[Start] Narrator: The tavern door creaks open. Smoke and laughter fill the air. -> TavernEntry [TavernEntry] Narrator: Three figures catch your eye: a hooded stranger, a boisterous merchant, and the barkeep. -> TavernChoice [TavernChoice] 1. Approach the hooded stranger. -> StrangerApproach 2. Sit next to the merchant. -> MerchantApproach 3. Order a drink from the barkeep. -> BarkeepApproach 4. [Observe] Study the room from the shadows. -> ObserveRoom [ObserveRoom] Narrator: You notice the stranger slipping a note to the barkeep. The merchant counts gold nervously. -> ObserveChoice [ObserveChoice] 1. Intercept the note. -> InterceptNote 2. Pickpocket the merchant. -> PickpocketAttempt 3. Pretend you saw nothing. -> TavernChoice [InterceptNote] Stranger: You dare?! -> StrangerHostile [PickpocketAttempt] 1. [Sleight of Hand] Swiftly grab the pouch. -> PickpocketSuccess 2. [Distraction] Bump into him accidentally. -> PickpocketDistract 3. Abandon the attempt. -> TavernChoice [PickpocketSuccess] Narrator: 50 gold pieces heavier, you slip away. The merchant hasn't noticed... yet. -> PickpocketAfter [PickpocketDistract] Merchant: Watch it, friend! -> MerchantAnnoyed [MerchantAnnoyed] 1. Apologize profusely. -> MerchantCalm 2. [Intimidate] You watch where YOU'RE going. -> MerchantFight 3. Use the distraction to grab the gold. -> PickpocketSuccess [MerchantCalm] Merchant: Hmph. Buy me a drink and we're even. -> MerchantFriendly [MerchantFight] Merchant: Why you little—! -> BarFight [PickpocketAfter] Narrator: But where to spend your ill-gotten gains? -> PickpocketChoice [PickpocketChoice] 1. Buy information from the barkeep. -> BarkeepBribe 2. Leave before anyone notices. -> TavernExit 3. Approach the stranger with newfound confidence. -> StrangerApproach [StrangerApproach] Stranger: You have the look of someone seeking something. -> StrangerGreet [StrangerGreet] 1. I seek the Crimson Blade. -> CrimsonQuestStart 2. I'm looking for work. -> WorkOffer 3. Who are you? -> StrangerIdentity 4. [Insight] Something tells me you're not what you seem. -> StrangerReveal [CrimsonQuestStart] Stranger: The Crimson Blade? Many seek it. Few survive. -> CrimsonWarning [CrimsonWarning] 1. I'm not like the others. -> CrimsonAccept 2. What happened to them? -> CrimsonLore 3. Perhaps I should reconsider... -> TavernChoice [CrimsonAccept] Stranger: Then you'll need a map. I have one... for a price. -> CrimsonPrice [CrimsonPrice] 1. How much? -> CrimsonNegotiate 2. [Persuade] Surely we can come to an arrangement. -> CrimsonDiscount 3. I'll find my own way. -> CrimsonRefuse [CrimsonNegotiate] Stranger: 100 gold, or a favor to be named later. -> CrimsonDeal [CrimsonDeal] 1. I'll pay the gold. -> CrimsonGoldPath 2. I'll owe you a favor. -> CrimsonFavorPath 3. [Barter] 50 gold and a minor favor. -> CrimsonCompromise [CrimsonGoldPath] Stranger: Wise choice. No strings attached. -> MapReceived [CrimsonFavorPath] Stranger: Remember, I always collect. -> MapReceivedDebt [CrimsonCompromise] Stranger: You drive a hard bargain. Agreed. -> MapReceivedHalf [CrimsonDiscount] Stranger: Your silver tongue amuses me. 75 gold, final offer. -> CrimsonDiscountDeal [CrimsonDiscountDeal] 1. Deal. -> MapReceived 2. Still too rich for my blood. -> CrimsonRefuse [CrimsonRefuse] Stranger: Your loss. The Blade waits for no one. -> TavernChoice [CrimsonLore] Stranger: The mountain claims them. Traps, guardians, madness itself. -> CrimsonLoreMore [CrimsonLoreMore] 1. Guardians? -> GuardianInfo 2. Madness? -> MadnessInfo 3. I've heard enough. -> CrimsonWarning [GuardianInfo] Stranger: Stone sentinels that never sleep. Best approached with stealth... or great power. -> GuardianChoice [GuardianChoice] 1. [Arcana] I have magical means. -> GuardianMagic 