.io/download"><img src="https://img.shields.io/github/release/LMMS/lmms.svg?maxAge=3600" alt="Latest stable release"></a>
22
+ <a href="https://github.com/LMMS/lmms/releases"><img src="https://img.shields.io/github/downloads/LMMS/lmms/total.svg?maxAge=3600" alt="Overall downloads on Github"></a>
23
+ <a href="https://discord.gg/3sc5su7"><img src="https://img.shields.io/badge/chat-on%20discord-7289DA.svg" alt="Join the chat at Discord"></a>
24
+ <a href="https://www.transifex.com/lmms/lmms/"><img src="https://img.shields.io/badge/localise-on_transifex-green.svg"></a>
25
+ </p>
26
+ </div>
27
+
28
+ What is LMMS?
29
+ --------------
30
+
31
+ LMMS is an open-source cross-platform digital audio workstation designed for music production. It includes an advanced Piano Roll, Beat Sequencer, Song Editor, and Mixer for composing, arranging, and mixing music. It comes with 15+ synthesizer plugins by default, along with VST2 and SoundFont2 support.
32
+
33
+ Features
34
+ ---------
35
+
36
+ * Song-Editor for arranging melodies, samples, patterns, and automation
37
+ * Pattern-Editor for creating beats and patterns
38
+ * An easy-to-use Piano-Roll for editing patterns and melodies
39
+ * A Mixer with unlimited mixer channels and arbitrary number of effects
40
+ * Many powerful instrument and effect-plugins out of the box
41
+ * Full user-defined track-based automation and computer-controlled automation sources
42
+ * Compatible with many standards such as SoundFont2, VST2 (instruments and effects), LADSPA, LV2, GUS Patches, and full MIDI support
43
+ * MIDI file importing and exporting
44
+
45
+ Building
46
+ ---------
47
+
48
+ See [Compiling LMMS](https://github.com/LMMS/lmms/wiki/Compiling)
49
+
50
+ Join LMMS-development
51
+ ----------------------
52
+
53
+ If you are interested in LMMS, its programming, artwork, testing, writing demo songs, (and improving this README...) or something like that, you're welcome to participate in the development of LMMS!
54
+
55
+ Information about what you can do and how can be found in the [wiki](https://github.com/LMMS/lmms/wiki).
56
+
57
+ Before coding a new big feature, please _always_ [file an issue](https://github.com/LMMS/lmms/issues/new) for your idea and suggestions about your feature and about the intended implementation on GitHub, or ask in one of the tech channels on Discord and wait for replies! Maybe there are different ideas, improvements, or hints, or maybe your feature is not welcome/needed at the moment.
licenses/mtg-solo-sax-upstream-notice.txt ADDED
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1
+ # MTG Solo Saxophones
2
+
3
+ A complete set of Soprano, Alto, Tenor and Baritone solo saxophones built from
4
+ MTG free samples pack that available at:
5
+
6
+ - https://freesound.org/people/MTG/packs/20251/
7
+ - https://freesound.org/people/MTG/packs/20239/
8
+ - https://freesound.org/people/MTG/packs/20247/
9
+ - https://freesound.org/people/MTG/packs/20253/
10
+
11
+ Samples are trimmed, looped, converted to Flac and programmed into
12
+ SFZ format v2 with ARIA Extensions by kinwie.
13
+
14
+ Sample quality: 24 bit, 48 kHz, Mono
15
+
16
+ ## SFZ Details
17
+
18
+ - Vibrato : Add vibrato using Mod. Wheel (CC 1)
19
+ - Vib.Rate : Adjust vibrato speed
20
+ - Exp : Common Expression control CC 11
21
+ - Legato : Activate legato mode usiing CC 64 (sus.pedal is off)
22
+ - Attack : Adjust Amp envelope attack
23
+ - Release : Adjust Amp envelope release
24
+ - Noises : Adjust volume of breath noise and key-clicks
25
+ - Offset : Adjust sample start for faster attack response
26
+ - Veltrack : Adjust volume-to-velocity tracking
27
+
28
+ The notes range has 3 round-robins using neighbour keys.
29
+ The breath and key-clicks noises have more random robins.
30
+ Mapped to 2 velocity layers, except the Baritone has 3 velocity layers.
31
+ The (NL) presets are the Non-Looped version.
32
+
33
+ ## License
34
+
35
+ <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">
36
+ <img alt="Creative Commons License" style="border-width:0"
37
+ src="https://i.creativecommons.org/l/by/4.0/88x31.png" /></a><br />
38
+ This work is licensed under a <a rel="license"
39
+ href="http://creativecommons.org/licenses/by/4.0/">
40
+ Creative Commons Attribution 4.0 International License</a>.
licenses/nahush-vitalium-presets-upstream-notice.txt ADDED
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1
+ # Vitalium-presets
2
+ some presets that i have made with vitalium along with wavetables and lfo shapes.
