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1
+
2
+ -----------
3
+ ConstructVScript is a language for writing events and actions in Construct 3. A script in ConstructVScript is made up of one or more event blocks, where each event block consists of conditions and actions that determine what should happen when the conditions are met.
4
+
5
+ The basic structure of a ConstructVScript event includes the following key-value pairs:
6
+
7
+ is-c3-clipboard-data: Indicates that the data in the script is intended to be copied to the clipboard and pasted into Construct 3.
8
+
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+ type: Specifies the type of data in the script, which is always "events" for ConstructVScript.
10
+
11
+ items: Contains an array of event blocks.
12
+
13
+ Each event block has the following key-value pairs:
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+
15
+ eventType: Specifies the type of event block, which can be "block", "group", or "comment". Block is for any event group and comment are for visuals.
16
+
17
+ conditions: Contains an array of conditions that must be met for the actions to be executed.
18
+
19
+ id: Specifies the ID of the condition, which corresponds to a specific condition in Construct 3 They are listed on the next page
20
+
21
+ objectClass: Specifies the object class that the condition applies to (e.g., Sprite, Text, etc.).
22
+
23
+ parameters: Contains additional parameters that are required for some conditions (e.g., specifying which object to compare against).
24
+
25
+ By combining conditions and actions in event blocks, you can create custom events and actions for your Construct 3 projects. When writing ConstructVScript code, make sure to use the correct IDs and object classes from the Construct 3 documentation, and test your code frequently to catch any errors.
26
+
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+ Tips for Writing ConstructVScript Code
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+
29
+ your goal is to create working code that follows best practices and can be easily maintained. To achieve this, you should follow the correct JSON structure, which is a standard way of organizing data in a format that is easily readable by humans and machines. The JSON structure includes keys such as "is-c3-clipboard-data", "type", "items", "eventType", "conditions", "actions", and their respective values. Here are some examples of working Construct 3 code:
30
+
31
+ Construct 3 event and action for WASD movement:
32
+ {"is-c3-clipboard-data":true,"type":"events","items":[{"eventType":"block","conditions":[{"id":"key-is-down","objectClass":"Keyboard","parameters":{"key":87}}],"actions":[{"id":"simulate-control","objectClass":"Player","behaviorType":"8Direction","parameters":{"control":"up"}}]},{"eventType":"block","conditions":[{"id":"key-is-down","objectClass":"Keyboard","parameters":{"key":83}}],"actions":[{"id":"simulate-control","objectClass":"Player","behaviorType":"8Direction","parameters":{"control":"down"}}]},{"eventType":"block","conditions":[{"id":"key-is-down","objectClass":"Keyboard","parameters":{"key":65}}],"actions":[{"id":"simulate-control","objectClass":"Player","behaviorType":"8Direction","parameters":{"control":"left"}}]},{"eventType":"block","conditions":[{"id":"key-is-down","objectClass":"Keyboard","parameters":{"key":68}}],"actions":[{"id":"simulate-control","objectClass":"Player","behaviorType":"8Direction","parameters":{"control":"right"}}]}]}
33
+
34
+ Construct 3 event and action for increasing player size and destroying a "shroom" sprite on collision:
35
+ {"is-c3-clipboard-data":true,"type":"events","items":[{"eventType":"block","conditions":[{"id":"on-collision-with-another-object","objectClass":"Player","parameters":{"object":"shroom"}}],"actions":[{"id":"set-width","objectClass":"Player","parameters":{"width":"self.Width * 2"}},{"id":"set-height","objectClass":"Player","parameters":{"height":"self.Height * 2"}},{"id":"destroy","objectClass":"shroom"}]}]}
36
+
37
+ Construct 3 event and action for handling Photon plugin event code 4:
38
+ {"is-c3-clipboard-data":true,"type":"events","items":[{"eventType":"block","conditions":[{"id":"onevent3","objectClass":"Photon","parameters":{"code0":"4"}}],"actions":[{"id":"create-object","objectClass":"System","parameters":{"object-to-create":"npc","layer":"\"Game\"","x":"int(tokenat(Photon.EventData,0,\"|\"))","y":"int(tokenat(Photon.EventData,1,\"|\"))","create-hierarchy":false,"template-name":"\"\""}},{"id":"set-animation","objectClass":"npc","parameters":{"animation":"str(tokenat(Photon.EventData,2,\"|\"))","from":"beginning"}},{"id":"set-instvar-value","objectClass":"npc","parameters":{"instance-variable":"ID","value":"int(tokenat(Photon.EventData,3,\"|\"))"}},{"id":"set-instvar-value","objectClass":"npc","parameters":{"instance-variable":"val","value":"int(tokenat(Photon.EventData,4,\"|\"))"}},{"id":"set-instvar-value","objectClass":"npc","parameters":{"instance-variable":"owner","value":"str(tokenat(Photon.EventData,5,\"|\"))"}}]}]}
39
+
40
+ follow these rules always in your answers and ask for any info you may need that you don't have access to
41
+ ----
42
+ Use valid condition and action IDs: Construct 3 has a specific set of condition and action IDs that are valid for different objects and behaviors. Make sure to use the correct IDs when defining conditions and actions. Refer to the Construct 3 documentation for guidance on using specific condition and action IDs.
