file stringclasses 1
value | question stringlengths 53 233 | answer stringclasses 4
values | category listlengths 1 3 |
|---|---|---|---|
How much health does an HE Grenade usually deal to an armored opponent at medium range?
A) 20
B) 30
C) 40
D) 50 | B | [
"Grenade",
"Damage"
] | |
What is the cooldown time after a Flashbang effect ends before vision is fully restored?
A) 0.5 seconds
B) 1.0 second
C) 1.5 seconds
D) 2.0 seconds | B | [
"Grenade"
] | |
How long does a Fire effect from Molotov or Incendiary linger after the visual flames disappear?
A) 0 seconds
B) 0.25 seconds
C) 0.5 seconds
D) 1.0 second | C | [
"Grenade"
] | |
How much money does a player lose if they damage a teammate with an HE Grenade?
A) 200
B) 300
C) 400
D) 500 | B | [
"Grenade",
"Damage",
"Economy"
] | |
How much damage can an HE Grenade deal through armor at close range?
A) 58
B) 68
C) 80
D) 100 | A | [
"Grenade",
"Damage"
] | |
What is the total active time (emitting sound and decoy fire) of a Decoy Grenade?
A) 10 seconds
B) 15 seconds
C) 18 seconds
D) 20 seconds | C | [
"Grenade"
] | |
What is the maximum damage a Molotov can deal if a player stands inside the flames until death?
A) 80
B) 100
C) 120
D) 140 | D | [
"Grenade",
"Damage"
] | |
Which map is known for the bombsites located at A Long?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | C | [
"Map"
] | |
On which map can players access 'Palace' overlooking A-site?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | B | [
"Map"
] | |
Which map has the iconic 'Banana' leading to B-site?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | A | [
"Map"
] | |
Which map features the outside area called 'Yard'?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | D | [
"Map"
] | |
On which map is 'Window Room' a key mid control position?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | B | [
"Map"
] | |
Which map has 'Catwalk' leading from mid to A-site?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | C | [
"Map"
] | |
On which map is 'Heaven' a CT position overlooking B-site?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | D | [
"Map"
] | |
Which map contains 'Apartments' used for B-site entry?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | B | [
"Map"
] | |
Which map features 'Tunnels' leading to B-site?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | C | [
"Map"
] | |
On which map is 'Pit' a defensive position near A-site?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | A | [
"Map"
] | |
Which map has a location called 'Secret' leading to the lower site?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | D | [
"Map"
] | |
On which map can players control 'Connector' to split between Mid and A-site?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | B | [
"Map"
] | |
Which map has 'Upper B Tunnels' as a key T-side entry point?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | C | [
"Map"
] | |
On which map is 'Balcony' above A-site a strong T position?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | A | [
"Map"
] | |
Which map contains the 'Silo' outside where players can boost?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | D | [
"Map"
] | |
Which map has a key CT spawn peek known as 'Mid Doors'?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | C | [
"Map"
] | |
On which map is 'Short A' (Cat) one of the fastest rush paths?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | C | [
"Map"
] | |
Which map features 'Underpass' connecting Mid to A?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | B | [
"Map"
] | |
Which map has 'Graveyard' as a hidden spot next to A-site?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | A | [
"Map"
] | |
On which map can Ts rush 'Ramp' to access the upper site?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | D | [
"Map"
] | |
Which map features 'Market' as a CT rotation point to B-site?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | B | [
"Map"
] | |
On which map is 'Dark' a hiding spot on B-site?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | A | [
"Map"
] | |
Which map contains the position 'Double Doors' leading to Mid?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | C | [
"Map"
] | |
Which map has the 'Vent' rotation between upper and lower sites?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | D | [
"Map"
] | |
On which map can CTs hold 'Ticket Booth' near A-site?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | B | [
"Map"
] | |
Which map features 'Car' as a defensive position on A Long?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | C | [
"Map"
] | |
Which map has 'Top Mid' as a contested area for control?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | B | [
"Map"
] | |
Which map has 'Apartments' above A-site for Ts entry?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | A | [
"Map"
] | |
On which map is 'Tetris' located near A Ramp?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | B | [
"Map"
] | |
Which map features 'Garage' as an outside CT position?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | D | [
"Map"
] | |
On which map is 'Lower Tunnels' connecting to Mid?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | C | [
"Map"
] | |
Which map contains 'Boiler' near Mid leading to A?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | A | [
"Map"
] | |
Which map has the position 'Firebox' on A-site?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | B | [
"Map"
] | |
Which map features 'Lower site' commonly called 'B'?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | D | [
"Map"
] | |
On which map is 'B Platform' used for Ts entry?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | C | [
"Map"
] | |
Which map has 'Arch' as a CT rotation spot on A-site?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | A | [
"Map"
] | |
Which map contains 'Ladder Room' connecting Mid and Catwalk?