3
+ These all wavetables are made by me.
licenses/odin2-factory-upstream-notice.txt ADDED
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1
+ |Master|Devel|
2
+ |---|---|
3
+ |[![Build Status](https://dev.azure.com/TheWaveWarden/odin2/_apis/build/status/TheWaveWarden.odin2?branchName=master)](https://dev.azure.com/TheWaveWarden/odin2/_build/latest?definitionId=1&branchName=master)|[![Build Status](https://dev.azure.com/TheWaveWarden/odin2/_apis/build/status/TheWaveWarden.odin2?branchName=devel)](https://dev.azure.com/TheWaveWarden/odin2/_build/latest?definitionId=1&branchName=devel)|
4
+
5
+ # Odin 2 Synthesizer
6
+
7
+ This is the home of **Odin 2 free VST3, CLAP, AU and LV2 synthesizer** plugin. This repository contains the code to build the project. **If you just want to download the synth, get it from
8
+ https://thewavewarden.com/odin2**
9
+
10
+ ![alt text](screenshot.png)
11
+
12
+ # Build Instructions
13
+
14
+ ## Prerequisites
15
+ You'll need [CMake](https://cmake.org/download/) version 3.17 or higher to build Odin 2. On Linux systems, you'll likely need more prerequisites, see Linux below.
16
+
17
+ ## All Platforms
18
+ Clone this project **with submodules**:
19
+ ```
20
+ git clone --recurse-submodules https://github.com/TheWaveWarden/odin2.git
21
+ ```
22
+ Now navigate into the repository and generate the build files with CMake:
23
+ ```
24
+ cmake -B build -D CMAKE_BUILD_TYPE=Release
25
+ ```
26
+ Finally, build the project:
27
+ ```
28
+ cmake --build build --config Release
29
+ ```
30
+ To build in debug configuration instead, replace `Release` with `Debug` in the above commands.
31
+ After a successfull build, you will find the compiled binaries in
32
+ ```
33
+ build/Odin2_artefacts/Release/
34
+ ```
35
+
36
+ ## Linux Prerequisites
37
+ Upon building the project, you will most likely hit some errors regarding missing header files. You need to find out which packages the header belongs to and install the required packages. On Ubuntu 18.04, the required packages can be installed with
38
+ ```
39
+ sudo apt install libx11-dev libwebkit2gtk-4.0-dev mesa-common-dev libasound2-dev libcurl4-gnutls-dev libcurl4-gnutls-dev
40
+ ```
licenses/surge-xt-factory-community-upstream-notice.txt ADDED
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1
+ # Surge XT
2
+
3
+ **If you are a musician looking to use Surge XT, please download the appropriate binary
4
+ [from our website](https://surge-synthesizer.github.io). Surge Synth Team makes regular releases for all supported
5
+ platforms.**
6
+
7
+ CI: [![CI Build Status](https://dev.azure.com/surge-synthesizer/surge/_apis/build/status/surge-synthesizer.surge?branchName=main)](https://dev.azure.com/surge-synthesizer/surge/_build/latest?definitionId=2&branchName=main)
8
+ Release: [![Release Build Status](https://dev.azure.com/surge-synthesizer/surge/_apis/build/status/surge-synthesizer.releases?branchName=master)](https://dev.azure.com/surge-synthesizer/surge/_build/latest?definitionId=1&branchName=master)
9
+ Release-XT: [![Release-XT Build Status](https://dev.azure.com/surge-synthesizer/surge/_apis/build/status/surge-synthesizer.releases-xt?branchName=master)](https://dev.azure.com/surge-synthesizer/surge/_build/latest?definitionId=13&branchName=master)
10
+
11
+ Surge XT is a free and open-source hybrid synthesizer, originally written and sold as a commercial product by @kurasu/Claes
12
+ Johanson at [Vember Audio](http://vemberaudio.se). In September 2018, Claes decided to release a partially completed
13
+ version of Surge 1.6 under GPL3, and a group of developers have been improving it since. You can learn more about the
14
+ team at https://surge-synth-team.org/ or connect with us
15
+ on [Discord](https://discord.gg/spGANHw)
16
+ .
17
+
18
+ If you would also like to participate in discussions, testing and design of Surge XT, we have details below.
19
+
20
+ This readme serves as the root of developer documentation for Surge XT.
21
+
22
+ # Developing Surge XT
23
+
24
+ We welcome developers! Our workflow revolves around GitHub issues in this repository and conversations at our Discord
25
+ server. You can read our developer guidelines
26
+ in [our developer guide document](doc/Developer%20Guide.md). If you want to contribute and are new to Git, we also have
27
+ a [Git How To](doc/How%20to%20Git.md), tailored at Surge XT development.