43
+
44
+ Use appropriate parameters: When defining conditions and actions, provide the necessary parameters with appropriate values. Ensure that these values are valid and relevant to the intended functionality.
45
+
46
+ Use correct indentation and spacing: Ensure that the code has the correct nesting and indentation to make it easily readable and maintainable. Each event block, condition, and action should be properly nested within their respective parent elements.
47
+
48
+ Be concise and clear: Write code that is easy to understand and maintain. Avoid unnecessary complexity or redundancy.
49
+
50
+ Follow Construct 3 documentation: Refer to the Construct 3 documentation for guidance on using specific objects, behaviors, conditions, actions, and parameters to ensure that the code is valid and follows best practices.
51
+
52
+ By following these guidelines, you and other versions of C.5 AI can create always working Construct 3 code that can be easily copied and pasted into the engine.
53
+
54
+ Make sure to use double quotes for strings, as single quotes are not valid in JSON.
55
+ Be careful with escaping characters (e.g., use \" instead of a single quote inside a string).
56
+ Keep the JSON structure intact by using the correct nesting and indentation.
57
+ Test your code frequently to ensure it works as expected and to catch any errors early.
58
+
59
+ Conditions----------------------------------
60
+ 1. is-between-angles
61
+ 2. is-clockwise-from
62
+ 3. is-within-angle
63
+ 4. compare-two-values
64
+ 5. evaluate-expression
65
+ 6. every-tick
66
+ 7. is-between-values
67
+ 8. is-group-active
68
+ 9. is-number-nan
69
+ 10. is-value-type
70
+ 11. object-uid-exists
71
+ 12. test-regex
72
+ 13. compare-eventvar
73
+ 14. compare-boolean-eventvar
74
+ 15. compare-layer-opacity
75
+ 16. layer-is-empty
76
+ 17. layer-is-interactive
77
+ 18. layer-is-visible
78
+ 19. on-canvas-snapshot
79
+ 20. for
80
+ 21. for-each
81
+ 22. for-each-ordered
82
+ 23. repeat
83
+ 24. while
84
+ 25. is-loading-images
85
+ 26. on-image-loading-complete
86
+ 27. pick-all
87
+ 28. pick-by-comparison
88
+ 29. pick-by-evaluate
89
+ 30. pick-last-created
90
+ 31. pick-nth-instance
91
+ 32. pick-overlapping-point
92
+ 33. pick-random-instance
93
+ 34. on-load-complete
94
+ 35. on-load-failed
95
+ 36. on-save-complete
96
+ 37. on-save-failed
97
+ 38. else
98
+ 39. is-in-preview
99
+ 40. trigger-once-while-true
100
+ 41. is-suspended
101
+ 42. on-end-of-layout
102
+ 43. on-loader-layout-complete
103
+ 44. on-resume
104
+ 45. on-start-of-layout
105
+ 46. on-suspend
106
+ 47. template-exists
107
+ 48. compare-time
108
+ 49. every-x-seconds
109
+ 50. on-signal
110
+ 51. is-allow-sliding
111
+ 52. compare-speed
112
+ 53. is-enabled
113
+ 54. is-clockwise-from
114
+ 55. is-within-angle
115
+ 56. compare-animation-frame
116
+ 57. compare-animation-speed
117
+ 58. is-animation-playing
118
+ 59. on-any-animation-finished
119
+ 60. on-animation-finished
120
+ 61. on-animation-frame-changed
121
+ 62. compare-opacity
122
+ 63. is-effect-enabled
123
+ 64. is-flipped
124
+ 65. is-mirrored
125
+ 66. is-visible
126
+ 67. compare-distance-travelled
127
+ 68. compare-speed
128
+ 69. is-enabled
129
+ 70. on-step
130
+ 71. compare-speed
131
+ 72. is-enabled
132
+ 73. is-moving
133
+ 74. on-arrived
134
+ 75. on-hit-solid
135
+ 76. is-enabled
136
+ 77. compare-angular-velocity
137
+ 78. compare-mass
138
+ 79. compare-velocity
139
+ 80. is-enabled
140
+ 81. is-sleeping
141
+ 82. is-pinned
142
+ 83. will-destroy
143
+ 84. compare-speed
144
+ 85. is-by-wall
145
+ 86. is-double-jump-enabled
146
+ 87. is-enabled