2. [Stealth] I move like a shadow. -> GuardianStealth 3. I'll figure it out when I get there. -> CrimsonWarning [GuardianMagic] Stranger: A mage, then. You may yet survive. Take this. -> MapReceived [GuardianStealth] Stranger: A rogue's path. Dangerous but possible. -> MapReceived [MadnessInfo] Stranger: The mountain whispers. Those who listen too long... never leave. -> MadnessWarning [MadnessWarning] 1. [Willpower] My mind is steel. -> MadnessResist 2. I'll bring ear plugs. -> StrangerLaugh 3. This sounds too risky. -> CrimsonRefuse [MadnessResist] Stranger: Confidence or foolishness? We shall see. -> MapReceived [StrangerLaugh] Stranger: Ha! I like you. Maybe you'll be the one. -> MapReceived [MapReceived] Stranger: The Crimson Blade awaits at the peak of Mount Sorrow. Go. -> QuestAccepted [MapReceivedDebt] Stranger: Remember our deal. I will find you when the time is right. -> QuestAcceptedDebt [MapReceivedHalf] Stranger: A fair trade. Now go, before the trail grows cold. -> QuestAccepted [QuestAccepted] Narrator: You pocket the map. Your journey begins at dawn. -> QuestChoice [QuestAcceptedDebt] Narrator: The map feels heavy in your hands. What have you agreed to? -> QuestChoice [QuestChoice] 1. Prepare for the journey. -> PrepareQuest 2. Seek more information first. -> MoreInfo 3. Recruit allies. -> RecruitChoice [PrepareQuest] Narrator: You gather supplies and rest. Dawn breaks cold and clear. -> JourneyBegin [MoreInfo] Narrator: Who might know more about Mount Sorrow? -> MoreInfoChoice [MoreInfoChoice] 1. Ask the barkeep. -> BarkeepInfo 2. Consult the merchant. -> MerchantInfo 3. Return to the stranger. -> StrangerMoreInfo [BarkeepInfo] Barkeep: Mount Sorrow? My grandfather went there once. Came back without his voice. Said he traded it for wisdom. -> BarkeepWisdom [BarkeepWisdom] 1. What wisdom? -> BarkeepSecret 2. That's disturbing. -> QuestChoice 3. [Empathy] It must have been hard for your family. -> BarkeepTrust [BarkeepSecret] Barkeep: He wrote it down before he died. Want to see? -> BarkeepOffer [BarkeepOffer] 1. Yes, show me. -> BarkeepJournal 2. What's the catch? -> BarkeepPrice 3. I prefer to discover myself. -> QuestChoice [BarkeepJournal] Barkeep: It says: "The silence speaks truth. Listen with your heart, not your ears." -> JournalWisdom [JournalWisdom] Narrator: Cryptic, but perhaps useful. You commit it to memory. -> QuestChoice [BarkeepPrice] Barkeep: Smart. 20 gold for the journal. -> BarkeepDeal [BarkeepDeal] 1. Fair enough. -> BarkeepJournal 2. Too expensive. -> QuestChoice 3. [Haggle] 10 gold. -> BarkeepHaggle [BarkeepHaggle] Barkeep: 15. Take it or leave it. -> BarkeepFinal [BarkeepFinal] 1. Deal. -> BarkeepJournal 2. I'll pass. -> QuestChoice [BarkeepTrust] Barkeep: You're kind. Take the journal. He would have wanted it to help someone. -> BarkeepJournal [MerchantInfo] Merchant: Mount Sorrow? I've sold equipment to three expeditions. None returned for refunds. -> MerchantSales [MerchantSales] 1. What equipment did they buy? -> MerchantGear 2. Sounds profitable for you. -> MerchantCynical 3. Would you sell to me? -> MerchantShop [MerchantGear] Merchant: Climbing tools, wards against magic, and plenty of rope. Most came back for more rope. -> GearAdvice [GearAdvice] Narrator: Perhaps you should stock up. -> MerchantShop [MerchantCynical] Merchant: Hey, a sale's a sale. Not my fault if they don't come back. -> MerchantDefend [MerchantDefend] 1. [Morality] That's cold. -> MerchantShame 2. Fair point. Business is business. -> MerchantFriendly 3. Do you feel any guilt? -> MerchantConfess [MerchantShame] Merchant: ...I light a candle for each of them. Not that it helps. -> MerchantConfess [MerchantConfess] Merchant: Look, take this charm. It's supposed to protect against