| """Hex grid utilities for Civ6 offset coordinate system. |
| |
| Civ6 uses an "odd-r" (odd-row) horizontal offset coordinate system. |
| Odd rows are shifted right by half a hex. |
| |
| This module provides pure functions for hex math operations. |
| All functions are stateless and easily unit testable. |
| """ |
|
|
| from typing import List, Tuple, Optional |
|
|
| |
| |
| |
|
|
| |
| DIRECTIONS_EVEN_ROW = [ |
| (1, 0), |
| (0, -1), |
| (-1, -1), |
| (-1, 0), |
| (-1, 1), |
| (0, 1), |
| ] |
|
|
| |
| DIRECTIONS_ODD_ROW = [ |
| (1, 0), |
| (1, -1), |
| (0, -1), |
| (-1, 0), |
| (0, 1), |
| (1, 1), |
| ] |
|
|
|
|
| def get_neighbors(x: int, y: int) -> List[Tuple[int, int]]: |
| """Get all 6 neighboring hex coordinates. |
| |
| Args: |
| x: Column |
| y: Row |
| |
| Returns: |
| List of (x, y) tuples for all 6 neighbors |
| |
| Example: |
| >>> get_neighbors(21, 14) # y=14 is even row |
| [(22, 14), (21, 13), (20, 13), (20, 14), (20, 15), (21, 15)] |
| """ |
| directions = DIRECTIONS_ODD_ROW if y % 2 == 1 else DIRECTIONS_EVEN_ROW |
| return [(x + dx, y + dy) for dx, dy in directions] |
|
|
|
|
| def get_neighbor_at_direction(x: int, y: int, direction: int) -> Tuple[int, int]: |
| """Get neighbor coordinate in a specific direction. |
| |
| Args: |
| x, y: Current position |
| direction: Edge direction (0-5) |
| |
| Returns: |
| (x, y) of neighbor in that direction |
| """ |
| directions = DIRECTIONS_ODD_ROW if y % 2 == 1 else DIRECTIONS_EVEN_ROW |
| dx, dy = directions[direction] |
| return (x + dx, y + dy) |
|
|
|
|
| def get_direction_to_neighbor(x1: int, y1: int, x2: int, y2: int) -> Optional[int]: |
| """Get the direction from (x1,y1) to adjacent tile (x2,y2). |
| |
| Args: |
| x1, y1: Source position |
| x2, y2: Target position (must be adjacent) |
| |
| Returns: |
| Direction index (0-5) or None if not adjacent |
| |
| Example: |
| >>> get_direction_to_neighbor(5, 5, 6, 5) |
| 0 # East |
| """ |
| neighbors = get_neighbors(x1, y1) |
| try: |
| return neighbors.index((x2, y2)) |
| except ValueError: |
| return None |
|
|
|
|
| def hex_distance(x1: int, y1: int, x2: int, y2: int) -> int: |
| """Calculate hex distance between two positions. |
| |
| Uses cube coordinate conversion for accurate distance. |
| Civ6 uses "odd-r" offset coordinates (odd rows shifted right). |
| |
| Args: |
| x1, y1: First position |
| x2, y2: Second position |
| |
| Returns: |
| Integer distance in hex tiles |
| |
| Example: |
| >>> hex_distance(0, 0, 3, 0) |
| 3 |
| >>> hex_distance(0, 0, 1, 1) |
| 1 |
| """ |
| |
| def offset_to_cube(col: int, row: int) -> Tuple[int, int, int]: |
| cx = col - (row - (row & 1)) // 2 |
| cz = row |
| cy = -cx - cz |
| return cx, cy, cz |
|
|
| cx1, cy1, cz1 = offset_to_cube(x1, y1) |
| cx2, cy2, cz2 = offset_to_cube(x2, y2) |
|
|
| return (abs(cx1 - cx2) + abs(cy1 - cy2) + abs(cz1 - cz2)) // 2 |
|
|
|
|
| def is_adjacent(x1: int, y1: int, x2: int, y2: int) -> bool: |
| """Check if two hexes are adjacent. |
| |
| Example: |
| >>> is_adjacent(5, 5, 6, 5) |
| True |
| >>> is_adjacent(0, 0, 2, 0) |
| False |
| """ |
| return hex_distance(x1, y1, x2, y2) == 1 |
|
|
|
|
| def get_tiles_in_range(x: int, y: int, radius: int) -> List[Tuple[int, int]]: |
| """Get all tiles within a given range of a center tile. |
| |
| Args: |
| x, y: Center position |
| radius: Maximum distance (inclusive) |
| |
| Returns: |
| List of (x, y) positions within range (excluding center) |
| |
| Example: |
| >>> len(get_tiles_in_range(5, 5, 1)) |
| 6 # Just the immediate neighbors |
| >>> len(get_tiles_in_range(5, 5, 2)) |
| 18 # Two rings |
| """ |
| tiles = [] |
| for dx in range(-radius, radius + 1): |
| for dy in range(-radius, radius + 1): |
| nx, ny = x + dx, y + dy |
| if (nx, ny) != (x, y) and hex_distance(x, y, nx, ny) <= radius: |
| tiles.append((nx, ny)) |
| return tiles |
|
|
|
|
| def get_opposite_direction(direction: int) -> int: |
| """Get the opposite direction (180 degrees). |
| |
| Example: |
| >>> get_opposite_direction(0) # East |
| 3 # West |
| """ |
| return (direction + 3) % 6 |
|
|