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Add dataset sources and original license notices

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licenses/FluidR3.txt ADDED
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+ MS_General.sf2
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+ ---
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+
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+ Current version: 0.1 alpha 1st March 2018
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+
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+ This is a fork of FluidR3Mono_GM.sf2, with many samples (eventually) being replaced and/or reprogrammed. This version of the SoundFont is an alpha work-in-progress. Information on all sample sources will be provided upon release.
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+
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+ FluidR3 (original version) by Frank Wen Copyright � 2000-2002
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+
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+ Mono conversion (FluidR3Mono) by Michael Cowgill Copyright � 2014-17
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+
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+ Adaptation for MS_General.sf2 by S. Christian Collins Copyright � 2018
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+
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+ Temple Blocks instrument provided by Ethan Winer Copyright � 2002
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+
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+ Drumline Percussion provided by Michael Schorsch Copyright � 2016
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+
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+ MS_General.sf2 is shared under the MIT license as described in COPYING, as was FluidR3Mono and FluidR3 before it. The licensing for this new collection is currently under discussion and may be subject to change before release.
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+
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+ The COPYING and README files from the original FluidR3GM file are now displayed here for reference.
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+
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+ The acknowledgements and copyright notices above must be included in any derivative work.
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+
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+
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+ README
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+ ---
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+
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+ Fluid (R3) SoundFont
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+
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+ Copyright (c) 2000-2002, 2008 Frank Wen <getfrank@gmail.com>
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+
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+ I hereby release Fluid under the MIT license, as described in COPYING.
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+
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+
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+ Thanks to Toby Smithe for helping to get Fluid included in Ubuntu.
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+
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+ This package, of course, is the original Release 3 of Fluid.
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+
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+
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+ Fluid was constructed in part from samples found in the public domain that I
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+ edited/cleaned/remixed/programmed and largely from recordings of my own and
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+ in conjunction with the people below who helped along the way:
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+
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+ Suren M. Seron
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+ Scott Hanan
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+ Steve Aupperle
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+ Chris Gillman
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+ Alex Taubr
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+ Chris Prola
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+ Andrew Klenk
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+ Winfried Hubbe
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+ Dylan
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+ Tim
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+ Gort
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+ Uros Katic
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+ Ethan Winer (http://www.ethanwiner.com)
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+
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+
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+ It's obviously been a few years since the project, but its nice to see that
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+ people are still enjoying my work and getting good use out of it. As always,
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+ I'd like to hear some work done with Fluid so email me, or just email me to
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+ say hello and tell me what is going on in the computer musician world.
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+ Who knows, maybe I'll kick start this project again? ;)
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+
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+
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+ COPYING
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+ ---
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+
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+ Mono version: Copyright (c) 2014-16 Michael Cowgill
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+ Copyright (c) 2000-2002, 2008 Frank Wen <getfrank@gmail.com>
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+
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+ Permission is hereby granted, free of charge, to any person
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+ obtaining a copy of this software and associated documentation
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+ files (the "Software"), to deal in the Software without
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+ restriction, including without limitation the rights to use,
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+ copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the
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+ Software is furnished to do so, subject to the following
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+ conditions:
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+
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+ The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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+ OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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+ HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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+ OTHER DEALINGS IN THE SOFTWARE.
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+
licenses/adventure-kid-akwf-original-upstream-notice.txt ADDED
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+ # AKWF
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+
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+ ```text
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+ _____ ____ __.__ _____________
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+ / _ \ | |/ _/ \ / \_ _____/ F R E E
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+ / /_\ \| < \ \/\/ /| __)
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+ / | \ | \ \ / | \
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+ \____|__ /____|__ \ \__/\ / \___ /
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+ \/ \/ \/ \/
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+ ```
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+
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+ AKWF or Adventure Kid Waveforms is a collection of one cycle waveforms
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+ to be used within synthesizers or other kinds of sound generators. It
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+ is basically the smallest sound possible to sample and still get the
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+ overall feel of the sampled instrument.
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+
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+ ## Versions
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+
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+ ### AKWF (Original)
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+
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+ The waveforms are 600 samples long, chosen during my early work on
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+ an additive synth in high school. That length worked well for
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+ layering octaves, while shorter cycles degraded the sound. I hadn’t
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+ yet learned about standard buffer sizes like 256 or 1024—this was
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+ just my starting point.
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+
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+ If use it as a sample and treat it as a C ad you pitch it pitch it
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+ to D1+2 you get an actual C... yeah... I know...