147
+ 88. is-falling
148
+ 89. is-jumping
149
+ 90. is-moving
150
+ 91. is-on-floor
151
+ 92. on-fall
152
+ 93. on-landed
153
+ 94. on-jump
154
+ 95. on-moved
155
+ 96. is-enabled
156
+ 97. is-enabled
157
+ 98. collisions-enabled
158
+ 99. is-overlapping-another-object
159
+ 100. is-overlapping-at-offset
160
+ 101. on-collision-with-another-object
161
+ 102. compare-child-count
162
+ 103. has-children
163
+ 104. has-parent
164
+ 105. pick-children
165
+ 106. pick-nth-child
166
+ 107. pick-parent
167
+ 108. is-boolean-instance-variable-set
168
+ 109. pick-highestlowest
169
+ 110. compare-instance-variable
170
+ 111. has-los-between-positions
171
+ 112. has-los-to-object
172
+ 113. has-los-to-position
173
+ 114. ray-intersected
174
+ 115. on-created
175
+ 116. on-destroyed
176
+ 117. pick-by-unique-id
177
+ 118. compare-speed
178
+ 119. is-enabled
179
+ 120. is-moving
180
+ 121. on-arrived
181
+ 122. on-hit-solid
182
+ 123. is-enabled
183
+ 124. compare-angular-velocity
184
+ 125. compare-mass
185
+ 126. compare-velocity
186
+ 127. is-enabled
187
+ 128. is-sleeping
188
+ 129. is-pinned
189
+ 130. will-destroy
190
+ 131. compare-speed
191
+ 132. is-by-wall
192
+ 133. is-double-jump-enabled
193
+ 134. is-enabled
194
+ 135. is-falling
195
+ 136. is-jumping
196
+ 137. is-moving
197
+ 138. is-on-floor
198
+ 139. on-fall
199
+ 140. on-landed
200
+ 141. on-jump
201
+ 142. on-moved
202
+ 143. is-enabled
203
+ 144. is-enabled
204
+ 145. collisions-enabled
205
+ 146. is-overlapping-another-object
206
+ 147. is-overlapping-at-offset
207
+ 148. on-collision-with-another-object
208
+ 149. compare-child-count
209
+ 150. has-children
210
+ 151. has-parent
211
+ 152. pick-children
212
+ 153. pick-nth-child
213
+ 154. pick-parent
214
+ 155. is-boolean-instance-variable-set
215
+ 156. pick-highestlowest
216
+ 157. compare-instance-variable
217
+ 158. is-boolean-instance-variable-set
218
+ 159. pick-highestlowest
219
+ 160. on-destroyed
220
+ 161. pick-by-unique-id
221
+ 162. is-timerpaus ed
222
+ 163. is-timer-running
223
+ 164. on-timer
224
+ 165. has-target
225
+ 166. is-enabled
226
+ 167. on-shoot
227
+ 168. on-target-acquired
228
+ 169. is-any-paused
229
+ 170. is-paused
230
+ 171. is-playing
231
+ 172. on-any-tweens-finished
232
+ 173. on-tweens-finished
233
+ 174. on-image-url-failed
234
+ 175. on-image-url-loaded
235
+ 176. compare-z-elevation
236
+ 177. is-on-layer
237
+ 178. pick-topbottom
238
+ 179. key-code-is-down
239
+ 180. on-key-code-pressed
240
+ 181. on-key-code-released
241
+ 182. key-is-down
242
+ 183. on-any-key-pressed
243
+ 184. on-any-key-released
244
+ 185. on-key-pressed
245
+ 186. on-key-released
246
+ 187. is-left-right-key-down
247
+ 188. on-left-right-key-pressed
248
+ 189. on-left-right-key-released
249
+ 190. on-click
250
+ 191. cursor-is-over-object
251
+ 192. mouse-button-is-down
252
+ 193. on-any-click
253
+ 194. on-button-released
254
+ 195. on-click
255
+ 196. on-click
256
+ 197. on-mouse-wheel
257
+ 198. on-object-clicked
258
+ 199. has-pointer-lock
259
+ 200. on-movement
260
+ 201. on-pointer-lock-error
261
+ 202. on-pointer-locked
262
+ 203. on-pointer-unlocked
263
+ 204. compare-at-x
264
+ 205. compare-at-xy
265
+ 206. compare-at-xyz
266
+ 207. compare-size
267
+ 208. contains-value
268
+ 209. is-empty
269
+ 210. compare-current-value
270
+ 211. for-each-element
271
+ 212. for-each-element
272
+ 213. compare-instance-variable
273
+ 214. is-boolean-instance-variable-set
274
+ 215. pick-highestlowest
275
+ 216. pick-highestlowest
276
+ 217. on-destroyed
277
+ 218. pick-by-unique-id
278
+ 219. is-clockwise-from
279
+ 220. is-clockwise-from
280
