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** @brief KD-tree - Definition
** @author Andrea Vedaldi
**/
/* AUTORIGHTS
Copyright (C) 2007-09 Andrea Vedaldi and Brian Fulkerson
This file is part of VLFeat, available in the terms of the GNU
General Public License version 2.
*/
#include "kdtree.h"
#include "generic.h"
#include "random.h"
#include "mathop.h"
#include <stdlib.h>
/** @file kdtree.h
**
** ::VlKDTree implements a KD-tree object data structure useful to
** index moderately dimensional vector spaces. It can be used to
** quickly match two groups of feature descriptors.
**
** - @ref kdtree-overview
** - @ref kdtree-tech
**
** @section kdtree-overview Overview
**
** To create a ::VlKDForest object use ::vl_kdforest_new specifying
** the dimensionality of the data and the number of trees in the
** forest. With one tree only, the algorithm is analogous to [1]
** (best-bin KDTree). Multiple trees correspond to the randomized
** KDTree forest as in [2,3].
**
** To let the KD-tree index some data use ::vl_kdforest_build. Note
** that for efficiency KD-tree does not copy the data but retains a
** pointer to it. Therefore the data must exist (and not change)
** until the KD-tree is deleted. To delete the KD-tree object, use
** ::vl_kdforest_delete.
**
** To find the N nearest neighbors to a query point use
** ::vl_kdforest_query. To set a maximum number of comparisons per
** query and calculate approximate nearest neighbors use
** ::vl_kdforest_set_max_num_comparisons.
**
** @section kdtree-tech Technical details
** @sa @ref kdtree-references
**
** KDTree implements the best-bin-first kd-tree of [1]. Given a set
** of points @f$ x_1,\dots,x_n \in \mathbb{R}^d @f$, the algorithm
** recursively partitions the @e d dimensional Euclidean space @f$
** \mathbb{R}^d @f$ into (hyper-) rectangles.
**
** Partitions are organized into a binary tree with the root
** corresponding to the whole space @f$ \mathbb{R}^d @f$. The
** algorithm refines each partition by dividing it into two halves by
** thresholding along a given dimension. Both the splitting dimension
** and the threshold are determined as a statistic of the data points
** contained in the partition. The splitting dimension is the one
** which has largest sample variance and the splitting threshold is
** either the sample mean or the median. Leaves are atomic partitions
** and they contain a list of zero or more data points (typically
** one).
**
** Querying amounts to finding the N data points closer to a given
** query point @f$ x_q \in \mathbb{R}^d @f$. This is done by
** branch-and-bound. A search state is an active partition (initially
** the root) and it is weighed by the lower bound on the distance of
** any point in the partition and the query point. Such a lower bound
** is trivial to compute because partitions are hyper-rectangles.
**
** @section kdtree-references References
**
** [1] J. S. Beis and D. G. Lowe. Shape indexing using approximate
** nearest-neighbour search in high-dimensional spaces. In
** Proc. CVPR, 1997.
**
** [2] C. Silpa-Anan and R. Hartley. Optimised KD-trees for fast
** image descriptor matching. In Proc. CVPR, 2008.
**
** [3] M. Muja and D. G. Lowe. Fast approximate nearest neighbors
** with automatic algorithmic configuration. In Proc. VISAPP, 2009.
**/
#define NAME vl_kdforest_search_heap
#define T VlKDForestSearchState
#define CMP(x,y) (x->distanceLowerBound - y->distanceLowerBound)
#include "heap-t.h"
#undef CMP
#undef T
#undef NAME
#define NAME vl_kdtree_split_heap
#define T VlKDTreeSplitDimension
#define CMP(x,y) (x->variance - y->variance)
#include "heap-t.h"
#undef CMP
#undef T
#undef NAME
#define NAME vl_kdforest_neighbor_heap
#define T VlKDForestNeighbor
#define CMP(x,y) (y->distance - x->distance)
#include "heap-t.h"
#undef CMP
#undef T
#undef NAME
/** ------------------------------------------------------------------
** @internal
** @brief Allocate a new node from the tree pool
**
**/
int unsigned
vl_kdtree_node_new (VlKDTree * tree, int unsigned parentIndex)
{
VlKDTreeNode * node = NULL ;
int unsigned nodeIndex = tree->numUsedNodes ;
tree -> numUsedNodes += 1 ;
assert (tree->numUsedNodes <= tree->numAllocatedNodes) ;
node = tree->nodes + nodeIndex ;
node -> parent = parentIndex ;
node -> lowerChild = 0 ;
node -> upperChild = 0 ;
node -> splitDimension = 0 ;
node -> splitThreshold = 0 ;
return nodeIndex ;
}
/** ------------------------------------------------------------------
** @internal
** @brief Compare KDTree index entries for sorting
**/
static int
vl_kdtree_compare_index_entries (void const * a,
void const * b)
{
float delta =
((VlKDTreeDataIndexEntry const*)a) -> value -
((VlKDTreeDataIndexEntry const*)b) -> value ;
if (delta < 0) return -1 ;
if (delta > 0) return +1 ;
return 0 ;