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+
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+ - File format: Wave
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+ - Length: 600 samples
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+ - Bit depth: 16bit
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+ - Sample rate: 44.1khz
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+ - Channels: Mono
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+
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+ ### AKWF--Akai-MPC
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+
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+ - File format: Wave
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+ - Length:
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+ - Bit depth: 16bit
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+ - Sample rate: 44.1khz
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+ - Channels: Mono
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+
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+ ### AKWF--Alchemy--Camel-Audio
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+
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+ - File format:
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+ - Length:
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+ - Bit depth:
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+ - Sample rate:
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+ - Channels:
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+
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+ ### AKWF--Big-Tick-Rhino
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+
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+ - File format:
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+ - Length:
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+ - Bit depth:
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+ - Sample rate:
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+ - Channels:
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+
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+ ### AKWF--Corona-Discovery-Pro
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+
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+ - File format:
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+ - Length:
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+ - Bit depth:
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+ - Sample rate:
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+ - Channels:
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+
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+ ### AKWF--Elektron--Model Samples
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+
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+ - File format:
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+ - Length:
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+ - Bit depth:
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+ - Sample rate:
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+ - Channels:
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+
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+ ### AKWF--MonoMachine-SFX-60+
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+
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+ - File format:
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+ - Length:
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+ - Bit depth:
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+ - Sample rate:
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+ - Channels:
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+
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+ ### AKWF--Music-Line--Amiga
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+
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+ - File format:
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+ - Length:
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+ - Bit depth:
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+ - Sample rate:
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+ - Channels:
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+
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+ ### AKWF--Pro-Tracker--ST-Clones
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+
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+ - File format:
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+ - Length:
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+ - Bit depth:
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+ - Sample rate:
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+ - Channels:
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+
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+ ### AKWF--Reaktor
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+
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+ - File format:
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+ - Length:
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+ - Bit depth:
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+ - Sample rate:
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+ - Channels:
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+
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+ ### AKWF--SonicWare--Smpltrek
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+
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+ - File format:
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+ - Length:
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+ - Bit depth:
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+ - Sample rate:
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+ - Channels:
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+
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+ ### AKWF--Surge
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+
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+ - File format:
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+ - Length:
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+ - Bit depth:
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+ - Sample rate:
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+ - Channels:
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+
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+ ### AKWF--Synapse-Audio-DUNE-3
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+
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+ - File format:
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+ - Length:
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+ - Bit depth:
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+ - Sample rate:
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+ - Channels:
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+
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+ ### AKWF--Synthesis-Technology
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+
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+ - File format:
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+ - Length:
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+ - Bit depth:
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+ - Sample rate:
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+ - Channels:
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+
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+ ### AKWF--Teensy
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+
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+ - File format:
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+ - Length:
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+ - Bit depth:
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+ - Sample rate:
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+ - Channels:
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+
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+ ### AKWF--TX16W-Typhoon-Cyclone
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+
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+ - File format:
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+ - Length:
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+ - Bit depth:
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+ - Sample rate:
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+ - Channels:
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+
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+ ### AKWF--U-he-Zebra
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+
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+ - File format:
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+ - Length:
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+ - Bit depth:
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+ - Sample rate:
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+ - Channels:
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+
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+ ### AKWF--WT--Harmor-Komplexer
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+
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+ - File format:
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+ - Length:
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+ - Bit depth:
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+ - Sample rate:
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+ - Channels:
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+
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+ ### AKWF-c
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+
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+ The waveforms are defined in C as arrays of 16 unsigned integers, so basically 16-bit data.
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+
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+ - File format: Array
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+ - Length: XX
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+ - Bit depth: 16bit
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+ - Sample rate: N/A
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+ - Channels: Mono
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+
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+ ### AKWF-js
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+
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+ The waveforms are defined in JS as 256 values long arrays of floating point numbers.
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+
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+ - File format: Array
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+ - Length: 600 values
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+ - Bit depth: N/A
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+ - Sample rate: N/A
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+ - Channels: Mono
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+
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+ ### AKWF-png
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+
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+ View AKWF waveforms as PNG plots for visual reference. Each image offers a straightforward depiction of the waveform shape to aid analysis and selection.
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+
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+ ### Listening
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+
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+ There is an [open source app](https://github.com/tashian/waves) for previewing the waveforms.
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+ See [AKWF Player](https://waves.tashian.com).
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+
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+ ### Sound-generators
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+
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+ #### [QU-Bit Chord](https://www.qubitelectronix.com/)
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+
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+ Chord is a plug and play solution for bringing musical polyphony to your modular system. In the Qubit Chord module, AKWF (Adventure Kid Waveforms) provide textures, allowing for creative sound design in modular synthesis. Ideal for adding complex and evolving tones.
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+
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+ #### [Elektron Model:Samples](https://elektron.se/explore/modelsamples)
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+
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+ Elektron Model:Samples uses AKWF in it's sound library.
