--- license: apache-2.0 tags: - cuneiform - msii - multi-scale-integral-invariant - curvature - 3d - image pretty_name: Cuneiform Photos⇔MSII ---
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| msii | A matching MSII visualization of the tablet |
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## Source Data
This project uses the HeiCuBeDa (Heidelberg Cuneiform Benchmark Dataset), a professional research dataset of 1,747 high-resolution 3D scans.
## Image Diversity
To get the most out of the 1.7K tablet scans from HeiCuBeDa, we generate several varied images for each tablet.
Each variant gets an independent random selection of:
| What Varies | Description | Range |
|-------------|-------------|-------|
| Faces | Which of the six faces are shown in the image | Variant 1 always shows 6 faces. Variants 2+ have a 20% chance of all 6, otherwise uses per-face probs (front 100%, back 75%, top/bottom 45%, left/right 30%) |
| Rotation | Rotation of the tablet | ±5° Euler XYZ |
| Focal length | The focal length of the camera | 80–150 mm |
| Lighting | The position, color, and intensity of the lights in the photo | ±30% Energy. ±2% Warmth. Random offset along the perpendicular plane |
| Background | The image behind the tablet in the photo | 70% use no background. 30% select from fabric/grunge/stone (weighted). Rotation/scale/offset are randomized. Perlin noise is used to vary brightness throughout. |
### Known Limitations
- Renders may not capture all real-world photo degradation
- MSII visualization quality depends on PLY mesh resolution and artifacting
- Generalization to real photos vs. renders needs validation
# Citations & Acknowledgments
We thank the digital humanities and archaeology communities for their foundational work in cuneiform digitization and analysis.
- Mara, H. (2019). HeiCuBeDa Hilprecht - Heidelberg Cuneiform Benchmark Dataset for the Hilprecht Collection (Version V2) dataset. https://doi.org/doi:10.11588/DATA/IE8CCN
- Bogacz, Bartosz & Mara, Hubert. (2018). Feature Descriptors for Spotting 3D Characters on Triangular Meshes. https://doi.org/doi:10.1109/ICFHR-2018.2018.00070
- Bayer, V. and Mara, H. (2019). GigaMesh Software Framework Tutorial 6: Screenshot Rendering. https://doi.org/10.11588/heidok.00026537
- Blender Foundation. (2025). Blender (Version 4.4). https://www.blender.org