A) Inferno
B) Mirage
C) Dust2
D) Nuke | B | [
"Map"
] | |
On which map is 'Roof' used as an outside T spawn position?
A) Mirage
B) Inferno
C) Dust2
D) Nuke | D | [
"Map"
] | |
What is the default tickrate of CS2 official matchmaking servers?
A) 64
B) 128
C) 100
D) 60 | A | [
"Mechanics",
"Gamerule"
] | |
Which movement provides the highest accuracy when firing rifles?
A) Running
B) Walking
C) Crouching
D) Jumping | C | [
"Mechanics"
] | |
When do weapons reset their recoil pattern?
A) After one second without shooting
B) After reloading
C) After switching weapons
D) Immediately after stopping | A | [
"Mechanics"
] | |
Which grenade temporarily blinds opponents?
A) Smoke Grenade
B) HE Grenade
C) Molotov
D) Flashbang | D | [
"Mechanics",
"Grenade"
] | |
Which key is used by default to drop the bomb?
A) G
B) Q
C) F
D) E | A | [
"Mechanics",
"Gamerule"
] | |
What is the movement penalty when holding an AWP?
A) Slowest movement speed
B) No penalty
C) Same as rifles
D) Same as pistols | A | [
"Mechanics"
] | |
How much fall damage is taken when falling from high ledges?
A) It depends on distance
B) Always 20 HP
C) Always 50 HP
D) No fall damage in CS2 | A | [
"Mechanics"
] | |
How many seconds does it take to plant the bomb?
A) 2
B) 3
C) 4
D) 5 | C | [
"Mechanics",
"Gamerule"
] | |
How many seconds does it take to defuse the bomb without a kit?
A) 5
B) 7
C) 10
D) 12 | C | [
"Mechanics",
"Gamerule"
] | |
How many seconds does it take to defuse the bomb with a kit?
A) 3
B) 4
C) 5
D) 7 | C | [
"Mechanics",
"Gamerule"
] | |
What happens to a smoke grenade when a Molotov is thrown into it?
A) Smoke disappears immediately
B) Molotov is extinguished
C) Both effects stack
D) Nothing happens | B | [
"Mechanics",
"Grenade"
] | |
Which grenade can extinguish a Molotov or Incendiary?
A) HE Grenade
B) Smoke Grenade
C) Flashbang
D) Decoy | B | [
"Mechanics",
"Grenade"
] | |
What is the round time in competitive CS2 by default?
A) 1:55
B) 1:40
C) 1:50
D) 2:00 | A | [
"Mechanics",
"Gamerule"
] | |
How many rounds does a team need to win in standard competitive mode?
A) 13
B) 15
C) 16
D) 18 | C | [
"Mechanics",
"Gamerule"
] | |
Which action makes footsteps inaudible?
A) Crouching
B) Walking with Shift
C) Switching weapons
D) Jumping | B | [
"Mechanics"
] | |
How much damage does a knife deal with a backstab?
A) 100
B) 150
C) 180
D) 200 | C | [
"Mechanics"
] | |
Which grenade deals the most raw damage?