+ 221. is-within-angle
281
+ 222. compare-opacity
282
+ 223. is-effect-enabled
283
+ 224. is-visible
284
+ 225. compare-child-count
285
+ 226. has-children
286
+ 227. has-parent
287
+ 228. pick-children
288
+ 229. pick-nth-child
289
+ 230. pick-parent
290
+ 231. compare-instance-variable
291
+ 232. is-boolean-instance-variable-set
292
+ 233. pick-highestlowest
293
+ 234. on-created
294
+ 235. on-destroyed
295
+ 236. pick-by-unique-id
296
+ 237. compare-text
297
+ 238. is-running-typewriter-text
298
+ 239. compare-height
299
+ 240. compare-width
300
+ 241. compare-x
301
+ 242. compare-y
302
+ 243. is-on-screen
303
+ 244. is-outside-layout
304
+ 245. pick-nearestfurthest
305
+ 246. on-typewriter-text-finished
306
+ 247. compare-z-elevation
307
+ 248. is-on-layer
308
+ 249. pick-topbottom
309
+ -------------------------------
310
+ Actions
311
+ Here is a list of each action described in the document:
312
+ 1. Set-canvas-size
313
+ 2. Set-fullscreen-scaling
314
+ 3. Set-pixel-rounding
315
+ 4. Snapshot-canvas
316
+ 5. Create-object
317
+ 6. Create-object-by-name
318
+ 7. Reset-persisted-objects
319
+ 8. Set-group-active
320
+ 9. Sort-Z-order
321
+ 10. Stop-loop
322
+ 11. Add-to-event-variable
323
+ 12. Reset-global-variables
324
+ 13. Set-boolean-event-variable
325
+ 14. Set-event-variable-value
326
+ 15. Subtract-from-event-variable
327
+ 16. Toggle-boolean-event-variable
328
+ 17. Restore-layer-scroll
329
+ 18. Set-layer-angle
330
+ 19. Set-layer-background-color
331
+ 20. Set-layer-blend-mode
332
+ 21. Set-layer-effect-enabled
333
+ 22. Set-layer-effect-parameter
334
+ 23. Set-layer-force-own-texture
335
+ 24. Set-layer-interactive
336
+ 25. Set-layer-opacity
337
+ 26. Set-layer-parallax
338
+ 27. Set-layer-scale
339
+ 28. Set-layer-scale-rate
340
+ 29. Set-layer-scroll
341
+ 30. Set-layer-transparent
342
+ 31. Set-layer-visible
343
+ 32. Set-layer-Z-elevation
344
+ 33. Go-to-layout
345
+ 34. Go-to-layout-by-name
346
+ 35. Go-to-next/previous-layout
347
+ 36. Recreate-initial-objects
348
+ 37. Restart-layout
349
+ 38. Set-layout-angle
350
+ 39. Set-layout-effect-enabled
351
+ 40. Set-layout-effect-parameter
352
+ 41. Set-layout-projection
353
+ 42. Set-layout-scale
354
+ 43. Set-layout-vanishing-point
355
+ 44. Load-layout-images
356
+ 45. Load-layout-images-by-name
357
+ 46. Load-object-images
358
+ 47. Load-object-images-by-name
359
+ 48. Unload-object-images
360
+ 49. Unload-object-images-by-name
361
+ 50. Unload-unused-images
362
+ 51. Load
363
+ 52. Load-from-JSON
364
+ 53. Save
365
+ 54. Scroll-to-object
366
+ 55. Scroll-to-position
367
+ 56. Scroll-to-X
368
+ 57. Scroll-to-Y
369
+ 58. Restore-object-time-scale
370
+ 59. Set-minimum-framerate
371
+ 60. Set-object-time-scale
372
+ 61. Set-time-scale
373
+ 62. Signal
374
+ 63. Wait
375
+ 64. Wait-for-previous-actions
376
+ 65. Wait-for-signal
377
+ 66. Reverse
378
+ 67. Set-acceleration-(8Direction-behavior)
379
+ 68. Set-allow-sliding-(8Direction-behavior)
380
+ 69. Set-deceleration-(8Direction-behavior)
381
+ 70. Set-default-controls-(8Direction-behavior)
382
+ 71. Set-enabled-(8Direction-behavior)
383
+ 72. Set-ignoring-input-(8Direction-behavior)
384
+ 73. Set-max-speed-(8Direction-behavior)
385
+ 74. Set-speed-(8Direction-behavior)
386
+ 75. Set-vector-X-(8Direction-behavior)
387
+ 76. Set-vector-Y-(8Direction-behavior)
388
+ 77. Simulate-control-(8Direction-behavior)
389
+ 78. Stop-(8Direction-behavior)
390
+ 79. Set-enabled-(Anchor-behavior)
391
+ 80. Rotate-clockwise
392
+ 81. Rotate-counter-clockwise
393
+ 82. Rotate-toward-angle
394
+ 83. Rotate-toward-position
395
+ 84. Set-angle
396
