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Upload generated StEvo/Cosmos videos

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  1. README.md +24 -0
  2. metadata/stevo_original/alka_seltzer_fizz_curtain_003.json +1 -0
  3. metadata/stevo_original/ball_roll_down_curtain_015.json +1 -0
  4. metadata/stevo_original/ballistic_pendulum_curtain_016.json +1 -0
  5. metadata/stevo_original/ballistic_pendulum_lightoff_007.json +1 -0
  6. metadata/stevo_original/clay_drying_cardboard_010.json +1 -0
  7. metadata/stevo_original/clay_drying_lightoff_004.json +1 -0
  8. metadata/stevo_original/cook_shrimp_curtain_011.json +1 -0
  9. metadata/stevo_original/deflating_air_mattress_06_lightoff_002.json +1 -0
  10. metadata/stevo_original/domino_falling_lightoff_006.json +1 -0
  11. metadata/stevo_original/expanding_sponge_water_lightoff_023.json +1 -0
  12. metadata/stevo_original/hydraulic_press_can_crush_10_cardboard_021.json +1 -0
  13. metadata/stevo_original/ice_on_burner_cardboard_014.json +1 -0
  14. metadata/stevo_original/inflating_balloon_09_cardboard_020.json +1 -0
  15. metadata/stevo_original/lightbulb_and_switch_opposite_008.json +1 -0
  16. metadata/stevo_original/paper_over_spill_lightoff_009.json +1 -0
  17. metadata/stevo_original/rain_bowl_curtain_019.json +1 -0
  18. metadata/stevo_original/rocket_launch_cardboard_013.json +1 -0
  19. metadata/stevo_original/skiing_curtain_001.json +1 -0
  20. metadata/stevo_original/sprint_start_gun_012.json +1 -0
  21. metadata/stevo_original/syringe_hydraulic_cardboard_000.json +1 -0
  22. metadata/stevo_original/syringe_hydraulic_lightoff_017.json +1 -0
  23. metadata/stevo_original/tank_filling_up_curtain_022.json +1 -0
  24. metadata/stevo_original/tea_dilution_cardboard_018.json +1 -0
  25. metadata/stevo_original/tea_dilution_curtain_005.json +1 -0
  26. metadata/stevo_variations/fuse_burn_cardboard_001.json +1 -0
  27. metadata/stevo_variations/fuse_burn_cardboard_002.json +1 -0
  28. metadata/stevo_variations/fuse_burn_cardboard_003.json +1 -0
  29. metadata/stevo_variations/fuse_burn_cardboard_005.json +1 -0
  30. metadata/stevo_variations/fuse_burn_cardboard_008.json +1 -0
  31. metadata/stevo_variations/fuse_burn_cardboard_009.json +1 -0
  32. metadata/stevo_variations/fuse_burn_cardboard_011.json +1 -0
  33. metadata/stevo_variations/fuse_burn_cardboard_012.json +1 -0
  34. metadata/stevo_variations/fuse_burn_cardboard_013.json +1 -0
  35. metadata/stevo_variations/fuse_burn_cardboard_014.json +1 -0
  36. metadata/stevo_variations/fuse_burn_cardboard_021.json +1 -0
  37. metadata/stevo_variations/fuse_burn_cardboard_022.json +1 -0
  38. metadata/stevo_variations/fuse_burn_cardboard_023.json +1 -0
  39. metadata/stevo_variations/fuse_burn_curtain_000.json +1 -0
  40. metadata/stevo_variations/fuse_burn_curtain_010.json +1 -0
  41. metadata/stevo_variations/fuse_burn_curtain_015.json +1 -0
  42. metadata/stevo_variations/fuse_burn_curtain_018.json +1 -0
  43. metadata/stevo_variations/fuse_burn_curtain_020.json +1 -0
  44. metadata/stevo_variations/fuse_burn_lightoff_004.json +1 -0
  45. metadata/stevo_variations/fuse_burn_lightoff_006.json +1 -0
  46. metadata/stevo_variations/fuse_burn_lightoff_007.json +1 -0
  47. metadata/stevo_variations/fuse_burn_lightoff_016.json +1 -0
  48. metadata/stevo_variations/fuse_burn_lightoff_017.json +1 -0
  49. metadata/stevo_variations/fuse_burn_lightoff_019.json +1 -0
  50. videos/stevo_original/alka_seltzer_fizz_curtain_003.mp4 +3 -0
README.md ADDED
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+ ---
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+ license: other
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+ pretty_name: plausibleWM
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+ task_categories:
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+ - text-to-video
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+ - image-to-video
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+ tags:
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+ - world-model
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+ - stevo
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+ - cosmos
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+ - video-generation
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+ ---
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+
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+ # plausibleWM
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+
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+ Generated StEvo/Cosmos video outputs for plausible world-model experiments.