28
+
29
+ The developer guide also contains information about testing and debugging in particular hosts on particular platforms.
30
+
31
+ Surge XT uses CMake for all of its build-related tasks, and requires a set of free tools to build the synth. If you have
32
+ a development environment set up, you almost definitely have what you need, but if not, please check out:
33
+
34
+ - [Setting up Build Environment on Windows](#windows)
35
+ - [Setting up Build Environment on macOS](#macos)
36
+ - [Setting up Build Environment on Linux](#linux)
37
+
38
+ Once you have set your environment up, you need to checkout the Surge XT code with Git, grab submodules, run CMake to
39
+ configure, then run CMake to build. Your IDE may support CMake (more on that below), but a reliable way to build Surge XT
40
+ on all platforms is:
41
+
42
+ ```
43
+ git clone https://github.com/surge-synthesizer/surge.git
44
+ cd surge
45
+ git submodule update --init --recursive
46
+ cmake -Bbuild -DCMAKE_BUILD_TYPE=Release
47
+ cmake --build build --config Release --target surge-staged-assets
48
+ ```
49
+
50
+ (Replace `Release` with `Debug` or `RelWithDebInfo` consistently in both lines as you need.)
51
+
52
+ This will build all the Surge XT binary assets in the directory `build/surge_xt_products` and is often enough of a formula
53
+ to do a build.
54
+
55
+ > [!TIP]
56
+ > To only build the VST3, replace the above final command with this:
57
+ ```bash
58
+ cmake --build build --config Release --target surge-xt_VST3
59
+ ```
60
+
61
+ ## Developing from your own fork
62
+
63
+ Our [Git How To](doc/How%20to%20Git.md) explains how we are using Git. If you want to develop from your own fork, please
64
+ consult there, but the short version is (1) fork this project on GitHub and (2) clone your fork, rather than the main
65
+ repo as described above. So press the `Fork` button here and then:
66
+
67
+ ```
68
+ git clone git@github.com:youruserid/surge.git
69
+ ```
70
+
71
+ and the rest of the steps are unchanged.
72
+
73
+ ## Building projects for your IDE
74
+
75
+ When you run the first CMake step, CMake will generate IDE-compatible files for you. On Windows, it will generate Visual
76
+ Studio files. On Mac it will generate makefiles by default, but if you add the argument `-GXcode` you can get an XCode
77
+ project if you want.
78
+
79
+ Surge XT developers regularly develop with all sorts of tools. CLion, Visual Studio, vim, emacs, VS Code, and many others
80
+ can work properly with the software.
81
+
82
+ ## Building a VST2
83
+
84
+ Due to licensing restrictions, VST2 builds of Surge XT **may not** be redistributed. However, it is possible to build a
85
+ VST2 of Surge XT for your own personal use. First, obtain a local copy of the VST2 SDK, and unzip it to a folder of your
86
+ choice. Then set `VST2SDK_DIR` to point to that folder:
87
+
88
+ ```
89
+ export VST2SDK_DIR="/your/path/to/VST2SDK"
90
+ ```
91
+
92
+ or, in the Windows command prompt:
93
+
94
+ ```
95
+ set VST2SDK_DIR=c:\path\to\VST2SDK
96
+ ```
97
+
98
+ Finally, run CMake afresh and build the VST2 targets:
99
+
100
+ ```
101
+ cmake -Bbuild_vst2
102
+ cmake --build build_vst2 --config Release --target surge-xt_VST --parallel 4
103
+ cmake --build build_vst2 --config Release --target surge-fx_VST --parallel 4
104
+ ```
105
+
106
+ You will then have VST2 plugins in `build_vst2/surge-xt_artefacts/Release/VST`
107
+ and `build_vst2/surge-fx_artefacts/Release/VST` respectively. Adjust the number of cores that will be used for building
108
+ process by modifying the value of `--parallel` argument.
109
+
110
+ ## Building with support for ASIO
111
+
112
+ On Windows, building with ASIO is often preferred for Surge XT standalone, since it enables users to use the ASIO
113
+ low-latency audio driver.
114
+
115
+ We are grateful to Steinberg Media Technologies for updating their licensing to include GPL3 as an option,
116
+ which allows us to effortlessly provide ASIO support _out of the box_, without any special build procedures required.
117
+
118
+ ## Building an LV2
119
+
120
+ Surge XT 1.3 family moves to JUCE 7, which includes support for LV2 builds. For a variety of reasons
121
+ we don't build LV2 either by default or in our CI pipeline. You can activate the LV2 build in your
122
+ environment by adding `-DSURGE_BUILD_LV2=TRUE` on your initial CMake build.
123
+
124
+ ## Building and Using the Python Bindings
125
+
126
+ Surge XT uses `pybind` to expose the innards of the synth to Python code for direct
127
+ native access to all its features. This is a tool mostly useful for developers,
128
+ and the [surge-python](https://github.com/surge-synthesizer/surge-python)
129
+ repository shows some uses.
