File size: 9,187 Bytes
3e10edb |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 |
# POPGym Arcade - GPU-Accelerated POMDPs
[](https://github.com/bolt-research/popgym-arcade/actions/workflows/python_app.yaml)
<div style="display: flex; flex-direction: column; align-items: center; gap: 20px;">
<div style="display: flex; flex-wrap: wrap; gap: 10px; justify-content: space-between;
border: 2px solid #3498db; border-radius: 10px;
padding: 10px;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);
background: linear-gradient(135deg, #ffffff, #ffe4e1);">
<img src="imgs/minesweeper_f.gif" alt="GIF 1" style="width: 100px; height: 100px; border-radius: 5px;">
<img src="imgs/countrecall_f.gif" alt="GIF 2" style="width: 100px; height: 100px; border-radius: 5px;">
<img src="imgs/battleship_f.gif" alt="GIF 3" style="width: 100px; height: 100px; border-radius: 5px;">
<img src="imgs/cartpole_f.gif" alt="GIF 4" style="width: 100px; height: 100px; border-radius: 5px;">
<img src="imgs/ncartpole_f.gif" alt="GIF 5" style="width: 100px; height: 100px; border-radius: 5px;">
<img src="imgs/autoencode_f.gif" alt="GIF 6" style="width: 100px; height: 100px; border-radius: 5px;">
<img src="imgs/navigator_f.gif" alt="GIF 7" style="width: 100px; height: 100px; border-radius: 5px;">
</div>
<div style="display: flex; flex-wrap: wrap; gap: 10px; justify-content: space-between;
border: 2px solid #e74c3c; border-radius: 10px;
padding: 10px;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);
background: linear-gradient(135deg, #ffffff, #ffe4e1);">
<img src="imgs/minesweeper_p.gif" alt="GIF 1" style="width: 100px; height: 100px; border-radius: 5px;">
<img src="imgs/countrecall_p.gif" alt="GIF 2" style="width: 100px; height: 100px; border-radius: 5px;">
<img src="imgs/battleship_p.gif" alt="GIF 3" style="width: 100px; height: 100px; border-radius: 5px;">
<img src="imgs/cartpole_p.gif" alt="GIF 4" style="width: 100px; height: 100px; border-radius: 5px;">
<img src="imgs/ncartpole_p.gif" alt="GIF 5" style="width: 100px; height: 100px; border-radius: 5px;">
<img src="imgs/autoencode_p.gif" alt="GIF 6" style="width: 100px; height: 100px; border-radius: 5px;">
<img src="imgs/navigator_p.gif" alt="GIF 7" style="width: 100px; height: 100px; border-radius: 5px;">
</div>
</div>
[//]: # (<p float="left">)
[//]: # ( <img src="imgs/minesweeper_f.gif" width="96" height="96" /> )
[//]: # ( <img src="imgs/countrecall_f.gif" width="96" height="96" /> )
[//]: # ( <img src="imgs/battleship_f.gif" width="96" height="96" /> )
[//]: # ( <img src="imgs/cartpole_f.gif" width="96" height="96" /> )
[//]: # ( <img src="imgs/ncartpole_f.gif" width="96" height="96" /> )
[//]: # ( <img src="imgs/autoencode_f.gif" width="96" height="96" /> )
[//]: # ( <img src="imgs/navigator_f.gif" width="96" height="96" /> )
[//]: # (</p>)
[//]: # ()
[//]: # (<p float="left">)
[//]: # ( <img src="imgs/minesweeper_p.gif" width="96" height="96" /> )
[//]: # ( <img src="imgs/countrecall_p.gif" width="96" height="96" /> )
[//]: # ( <img src="imgs/battleship_p.gif" width="96" height="96" /> )
[//]: # ( <img src="imgs/cartpole_p.gif" width="96" height="96" /> )
[//]: # ( <img src="imgs/ncartpole_p.gif" width="96" height="96" /> )
[//]: # ( <img src="imgs/autoencode_p.gif" width="96" height="96" /> )
[//]: # ( <img src="imgs/navigator_p.gif" width="96" height="96" /> )
[//]: # (</p>)
POPGym Arcade contains 7 pixel-based POMDPs in the style of the [Arcade Learning Environment](https://github.com/Farama-Foundation/Arcade-Learning-Environment). Each environment provides:
- 3 Difficulty settings
- Common observation and action space shared across all envs
- Fully observable and partially observable configurations
- Fast and easy GPU vectorization using `jax.vmap` and `jax.jit`
## Gradient Visualization
We also provide tools to visualize how policies use memory.
<img src="imgs/grads_example.jpg" height="192" />
See [below](#Memory-Introspection-Tools) for further instructions.
## Throughput
You can expect millions of frames per second on a consumer-grade GPU. With `obs_size=128`, most policies converge within 30-60 minutes of training.