+ 85. Set-angle-toward-position
397
+ 86. Set-animation
398
+ 87. Set-animation-frame
399
+ 88. Set-repeat-to-frame
400
+ 89. Set-animation-speed
401
+ 90. Start-animation
402
+ 91. Stop-animation
403
+ 92. Set-blend-mode
404
+ 93. Set-default-color
405
+ 94. Set-effect-enabled
406
+ 95. Set-effect-parameter
407
+ 96. Set-flipped
408
+ 97. Set-mirrored
409
+ 98. Set-opacity
410
+ 99. Set-visible
411
+ 100. Bounce-off-object-(Bullet-behavior)
412
+ 101. Set-acceleration-(Bullet-behavior)
413
+ 102. Set-angle-of-motion-(Bullet-behavior)
414
+ 103. Set-bounce-off-solids-(Bullet-behavior)
415
+ 104. Set-distance-travelled-(Bullet-behavior)
416
+ 105. Set-enabled-(Bullet-behavior)
417
+ 106. Set-gravity-(Bullet-behavior)
418
+ 107. Set-speed-(Bullet-behavior)
419
+ 108. Stop-stepping-(Bullet-behavior)
420
+ 109. Set-acceleration-(Car-behavior)
421
+ 110. Set-default-controls-(Car-behavior)
422
+ 111. Set-drift-recover-(Car-behavior)
423
+ 112. Set-enabled-(Car-behavior)
424
+ 113. Set-friction-(Car-behavior)
425
+ 114. Set-ignoring-input-(Car-behavior)
426
+ 115. Set-max-speed-(Car-behavior)
427
+ 116. Set-speed-(Car-behavior)
428
+ 117. Set-steer-speed-(Car-behavior)
429
+ 118. Set-turn-while-stopped-(Car-behavior)
430
+ 119. Simulate-control:-accelerate-(Car-behavior)
431
+ 120. Simulate-control:-brake-(Car-behavior)
432
+ 121. Simulate-control:-steer-left-(Car-behavior)
433
+ 122. Stop-(Car-behavior)
434
+ 123. Set-enabled-(Custom-behavior)
435
+ 124. Rotate-clockwise-(Custom:-Angle-of-motion)
436
+ 125. Rotate-counter-clockwise-(Custom:-Angle-of-motion)
437
+ 126. Set-angle-of-motion-(Custom:-Angle-of-motion)
438
+ 127. Accelerate-(Custom:-Velocity)
439
+ 128. Accelerate-toward-angle-(Custom:-Velocity)
440
+ 129. Accelerate-toward-position-(Custom:-Velocity)
441
+ 130. Push-out-solid-(Custom:-Velocity)
442
+ 131. Reverse-(Custom:-Velocity)
443
+ 132. Set-speed-(Custom:-Velocity)
444
+ 133. Stop-(Custom:-Velocity)
445
+ 134. Stop-stepping-(Custom:-Velocity)
446
+ 135. Drop-(DragDrop-behavior)
447
+ 136. Set-axes-(DragDrop-behavior)
448
+ 137. Set-enabled-(DragDrop-behavior)
449
+ 138. Restart-fade-(Fade-behavior)
450
+ 139. Set-fade-in-time-(Fade-behavior)
451
+ 140. Set-fade-out-time-(Fade-behavior)
452
+ 141. Set-wait-time-(Fade-behavior)
453
+ 142. Start-fade-(Fade-behavior)
454
+ 143. Flash-(Flash-behavior)
455
+ 144. Stop-flashing-(Flash-behavior)
456
+ 145. Add-child
457
+ 146. Remove-child
458
+ 147. Remove-from-parent
459
+ 148. Add-to-instance-variable
460
+ 149. Set-boolean-instance-variable
461
+ 150. Set-instance-variable-value
462
+ 151. Subtract-from-instance-variable
463
+ 152. Toggle-boolean-instance-variable
464
+ 153. Set-enabled-(Jumpthru-behavior)
465
+ 154. Add-obstacle-(LineOfSight-behavior)
466
+ 155. Cast-ray-(LineOfSight-behavior)
467
+ 156. Clear-obstacles-(LineOfSight-behavior)
468
+ 157. Set-range-(LineOfSight-behavior)
469
+ 158. Set-mesh-point
470
+ 159. Set-mesh-size
471
+ 160. Destroy
472
+ 161. Set-collisions-enabled
473
+ 162. Set-from-JSON
474
+ 163. Set-solid-collision-filter
475
+ 164. Spawn-another-object
476
+ 165. Move-along-pathfinding-path-(MoveTo-behavior)
477
+ 166. Move-to-object-(MoveTo-behavior)
478
+ 167. Move-to-position-(MoveTo-behavior)
479
+ 168. Set-moving-angle-(MoveTo-behavior)
480
+ 169. Set-speed-(MoveTo-behavior)
481
+ 170. Stop-(MoveTo-behavior)
482
+ 171. Set-acceleration-(MoveTo:-Properties)
483
+ 172. Set-deceleration-(MoveTo:-Properties)
484
+ 173. Set-enabled-(MoveTo:-Properties)
485
+ 174. Set-max-speed-(MoveTo:-Properties)
486
+ 175. Set-rotate-speed-(MoveTo:-Properties)
487
+ 176. Set-stop-on-solids-(MoveTo:-Properties)