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+
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+ ## Files
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+
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+ - `videos/stevo_variations/`: 24 generated variation videos.
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+ - `videos/stevo_original/`: 24 generated videos using original StEvo prompts.
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+ - `metadata/`: JSON sidecars with generation arguments for each video.
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+
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+ The private code repository for generation/reward helpers is `bmrayan/plausibleWM` on GitHub.
metadata/stevo_original/alka_seltzer_fizz_curtain_003.json ADDED
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+ {"name":"alka_seltzer_fizz_curtain_003","prompt_path":null,"prompt":"A heavy curtain drops from the ceiling between the camera and the cup, completely blocking the cup from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1003,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/alka_seltzer_fizz_curtain/alka_seltzer_fizz_curtain_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/ball_roll_down_curtain_015.json ADDED
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+ {"name":"ball_roll_down_curtain_015","prompt_path":null,"prompt":"A heavy curtain drops from the ceiling between the camera and the ball, completely blocking the ball from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1015,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/ball_roll_down_curtain/ball_roll_down_curtain_init_frame.jpeg","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/ballistic_pendulum_curtain_016.json ADDED
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+ {"name":"ballistic_pendulum_curtain_016","prompt_path":null,"prompt":"A heavy curtain drops from the ceiling between the camera and the wood block and bullet, completely blocking the wood block and bullet from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1016,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/ballistic_pendulum_curtain/ballistic_pendulum_curtain_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/ballistic_pendulum_lightoff_007.json ADDED
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+ {"name":"ballistic_pendulum_lightoff_007","prompt_path":null,"prompt":"The room lights switch off, leaving the bullet and wood block in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1007,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/ballistic_pendulum_lightoff/ballistic_pendulum_lightoff_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/clay_drying_cardboard_010.json ADDED
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+ {"name":"clay_drying_cardboard_010","prompt_path":null,"prompt":"A piece of cardboard is held up in front of the camera view, completely blocking the terracotta pot and heating lamp from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1010,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/clay_drying_cardboard/clay_drying_cardboard_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/clay_drying_lightoff_004.json ADDED
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+ {"name":"clay_drying_lightoff_004","prompt_path":null,"prompt":"The room lights switch off, leaving the terracotta pot and heating lamp in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1004,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/clay_drying_lightoff/clay_drying_lightoff_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/cook_shrimp_curtain_011.json ADDED
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+ {"name":"cook_shrimp_curtain_011","prompt_path":null,"prompt":"A heavy curtain drops from the ceiling between the camera and the pan, completely blocking the pan with shrimp from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1011,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/cook_shrimp_curtain/cook_shrimp_curtain_init_frame.jpeg","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/deflating_air_mattress_06_lightoff_002.json ADDED
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+ {"name":"deflating_air_mattress_06_lightoff_002","prompt_path":null,"prompt":"The room lights switch off, leaving the air mattress and luggage in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1002,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/deflating_air_mattress_06_lightoff/deflating_air_mattress_06_lightoff_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/domino_falling_lightoff_006.json ADDED
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+ {"name":"domino_falling_lightoff_006","prompt_path":null,"prompt":"A finger tips over the first domino in a long standing row; while the chain reaction continues to cascade through the row, the lights turn off, leaving the room in complete darkness and the dominoes completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1006,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/simple_trigger/domino_falling_lightoff/domino_falling_lightoff_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/expanding_sponge_water_lightoff_023.json ADDED
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+ {"name":"expanding_sponge_water_lightoff_023","prompt_path":null,"prompt":"A hand pours water from a cup over a flat compressed sponge; while the water continues soaking in and the sponge continues expanding, the lights turn off, leaving the room in complete darkness and the sponge completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1023,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/simple_trigger/expanding_sponge_water_lightoff/expanding_sponge_water_lightoff_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/hydraulic_press_can_crush_10_cardboard_021.json ADDED
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+ {"name":"hydraulic_press_can_crush_10_cardboard_021","prompt_path":null,"prompt":"While the hydraulic press plate moves downward, a piece of cardboard is held up in front of the camera view, completely blocking the sponge and the hydraulic press from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1021,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/simple_trigger/hydraulic_press_can_crush_10_cardboard/hydraulic_press_can_crush_10_cardboard_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/ice_on_burner_cardboard_014.json ADDED