130
+
131
+ To use Surge XT in this manner, you need to build the Python extension. Here's
132
+ how (this shows the result on Mac, but Windows and Linux are similar).
133
+
134
+ First, configure a build with Python bindings activated:
135
+
136
+ ```
137
+ cmake -Bignore/bpy -DSURGE_BUILD_PYTHON_BINDINGS=ON -DCMAKE_BUILD_TYPE=Release
138
+ ```
139
+
140
+ Note the directory `ignore/bpy` could be anything you want. The `ignore`
141
+ directory is handy, since it is ignored via `.gitignore`.
142
+
143
+ Then build the Python plugin:
144
+
145
+ ```
146
+ cmake --build ignore/bpy --parallel --target surgepy
147
+ ```
148
+
149
+ which should result in the Python .dll being present:
150
+
151
+ ```bash
152
+ % ls ignore/bpy/src/surge-python/*so
153
+ ignore/bpy/src/surge-python/surgepy.cpython-311-darwin.so
154
+ ```
155
+
156
+ on Windows, look for the `.pyd` file instead:
157
+
158
+ ```bash
159
+ ls ignore/bpy/src/surge-python/Debug/*pyd
160
+ ```
161
+
162
+ and you should see a file like `surgepy.cp312-win_amd64.pyd`
163
+
164
+ Now you can finally start Python to load that. Here is an example interactive
165
+ session, but it will work similarly in the tool of your choosing:
166
+
167
+ ```bash
168
+ % python3
169
+ Python 3.11.4 (main, Jun 20 2023, 17:37:48) [Clang 14.0.0 (clang-1400.0.29.202)] on darwin
170
+ Type "help", "copyright", "credits" or "license" for more information.
171
+ >>> import sys
172
+ >>> sys.path.append("ignore/bpy/src/surge-python")
173
+ >>> import surgepy
174
+ >>> surgepy.getVersion()
175
+ '1.3.main.850bd53b'
176
+ >>> quit()
177
+ ```
178
+
179
+ on Windows, run `sys.path.append("ignore/bpy/src/surge-python/Debug")` instead, as the path is slightly different.
180
+
181
+ ## Building an Installer
182
+
183
+ The CMake target `surge-xt-distribution` builds an install image on your platform at the end of the build process. On
184
+ Mac and Linux, the installer generator is built into the platform; on Windows, [Inno Setup](https://jrsoftware.org/isinfo.php)
185
+ and [7-Zip](https://7-zip.org/) should be on your PATH. The directory containing `7z.exe` (normally `C:\Program Files\7-Zip`)
186
+ and the directory containing `ISCC.exe` (normally `C:\Program Files (x86)\Inno Setup 6`) must be in your
187
+ PATH environment variable.
188
+
189
+ ## Using CMake on the Command Line for More
190
+
191
+ We have a variety of other CMake options and targets which can allow you to develop and install Surge XT more easily.
192
+
193
+ ### Plugin Development
194
+
195
+ JUCE supports a mode where a plugin (AU, VST3, etc...) is copied to a local install area after a build. This is off by
196
+ default with CMake, but you can turn it on with `-DSURGE_COPY_AFTER_BUILD=True` at `cmake` time.
197
+ If you do this on Unixes, building the VST3 or AU targets will copy them to the appropriate local area
198
+ (`~/.vst3` on Linux, `~/Library/Audio/Plugins` on Mac). On Windows it will attempt to install the VST3, so setting this
199
+ option may require administrator privileges in your build environment.
200
+
201
+ ### CMake Install Targets (Linux and other non-Apple Unixes only)
202
+
203
+ On systems which are `UNIX AND NOT APPLE`, the CMake file provides an install target which will install all needed
204
+ assets to the `CMAKE_INSTALL_PREFIX`. This means a complete install can be accomplished by:
205
+
206
+ ```
207
+ cmake -Bignore/sxt -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr
208
+ cmake --build ignore/sxt --config Release --parallel 8
209
+ sudo cmake --install ignore/sxt
210
+ ```
211
+
212
+ and you should get a working install in `/usr/bin`, `/usr/share` and `/usr/lib`.