curses. For free. Consider it penance. -> CharmReceived [CharmReceived] Narrator: You receive a strange amulet. It pulses faintly with warmth. -> QuestChoice [MerchantShop] Merchant: I've got rope, torches, climbing picks, and a potion or two. What'll it be? -> ShopChoice [ShopChoice] 1. I'll take the climbing gear. -> BuyGear 2. What potions do you have? -> PotionList 3. I'm good for now. -> QuestChoice [BuyGear] Merchant: 30 gold for the full kit. Worth every copper. -> GearPurchase [GearPurchase] 1. I'll take it. -> GearBought 2. [Haggle] 20 gold. -> GearHaggle 3. Maybe later. -> ShopChoice [GearBought] Narrator: You're now equipped for climbing. The mountain won't know what hit it. -> QuestChoice [GearHaggle] Merchant: 25, and that's robbery. -> GearFinal [GearFinal] 1. Fine, 25. -> GearBought 2. Too rich. -> ShopChoice [PotionList] Merchant: Healing, night vision, and one I call "liquid courage." Makes you immune to fear for an hour. -> PotionChoice [PotionChoice] 1. The healing potion. -> BuyHealing 2. Night vision sounds useful. -> BuyNightVision 3. Liquid courage—I might need that. -> BuyCourage 4. One of each. -> BuyAll 5. I'll pass on potions. -> ShopChoice [BuyHealing] Narrator: A red vial joins your pack. Better than dying. -> ShopChoice [BuyNightVision] Narrator: A blue vial. The darkness won't hide dangers from you now. -> ShopChoice [BuyCourage] Narrator: A golden vial. For when fear is the enemy. -> ShopChoice [BuyAll] Merchant: Big spender! 60 gold for the lot. -> BuyAllDeal [BuyAllDeal] 1. Worth it. -> AllPotionsBought 2. Just the healing potion then. -> BuyHealing [AllPotionsBought] Narrator: Your pack clinks with vials. You feel prepared. -> QuestChoice [StrangerMoreInfo] Stranger: Back so soon? Afraid? -> StrangerReturn [StrangerReturn] 1. Cautious, not afraid. -> StrangerRespect 2. Tell me more about the guardians. -> GuardianInfo 3. What's really up there? -> StrangerTruth [StrangerRespect] Stranger: Wisdom. Most charge in blindly. Ask your questions. -> StrangerQuestions [StrangerQuestions] 1. How did you get a map? -> StrangerOrigin 2. Have you been there yourself? -> StrangerPast 3. I'm ready now. -> JourneyBegin [StrangerOrigin] Stranger: I... found it. On someone who no longer needed it. -> StrangerDark [StrangerDark] 1. You killed them? -> StrangerAccuse 2. They died on the mountain? -> StrangerClarity 3. I don't want to know. -> StrangerQuestions [StrangerAccuse] Stranger: Would it matter? They're dead. The map lives on. As might you. -> StrangerQuestions [StrangerClarity] Stranger: The mountain took them. I merely... recovered what was left. -> StrangerQuestions [StrangerPast] Stranger: Once. Long ago. I left something there. Something I can never retrieve. -> StrangerRegret [StrangerRegret] 1. What did you leave? -> StrangerSecret 2. I'm sorry. -> StrangerQuestions 3. [Insight] You lost someone, didn't you? -> StrangerVulnerable [StrangerSecret] Stranger: My name. The mountain takes something from everyone. -> StrangerWarningFinal [StrangerVulnerable] Stranger: ...Her name was Elena. She heard the whispers and... walked off the cliff. Smiling. -> StrangerGrief [StrangerGrief] 1. I'll be careful. -> StrangerBlessing 2. Maybe the blade can bring her back? -> StrangerHope 3. Some things are worth the risk. -> StrangerBlessing [StrangerHope] Stranger: The legends say it can cut anything. Even death. But legends lie. -> StrangerBlessing [StrangerBlessing] Stranger: Go then. And may you find what you seek... without losing what you have. -> JourneyBegin [StrangerWarningFinal] Stranger: Guard your identity. The mountain will try to take it. -> JourneyBegin [StrangerTruth] Stranger: Power. Madness. Death. And one blade that can end wars or start them. -> StrangerQuestions [RecruitChoice] Narrator: Who might join your quest? -> RecruitOptions [RecruitOptions] 1. The stranger seems capable. -> RecruitStranger 2. The merchant knows the gear. -> RecruitMerchant 3. Perhaps the barkeep has contacts. -> RecruitBarkeep 4. I work better alone. -> JourneyBegin [RecruitStranger] Stranger: Join you? I gave up adventuring when Elena... No. But I'll wait here. If you return, drinks are on me. -> RecruitFail [RecruitFail] Narrator: Your party remains at one. Perhaps for the best. -> JourneyBegin [RecruitMerchant] Merchant: Me? Climb a mountain? Ha! I'll sell you supplies, but I like living too much. -> RecruitFail [RecruitBarkeep] Barkeep: I know a sellsword who comes through sometimes. Name's Kira. She's... intense. -> KiraIntro [KiraIntro] 1. Where can I find her? -> KiraLocation 2. What's her rate? -> KiraRate 3. Intense how? -> KiraWarning [KiraLocation] Barkeep: She's in the back room. Blue cloak, two swords. Can't miss her. -> KiraMeet [KiraRate] Barkeep: She negotiates. Bring coin and patience. -> KiraMeet [KiraWarning] Barkeep: She's never failed a contract. But she's got... rules. Strange ones. Don't break them. -> KiraMeet [KiraMeet] Narrator: You find Kira sharpening her blade in the dim light. -> KiraApproach [KiraApproach] Kira: State your business. I don't do small talk. -> KiraOffer [KiraOffer] 1. I need a sword for a mountain expedition. -> KiraJob 2. [Flattery] Your reputation precedes you. -> KiraFlattery 3. How much to keep me alive? -> KiraDirect [KiraJob] Kira: Mountain? Which one? -> KiraWhich [KiraWhich] Kira: Mount Sorrow? -> KiraSorrow [KiraSorrow] 1. You've heard of it. -> KiraKnows 2. Is that a problem? -> KiraConcern 3. The same. Will you come? -> KiraDecision [KiraKnows] Kira: Everyone's heard of it. Not everyone's stupid enough to go. -> KiraConcern [KiraConcern] Kira: Problem? It's suicide. But the pay would need to match. -> KiraPrice [KiraPrice] 1. Name your price. -> KiraNaming 2. [Persuade] Think of the glory. -> KiraGlory 3. Forget it, you're too expensive. -> RecruitFail [KiraNaming] Kira: 200 gold. Half now, half when we're done. If we survive, you owe me a story. -> KiraDeal [KiraDeal] 1. Deal. -> KiraJoins 2. [Haggle] 150. -> KiraHaggle 3. Too steep. -> RecruitFail [KiraJoins] Kira: Then we leave at dawn. Don't be late. I won't wait. -> PartyFormed [KiraHaggle] Kira: 175. And you carry the supplies. -> KiraHaggleFinal [KiraHaggleFinal] 1. Agreed. -> KiraJoins 2. Fine, 200 it is. -> KiraJoins 3. I'll go alone. -> RecruitFail [KiraGlory] Kira: Glory doesn't pay for food. But... the Crimson Blade is legendary. 150 gold. -> KiraDeal [KiraFlattery] Kira: Flattery is cheap. What do you want? -> KiraJob [KiraDirect] Kira: Depends on the threat. Mount Sorrow? That's 200 gold minimum. -> KiraDeal [KiraDecision] Kira: If you're going to Sorrow, you'll need me. 200 gold. Take it or leave it. -> KiraDeal [PartyFormed] Narrator: With Kira at your side, the odds feel slightly less suicidal. -> JourneyBegin [MerchantApproach] Merchant: Ah, a customer perhaps? Or just looking for company? -> MerchantGreet [MerchantGreet] 1. What are you selling? -> MerchantShop 2. You look worried. What's wrong? -> MerchantTrouble 3. [Examine] What's in that heavy pouch? -> MerchantSuspicious [MerchantTrouble] Merchant: It's nothing. Just... debts. Powerful people. You know how it is. -> MerchantDebt [MerchantDebt] 1. How much do you owe? -> MerchantAmount 2. Who's after you? -> MerchantCreditor 3. Not my problem. -> TavernChoice [MerchantAmount] Merchant: 500 gold. By month's end, or... -> MerchantThreat [MerchantThreat] 1. I could help. For a price. -> MerchantHelp 2. [Intimidate] Pay me and I'll make the problem disappear. -> MerchantHit 3. Sounds dangerous. Good luck. -> TavernChoice [MerchantHelp] Merchant: What kind of price? -> MerchantBargain [MerchantBargain] 1. Your entire inventory. -> MerchantDeal 2. Information about Mount Sorrow. -> MerchantInfoDeal 3. A partnership. 