}
/** ------------------------------------------------------------------
** @internal
** @brief Build KDTree recursively
** @param tree KDTree object.
** @param nodeIndex node to process.
** @param dataBegin begin of data for this node.
** @param dataEnd end of data for this node.
** @param depth depth of this node.
**/
static void
vl_kdtree_build_recursively
(VlKDForest * forest,
VlKDTree * tree, unsigned int nodeIndex,
unsigned int dataBegin, unsigned int dataEnd,
unsigned int depth)
{
int d, i, medianIndex, splitIndex ;
VlKDTreeNode * node = tree->nodes + nodeIndex ;
VlKDTreeSplitDimension * splitDimension ;
/* base case: there is only one data point */
if (dataEnd - dataBegin <= 1) {
if (tree->depth < depth) tree->depth = depth ;
node->lowerChild = - dataBegin - 1;
node->upperChild = - dataEnd - 1 ;
return ;
}
/* compute the dimension with largest variance */
forest->splitHeapNumNodes = 0 ;
for (d = 0 ; d < forest->numDimensions ; ++ d) {
float mean = 0 ; /* unnormalized */
float secondMoment = 0 ;
float variance = 0 ;
for (i = dataBegin ; i < dataEnd ; ++ i) {
int di = tree -> dataIndex [i] .index ;
float const datum = forest->data [di * forest->numDimensions + d] ;
mean += datum ;
secondMoment += datum * datum ;
}
mean /= (dataEnd - dataBegin) ;
secondMoment /= (dataEnd - dataBegin) ;
variance = secondMoment - mean * mean ;
/* keep splitHeapSize most varying dimensions */
if (forest->splitHeapNumNodes < forest->splitHeapSize) {
VlKDTreeSplitDimension * splitDimension
= forest->splitHeapArray + forest->splitHeapNumNodes ;
splitDimension->dimension = d ;
splitDimension->mean = mean ;
splitDimension->variance = variance ;
vl_kdtree_split_heap_push (forest->splitHeapArray, &forest->splitHeapNumNodes) ;
} else {
VlKDTreeSplitDimension * splitDimension = forest->splitHeapArray + 0 ;
if (splitDimension->variance < variance) {
splitDimension->dimension = d ;
splitDimension->mean = mean ;
splitDimension->variance = variance ;
vl_kdtree_split_heap_update (forest->splitHeapArray, forest->splitHeapNumNodes, 0) ;
}
}
}
/* toss a dice to decide the splitting dimension */
splitDimension = forest->splitHeapArray
+ (vl_rand_uint32() % VL_MIN(forest->splitHeapSize, forest->splitHeapNumNodes)) ;
/* additional base case: variance is equal to 0 (overlapping points) */
if (splitDimension->variance == 0) {
node->lowerChild = - dataBegin - 1 ;
node->upperChild = - dataEnd - 1 ;
return ;
}
node->splitDimension = splitDimension->dimension ;
/* sort data along largest variance dimension */
for (i = dataBegin ; i < dataEnd ; ++ i) {
int di = tree->dataIndex [i] .index ;
float datum = forest->data [di * forest->numDimensions + splitDimension->dimension] ;
tree->dataIndex [i] .value = datum ;
}
qsort (tree->dataIndex + dataBegin,
dataEnd - dataBegin,
sizeof (VlKDTreeDataIndexEntry),
vl_kdtree_compare_index_entries) ;
/* determine split threshold */
switch (forest->thresholdingMethod) {
case VL_KDTREE_MEAN :
node->splitThreshold = splitDimension->mean ;
for (splitIndex = dataBegin ;
splitIndex < dataEnd && tree->dataIndex[splitIndex].value <= node->splitThreshold ;
++ splitIndex) ;
splitIndex -= 1 ;
/* If the mean does not provide a proper partition, fall back to
* median. This usually happens if all points have the same
* value and the zero variance test fails for numerical accuracy
* reasons. In this case, also due to numerical accuracy, the
* mean value can be smaller, equal, or larger than all
* points. */
if (dataBegin <= splitIndex && splitIndex + 1 < dataEnd) break ;
case VL_KDTREE_MEDIAN :
medianIndex = (dataBegin + dataEnd - 1) / 2 ;
splitIndex = medianIndex ;
node -> splitThreshold = tree->dataIndex[medianIndex].value ;
break ;
default:
assert(0) ;
}
/* divide subparts */
node->lowerChild = vl_kdtree_node_new (tree, nodeIndex) ;
vl_kdtree_build_recursively (forest, tree, node->lowerChild, dataBegin, splitIndex + 1, depth + 1) ;
node->upperChild = vl_kdtree_node_new (tree, nodeIndex) ;
vl_kdtree_build_recursively (forest, tree, node->upperChild, splitIndex + 1, dataEnd, depth + 1) ;