213
+
214
+ ## Platform-specific Choices
215
+
216
+ ### Building 32- vs 64-bit on Windows
217
+
218
+ If you are building with Visual Studio 2019, use the `-A` flag in your CMake command to specify 32/64-bit:
219
+
220
+ ```bash
221
+ # 64-bit
222
+ cmake -Bbuild -G"Visual Studio 16 2019" -A x64
223
+
224
+ # 32-bit
225
+ cmake -Bbuild32 -G"Visual Studio 16 2019" -A Win32
226
+ ```
227
+
228
+ If you are using an older version of Visual Studio, you must specify your preference with your choice of CMake generator:
229
+
230
+ ```bash
231
+ # 64-bit
232
+ cmake -Bbuild -G"Visual Studio 15 2017 Win64"
233
+
234
+ # 32-bit
235
+ cmake -Bbuild32 -G"Visual Studio 15 2017"
236
+ ```
237
+
238
+ ### Building a Mac Fat Binary (ARM/Intel)
239
+
240
+ To build a fat binary on a Mac, simply add the following CMake argument to your initial CMake run:
241
+
242
+ ```
243
+ -D"CMAKE_OSX_ARCHITECTURES=arm64;x86_64"
244
+ ```
245
+
246
+ ### Building for Raspberry Pi
247
+
248
+ Surge XT builds natively on 64-bit Raspberry Pi operating systems. Install your compiler
249
+ toolchain and run the standard CMake commands. Surge XT will *not* build on 32-bit Raspberry Pi
250
+ systems, giving an error in Spring Reverb and elsewhere in DSP code. If you would like to work
251
+ on fixing this, see the comment in CMakeLists.txt or drop us a line on our Discord or GitHub.
252
+
253
+ As of June 2023, though, gcc in some distributions has an apparent bug which generates a
254
+ specious warning which we promote to an error. We found Surge XT compiles cleanly with
255
+ `gcc (Debian 10.2.1-6) 10.2.1 20210110`, but not with others.
256
+ Surge XT also compiles with Clang 11. The error in question takes the form:
257
+
258
+ ```
259
+ /home/pi/Documents/github/surge/libs/sst/sst-filters/include/sst/filters/QuadFilterUnit_Impl.h:539:26: error: requested alignment 16 is larger than 8 [-Werror=attributes]
260
+ int DTi alignas(16)[4], SEi alignas(16)[4];
261
+ ```
262
+
263
+ If you get that error and are working on RPi, your options are:
264
+
265
+ 1. Change to a gcc version which doesn't mis-tag that as an error
266
+ 2. Use Clang instead of gcc, as detailed below
267
+ 3. Figure out how to suppress that error in CMake just for gcc on Raspberry Pi and send us a pull request
268
+
269
+ To build with Clang:
270
+
271
+ ```bash
272
+ sudo apt install clang
273
+ cmake -Bignore/s13clang -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
274
+ cmake --build ignore/s13clang --target surge-xt_Standalone --parallel 3
275
+ ```
276
+
277
+ ### Cross-compiling for aarch64
278
+
279
+ To cross-compile for aarch64, use the CMake Linux toolchain for aarch64, as shown in the Azure pipeline here:
280
+
281
+ ```
282
+ cmake -Bignore/xc64 -DCMAKE_TOOLCHAIN_FILE=cmake/linux-aarch64-ubuntu-crosscompile-toolchain.cmake -DCMAKE_BUILD_TYPE=DEBUG -GNinja
283
+ cmake --build ignore/xc64 --config Debug --target surge-testrunner
284
+ ```
285
+
286
+ Of course, that toolchain makes specific choices. You can make other choices as long as (1) you set the CMake variable
287
+ `LINUX_ON_ARM` and (2) you make sure your host and your target compiler are both 64-bit.
288
+
289
+ ### Cross-compiling for macOS
290
+
291
+ Surge XT cross-compiles to macOS Intel from Linux and BSD.
292
+
293
+ 1. Install [osxcross](https://github.com/tpoechtrager/osxcross). Make sure to also install the `libclang_rt` library
294
+ built by their `build_compiler_rt.sh` script.
295
+ 2. Configure and build Surge XT:
296
+
297
+ ```
298
+ cmake -DCMAKE_TOOLCHAIN_FILE=cmake/x86_64-apple-darwin20.4-clang.cmake -DCMAKE_FIND_ROOT_PATH=<path_to_osxcross_sdk> -Bbuild
299
+ cmake --build build
300
+ ```
301
+
302
+ ### Building older versions
303
+
304
+ Each version of Surge from 1.6 beta 6 or so has a branch in this repository. Just check it out and
305
+ read the associated README.
306
+
307
+ # Setting up for Your OS
308
+
309
+ ## Windows
310
+
311
+ You need to install the following:
312
+
313
+ * Install [Git](https://git-scm.com/downloads)
314
+ * Install [Visual Studio 2017, 2019, or later (version 15.5 or newer)](https://visualstudio.microsoft.com/downloads/)
315
+ * When installing Visual Studio, make sure to include CLI tools and CMake, which are included in
316
+ 'Optional CLI support' and 'Toolset for desktop' install bundles.
317
+ This is normally as simple as going to Visual Studio Installer and installing 'Desktop development with C++' from the 'Workloads' tab.