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+
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+ ## Usage
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+
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+ These waveforms are compact, single-cycle samples used as oscillator shapes. They can be loaded into samplers as pitch-tuned sources or into synthesizers as static waveform options. While not wavetables, some synths allow morphing between them. Their low resource demands make them suitable for both old gear and more modern setups, offering a bit more timbral variety beyond the basic shapes for synthesizers and enabling some kind of hybrid synth-sampler behavior.
licenses/aquanode-vital-soundscapes-upstream-notice.txt ADDED
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+ <p align="center">
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+ <img src="assets/Banner.png" alt="Aquanode Soundscapes" />
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+ </p>
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+
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+ # Aquanode Soundscapes
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+
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+ A collection of free synth presets, effect patches, and plugin recreations for Vital, FL Studio's Patcher, PlugData, Dexed / DX7, and LinPlug Alpha 3. Aquatic, ambient, and dubby sounds throughout.
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+
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+ # DOWNLOAD: https://github.com/aquanodemusic/aquanode-soundscapes/archive/refs/heads/main.zip
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+
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+ ### I made all these presets, patches and plugins here 100% myself for the listed third-party programs. Many of the patches and plugins listed here can be considered obsolete as I turned them into real VSTs I offer in my other repository, but these VSTs are made with AI so if you want to stay 100% human-made then this repo here is for you.
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+
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+ If you want to support me, which I'd highly appreciate but you don't have to, then feel free to leave me a tip for my music on [bandcamp](https://aquanode.bandcamp.com), my songs are all free too!
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+
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+ 🌊 [bandcamp](https://aquanode.bandcamp.com) · [youtube](https://www.youtube.com/@aquanodemusic)
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+
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+ ## What's Included
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+
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+ | Preset / Patch / Plugin | Description |
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+ |----------------|-------------|
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+ | <img src="fl-studio/aquanode-resonator/assets/Icon.webp" width="64" align="center" /><br />**[Aquanode Resonator](fl-studio/aquanode-resonator/)**<br />*FL Studio Patcher* | A resonator effect for FL Studio, replicating Ableton's Resonator with stock plugins. Includes multiple versions with individual dampening, panning, fine pitch, stereo width, and "signal through" control per resonator. |
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+ | <img src="fl-studio/automorph-eq/assets/Icon.webp" width="64" align="center" /><br />**[AutoMorph EQ](fl-studio/automorph-eq/)**<br />*FL Studio Patcher* | 9 morphing EQ / filter presets inspired by Morph EQ, E-MU z-Plane filters, and Zynaptiq Pitchmap: LFO, Sweep, Static, Spread, BandpassMod, Chord, PitchControl, Play, and Partials EQ - from automated filter sweeps and pitch-locking filterbanks to a MIDI-playable EQ. |
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+ | <img src="fl-studio/d3lt4-creative-polarity-inverter/assets/Icon.webp" width="64" align="center" /><br />**[D3lt4 Creative Polarity Inverter](fl-studio/d3lt4-creative-polarity-inverter/)**<br />*FL Studio Patcher* | A polarity inversion / phase cancellation preset inspired by oeksound's "Delta" option. Hear only the changes your effect chain introduces into a sound - comes in PASSIVE (the one you usually need) and ACTIVE versions plus an example project. |
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+ | <img src="plugdata/bandpass-modulator/assets/Icon.webp" width="64" align="center" /><br />**[Bandpass Modulator](plugdata/bandpass-modulator/)**<br />*PlugData* | A randomly jumping, skew-modulated bandpass filter as a free, cross-platform PlugData patch (works in all VST-capable DAWs). Filter FM sounds, bubbly effects, mellow panning and delay. Includes all 3 versions (v0–v2) plus the original FL Studio patch. |
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+ | <img src="vital/assets/Icon.png" width="64" align="center" /><br />**[Aquanode Soundscapes for Vital](vital/)**<br />*Vital* | 300+ presets for the Vital synthesizer: nature soundscapes (Ecophony), Ambient, DnB, Dub Techno, Psychill, FM, FX and Pad patches, plus 113 remakes of sounds from artists like Ekhozone, Solar Fields, and Carbon Based Lifeforms - with matching MIDI files. |
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+ | 🎹🌿<br />**[DX7 / Dexed Presets](dexed/)**<br />*Dexed, Sytrus, FM8, DX7* | Yamaha DX7 SysEx banks: my own patches plus remakes of Ekhozone's album *Infinite Cycles*, with MIDI files and a pre-arranged FL Studio project. |
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+ | 💧🌿<br />**[LinPlug Alpha 3 Presets](linplug-alpha-3/)**<br />*LinPlug Alpha 3 (free version)* | 63 presets for the discontinued LinPlug Alpha 3 synth - deep, lush, aquatic basses, subs, pads, and atmospheres, such as those heard in my own tracks "Aqua Zone", "Metallic Waters" and a few others. |
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+
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+ ## Repository Structure
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+
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+ ```
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+ ├── dexed/ DX7 SysEx banks + MIDI + FL Studio project
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+ ├── fl-studio/
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+ │ ├── aquanode-resonator/ Resonator patch, versions V1–V5
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+ │ ├── automorph-eq/ 9 morphing EQ presets (one folder each)
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+ │ └── d3lt4-creative-polarity-inverter/ The PASSIVE and ACTIVE versions
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+ ├── linplug-alpha-3/ .fxp presets
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+ ├── plugdata/
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+ │ └── bandpass-modulator/ .pd patches v0–v2 + FL Studio version
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+ └── vital/
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+ └── Aquanode Soundscapes .vital presets, ready to move to your vital preset directory
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+ ```
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+
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+ Each project folder contains its own README with full descriptions, parameter documentation, version histories, and installation instructions.