}
/** ------------------------------------------------------------------
** @brief Create new KDForest object
** @param numDimensions data dimensionality.
** @param numTrees number of trees in the forest.
** @return new KDForest.
**/
VL_EXPORT
VlKDForest *
vl_kdforest_new (int unsigned numDimensions, int unsigned numTrees)
{
VlKDForest * self = vl_malloc (sizeof(VlKDForest)) ;
self -> numData = 0 ;
self -> data = 0 ;
self -> numDimensions = numDimensions ;
self -> numTrees = numTrees ;
self -> trees = 0 ;
self -> thresholdingMethod = VL_KDTREE_MEDIAN ;
self -> splitHeapSize = (numTrees == 1) ? 1 : VL_KDTREE_SPLIT_HEALP_SIZE ;
self -> splitHeapNumNodes = 0 ;
self -> searchHeapArray = 0 ;
self -> searchHeapNumNodes = 0 ;
self -> searchMaxNumComparisons = 0 ;
self -> searchIdBook = 0 ;
self -> searchId = 0 ;
return self ;
}
/** ------------------------------------------------------------------
** @brief Delete KDForest object
** @param tree KDForest object to delete
** @sa ::vl_kdforest_new
**/
VL_EXPORT void
vl_kdforest_delete (VlKDForest * self)
{
int ti ;
if (self->searchIdBook) vl_free (self->searchIdBook) ;
if (self->trees) {
for (ti = 0 ; ti < self->numTrees ; ++ ti) {
if (self->trees[ti]) {
if (self->trees[ti]->nodes) vl_free (self->trees[ti]->nodes) ;
if (self->trees[ti]->dataIndex) vl_free (self->trees[ti]->dataIndex) ;
}
}
vl_free (self->trees) ;
}
vl_free (self) ;
}
/** ------------------------------------------------------------------
** @brief Build KDTree from data
** @param tree KDTree object
** @param numData number of data points.
** @param data pointer to the data.
**
** The function builds the KDTree by processing the data @a data. For
** efficiency, KDTree does not copy the data, but retains a pointer to it.
** Therefore the data must survive (and not change) until the KDTree
** is deleted.
**/
VL_EXPORT void
vl_kdforest_build (VlKDForest * self, int numData, float const * data)
{
int di, ti ;
/* need to check: if alredy built, clean first */
self->data = data ;
self->numData = numData ;
self->trees = vl_malloc (sizeof(VlKDTree*) * self->numTrees) ;
for (ti = 0 ; ti < self->numTrees ; ++ ti) {
self->trees[ti] = vl_malloc (sizeof(VlKDTree)) ;
self->trees[ti]->dataIndex = vl_malloc (sizeof(VlKDTreeDataIndexEntry) * self->numData) ;
for (di = 0 ; di < self->numData ; ++ di) {
self->trees[ti]->dataIndex[di].index = di ;
}
self->trees[ti]->numUsedNodes = 0 ;
/* num. nodes of a complete binary tree with numData leaves */
self->trees[ti]->numAllocatedNodes = 2 * self->numData - 1 ;
self->trees[ti]->nodes = vl_malloc (sizeof(VlKDTreeNode) * self->trees[ti]->numAllocatedNodes) ;
self->trees[ti]->depth = 0 ;
vl_kdtree_build_recursively (self, self->trees[ti],
vl_kdtree_node_new(self->trees[ti], 0), 0,
self->numData, 0) ;
}
}
/** ------------------------------------------------------------------
** @internal @brief
**/
VL_INLINE
float calc_dist2 (float const * a, float const * b, int unsigned N)
{
float acc = 0 ;
float d0, d1, d2, d3 ;
float const * age = a + N - 3 ;
float const * ae = a + N ;
while (a < age) {
d0 = *a++ - *b++ ;