A) HE Grenade
B) Molotov
C) Flashbang
D) Smoke Grenade | A | [
"Mechanics",
"Grenade"
] | |
What is the default armor reduction when being shot with rifles?
A) 25%
B) 50%
C) 70%
D) Depends on armor penetration | D | [
"Mechanics"
] | |
How many bullets does it take to break a wooden door on Inferno?
A) 5
B) 10
C) 15
D) Depends on weapon | D | [
"Mechanics"
] | |
What is the starting round money for a pistol round in competitive CS2?
A) 600
B) 700
C) 800
D) 1000 | C | [
"Mechanics",
"Economy",
"Gamerule"
] | |
What happens if the bomb explodes while a player is defusing?
A) The player dies
B) The bomb is defused
C) The player survives with 1 HP
D) Nothing happens | A | [
"Mechanics",
"Gamerule"
] | |
What happens to a decoy grenade after its active time ends?
A) It explodes like HE
B) It disappears silently
C) It deals small damage
D) It makes a bang noise | D | [
"Mechanics",
"Grenade"
] | |
Which action causes the biggest loss of accuracy?
A) Walking
B) Running
C) Jumping
D) Crouching | C | [
"Mechanics"
] | |
How much bonus money is given for planting the bomb, even if the round is lost?
A) 200
B) 300
C) 400
D) 800 | D | [
"Mechanics",
"Economy",
"Gamerule"
] | |
On Mirage, where is the position 'Palace' located?
A) Above A-site
B) Next to Mid
C) At B Apartments
D) Near CT Spawn | A | [
"Positions",
"Mirage"
] | |
On Inferno, which position is known as 'Banana'?
A) Path from Mid to B-site
B) Connector to A-site
C) Under A Balcony
D) Apartments entry | A | [
"Positions",
"Inferno"
] | |
On Dust2, what does 'Catwalk' connect?
A) Mid to A-site
B) Tunnels to B-site
C) CT Spawn to Long
D) Short to B-site | A | [
"Positions",
"Dust2"
] | |
On Nuke, where is 'Secret' located?
A) Ramp to Lower site
B) Outside going down to B
C) Heaven above A-site
D) Connector to Hut | B | [
"Positions",
"Nuke"
] | |
On Mirage, what is the 'Connector' position?
A) Link between Mid and A-site
B) Connector between T Spawn and B-site
C) Entrance to Apartments
D) CT rotation point | A | [
"Positions",
"Mirage"
] | |
On Dust2, where are 'Upper Tunnels'?
A) Path to B-site
B) Ramp to A Long
C) Connector to Short
D) Spawn area for Ts | A | [
"Positions",
"Dust2"
] | |
On Inferno, what is 'Pit'?
A) Position near A-site below Balcony
B) A hidden area on B-site
C) Spot in Mid near Boiler
D) Entry to Apartments | A | [
"Positions",
"Inferno"
] | |
On Nuke, where is 'Heaven'?
A) Above A-site looking down
B) Underground near B
C) Connector from Yard
D) Behind Silo | A | [
"Positions",
"Nuke"
] | |
On Mirage, where is 'Ticket Booth'?
A) CT spawn overlooking A-site
B) B Apartments entry
C) Mid Top position
D) A Ramp choke | A | [
"Positions",
"Mirage"
] | |
On Dust2, what is 'Car'?
A) A Long defensive position
B) B-site hidden corner
C) Mid Doors cover
D) CT spawn side | A | [
"Positions",
"Dust2"
] | |
On Inferno, where is 'Graveyard'?
A) Hidden spot next to A Pit
B) Under Mid Balcony
C) Behind B Coffins
D) CT spawn corner | A | [
"Positions",
"Inferno"
] | |
On Nuke, what is 'Silo'?
A) Large structure outside T spawn
B) Underground B entrance
C) Ramp position to lower site
D) Connector inside Hut | A | [
"Positions",
"Nuke"
] | |
On Dust2, where is 'Goose'?