318
+
319
+ ## macOS
320
+
321
+ To build on macOS, you need `Xcode`, `Xcode Command Line Utilities`, and CMake. Once you have installed
322
+ `Xcode` from the App Store, the command line to install the `Xcode Command Line Utilities` is:
323
+
324
+ ```
325
+ xcode-select --install
326
+ ```
327
+
328
+ There are a variety of ways to install CMake. If you use [homebrew](https://brew.sh), you can:
329
+
330
+ ```
331
+ brew install cmake
332
+ ```
333
+
334
+ ## Linux
335
+
336
+ Most Linux systems have CMake, Git and a modern C++ compiler installed. Make sure yours does. We test with most gccs
337
+ older than 7 or so and clangs after 9 or 10. You will also need to install a set of dependencies. If you use `apt`, do:
338
+
339
+ ```bash
340
+ sudo apt install build-essential git cmake libcairo-dev libxkbcommon-x11-dev libxkbcommon-dev libxcb-cursor-dev libxcb-keysyms1-dev libxcb-util-dev libxrandr-dev libxinerama-dev libxcursor-dev libasound2-dev libjack-jackd2-dev
341
+ ```
342
+
343
+ *You can find more info about Surge XT on Linux and other Unix-like distros in [this document](doc/Linux%20and%20Other%20Unix-like%20Distributions.md).*
344
+
345
+ # Continuous Integration
346
+
347
+ In addition to the build commands above, we use GitHub Actions pipelines for continuous integration. This means that each and
348
+ every pull request will be automatically built across all our environment,and a clean build on all platforms is an obvious
349
+ pre-requisite. If you have questions about our CI tools, don't hesitate to ask on
350
+ our [Discord](https://https://discord.gg/spGANHw)
351
+ server. We are grateful to Microsoft for providing Azure pipelines for free to the open-source community!
352
+
353
+ # References
354
+
355
+ * Most Surge XT-related conversation happens on the Surge Synthesizer Discord server. You can join via [this link](https://discord.gg/spGANHw).
356
+ * Discussion at [KvR](https://www.kvraudio.com) forum [here](https://www.kvraudio.com/forum/viewtopic.php?f=1&t=511922).
licenses/vaporizer2-factory-upstream-notice.txt ADDED
@@ -0,0 +1,147 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Vaporizer2
2
+
3
+ ![logo](Artwork/vaporizer2.png)
4
+
5
+ "PROBABLY THE MOST VERSATILE WAVETABLE SYNTHESIZER"
6
+ Vaporizer2 is a hybrid wavetable additive / subtractive VST / AU / AAX / CLAP/ LV2 synthesizer / sampler workstation.
7
+
8
+ The heart of this plugin is the alias-free versatile high-performance wavetable sound engine with low system CPU resource usage.
9
+
10
+ Vaporizer2 comes with a groundbreaking wavetable editor with a vast number of editing possibilities including frequency shift, smooth, clean, bend and bloat for single-cycles, parts of single-cycles or even whole wavetables.
11
+ Featuring an easy-to use wavetable draw mode with smooth Bezier curves and snap to grid function.
12
+
13
+ Available formats: VST2 / VST3 / AU / AAX / LV2 plugins and a standalone version for macOS, Linux and Windows.
14
+
15
+ * Vaporizer2 was developed by VAST Dynamics GbR between 2017 and 2023 and is now free software under GPL3 license.
16
+ * Vaporizer2 is based on the [JUCE framework](https://github.com/juce-framework/JUCE) under GPL3 license.
17
+ * Vaporizer2 ueses either [muFFT](https://github.com/Themaister/muFFT/tree/master) or [FFTW3](https://github.com/FFTW/fftw3) under GPL2 license. Usage can be comtrolled with build parameters VAST_FFT_MUFFT or VAST_FFT_FFTW3.
18
+ * You need a (free) developer license from [Steinberg](https://www.steinberg.net/de/developers/) to use the VST2 SDK (to build a .vst instead of .vst3). In that case put the SDK in the VST_SDK folder.
19
+ * You need a (free) ASIO SDK 2.3 installation from [Steinberg](https://www.steinberg.net/de/developers/). Place it in the asiosdk folder.
20
+ * You need a (free) developer license from [Avid Technology](http://developer.avid.com/aax/) to use the AAX SDK (to build an AAX plugin for ProTools). In that case put the SDK in the AAX_SDK folder. The compiled AAXLibrary_x64.lib is expected here C:\Vaporizer2\AAX_SDK\aax-sdk-2-6-0\Libs\Release\AAXLibrary_x64.lib. You can change the folder in the global path settings of the Projucer.
21
+ * Code signing and notarization is required to build an AAX or an AU on MacOS. The process is not described here.
22
+ * To the best of our knowledge the true type fonts in [VASTvaporizer/Resources/Fonts/](VASTvaporizer/Resources/Fonts/) are freeware and can be distributed.