d1 = *a++ - *b++ ;
d2 = *a++ - *b++ ;
d3 = *a++ - *b++ ;
acc += d0 * d0 ;
acc += d1 * d1 ;
acc += d2 * d2 ;
acc += d3 * d3 ;
}
while (a < ae) {
d0 = *a++ - *b++ ;
acc += d0 * d0 ;
}
return acc ;
}
/** ------------------------------------------------------------------
** @internal @brief
**/
VL_EXPORT int
vl_kdforest_query_recursively (VlKDForest * self,
VlKDTree * tree,
int unsigned nodeIndex,
VlKDForestNeighbor * neighbors,
int unsigned numNeighbors,
int unsigned * numAddedNeighbors,
float dist,
float const * query)
{
VlKDTreeNode const * node = tree->nodes + nodeIndex ;
int unsigned i = node->splitDimension ;
int nextChild, saveChild ;
float delta, saveDist ;
float x = query [i] ;
float x1 = node->lowerBound ;
float x2 = node->splitThreshold ;
float x3 = node->upperBound ;
VlKDForestSearchState * searchState ;
self->searchNumRecursions ++ ;
/* base case: this is a leaf node */
if (node->lowerChild < 0) {
int begin = - node->lowerChild - 1 ;
int end = - node->upperChild - 1 ;
int iter ;
for (iter = begin ;
iter < end &&
(self->searchMaxNumComparisons == 0 ||
self->searchNumComparisons < self->searchMaxNumComparisons) ;
++ iter) {
int unsigned di = tree->dataIndex [iter].index ;
float const * datum = self->data + di * self->numDimensions ;
/* multiple KDTrees share the database points and we must avoid
* adding the same point twice */
if (self->searchIdBook [di] == self->searchId) continue ;
self->searchIdBook [di] = self->searchId ;
/* compare the query to this point */
dist = calc_dist2 (query, datum, self->numDimensions) ;
self->searchNumComparisons += 1 ;
/* see if it should be added to the result set */
if (*numAddedNeighbors < numNeighbors) {
VlKDForestNeighbor * newNeighbor = neighbors + *numAddedNeighbors ;
newNeighbor->index = di ;
newNeighbor->distance = dist ;
vl_kdforest_neighbor_heap_push (neighbors, numAddedNeighbors) ;
} else {
VlKDForestNeighbor * largestNeighbor = neighbors + 0 ;
if (largestNeighbor->distance > dist) {
largestNeighbor->index = di ;
largestNeighbor->distance = dist ;
vl_kdforest_neighbor_heap_update (neighbors, *numAddedNeighbors, 0) ;
}
}
} /* next data point */
return nodeIndex ;
}
#if 0
assert (x1 <= x2 && x2 <= x3) ;
assert (node->lowerChild >= 0) ;
assert (node->upperChild >= 0) ;
#endif
/*
* x1 x2 x3
* x (---|---]
* (--x|---]
* (---|x--]
* (---|---] x
*/
delta = x - x2 ;
saveDist = dist + delta*delta ;
if (x <= x2) {
nextChild = node->lowerChild ;
saveChild = node->upperChild ;
if (x <= x1) {
delta = x - x1 ;
saveDist -= delta*delta ;
}
} else {
nextChild = node->upperChild ;
saveChild = node->lowerChild ;
if (x > x3) {
delta = x - x3 ;
saveDist -= delta*delta ;
}
}
if (*numAddedNeighbors < numNeighbors || neighbors[0].distance > saveDist) {
searchState = self->searchHeapArray + self->searchHeapNumNodes ;
searchState->tree = tree ;
searchState->nodeIndex = saveChild ;
searchState->distanceLowerBound = saveDist ;
vl_kdforest_search_heap_push (self->searchHeapArray,
&self->searchHeapNumNodes) ;
}
return vl_kdforest_query_recursively (self,
tree,
nextChild,
neighbors,
numNeighbors,
numAddedNeighbors,
dist,
query) ;