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+
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+ Have fun with the presets! - Aquanode
licenses/bengt-headroom-piano-upstream-notice.txt ADDED
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+ # Headroom Piano
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+
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+ Yamaha C3 Grand Piano.
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+ Made by [Bengt Nilsson] originally for Kontakt NKI format:
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+
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+ - Two mic positions
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+ - 5 velocity layers
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+ - 300 samples
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+ - Wav size 875 MB, converted to flac 156 MB
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+
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+ Mapped by kinwie using sfz format v2 with ARIA extensions,
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+ with the author's permission as long keeping the original instrument name.
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+
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+ Audio demo : https://sfzinstruments.github.io/pianos/headroom_piano
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+
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+
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+ ## Compatibility Notes
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+
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+ This SFZ Instrument is reconstructed with the heavily use of SFZ specification level 2.0 + ARIA Extensions. With this is mind, this instrument will only played properly in Plogue sforzando and similar sfz samplers that used ARIA Engine. Trying to play this instrument in other than ARIA-based sfz samplers may cause issues and problems if it doesn't support the opcodes superset used in this sfz instrument. If ARIA-based sfz sampler is not your choice, we advised you to choose a sfz sampler that has similar level of opcodes support for this instrument can be played and sounded as it should.
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+
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+
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+ ## Control Details
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+
24
+ Sforzando's generic controls values :
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+ - 0% -to- 100%
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+ - Center value is 50% (set-to-default by Ctrl-click)
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+
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+ Two microphones layers : Close Mic and Decca Tree.
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+ Each has dedicated volume, pan and width controls.
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+
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+ - Volume center is 50%. Turn it up to 100% add up to +6 dB
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+ - Pan center is 50%. Lower value go Left and higher value go Right
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+ - Width normal is 50%. Higher value go wider. 0% is mono
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+
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+ 3-band EQ (peak) for each mic.
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+ C is for Close mic.
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+ D is for Decca Tree mic.
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+
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+ - FreqLow range : 20Hz to 400Hz (initial at 20Hz)
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+ - FreqMid range : 200Hz to 4kHz (initial at 1.5kHz)
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+ - FreqHi range : 2kHz to 20kHz (initial at 12kHz)
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+ - Gain range : -/+ 12 dB (initial at 0 dB)
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+ - Bandwidth range : 0 to 4 octaves (initial at 3 oct)
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+
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+ High Damper mode, added for high notes damper on/off option which is not available in the original Kontakt version.
46
+ It uses CC67, so you can use sforzando's Left Pedal to switch between the 2 modes : Undampened and Dampened.
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+ - 0% : Undampened (as initial sfz load)
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+ - 1% or greater : Dampened (by pressing the Left Pedal)
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+
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+ Release range, up to 2 secs, initial at 0.8s.
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+
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+ Veltrack is volume to velocity tracking. Lowering the value will cause the lower velocity notes louder.
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+
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+
55
+ ## Improvements and Features
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+
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+ - This piano has the note-selfmasking sfz native feature and polyphony optimized. This means, when playing a lot of notes (e.g. repetitive, trills or sustain pedal down), the voices count will be handled effectively and lower, which also means less jumping in CPU usage and results in more natural piano sound behavior.
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+
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+ - Turning off either mic volume, Close Vol or Decca Vol at 0% will also disabling that mic layer and reduce polyphony by half.
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+
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+
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+ ## Usage Tips
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+
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+ - Setting Veltrack value to achieve a pleasant dynamic range that suit you also depend on your playing style and your keyboard/MIDI controller touch response. Try increase and decrease this "Veltrack" parameter as you play and feel the suitable one for you. To change the default value permanently, find this line in the sfz file : `set_hdcc$VELTRACK=1` and change the value to the one that you wanted, range from 0 to 1.
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+
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+ - MIDI CC numbers are assigned at the top of the sfz file with the #define macro. They can be quick and easily changed to your personal favor or to match your MIDI controller device setup. After loading the instrument in sforzando, click the "Open In Text Editor" blue button at the INFO page, the sfz file will open by your default text editor. You will see a list of parameter's defined numbers. Change the number to your preference and then save it (e.g. Ctrl+S in WinOS), the CC numbers are updated to new ones. This is a handy feature in sfz and is a bit similar to MIDI Learn function.
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+
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+ - The velocity ranges can be directly adjusted also using "Open In Text Editor" button to match your taste or keyboard response. 5 velocity layers : `#define $LOVELx` / `#define $HIVELx`.
