--- license: cc-by-4.0 task_categories: - video-classification - other language: - en tags: - counter-strike - cs2 - esports - hltv - video - audio - parquet - reinforcement-learning pretty_name: "HLTV CS2 POV Rendered Dataset" configs: - config_name: previews data_files: - split: train path: data/**/chunks-preview-*.parquet default: true - config_name: matches data_files: - split: train path: index/manifest-*.parquet - config_name: rounds data_files: - split: train path: index/rounds-*.parquet - config_name: chunks data_files: - split: train path: data/**/chunks-full-*.parquet --- # HLTV CS2 POV Rendered Dataset Rendered Counter-Strike 2 POV training clips derived from `blanchon/cs2_dataset_demo`. Each row is one one-minute-or-shorter player POV chunk. The default config is `previews`, a small path-only overlay+audio video view for browsing. The heavy `chunks` config contains full-resolution video/audio as loose files referenced by path, plus embedded inputs and world-state streams. The raw HLTV `.dem` files stay in the source dataset. This repo stores only the rendered training dataset. ## Configs - `previews` (default): one low-resolution `preview_video` row per chunk with the input overlay baked in. Preview MP4s are stored as loose files and the Parquet stores only their relative paths, so filtering stays cheap. Each preview directory also carries lightweight `inputs.preview.json` and `world.preview.jsonl` sidecars sampled at 1 Hz for debugging/browsing without loading the heavy `chunks` config. The `preview_path` column is relative to the preview Parquet directory (`previews/chunk_000123/preview.mp4`), while `preview_video.path` is an `hf://datasets/@main/...` URI so Hugging Face's dataset viewer can resolve it without inlining bytes. - `matches`: one row per rendered `(match_id, map_name)` with team/event/date metadata. - `rounds`: one row per rendered `(match_id, map_name, round)` with tick boundaries. - `chunks`: full training rows with path-only `video`/`audio`, embedded `inputs`/`worlds`, and typed metadata. ## Filesystem Layout ``` data/ match_id=/map_name=/player=/ chunks-preview--.parquet chunks-full--.parquet chunks/ chunk_/ video.mp4 audio.wav previews/ chunk_/ preview.mp4 inputs.preview.json world.preview.jsonl index/ manifest--.parquet rounds--.parquet state/ processed//.json failed/... skipped/... ``` Every machine writes a unique `-` shard, so parallel uploads do not touch the same files. `state/processed` is written only after the shard upload succeeds. Data files use Hive-style `key=value` directories for pruning. The same keys are also stored inside the Parquets so the Hugging Face viewer and `datasets.load_dataset("parquet", ...)` expose them even without applying Hive partitioning. Parquets use best-effort bloom filters on hot filter columns. ## Stream With `datasets` ```python from datasets import load_dataset repo = "blanchon/cs2_dataset_render" # Cheap default browsing view. previews = load_dataset(repo, split="train", streaming=True) for row in previews.take(3): print(row["match_id"], row["round"], row["player"], row["preview_video"]) # Full training rows. Use columns/filters to avoid pulling unused bytes. chunks = load_dataset( repo, "chunks", split="train", streaming=True, columns=["video", "audio", "inputs", "worlds", "match_id", "round", "player"], filters=[("player", "==", 0)], ) ``` ## Query With DuckDB ```sql -- Match-level index only; no media bytes. SELECT match_id, map_name, team1, team2, event, match_date FROM 'hf://datasets/blanchon/cs2_dataset_render/index/manifest-*.parquet' LIMIT 20; -- Round timing index only. SELECT match_id, map_name, round, round_duration_ticks FROM 'hf://datasets/blanchon/cs2_dataset_render/index/rounds-*.parquet' WHERE round_duration_ticks > 3000; -- Preview rows for fast visual review. SELECT match_id, map_name, round, player, chunk_index, primary_weapon FROM 'hf://datasets/blanchon/cs2_dataset_render/data/**/chunks-preview-*.parquet' WHERE player = 0 LIMIT 20; ``` ## Partial Download ```bash hf download blanchon/cs2_dataset_render --repo-type dataset \ --include "index/*.parquet" hf download blanchon/cs2_dataset_render --repo-type dataset \ --include "data/match_id=2393343/**/chunks-preview-*.parquet" hf download blanchon/cs2_dataset_render --repo-type dataset \ --include "data/match_id=2393343/map_name=de_ancient/player=0/chunks-full-*.parquet" ``` ## Row Semantics - `player` is the stable canonical 0-9 player index for a match. - `spec_slot` is the transient CS2 spectator slot used only to record the POV. - Recording starts at the playable round start (`freeze_end_tick`) and stops at the player's death tick, or at round end for survivors. - The production worker validates exactly 10 canonical players per round, unique spec-slot resolution, no recording past death, and valid video/audio/ inputs/world sidecars before upload.