50/50 on profits. -> MerchantPartner [MerchantDeal] Merchant: Everything? I... alright. Save me and it's yours. -> MerchantAllied [MerchantInfoDeal] Merchant: Information? I know expeditions. Gear lists. Who came back. It's yours if you help. -> MerchantAllied [MerchantPartner] Merchant: A partner? That's... actually fair. You help with this, and we split future profits. Deal? -> MerchantAllied [MerchantAllied] Narrator: You've gained a potential ally—or liability. Time will tell. -> TavernChoice [MerchantHit] Merchant: You're... offering to kill them? That's dark. But effective. 100 gold if you do. -> HitChoice [HitChoice] 1. Consider it done. -> HitAccepted 2. [Morality] No, I was joking. -> TavernChoice 3. Make it 200. -> HitNegotiate [HitAccepted] Narrator: You've accepted a contract to kill. This will have consequences. -> MerchantAllied [HitNegotiate] Merchant: 150. That's all I have left. -> HitFinal [HitFinal] 1. Fine. 150. -> HitAccepted 2. Too low. Find someone else. -> TavernChoice [MerchantCreditor] Merchant: A guild. The Black Ledger. They don't forgive debts. -> MerchantAmount [MerchantSuspicious] Merchant: It's just gold! Honestly earned! Why would you—are you with THEM?! -> MerchantPanic [MerchantPanic] 1. [Calm] Easy, I'm not with anyone. -> MerchantCalm 2. Maybe I am. Maybe I'm not. -> MerchantTerror 3. [Bluff] The Black Ledger sends their regards. -> MerchantTerror [MerchantTerror] Merchant: Please! I can pay! I just need more time! -> MerchantBeg [MerchantBeg] 1. [Mercy] Relax, I'm messing with you. -> MerchantRelief 2. Then the information you have is mine. -> MerchantBribed 3. [Evil] Time's up. -> MerchantFate [MerchantRelief] Merchant: Oh thank the gods. You nearly gave me a heart attack. Drinks on me. -> MerchantFriendly [MerchantBribed] Merchant: Anything! Ask and it's yours! -> MerchantInfoDeal [MerchantFate] Narrator: The merchant's scream is cut short. The tavern falls silent. -> BarFight [MerchantFriendly] Merchant: You're alright, friend. Let me know if you need gear or trade contacts. -> TavernChoice [BarkeepApproach] Barkeep: What'll it be? Ale, wine, or something stronger? -> DrinkChoice [DrinkChoice] 1. Ale. -> DrinkAle 2. Wine. -> DrinkWine 3. Something stronger. -> DrinkStrong 4. Information. -> BarkeepInfo [DrinkAle] Barkeep: Classic choice. 2 copper. -> DrinkServed [DrinkWine] Barkeep: From the southern vineyards. 5 copper. -> DrinkServed [DrinkStrong] Barkeep: Dwarven Fire. You sure? It's knocked out knights. -> StrongConfirm [StrongConfirm] 1. [Constitution] I can handle it. -> DrinkServed 2. Maybe just ale. -> DrinkAle 3. Give me a double. -> DrinkDouble [DrinkDouble] Barkeep: Your funeral. -> DrinkPassed [DrinkPassed] Narrator: The world spins. Then goes dark. You wake up in an alley, missing 50 gold. -> RobbedWake [RobbedWake] 1. [Rage] WHO TOOK MY GOLD?! -> AlleyRage 2. Check your belongings. -> AlleyCheck 3. [Calm] Assess the situation. -> AlleyCalm [AlleyRage] Narrator: Your shout echoes. A rat scurries away. No answers come. -> AlleyCheck [AlleyCheck] Narrator: Your pack is intact. The map is still there. But your coin pouch is lighter. -> TavernReturn [AlleyCalm] Narrator: You take stock. Gold gone, but otherwise unharmed. Could be worse. -> TavernReturn [TavernReturn] Narrator: You stumble back to the tavern. The barkeep smirks. -> BarkeepSmirk [BarkeepSmirk] 1. You let someone rob me! -> BarkeepAccuse 2. [Humor] I'll have what I had. -> BarkeepLaugh 3. Never again. -> TavernChoice [BarkeepAccuse] Barkeep: I told you Dwarven Fire knocks out knights. Not my fault you didn't listen. -> TavernChoice [BarkeepLaugh] Barkeep: Ha! You've got spirit. This one's on the house. -> DrinkServed [DrinkServed] Narrator: The drink warms your belly. The world feels slightly better. -> TavernChoice [BarkeepBribe] Barkeep: Information costs. 