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+
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+ - Velocity layers' volume (in dB) can be re-adjusted at these lines : `#define $VOL_VELx`
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+
72
+ - Intimate Piano is the child preset that use only the lowest velocity layer without EQ feature.
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+
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+ - No effect version added for both sfz presets, without width and equalizers, which have advantage of low CPU usage.
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+
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+ - If you are an advanced user and well understand this SFZ format, you can also modify anything in this sfz instrument to your personal taste, make new presets and settings that suit to your private need. SFZ is an easy-to-learn format and very editable. However, if you use this sfz as your basis to create a new one and want to distribute it, we just ask to explicitly put a note that it's derived from this sfz instrument in this github repository.
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+
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+
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+ ## Update Log
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+
81
+ - Jan 2, 2022 : Rename control, Damper to Hi-Damp for less confusion.
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+
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+ - Nov 28, 2020 : Remove unnecessary master width for reducing CPU load and sticked an unused CC to maintain CC order.
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+
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+ - Sep 16, 2020 : Polyphony optimization by reducing high dampened notes release time from 20 to 10 seconds.
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+
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+ - Aug 17, 2020 : Add No Effect version
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+
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+
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+ ## License
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+
92
+ <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">
93
+ <img alt="Creative Commons License" style="border-width:0"
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+ src="https://i.creativecommons.org/l/by/4.0/88x31.png" /></a><br />
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+ This work is licensed under a <a rel="license"
96
+ href="http://creativecommons.org/licenses/by/4.0/">
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+ Creative Commons Attribution 4.0 International License</a>.
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+
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+ [Bengt Nilsson]: http://www.bengtnilsson.com/samplelibraries.html
licenses/bobby-blues-dx7-public-domain-upstream-notice.txt ADDED
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1
+ # dx7pytorch
2
+
3
+ A Pytorch FM Synthesizer for audio deep learning.
4
+
5
+ ## Intent
6
+
7
+ Synthesized datasets are usually very large and of limited versatility;
8
+ **dx7pytorch** addresses this problem by bundling an <a href="https://en.wikipedia.org/wiki/Frequency_modulation_synthesis" target="_blank"> FM Synthesizer</a> core into a Pytorch dataset wrapper.
9
+
10
+ The synthesizer core is a C++ emulator of the famous <a href="http://www.vintagesynth.com/yamaha/dx7.php" target="_blank">Yamaha DX7</a>, a programmable digital instrument for which
11
+ rich and varied timbres can be created by manipulating its internal parameters. Each combination of parameters is called **patch** and describes a particular timbre.
12
+
13
+ The timbres described by the patches can be synthesized into sound samples at selected **note** or **velocity**, and with different content, including **single notes, chords and arpeggios**. Hence, the dataset only requires to store patch information, occupying only a couple of Megabytes.
14
+
15
+ There exist thousands of patches for this instrument. This repo includes a collection of 29830 unique patches extracted from a public source and filtered by a CRC32 hash filter.
16
+
17
+ See next sections to know how to replicate the filtering process and compile your own DX7 patch dataset.
18
+ Also check `tests/audition.ipynb` for a quick overview on how this works.
19
+
20
+ ## Features
21
+
22
+ - On-the-fly audio synthesis with full MIDI **note** and **velocity** support.
23
+ - Selectable **sampling frequency**.
24
+ - Arbitrary **instance length**.
25
+ - Single note, chord and arpeggio synthesis.
26
+ - Annotations are automatically generated (fundamental frequency, velocity, patch vector, selected chord or arpeggio).
27
+
28
+ ## Try it!
29
+
30
+ 1. Install this Python package:
31
+ ```bash
32
+ pip install git+https://github.com/fcaspe/dx7pytorch
33
+ ```
34
+ 1. Or manually install and test it
35
+ ```bash
36
+ git clone https://github.com/fcaspe/dx7pytorch
37
+ cd dx7pytorch
38
+ python setup.py install
39
+ cd tests
40
+ python test_pytorch.py
41
+ ```
42
+
43
+ ## How do I use it?
44
+
45
+ **dx7pytorch** in 4 simple steps!
46
+
47
+ ![](img/dx7pytorch.png)
48
+
49
+ 1. In your Pytorch script, create an instance of the **dx7pytorch** dataset class, specifying:
50
+ * Path to the patch collection.
51
+ * MIDI note and velocity range to synthesize.
52
+ * Sampling frequency and Instance length.
53
+ * The use of a patch filter if desired.
54
+ 1. Use the dataset interface or a Pytorch *dataloader* to request audio instances.
55
+ * A specific MIDI note and velocity within the specified range is sent to the synthesizer.
56
+ 1. The audio samples are generated on-the-fly, every time a request is received.
57
+ 1. The Pytorch wrapper can additionally deliver MIDI annotation or patch information.