23
+
24
+ ## Donation to support the project
25
+ [![Donate](https://img.shields.io/badge/Donate-PayPal-green.svg)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5H8QH4AU6UWWC)
26
+
27
+ [![QR-Code](Artwork/QR-Code.png)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5H8QH4AU6UWWC)
28
+
29
+ ## Preparation for a CMAKE build (Projcuer .jucer file is distributed but not recommended, you need to have CMake and Ninja installed)
30
+ Create a suitable local project folder and cd into it.
31
+ ```
32
+ git clone https://github.com/VASTDynamics/Vaporizer2.git
33
+ cd Vaporizer2
34
+ git submodule update --init --recursive
35
+ ```
36
+
37
+ ### 1. Windows
38
+ ```
39
+ build_win.bat
40
+ ```
41
+
42
+ ### 2. macOS
43
+ ```
44
+ ./build_macos.sh
45
+ ```
46
+
47
+ ### 3. Linux
48
+ ```
49
+ ./build_linux.sh
50
+ ```
51
+
52
+ ### System-wide JUCE installed
53
+ If you have JUCE installed system-wide than you can pass
54
+ ```
55
+ -DUSE_SYSTEM_JUCE=ON
56
+ ```
57
+ to cmake. If JUCE's cmake modules are placed in some non-standard directory add
58
+ ```
59
+ -DCMAKE_PREFIX_PATH=/path/to/juce/cmake_dir
60
+ ```
61
+
62
+ ## Screenshot
63
+
64
+ ![my screenshot](Artwork/vapo2box_neu_2_large.png)
65
+
66
+ Find more about the plug-in [here](https://www.vast-dynamics.com/?q=Vaporizer2).
67
+
68
+ ## Demo Music
69
+ - [Demo songs of KVR One Synth Challenge 178 Vaporizer2 by VAST Dynamics (Soundcloud)](https://soundcloud.com/vast-dynamics/sets/vaporizer2-kvr-one-synth)
70
+ - [Vaporizer2 Demo songs (Soundcloud)](https://soundcloud.com/vast-dynamics/sets/vaporizer2-demo-tracks)
71
+
72
+ ## Download installers
73
+
74
+ You can download installers for Windows and macOS with the built and packaged plug-ins [here](https://vast-dynamics.com/?q=products).
75
+ Prebuild packages and installers are also available [here on GitHub] (https://github.com/VASTDynamics/Vaporizer2/releases).
76
+
77
+ ## Plug-in features
78
+ - Includes 780+ wavetables and single cycles and 450+ factory presets.
79
+ - State-of the art wavetable engine with four independent alias-free wavetable oscillator banks with up to 24 oscillator unison
80
+ - Can freely combine and modulate additive / FM / subtractive / wavetable / sampler sound generation types
81
+ - Vaporizer2 features a comprehensive preset management system with tags, free text search, file system folder management and ratings.
82
+ - Low system CPU resource usage - even with more than 1.000 oscillators playing
83
+ - All parameter knobs / sliders automatable and support manual editing for exact parameter values
84
+ - State of the art preset management system with tags, free text search, file system folder management and ratings
85
+ - Comes with a rapdily growing number of presets – freely available on the website and GitHub
86
+ - Plus: the sound is stunning!
87
+ ### Oscillators, polyphony, MPE and aftertouch
88
+ - Mono legato mode or polyphonic 4 / 16 / 32(!) voice modes
89
+ - Support for MIDI Polyphonic Expression (MPE): receive MPE MIDI dimensions (X/Y/Z) pitchbend, aftertouch (freely assignable), release velocity / lift (controlled via MSEG) and brightness / timbre (freely assignable) form supported controllers for highly expressive control options
90
+ - Intelligent polyphonic portamento / glissando (you need to hear it!)