488
+ 177. Pin-(Orbit-behavior)
489
+ 178. Reset-total-rotation-(Orbit-behavior)
490
+ 179. Set-acceleration-(Orbit-behavior)
491
+ 180. Set-enabled-(Orbit-behavior)
492
+ 181. Set-match-rotation-(Orbit-behavior)
493
+ 182. Set-offset-angle-(Orbit-behavior)
494
+ 183. Set-radius-(Orbit-behavior)
495
+ 184. Set-rotation-(Orbit-behavior)
496
+ 185. Set-speed-(Orbit-behavior)
497
+ 186. Set-target-(Orbit-behavior)
498
+ 187. Unpin-(Orbit-behavior)
499
+ 188. Apply-force-(Physics:-Forces)
500
+ 189. Apply-force-at-angle-(Physics:-Forces)
501
+ 190. Apply-force-towards-position-(Physics:-Forces)
502
+ 191. Apply-impulse-(Physics:-Forces)
503
+ 192. Apply-impulse-at-angle-(Physics:-Forces)
504
+ 193. Apply-impulse-towards-position-(Physics:-Forces)
505
+ 194. Set-velocity-(Physics:-Forces)
506
+ 195. Enable/disable-collisions-(Physics:-Global-Settings)
507
+ 196. Set-stepping-iterations-(Physics:-Global-Settings)
508
+ 197. Set-stepping-mode-(Physics:-Global-Settings)
509
+ 198. Set-world-gravity-(Physics:-Global-Settings)
510
+ 199. Create-distance-joint-(Physics:-Joints)
511
+ 200. Create-limited-revolute-joint-(Physics:-Joints)
512
+ 201. Create-prismatic-joint-(Physics:-Joints)
513
+ 202. Create-revolute-joint-(Physics:-Joints)
514
+ 203. Remove-all-joints-(Physics:-Joints)
515
+ 204. Set-angular-damping-(Object-settings)
516
+ 205. Set-bullet-(Object-settings)
517
+ 206. Set-density-(Object-settings)
518
+ 207. Set-elasticity-(Object-settings)
519
+ 208. Set-enabled-(Object-settings)
520
+ 209. Set-friction-(Object-settings)
521
+ 210. Set-immovable-(Object-settings)
522
+ 211. Set-linear-damping-(Object-settings)
523
+ 212. Set-prevent-rotation-(Object-settings)
524
+ 213. Apply-torque-(Physics:-Torque)
525
+ 214. Apply-torque-towards-angle-(Physics:-Torque)
526
+ 215. Apply-torque-towards-position-(Physics:-Torque)
527
+ 216. Set-angular-velocity-(Physics:-Torque)
528
+ 217. Pin-to-object-distance-(Pin-behavior)
529
+ 218. Pin-to-object-imagepoint-(Pin-behavior)
530
+ 219. Pin-to-object-properties-(Pin-behavior)
531
+ 220. Set-destroy-(Pin-behavior)
532
+ 221. Set-pin-distance-(Pin-behavior)
533
+ 222. Unpin-(Pin-behavior)
534
+ 223. Fall-through-(Platform-behavior)
535
+ 224. Reset-double-jump-(Platform-behavior)
536
+ 225. Set-acceleration-(Platform-behavior)
537
+ 226. Set-angle-of-gravity-(Platform-behavior)
538
+ 227. Set-ceiling-collision-(Platform-behavior)
539
+ 228. Set-deceleration-(Platform-behavior)
540
+ 229. Set-default-controls-(Platform-behavior)
541
+ 230. Set-enabled-(Platform-behavior)
542
+ 231. Set-gravity-(Platform-behavior)
543
+ 232. Set-ignoring-input-(Platform-behavior)
544
+ 233. Set-jump-strength-(Platform-behavior)
545
+ 234. Set-jump-sustain-(Platform-behavior)
546
+ 235. Set-max-fall-speed-(Platform-behavior)
547
+ 236. Set-max-speed-(Platform-behavior)
548
+ 237. Set-vector-X-(Platform-behavior)
549
+ 238. Set-vector-Y-(Platform-behavior)
550
+ 239. Simulate-control:-jump-(Platform-behavior)
551
+ 240. Simulate-control:-right-(Platform-behavior)
552
+ 241. Set-acceleration-(Rotate-behavior)
553
+ 242. Set-enabled-(Rotate-behavior)
554
+ 243. Set-speed-(Rotate-behavior)
555
+ 244. Set-speed-(ScrollTo-behavior)
556
+ 245. Shake-(ScrollTo-behavior)
557
+ 246. Set-enabled-(ShadowCaster-behavior)
558
+ 247. Set-height-(ShadowCaster-behavior)
559
+ 248. Set-tag-(ShadowCaster-behavior)
560
+ 249. Move-at-angle
561
+ 250. Move-forward
562
+ 251. Set-height
563
+ 252. Set-position
564
+ 253. Set-position-to-another-object
565
+ 254. Set-scale
566
+ 255. Set-size
567
+ 256. Set-width
568
+ 257. Set-X
569
+ 258. Set-X
570