58
+
59
+ ## Compile your own patch collection
60
+
61
+ This dataset contains a subset of unique patches extracted from <a href="http://bobbyblues.recup.ch/yamaha_dx7/dx7_patches.html" target="_blank">Bobby Blues</a> webpage.
62
+
63
+ * You can regenerate the included dataset by entering to the **dataset** directory and trying:
64
+ ```
65
+ source generate_dataset.sh
66
+ ```
67
+ The script will download the original patch collection, move all files to a single directory and run the **patch_packer.py** script which will scan for uniqueness and
68
+ compile the filtered patches onto a **collection.bin** file which can be used by **dx7pytorch**. From the 140192 patches downloaded, only 29830 are unique.
69
+
70
+ *Note: Processing all patches takes a while; 1h 30min on my computer.*
71
+
72
+
73
+ * To compile your own patch collection, extracted from Yamaha DX7 sysex files, put all your patch files into an empty directory, and run:
74
+ ```
75
+ python3 patch_packer.sh /path/to/patch/dir/
76
+ ```
77
+ The packer will scan for uniqueness and generate a **collection.bin** file.
78
+
79
+ ## Acknowledgements
80
+ - The synthesizer core of **dx7pytorch** is based on the <a href="https://github.com/smbolton/hexter" target="_blank">Hexter</a> DX7 emulator. Licensed under GPL-2.0
81
+ - DX7 Patch collection extracted from <a href="http://bobbyblues.recup.ch/yamaha_dx7/dx7_patches.html" target="_blank">Bobby Blues</a> webpage. Released under public domain.
82
+ - Big thanks to `cucuwritescode` for adding chord and arpeggio synthesis support.
licenses/dsmolken-double-bass-upstream-notice.txt ADDED
@@ -0,0 +1,9 @@
 
 
 
 
 
 
 
 
 
 
1
+ 1958 Otto Rubner double bass played and mapped by D. Smolken.
2
+ Arco and pizzicato with SFZ mappings, miscellaneous noises also included with each file.
3
+ There is one file for arco, one for pizz, and one with key switches for everything.
4
+ The extras folder under the arco samples contains some samples made by layering some of the arco Cs.
5
+ Those extra samples are not mapped to anything, they're just extra - try resynthesizing them in Harmor.
6
+ Fifths tuning (CGDA), Thomastik-Infeld Spirocore strings. F.G. Pfretzchner bow, Pops' rosin.
7
+
8
+ Royalty-free for all commercial and non-commercial use.
9
+ Copyright 2013 D. Smolken.
licenses/ixox-flute-upstream-notice.txt ADDED
@@ -0,0 +1,60 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Ixox Flute
2
+
3
+ by Xavier Hosxe
4
+ xavier.hosxe@gmail.com
5
+
6
+ Ixox Flute available as free VSTi since a long time with Soundfont files as its sample source.
7
+ For the instrument detail, please check the author's site here :
8
+ <http://xhosxe.free.fr/ixoxflute.html>.
9
+
10
+ This sfz version use ARIA extensions and converted to flac samples by kinwie.
11
+
12
+ # SFZ Details
13
+
14
+ Sforzando's generic controls range:
15
+
16
+ - 0% to 100%
17
+ - Center value is 50% (set-to-default by Ctrl-click)
18
+
19
+ # Controls
20
+
21
+ - Vibrato : Add vibrato using modwheel (CC1), up to 50 cents
22
+ - Exp : Volume expression (CC11)
23
+ - Legato : Turn legato mode on/off (CC64, pedal sustain is disabled)
24
+ - Veltrack : Volume to velocity tracking. Lower value makes lower velocity gets louder
25
+
26
+ Each flute has each dedicated controls:
27
+
28
+ - Flute 1 & 2 : Volume control for each, at 0% will also turn off
29
+ - Tune : Range from -100 to 100 cents
30
+ - Pan : Lower value go Left and higher value go Right
31
+ - Attack : Up to 2 seconds
32
+ - Release : Up to 2 seconds
33
+
34
+ Flute 1 has articulations control:
35
+
36
+ - 0% : Normal
37
+ - 50% : Staccato
38
+ - 100% : Percussive
39
+
40
+ Flute 2 has a "Distance" control, adapted from the original vst version.
41
+
42
+ Keyswitch used for changing the 2nd flute's harmony.
43
+ First group of 12 keys are for diatonic intervals of Major or Natural Minor scale (C - Am -to- B - G#m).
44
+ To change the intervals in these keyswitches, using the "Scale 3/4/5" control (0=3rd - 50=4th - 100=5th).
45
+ Next keyswitches are for fixed intervals : Unison, Minor & Major 3rd, Perfect 4th & 5th and Octave.
46
+
47
+ You can peek the used MIDI CC number by clicking the 'blue box' (Open in Text Editor)
48
+ in Sforzando's Info page to open the sfz file.