91
+ - Support for polyphonic aftertouch
92
+ - Oscillator pitch modulation and phase modulation with very fast modulations (up to ~ 2kHz)
93
+ - Microtuning support (AnaMark Tuning files .TUN support)
94
+ ### Wavetable engine
95
+ - Unique architecture allowing to freely change and even exchange / load wavetables while playing without aliasing
96
+ - Engine vectorized with CPU-specific intrinsics for highest performance (SSE2/3, AVX, Neon)
97
+ - 30 real-time wavetable effects per oscillator including innovative algorithms for hard sync, sincify, brew and bend / bloat
98
+ - FM synthesis up to a chain of 4 oscillators
99
+ - General setting of wavetable frequency characteristics: sharp (ideal filtering), soft (butterworth filtering), dull (linear)
100
+ ### Wavetable editor
101
+ - Groundbreaking wavetable editor with a vast number of editing possibilities including frequency shift, smooth, clean, bend and bloat for single-cycles, parts of single-cycles or even whole wavetables
102
+ - Easy-to use wavetable draw mode with smooth Bezier curves and snap to grid function
103
+ - Mix-in, amplitude modulate, interpolate, convolute, time>frequency, frequency>time or normalize wavetable cycles
104
+ - Generate FM, PWM, harmonic morphed / reduced, low pass / high pass / band pass / comb / formant filtering and even hard sync wavetables out of an arbitrary single cycle waveform
105
+ - Morphing and phase shifting of wavetable cycles
106
+ - Import and change standard (Serum, Icarus) format wavetables - also simply via drag and drop
107
+ - Record single cycle changes into a new wavetable
108
+ - Additive synthesis section that allows to freely edit all harmonics and phases in real-time
109
+ ### Sampler
110
+ - Sampler section (wav / aiff / ogg / mp3) with loop points, loop start modulation, zero crossing detection and key tracking
111
+ - Granular synthesis mode in the sampler section for stunning ambient effects
112
+ - Resample samples to wavetables with pitch detection
113
+ ### Effects
114
+ - Three effects busses including 4 x oversampling and mono cutoff to preserve a clean low end
115
+ - 11+ highly parameterizable effects including reverb, delay, chorus, flanger, bitcrush, eq, compressor, limiter, flanger, phaser, comb filter, waveshaper and more
116
+ - All effect times and durations can be synced to DAW
117
+ ### Filters
118
+ - State of the art filter section (30+ different types) with 4 x oversampled LPF (biquad, state variable and diode ladder implementations) plus high pass, all pass, band pass, notch, shelf, comb and scream filters - all with resonance
119
+ - Very steep filter curves for punchy basses
120
+ - Real-time filter response display
121
+ ### Modulation matrix
122
+ - Comprehensive modulation system with powerful modulation matrix including graphical display of modulation curves
123
+ - 25 modulation sources including key track, random drift and four custom macro knobs
124
+ - 220(!) modulation destinations (modulatable parameters) for almost unlimited modulation combinations
125
+ - Innovative audio routing system for all sound generators, filters and effect busses
126
+ ### LFOs and MSEGs
127
+ - Five freely editable MSEG envelopes with loop function and DAW timecode sync
128
+ - Five LFOs (per voice - means up to 80 LFOs in total) with smooth generation optimized for lowest frequencies with ramp and phase that can be set per voice or global - can be synced to the DAW
129
+ ### Arpeggiator and Step Sequencers
130
+ - Built-in arpeggiator that is freely editable and supports polyphonic modes, hold and midi file drag and drop and can be synced to the DAW
131
+ - Three step sequencers that can be synced to the DAW
132
+ ### Plug-in editor user interface
133
+ - Easy to use and intuitive user interface that is freely scalable and resizable even up to 4k and more with many drag and drop features and many graphical components, e.g. audio-out oscilloscope, filter response, MSEG / LFO / ARP
134
+ - Polyphonic real-time visualization of parameter modulations
135
+ - Four different UI themes to choose from allowing for different contrasts and look-and-feel
136
+ - Hotkeys for most important editor functions
137
+ ### Available platforms and formats
138
+ - Available formats: VST2 / VST3 / AU / AAX / CLAP / LV2 plugins and a standalone version
139
+ - Available platforms (64-bit): macOS (native Mac M1/M2 silicon support with neon vector extensions), Windows and Linux
140
+ - 32-bit plug-ins can be build with CMake if needed
141
+ ### Minimum system requirements
142
+ - Any CPU that supports AVX or SSE2 (Intel, AMD or arm)
143
+ - 1GB RAM
144
+ - Windows 8/10 (32/64bit)
145
+ - macOS 10.13 or above
146
+ - Linux
147
+ - VSTi / AU / AAX / LV2 compatible Host software (32bit and 64bit).
licenses/zynthian-obxd-authored-banks-upstream-notice.txt ADDED
@@ -0,0 +1,17 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # zynthian-data
2
+
3
+ [Zynthian](http://zynthian.org) is an Open Synth Platform based in Raspberry Pi, Linux (Raspbian) and Free Software Synthesizers (mostly).
4
+
5
+ The [ZynthianOS SD-image](https://os.zynthian.org/zynthianos-last-stable.zip) includes all the software you need for building a ZynthianBox, including a good amount of sound libraries and presets. This repository contains presets, samples, soundfonts and config files for the different synth engines supported by Zynthian.
6
+
7
+ You can learn more about the Zynthian Project in any of our sites:
8
+
9
+ + [website](https://zynthian.org)
10
+ + [wiki](https://wiki.zynthian.org)
11
+ + [blog](https://blog.zynthian.org)
12
+ + [forum](https://discourse.zynthian.org) => Join the conversation!!
13
+
14
+ You can buy official kits in the zynthian shop:
15
+
16
+ + [shop](https://shop.zynthian.org)
17
+