}
/** ------------------------------------------------------------------
** @internal @brief Compute tree bounds recursively
** @param self KDTree object instance.
** @param nodeIndex node index to start from.
** @param searchBounds 2 x numDimension array of bounds.
**/
static void
vl_kdtree_calc_bounds_recursively (VlKDTree * tree,
int unsigned nodeIndex, float * searchBounds)
{
VlKDTreeNode * node = tree->nodes + nodeIndex ;
int unsigned i = node->splitDimension ;
float t = node->splitThreshold ;
node->lowerBound = searchBounds [2 * i + 0] ;
node->upperBound = searchBounds [2 * i + 1] ;
if (node->lowerChild > 0) {
searchBounds [2 * i + 1] = t ;
vl_kdtree_calc_bounds_recursively (tree, node->lowerChild, searchBounds) ;
searchBounds [2 * i + 1] = node->upperBound ;
}
if (node->upperChild > 0) {
searchBounds [2 * i + 0] = t ;
vl_kdtree_calc_bounds_recursively (tree, node->upperChild, searchBounds) ;
searchBounds [2 * i + 0] = node->lowerBound ;
}
}
/** ------------------------------------------------------------------
** @brief Query operation
** @param self KDTree object instance.
** @param neighbors list of nearest neighbors found (output).
** @param numNeighbors number of nearest neighbors to find.
** @param query query point.
** @return number of tree leaves visited.
**
** A neighbor is represented by an instance of the structure
** ::VlKDForestNeighbor. Each entry contains the index of the
** neighbor (this is an index into the KDTree data) and its distance
** to the query point. Neighbors are sorted by increasing distance.
**/
VL_EXPORT int
vl_kdforest_query (VlKDForest * self,
VlKDForestNeighbor * neighbors,
int unsigned numNeighbors,
float const * query)
{
int i, ti ;
vl_bool exactSearch = (self->searchMaxNumComparisons == 0) ;
VlKDForestSearchState * searchState ;
int unsigned numAddedNeighbors = 0 ;
assert (neighbors) ;
assert (numNeighbors > 0) ;
assert (query) ;
/* this number is used to differentiate a query from the next */
self -> searchId += 1 ;
self -> searchNumRecursions = 0 ;
if (! self -> searchHeapArray) {
/* count number of tree nodes */
/* add support structures */
int maxNumNodes = 0 ;
for (ti = 0 ; ti < self->numTrees ; ++ti) {
maxNumNodes += self->trees[ti]->numUsedNodes ;
}
self -> searchHeapArray = vl_malloc (sizeof(VlKDForestSearchState) * maxNumNodes) ;
self -> searchIdBook = vl_calloc (sizeof(unsigned int), self->numData) ;
for (ti = 0 ; ti < self->numTrees ; ++ti) {
float * searchBounds = vl_malloc(sizeof(float) * 2 * self->numDimensions) ;
float * iter = searchBounds ;
float * end = iter + 2 * self->numDimensions ;
while (iter < end) {
*iter++ = - VL_INFINITY_F ;
*iter++ = + VL_INFINITY_F ;
}
vl_kdtree_calc_bounds_recursively (self->trees[ti], 0, searchBounds) ;
vl_free (searchBounds) ;
}
}
self->searchNumComparisons = 0 ;
self->searchNumSimplifications = 0 ;
/* put the root node into the search heap */
self->searchHeapNumNodes = 0 ;
for (ti = 0 ; ti < self->numTrees ; ++ ti) {
searchState = self->searchHeapArray + self->searchHeapNumNodes ;
searchState -> tree = self->trees[ti] ;
searchState -> nodeIndex = 0 ;
searchState -> distanceLowerBound = 0 ;
vl_kdforest_search_heap_push (self->searchHeapArray, &self->searchHeapNumNodes) ;
}
/* branch and bound */
while (exactSearch || self->searchNumComparisons < self->searchMaxNumComparisons)
{
/* pop the next optimal search node */
VlKDForestSearchState * searchState = vl_kdforest_search_heap_pop
(self->searchHeapArray, &self->searchHeapNumNodes) ;
/* break if search space completed */
if (searchState == NULL) {
break ;
}
/* break if no better solution may exist */
if (numAddedNeighbors == numNeighbors &&
neighbors[0].distance < searchState->distanceLowerBound) {
self->searchNumSimplifications ++ ;
break ;
}
vl_kdforest_query_recursively (self,
searchState->tree,
searchState->nodeIndex,
neighbors,
numNeighbors,
&numAddedNeighbors,
searchState->distanceLowerBound,
query) ;
}
/* sort neighbors by increasing distance */
for (i = numAddedNeighbors ; i < numNeighbors ; ++ i) {
neighbors[i].index = -1 ;
neighbors[i].distance = VL_NAN_F ;
}
while (numAddedNeighbors) {
vl_kdforest_neighbor_heap_pop (neighbors, &numAddedNeighbors) ;
}
return self->searchNumComparisons ;
}
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