<img src="imgs/fps.png" height="192" />
<img src="imgs/wandb.png" height="192" />
## Getting Started
### Installation
To install the environments, run
```bash
pip install popgym-arcade
```
If you plan to use our training scripts, install the baselines as well
```bash
pip install 'popgym-arcade[baselines]'
```
### Human Play
To best understand the environments, you should try and play them yourself. The [play script](popgym_arcade/play.py) lets you play the games yourself using the arrow keys and spacebar.
```bash
popgym-arcade-play NoisyCartPoleEasy # play MDP 256 pixel version
popgym-arcade-play BattleShipEasy -p -o 128 # play POMDP 128 pixel version
```
### Creating and Stepping Environments
Our envs are `gymnax` envs, so you can use your wrappers and code designed to work with `gymnax`. The following example demonstrates how to integrate POPGym Arcade into your code.
```python
import popgym_arcade
import jax
# Create both POMDP and MDP env variants
pomdp, pomdp_params = popgym_arcade.make("BattleShipEasy", partial_obs=True)
mdp, mdp_params = popgym_arcade.make("BattleShipEasy", partial_obs=False)
# Let's vectorize and compile the envs
# Note when you are training a policy, it is better to compile your policy_update rather than the env_step
pomdp_reset = jax.jit(jax.vmap(pomdp.reset, in_axes=(0, None)))
pomdp_step = jax.jit(jax.vmap(pomdp.step, in_axes=(0, 0, 0, None)))
mdp_reset = jax.jit(jax.vmap(mdp.reset, in_axes=(0, None)))
mdp_step = jax.jit(jax.vmap(mdp.step, in_axes=(0, 0, 0, None)))
# Initialize four vectorized environments
n_envs = 4
# Initialize PRNG keys
key = jax.random.key(0)
reset_keys = jax.random.split(key, n_envs)
# Reset environments
observation, env_state = pomdp_reset(reset_keys, pomdp_params)
# Step the POMDPs
for t in range(10):
# Propagate some randomness
action_key, step_key = jax.random.split(jax.random.key(t))
action_keys = jax.random.split(action_key, n_envs)
step_keys = jax.random.split(step_key, n_envs)
# Pick actions at random
actions = jax.vmap(pomdp.action_space(pomdp_params).sample)(action_keys)
# Step the env to the next state
# No need to reset, gymnax automatically resets when done
observation, env_state, reward, done, info = pomdp_step(step_keys, env_state, actions, pomdp_params)
# POMDP and MDP variants share states
# We can plug the POMDP states into the MDP and continue playing
action_keys = jax.random.split(jax.random.key(t + 1), n_envs)
step_keys = jax.random.split(jax.random.key(t + 2), n_envs)
markov_state, env_state, reward, done, info = mdp_step(step_keys, env_state, actions, mdp_params)
```
## Memory Introspection Tools
We implement visualization tools to probe which pixels persist in agent memory, and their
impact on Q value predictions. Try code below or [vis example](plotting/plot_grads.ipynb) to visualize the memory your agent uses
```python
from popgym_arcade.baselines.model.builder import QNetworkRNN
from popgym_arcade.baselines.utils import get_saliency_maps, vis_fn
import equinox as eqx
import jax
config = {
# Env string
"ENV_NAME": "NavigatorEasy",
# Whether to use full or partial observability
"PARTIAL": True,
# Memory model type (see models directory)
"MEMORY_TYPE": "lru",
# Evaluation episode seed
"SEED": 0,
# Observation size in pixels (128 or 256)
"OBS_SIZE": 128,
}
# Initialize the random key
rng = jax.random.PRNGKey(config["SEED"])
# Initialize the model
network = QNetworkRNN(rng, rnn_type=config["MEMORY_TYPE"], obs_size=config["OBS_SIZE"])
# Load the model
model = eqx.tree_deserialise_leaves("PATH_TO_YOUR_MODEL_WEIGHTS.pkl", network)
# Compute the saliency maps
grads, obs_seq, grad_accumulator = get_saliency_maps(rng, model, config)
# Visualize the saliency maps
# If you have latex installed, set use_latex=True
vis_fn(grads, obs_seq, config, use_latex=False)
```
## Other Useful Libraries
- [`gymnax`](https://github.com/RobertTLange/gymnax) - The (deprecated) `jax`-capable `gymnasium` API
- [`stable-gymnax`](https://github.com/smorad/stable-gymnax) - A maintained and patched version of `gymnax`
- [`popgym`](https://github.com/proroklab/popgym) - The original collection of POMDPs, implemented in `numpy`
- [`popjaxrl`](https://github.com/luchris429/popjaxrl) - A `jax` version of `popgym`
- [`popjym`](https://github.com/EdanToledo/popjym) - A more readable version of `popjaxrl` environments that served as a basis for our work
## Citation
```
@article{wang2025popgym,
title={POPGym Arcade: Parallel Pixelated POMDPs},
author={Wang, Zekang and He, Zhe and Zhang, Borong and Toledo, Edan and Morad, Steven},
journal={arXiv preprint arXiv:2503.01450},
year={2025}
}
```
|