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+ {"name":"ice_on_burner_cardboard_014","prompt_path":null,"prompt":"A large sheet of cardboard is held up between the camera and the burner, completely blocking the ice and burner from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1014,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/ice_on_burner_cardboard/ice_on_burner_cardboard_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/inflating_balloon_09_cardboard_020.json ADDED
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+ {"name":"inflating_balloon_09_cardboard_020","prompt_path":null,"prompt":"While A hand is turning the nozzle on to release helium to the balloon, a piece of cardboard is held up in front of the camera view, completely blocking the balloon and helium tank from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1020,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/simple_trigger/inflating_balloon_09_cardboard/inflating_balloon_09_cardboard_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/lightbulb_and_switch_opposite_008.json ADDED
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+ {"name":"lightbulb_and_switch_opposite_008","prompt_path":null,"prompt":"The camera smoothly moves left at constant speed until the ceiling light exits the frame to the right. While the light is out of view, a human hand toggles the wall switch. Then the camera moves right back to the original viewpoint, bringing the ceiling light back into view. Smooth, continuous evolution with no scene changes or cuts.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1008,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/simple_trigger/lightbulb_and_switch_opposite/lightbulb_and_switch_opposite_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/paper_over_spill_lightoff_009.json ADDED
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+ {"name":"paper_over_spill_lightoff_009","prompt_path":null,"prompt":"While the hand is releasing the paper towel, the room lights switch off, leaving the paper towel and spill in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1009,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/simple_trigger/paper_over_spill_lightoff/paper_over_spill_lightoff_init_frame.jpeg","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/rain_bowl_curtain_019.json ADDED
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+ {"name":"rain_bowl_curtain_019","prompt_path":null,"prompt":"A heavy curtain drops from the ceiling between the camera and the bowl, completely blocking the bowl from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1019,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/rain_bowl_curtain/rain_bowl_curtain_init_frame.jpeg","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/rocket_launch_cardboard_013.json ADDED
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+ {"name":"rocket_launch_cardboard_013","prompt_path":null,"prompt":"A piece of cardboard is held up in front of the camera view, completely blocking the rocket with parachute from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1013,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/rocket_launch_cardboard/rocket_launch_cardboard_init_frame.jpeg","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/skiing_curtain_001.json ADDED
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+ {"name":"skiing_curtain_001","prompt_path":null,"prompt":"A heavy curtain drops from the ceiling between the camera and the skier, completely blocking the skier from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1001,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/skiing_curtain/skiing_curtain_init_frame.jpeg","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/sprint_start_gun_012.json ADDED
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+ {"name":"sprint_start_gun_012","prompt_path":null,"prompt":"The camera rotates right at constant speed until the starting blocks and all athlese completely exit the view. While the starting blocks are out of view, a starter raises and fires the starting pistol. Then the camera rotates left smoothly at the same rate back to the original viewpoint, bringing the starting blocks back into view. Smooth, continuous evolution with no scene changes or cuts.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1012,"guidance":7,"inference_type":"image2world","input_path":"/workspace/outputs/stevo_original_cosmos_batch/rgb_init_frames/sprint_start_gun_012_rgb.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/syringe_hydraulic_cardboard_000.json ADDED
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+ {"name":"syringe_hydraulic_cardboard_000","prompt_path":null,"prompt":"As a hand is pushing the plunger of the left syringe slowly, a piece of cardboard is held up in front of the camera view, completely blocking the syringes from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1000,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/simple_trigger/syringe_hydraulic_cardboard/syringe_hydraulic_cardboard_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/syringe_hydraulic_lightoff_017.json ADDED
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+ {"name":"syringe_hydraulic_lightoff_017","prompt_path":null,"prompt":"As a hand is pushing the plunger of the left syringe slowly, the room lights switch off, leaving the synringes in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1017,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/simple_trigger/syringe_hydraulic_lightoff/syringe_hydraulic_lightoff_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/tank_filling_up_curtain_022.json ADDED
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1