49
+ Velocity range of Flute 1 normal and staccato also can be adjusted from here,
50
+ as well as other values.
51
+
52
+ # License
53
+
54
+ <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">
55
+ <img alt="Creative Commons License" style="border-width:0"
56
+ src="https://i.creativecommons.org/l/by/4.0/88x31.png" /></a><br />
57
+ This work is licensed under a <a rel="license"
58
+ href="http://creativecommons.org/licenses/by/4.0/">
59
+ Creative Commons Attribution 4.0 International License</a>.
60
+
licenses/jlearman-steel-drum-upstream-notice.txt ADDED
@@ -0,0 +1,55 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # jSteelDrum
2
+ C Steel Drum sampled instrument, sfz format, version 2
3
+
4
+ - Hand-made oil-drum steel drum.
5
+ - 24 notes sampled, C4 (middle C) to B5
6
+ - 5 velocity layers, with velocity crossfades
7
+ - 3 or 4 samples per zone (that is, per note per layer)
8
+ - Stereo 16 bit, 44.1 KHz samples
9
+ - Unlooped
10
+ - 44 MB, in FLAC format
11
+
12
+ ## How-to
13
+
14
+ ### Zynthian
15
+
16
+ On Zynthian, just install the package using the Webconf package manager.
17
+
18
+ ### Otherwise
19
+
20
+ Click the green "Code" button above, and choose "Download ZIP". Unpack the .zip
21
+ file into a folder of your choice, and load the result into your sample player. I use Sforzando,
22
+ which supports FLAC. You only need the jSteelDrum-flac-sfz folder and its contents.
23
+ The .sfz file in there is what you load into your player.
24
+
25
+ There are two versions of the .sfz file, one with velocity crossfades and one without.
26
+ I suggest you use the one with crossfades.
27
+
28
+ ## About the instrument
29
+
30
+ This is a sampling of a steel drum (a.k.a. "steel pan") hand-made in Trinidad and sold
31
+ by Hopetown Music of Long Beach CA, around 2005. (See photo & PDF.)
32
+ The samples were recorded in September 2021.
33
+
34
+ Samples were recorded in mid-side stereo using an AT4033a as the mid mic and a Studio Projects
35
+ B3 as the side mic.
36
+
37
+ ## Controls
38
+
39
+ Use the Mod wheel (CC1) to control stereo depth. With the mod wheel in the center (50%),
40
+ the stereo depth is 100% (normal.) Pull the wheel all the way down to get pure mono, or push above
41
+ 50% to get an extra wide image, or anything in between. When you load the sampleset,
42
+ the depth will be 100% even if the mod wheel is not at zero, but if you move the mod
43
+ wheel, the depth will change accordingly.
44
+
45
+ Enjoy!
46
+
47
+
48
+ ## Comparison to version 1
49
+
50
+ - The lower octave was resampled to get more even dynamics. The first time I sampled the instrument, I concentrated on using the same stike force for each velocity layer. As it turns out, different notes respond very differently. So this time, I focused on the timbre, trying to get the same amount of harmonics for each note in a layer. I used the version1 samples for the second octave (where I had a harder time getting consistent timbres).
51
+ - The top velocity layer here is the 4th (2nd highest) layer in the original. When playing
52
+ the first version, I didn't find its top layer musically useful. I guess there's a limit to how hard you should beat on an instrument.
53
+ - Version 1 was stretched dynamically so that low velocity notes were quieter than the default. This was needed to get the top velocity layers to sound loud enough (since the peaks are very high, whough without a lot of pitched content.) With the new sample set, this didn't seem necessary so I didn't bother.
54
+ - I left out the three innermost pads (C#6, D#6, and F6), which weren't musically very useful.
55
+ - This sampleset has velocity crossfades, so timbre variation transitions smoothly with velocity.
licenses/lmms-factory-pitched-presets-upstream-notice.txt ADDED
@@ -0,0 +1,57 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <div align="center">
2
+ <h1>
3
+ <img src="https://raw.githubusercontent.com/LMMS/artwork/master/Icon%20%26%20Mimetypes/lmms-64x64.svg" alt="LMMS Logo"><br>LMMS
4
+ </h1>
5
+ <p>Cross-platform music production software</p>
6
+ <p>
7
+ <a href="https://lmms.io/">Website</a>
8
+ ⦁︎
9
+ <a href="https://github.com/LMMS/lmms/releases">Releases</a>
10
+ ⦁︎
11
+ <a href="https://github.com/LMMS/lmms/wiki">Developer wiki</a>
12
+ ⦁︎
13
+ <a href="https://lmms.io/documentation">User manual</a>
14
+ ⦁︎
15
+ <a href="https://lmms.io/showcase/">Showcase</a>
16
+ ⦁︎
17
+ <a href="https://lmms.io/lsp/">Sharing platform</a>
18
+ </p>
19
+ <p>
20
+ <a href="https://github.com/LMMS/lmms/actions/workflows/build.yml"><img src="https://github.com/LMMS/lmms/actions/workflows/build.yml/badge.svg" alt="Build status"></a>
21
+ <a href="https://lmms.io/download"><img src="https://img.shields.io/github/release/LMMS/lmms.svg?maxAge=3600" alt="Latest stable release"></a>
22
+ <a href="https://github.com/LMMS/lmms/releases"><img src="https://img.shields.io/github/downloads/LMMS/lmms/total.svg?maxAge=3600" alt="Overall downloads on Github"></a>
23
+ <a href="https://discord.gg/3sc5su7"><img src="https://img.shields.io/badge/chat-on%20discord-7289DA.svg" alt="Join the chat at Discord"></a>
24
+ <a href="https://www.transifex.com/lmms/lmms/"><img src="https://img.shields.io/badge/localise-on_transifex-green.svg"></a>
25
+ </p>
26
+ </div>
27
+
28
+ What is LMMS?
