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The GLSL source code for the vertex shader. |
Methods |
getFragmentShaderSource() → string |
engine/Source/Scene/Appearance.js 129 |
Procedurally creates the full GLSL fragment shader source for this appearance |
taking into account Appearance#fragmentShaderSource and Appearance#material. |
Returns: |
The full GLSL fragment shader source. |
getRenderState() → object |
engine/Source/Scene/Appearance.js 164 |
Creates a render state. This is not the final render state instance; instead, |
it can contain a subset of render state properties identical to the render state |
created in the context. |
Returns: |
The render state. |
isTranslucent() → boolean |
engine/Source/Scene/Appearance.js 150 |
Determines if the geometry is translucent based on Appearance#translucent and Material#isTranslucent. |
Returns: |
true if the appearance is translucent. |
Need help? The fastest way to get answers is from the community and team on the Cesium Forum. |
Documentation generated by JSDoc 3.6.11 |
packages/engineAppearanceArcGisBaseMapTypeArcGisMapServerImageryProviderArcGisMapServiceArcGISTiledElevationTerrainProviderArcTypeAssociativeArrayAxisAxisAlignedBoundingBoxbarycentricCoordinatesBillboardBillboardCollectionBillboardGraphicsBillboardVisualizerbinarySearchbinarySearchComparatorBingMapsGeocoderServiceBingM... |
Global - Cesium Documentation |
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