+ {"name":"tank_filling_up_curtain_022","prompt_path":null,"prompt":"A heavy curtain drops from the ceiling between the camera and the tank, completely blocking the tank from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1022,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/tank_filling_up_curtain/tank_filling_up_curtain_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/tea_dilution_cardboard_018.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"tea_dilution_cardboard_018","prompt_path":null,"prompt":"A hand tilts a pitcher of hot water over a glass of concentrated tea, beginning to pour; while the pouring continues, a cereal box is slid in front of the glass and pitcher, completely blocking them from the camera view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cereal box is slid away. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1018,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/simple_trigger/tea_dilution_cardboard/tea_dilution_cardboard_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_original/tea_dilution_curtain_005.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"tea_dilution_curtain_005","prompt_path":null,"prompt":"A hand tilts a pitcher of hot water over a glass of concentrated tea, beginning to pour; while the pouring continues, a heavy curtain drops from the ceiling between the camera and the glass, completely blocking the glass and pitcher from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1005,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/simple_trigger/tea_dilution_curtain/tea_dilution_curtain_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_cardboard_001.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_cardboard_001","prompt_path":null,"prompt":"A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the initial scene. Use the same event, with a slightly different natural camera exposure and object placement.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1001,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_cardboard_002.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_cardboard_002","prompt_path":null,"prompt":"A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the initial scene. Preserve the initial objects and physical cause, but render a fresh variation of the occlusion interval.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1002,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_cardboard_003.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_cardboard_003","prompt_path":null,"prompt":"A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the initial scene. Make a new trial of this task: same state evolution target, different incidental textures and lighting.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1003,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_cardboard_005.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_cardboard_005","prompt_path":null,"prompt":"A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the initial scene. Use the same event, with a slightly different natural camera exposure and object placement.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1005,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_cardboard_008.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_cardboard_008","prompt_path":null,"prompt":"A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the initial scene. Keep the same physical setup, but vary only the exact timing and appearance of the occluder.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1008,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_cardboard_009.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_cardboard_009","prompt_path":null,"prompt":"A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the initial scene. Use the same event, with a slightly different natural camera exposure and object placement.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1009,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_cardboard_011.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_cardboard_011","prompt_path":null,"prompt":"A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the initial scene. Make a new trial of this task: same state evolution target, different incidental textures and lighting.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1011,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_cardboard_012.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_cardboard_012","prompt_path":null,"prompt":"A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the initial scene. Keep the same physical setup, but vary only the exact timing and appearance of the occluder.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1012,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_cardboard_013.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_cardboard_013","prompt_path":null,"prompt":"A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the initial scene. Use the same event, with a slightly different natural camera exposure and object placement.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1013,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_cardboard_014.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_cardboard_014","prompt_path":null,"prompt":"A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the initial scene. Preserve the initial objects and physical cause, but render a fresh variation of the occlusion interval.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1014,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_cardboard_021.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_cardboard_021","prompt_path":null,"prompt":"A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the initial scene. Use the same event, with a slightly different natural camera exposure and object placement.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1021,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_cardboard_022.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_cardboard_022","prompt_path":null,"prompt":"A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the initial scene. Preserve the initial objects and physical cause, but render a fresh variation of the occlusion interval.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1022,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_cardboard_023.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_cardboard_023","prompt_path":null,"prompt":"A piece of cardboard is held up in front of the camera view, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the cardboard is lowered. The camera remains stationary; no scene cuts; no new people or objects enter the scene. removed. Smooth, continuous evolution with only objects present in the initial scene. Make a new trial of this task: same state evolution target, different incidental textures and lighting.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1023,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_cardboard/fuse_burn_cardboard_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_curtain_000.