20 gold and I'll tell you what I know about the castle nearby. -> BarkeepDeal [StrangerHostile] Stranger: You've made a dangerous enemy today. -> StrangerChoice [StrangerChoice] 1. [Fight] Then let's end this now. -> StrangerFight 2. [Apologize] I meant no offense! -> StrangerCalm 3. [Flee] Run for the door! -> TavernExit [StrangerFight] Narrator: Blades flash. The stranger is fast—too fast. -> StrangerBattle [StrangerBattle] 1. [Attack] Press the advantage. -> StrangerWound 2. [Defend] Focus on survival. -> StrangerStalemate 3. [Yield] I surrender! -> StrangerMercy [StrangerWound] Narrator: You land a cut, but so does she. Blood drips from both of you. -> StrangerStalemate [StrangerStalemate] Stranger: Enough. You fight well. Perhaps we started poorly. -> StrangerTruce [StrangerTruce] 1. Agreed. Start over? -> StrangerGreet 2. I don't trust you. -> TavernExit 3. [Suspicious] Why the sudden change? -> StrangerExplain [StrangerExplain] Stranger: I test potential allies. You passed. -> StrangerGreet [StrangerMercy] Stranger: Coward. But at least you're smart. Leave my sight. -> TavernChoice [StrangerCalm] Stranger: Words are wind. But I'll give you one chance. Explain yourself. -> StrangerExplain2 [StrangerExplain2] 1. I was curious about the note. -> StrangerNote 2. I'm seeking the Crimson Blade. -> CrimsonQuestStart 3. [Lie] I thought you were someone else. -> StrangerLie [StrangerNote] Stranger: The note is none of your concern. But since you're bold... -> StrangerGreet [StrangerLie] Stranger: [Narrows eyes] You're lying. But I appreciate the attempt. -> StrangerGreet [StrangerReveal] Stranger: Perceptive. I was once known as the Shadow of Eloria. Now I am no one. -> StrangerIdentity [StrangerIdentity] 1. The assassin?! -> StrangerFamous 2. What are you doing here? -> StrangerPurpose 3. I've never heard of you. -> StrangerOffended [StrangerFamous] Stranger: Former. Retired. Mostly. -> StrangerGreet [StrangerPurpose] Stranger: Waiting. For someone like you, perhaps. -> StrangerGreet [StrangerOffended] Stranger: Good. That means I did my job well. -> StrangerGreet [WorkOffer] Stranger: Work? I have a task. Dangerous. Well-paid. Interested? -> WorkChoice [WorkChoice] 1. What's the job? -> WorkDetails 2. How dangerous? -> WorkRisk 3. How much? -> WorkPay [WorkDetails] Stranger: Retrieve an item from the old crypt. A ring. Don't ask what it does. -> WorkAccept [WorkRisk] Stranger: Undead. Traps. The usual. -> WorkDetails [WorkPay] Stranger: 100 gold on completion. More if you're fast. -> WorkAccept [WorkAccept] 1. I'll do it. -> SideQuestAccepted 2. I need more information. -> WorkDetails 3. I have other priorities. -> StrangerGreet [SideQuestAccepted] Stranger: Good. Come back when it's done. Don't die. -> TavernChoice [BarFight] Narrator: Tables overturn! The tavern erupts into chaos! -> BarFightChoice [BarFightChoice] 1. [Fight] Join the brawl! -> BarFightWin 2. [Flee] Slip out the back! -> TavernExit 3. [Hide] Duck under a table! -> BarFightHide [BarFightWin] Narrator: Fists fly. You emerge victorious, bruised but alive. -> BarFightAfter [BarFightHide] Narrator: Chaos swirls above as you wait it out. Eventually, calm returns. -> BarFightAfter [BarFightAfter] Barkeep: OUT! All of you! I'm closing early! -> TavernExit [TavernExit] Narrator: The cool night air greets you. The adventure continues... elsewhere. -> End [JourneyBegin] Narrator: The mountain looms in the distance. Your destiny awaits. -> End