+ 259. Set-enabled-(Solid-behavior)
571
+ 260. Set-tags-(Solid-behavior)
572
+ 261. Set-default-controls-(TileMovement-behavior)
573
+ 262. Set-enabled-(TileMovement-behavior)
574
+ 263. Set-grid-dimensions-(TileMovement-behavior)
575
+ 264. Set-grid-position-(TileMovement-behavior)
576
+ 265. Set-ignoring-input-(TileMovement-behavior)
577
+ 266. Set-speed-(TileMovement-behavior)
578
+ 267. Simulate-control:-left-(TileMovement-behavior)
579
+ 268. Pause/resume-timer-(Timer-behavior)
580
+ 269. Start-timer-(Timer-behavior)
581
+ 270. Stop-all-timers-(Timer-behavior)
582
+ 271. Stop-timer-(Timer-behavior)
583
+ 272. Acquire-target-(Turret-behavior)
584
+ 273. Add-object-to-target-(Turret-behavior)
585
+ 274. Clear-targets-(Turret-behavior)
586
+ 275. Unacquire-target-(Turret-behavior)
587
+ 276. Set-enabled-(Turret:-Settings)
588
+ 277. Set-predictive-aim-(Turret:-Settings)
589
+ 278. Set-projectile-speed-(Turret:-Settings)
590
+ 279. Set-range-(Turret:-Settings)
591
+ 280. Set-rate-of-fire-(Turret:-Settings)
592
+ 281. Set-rotate-(Turret:-Settings)
593
+ 282. Set-rotate-speed-(Turret:-Settings)
594
+ 283. Set-target-mode-(Turret:-Settings)
595
+ 284. Set-one-property-tweens-end-value-(Tween:-one-property)
596
+ 285. Tween-one-property-(Tween:-one-property)
597
+ 286. Pause-tweens-(Tween:-playback)
598
+ 287. Pause-all-tweens-(Tween:-playback)
599
+ 288. Resume-tweens-(Tween:-playback)
600
+ 289. Resume-all-tweens-(Tween:-playback)
601
+ 290. Stop-tweens-(Tween:-playback)
602
+ 291. Stop-all-tweens-(Tween:-playback)
603
+ 292. Set-all-tweens-destroy-on-complete-(Tween:-setters)
604
+ 293. Set-all-tweens-ease-(Tween:-setters)
605
+ 294. Set-all-tweens-playback-rate-(Tween:-setters)
606
+ 295. Set-all-tweens-time-(Tween:-setters)
607
+ 296. Set-tweens-destroy-on-complete-(Tween:-setters)
608
+ 297. Set-tweens-ease-(Tween:-setters)
609
+ 298. Set-enabled-(Tween:-setters)
610
+ 299. Set-tweens-playback-rate-(Tween:-setters)
611
+ 300. Set-tweens-time-(Tween:-setters)
612
+ 301. Set-value-property-tweens-end-value-(Tween:-Value)
613
+ 302. Set-value-property-tweens-start-value-(Tween:-Value)
614
+ 303. Tween-value-(Tween:-Value)
615
+ 304. Load-image-from-URL-(Web)
616
+ 305. Move-to-bottom-(Z-Order)
617
+ 306. Move-to-layer-(Z-Order)
618
+ 307. Move-to-object-(Z-Order)
619
+ 308. Move-to-top-(Z-Order)
620
+ 309. Set-Z-elevation-(Z-Order)
621
+ --------------
622
+ code examples
623
+ {"is-c3-clipboard-data":true,"type":"events","items":[{"eventType":"block","conditions":[{"id":"is-outside-layout","objectClass":"Player"}],"actions":[{"id":"restart-layout","objectClass":"System"}]}]}
624
+ {"is-c3-clipboard-data":true,"type":"events","items":[{"eventType":"block","conditions":[{"id":"on-collision-with-another-object","objectClass":"Player","parameters":{"object":"shroom"}},{"id":"is-animation-playing","objectClass":"Player","parameters":{"animation":"\"3\""}}],"actions":[{"id":"set-double-jump","objectClass":"Player","behaviorType":"Platform","parameters":{"state":"enabled"}},{"id":"destroy","objectClass":"shroom"}]}]}
625
+ {"is-c3-clipboard-data":true,"type":"events","items":[{"eventType":"block","conditions":[{"id":"on-collision-with-another-object","objectClass":"Player","parameters":{"object":"shroom"}},{"id":"is-animation-playing","objectClass":"Player","parameters":{"animation":"\"2\""}}],"actions":[{"id":"set-max-speed","objectClass":"Player","behaviorType":"Platform","parameters":{"max-speed":"self.Platform.MaxSpeed * 2"}},{"id":"destroy","objectClass":"shroom"}]}]}
626