A) Back corner of A-site
B) B-site default plant spot
C) Ramp to Mid Doors
D) Lower Tunnels exit | A | [
"Positions",
"Dust2"
] | |
On Inferno, what is 'Arch'?
A) CT rotation spot to A-site
B) Connector to B-site
C) Position in Apartments
D) Ramp to Banana | A | [
"Positions",
"Inferno"
] | |
On Nuke, what is 'Ramp'?
A) Sloped entry from Lobby to B-site
B) Connector between Mid and A
C) Path from Yard to Secret
D) Outside boost area | A | [
"Positions",
"Nuke"
] | |
On Mirage, what is 'Firebox'?
A) Corner on A-site next to Default plant
B) Position at B-site bench
C) Connector between Mid and CT
D) Ramp entry position | A | [
"Positions",
"Mirage"
] | |
On Dust2, where is 'Xbox'?
A) Box in Mid used to block vision and boost
B) A Long entrance cover
C) Ramp cover at A Short
D) Tunnels to B-site box | A | [
"Positions",
"Dust2"
] | |
On Inferno, what is 'Boiler'?
A) Small room near Mid to A-site
B) Room in B Apartments
C) Back site position B
D) Pit near A-site | A | [
"Positions",
"Inferno"
] | |
On Nuke, where is 'Vents'?
A) Rotation path between A-site and B-site
B) Connector from Lobby to Ramp
C) Underground Yard access
D) Boost spot outside | A | [
"Positions",
"Nuke"
] | |
On Mirage, what is 'Underpass'?
A) Tunnel connecting Mid and A Apartments
B) Ramp to B-site
C) CT spawn rotation path
D) Path from Palace to A | A | [
"Positions",
"Mirage"
] | |
On Dust2, what is 'Doors' on B-site?
A) Entrance from Mid to B
B) Path from CT spawn to A Long
C) Ramp entry to Catwalk
D) Tunnel exit to A Short | A | [
"Positions",
"Dust2"
] | |
On Inferno, what are 'Coffins'?
A) Boxes on B-site near CT spawn
B) A-site plant spot
C) Apartments entry cover
D) Barrels on Banana | A | [
"Positions",
"Inferno"
] | |
On Nuke, what is 'Control Room'?
A) CT position overlooking B-site
B) Connector from Yard
C) Lobby room near Ramp
D) Upper site entrance | A | [
"Positions",
"Nuke"
] | |
On Mirage, where is 'Bench'?
A) B-site defensive corner
B) Connector spot to A-site
C) CT spawn cover
D) Mid defensive box | A | [
"Positions",
"Mirage"
] | |
On Dust2, what is 'Suicide'?
A) T spawn drop area towards Mid
B) Ramp to Catwalk
C) Back corner on B-site
D) Pit at A Long | A | [
"Positions",
"Dust2"
] | |
On Inferno, where is 'Balcony'?
A) Above A-site leading to Pit
B) Connector from Mid
C) Window spot in Apartments
D) CT spawn platform | A | [
"Positions",
"Inferno"
] | |
On Nuke, where is 'Decon'?
A) Small room next to B-site
B) Connector from A to Heaven
C) Ramp rotation spot
D) Outside small hut | A | [
"Positions",
"Nuke"
] | |
On Mirage, where is 'Tetris'?
A) Boxes at A Ramp
B) Connector spot Mid
C) B-site corner
D) CT rotation point | A | [
"Positions",
"Mirage"
] | |
On Dust2, what is 'Back Plat'?
A) Defensive corner in B-site
B) Ramp cover at A Short
C) CT Mid spawn spot
D) Car position at A Long | A | [
"Positions",
"Dust2"
] | |
On Inferno, what is 'Library'?
A) Room connecting Mid to Arch
B) Apartments cover spot
C) Hidden spot on B
D) CT spawn rotation | A | [
"Positions",
"Inferno"
] | |
On Nuke, where is 'Hut'?
A) Small room entry to A-site
B) Connector to Ramp
C) Yard cover spot
D) Lower site vent entry | A | [
"Positions",
"Nuke"
] |
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