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_curtain_000","prompt_path":null,"prompt":"A heavy curtain drops from the ceiling between the camera and the fuse, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene. Keep the same physical setup, but vary only the exact timing and appearance of the occluder.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1000,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_curtain/fuse_burn_curtain_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_curtain_010.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_curtain_010","prompt_path":null,"prompt":"A heavy curtain drops from the ceiling between the camera and the fuse, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene. Preserve the initial objects and physical cause, but render a fresh variation of the occlusion interval.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1010,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_curtain/fuse_burn_curtain_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_curtain_015.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_curtain_015","prompt_path":null,"prompt":"A heavy curtain drops from the ceiling between the camera and the fuse, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene. Make a new trial of this task: same state evolution target, different incidental textures and lighting.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1015,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_curtain/fuse_burn_curtain_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_curtain_018.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_curtain_018","prompt_path":null,"prompt":"A heavy curtain drops from the ceiling between the camera and the fuse, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene. Preserve the initial objects and physical cause, but render a fresh variation of the occlusion interval.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1018,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_curtain/fuse_burn_curtain_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_curtain_020.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_curtain_020","prompt_path":null,"prompt":"A heavy curtain drops from the ceiling between the camera and the fuse, completely blocking the fuse from view, without touching or interacting with any object in the scene, for a prolonged duration. After a pause, the curtain rises. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene. Keep the same physical setup, but vary only the exact timing and appearance of the occluder.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1020,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_curtain/fuse_burn_curtain_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_lightoff_004.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_lightoff_004","prompt_path":null,"prompt":"The room lights switch off, leaving the fuse in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene. Keep the same physical setup, but vary only the exact timing and appearance of the occluder.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1004,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_lightoff/fuse_burn_lightoff_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_lightoff_006.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_lightoff_006","prompt_path":null,"prompt":"The room lights switch off, leaving the fuse in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene. Preserve the initial objects and physical cause, but render a fresh variation of the occlusion interval.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1006,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_lightoff/fuse_burn_lightoff_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_lightoff_007.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_lightoff_007","prompt_path":null,"prompt":"The room lights switch off, leaving the fuse in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene. Make a new trial of this task: same state evolution target, different incidental textures and lighting.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1007,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_lightoff/fuse_burn_lightoff_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_lightoff_016.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_lightoff_016","prompt_path":null,"prompt":"The room lights switch off, leaving the fuse in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene. Keep the same physical setup, but vary only the exact timing and appearance of the occluder.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1016,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_lightoff/fuse_burn_lightoff_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_lightoff_017.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_lightoff_017","prompt_path":null,"prompt":"The room lights switch off, leaving the fuse in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene. Use the same event, with a slightly different natural camera exposure and object placement.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1017,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_lightoff/fuse_burn_lightoff_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
metadata/stevo_variations/fuse_burn_lightoff_019.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"name":"fuse_burn_lightoff_019","prompt_path":null,"prompt":"The room lights switch off, leaving the fuse in complete darkness and completely invisible for a prolonged duration. After a pause, the lights turn back on. The camera remains stationary; no scene cuts; no new people or objects enter the scene. Smooth, continuous evolution with only objects present in the initial scene. Make a new trial of this task: same state evolution target, different incidental textures and lighting.","negative_prompt":"static scene, no visible state change, completed process before occlusion, no occluder, jump cut, new unrelated objects, unreadable object state","seed":1019,"guidance":7,"inference_type":"image2world","input_path":"/workspace/StEvo-Bench/benchmark/tasks/image_implied/fuse_burn_lightoff/fuse_burn_lightoff_init_frame.png","resolution":"480,832","num_output_frames":17,"num_steps":16,"enable_autoregressive":false,"chunk_size":77,"chunk_overlap":1}
videos/stevo_original/alka_seltzer_fizz_curtain_003.mp4 ADDED
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