29
+ --------------
30
+
31
+ LMMS is an open-source cross-platform digital audio workstation designed for music production. It includes an advanced Piano Roll, Beat Sequencer, Song Editor, and Mixer for composing, arranging, and mixing music. It comes with 15+ synthesizer plugins by default, along with VST2 and SoundFont2 support.
32
+
33
+ Features
34
+ ---------
35
+
36
+ * Song-Editor for arranging melodies, samples, patterns, and automation
37
+ * Pattern-Editor for creating beats and patterns
38
+ * An easy-to-use Piano-Roll for editing patterns and melodies
39
+ * A Mixer with unlimited mixer channels and arbitrary number of effects
40
+ * Many powerful instrument and effect-plugins out of the box
41
+ * Full user-defined track-based automation and computer-controlled automation sources
42
+ * Compatible with many standards such as SoundFont2, VST2 (instruments and effects), LADSPA, LV2, GUS Patches, and full MIDI support
43
+ * MIDI file importing and exporting
44
+
45
+ Building
46
+ ---------
47
+
48
+ See [Compiling LMMS](https://github.com/LMMS/lmms/wiki/Compiling)
49
+
50
+ Join LMMS-development
51
+ ----------------------
52
+
53
+ If you are interested in LMMS, its programming, artwork, testing, writing demo songs, (and improving this README...) or something like that, you're welcome to participate in the development of LMMS!
54
+
55
+ Information about what you can do and how can be found in the [wiki](https://github.com/LMMS/lmms/wiki).
56
+
57
+ Before coding a new big feature, please _always_ [file an issue](https://github.com/LMMS/lmms/issues/new) for your idea and suggestions about your feature and about the intended implementation on GitHub, or ask in one of the tech channels on Discord and wait for replies! Maybe there are different ideas, improvements, or hints, or maybe your feature is not welcome/needed at the moment.
licenses/mtg-solo-sax-upstream-notice.txt ADDED
@@ -0,0 +1,40 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # MTG Solo Saxophones
2
+
3
+ A complete set of Soprano, Alto, Tenor and Baritone solo saxophones built from
4
+ MTG free samples pack that available at:
5
+
6
+ - https://freesound.org/people/MTG/packs/20251/
7
+ - https://freesound.org/people/MTG/packs/20239/
8
+ - https://freesound.org/people/MTG/packs/20247/
9
+ - https://freesound.org/people/MTG/packs/20253/
10
+
11
+ Samples are trimmed, looped, converted to Flac and programmed into
12
+ SFZ format v2 with ARIA Extensions by kinwie.
13
+
14
+ Sample quality: 24 bit, 48 kHz, Mono
15
+
16
+ ## SFZ Details
17
+
18
+ - Vibrato : Add vibrato using Mod. Wheel (CC 1)
19
+ - Vib.Rate : Adjust vibrato speed
20
+ - Exp : Common Expression control CC 11
21
+ - Legato : Activate legato mode usiing CC 64 (sus.pedal is off)
22
+ - Attack : Adjust Amp envelope attack
23
+ - Release : Adjust Amp envelope release
24
+ - Noises : Adjust volume of breath noise and key-clicks
25
+ - Offset : Adjust sample start for faster attack response
26
+ - Veltrack : Adjust volume-to-velocity tracking
27
+
28
+ The notes range has 3 round-robins using neighbour keys.
29
+ The breath and key-clicks noises have more random robins.
30
+ Mapped to 2 velocity layers, except the Baritone has 3 velocity layers.
31
+ The (NL) presets are the Non-Looped version.
32
+
33
+ ## License
34
+
35
+ <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">
36
+ <img alt="Creative Commons License" style="border-width:0"
37
+ src="https://i.creativecommons.org/l/by/4.0/88x31.png" /></a><br />
38
+ This work is licensed under a <a rel="license"
39
+ href="http://creativecommons.org/licenses/by/4.0/">
40
+ Creative Commons Attribution 4.0 International License</a>.