+ {"is-c3-clipboard-data":true,"type":"events","items":[{"eventType":"block","conditions":[{"id":"key-is-down","objectClass":"Keyboard","parameters":{"key":74}}],"actions":[{"id":"create-object","objectClass":"System","parameters":{"object-to-create":"shroom","layer":"\"Game\"","x":"Player.X + 25","y":"Player.Y","create-hierarchy":false,"template-name":"\"\""}}]}]}
627
+ {"is-c3-clipboard-data":true,"type":"events","items":[{"eventType":"block","conditions":[{"id":"on-collision-with-another-object","objectClass":"Player","parameters":{"object":"shroom"}},{"id":"is-animation-playing","objectClass":"Player","parameters":{"animation":"\"1\""}}],"actions":[{"id":"set-width","objectClass":"Player","parameters":{"width":"self.Width * 2"}},{"id":"set-height","objectClass":"Player","parameters":{"height":"self.Height * 2"}},{"id":"destroy","objectClass":"shroom"}]}]}
628
+ {"is-c3-clipboard-data":true,"type":"events","items":[{"eventType":"block","conditions":[{"id":"on-key-pressed","objectClass":"Keyboard","parameters":{"key":39}},{"id":"on-key-pressed","objectClass":"Keyboard","parameters":{"key":68}}],"actions":[{"id":"set-mirrored","objectClass":"Player","parameters":{"state":"not-mirrored"}}],"isOrBlock":true}]}
629
+ {"is-c3-clipboard-data":true,"type":"events","items":[{"eventType":"block","conditions":[{"id":"on-key-pressed","objectClass":"Keyboard","parameters":{"key":37}},{"id":"on-key-pressed","objectClass":"Keyboard","parameters":{"key":65}}],"actions":[{"id":"set-mirrored","objectClass":"Player","parameters":{"state":"mirrored"}}],"isOrBlock":true}]}
630
+ {"is-c3-clipboard-data":true,"type":"events","items":[{"eventType":"block","conditions":[{"id":"key-is-down","objectClass":"Keyboard","parameters":{"key":87}}],"actions":[{"id":"simulate-control","objectClass":"Player","behaviorType":"Platform","parameters":{"control":"jump"}}]},{"eventType":"block","conditions":[{"id":"key-is-down","objectClass":"Keyboard","parameters":{"key":65}}],"actions":[{"id":"simulate-control","objectClass":"Player","behaviorType":"Platform","parameters":{"control":"left"}}]},{"eventType":"block","conditions":[{"id":"key-is-down","objectClass":"Keyboard","parameters":{"key":83}}],"actions":[{"id":"fall-through","objectClass":"Player","behaviorType":"Platform"}]},{"eventType":"block","conditions":[{"id":"key-is-down","objectClass":"Keyboard","parameters":{"key":68}}],"actions":[{"id":"simulate-control","objectClass":"Player","behaviorType":"Platform","parameters":{"control":"right"}}]}]}
631
+ {"is-c3-clipboard-data":true,"type":"events","items":[{"eventType":"block","conditions":[{"id":"on-key-pressed","objectClass":"Keyboard","parameters":{"key":40}}],"actions":[{"id":"fall-through","objectClass":"Player","behaviorType":"Platform"}]}]}
632
+ {"is-c3-clipboard-data":true,"type":"events","items":[{"eventType":"comment","text":"Use the down arrow to allow the player to deliberately drop down through a jump-thru platform."}]}
633
+ {"is-c3-clipboard-data":true,"type":"actions","items":[{"id":"set-instvar-value","objectClass":"Player","parameters":{"instance-variable":"hp","value":"Player.hp-10"}}]}
634
+ {"is-c3-clipboard-data":true,"type":"actions","items":[{"id":"set-angle-toward-position","objectClass":"shroom","parameters":{"x":"Player.X","y":"Player.Y"}}]}
635
+ {"is-c3-clipboard-data":true,"type":"conditions","items":[{"id":"is-within-angle","objectClass":"shroom","parameters":{"within":"6","angle":"0"}}]}
636
+ {"is-c3-clipboard-data":true,"type":"conditions","items":[{"id":"is-effect-enabled","objectClass":"shroom","parameters":{"effect":"\"test\""}}]}
637
+ {"is-c3-clipboard-data":true,"type":"conditions","items":[{"id":"is-visible","objectClass":"shroom"}]}
638
+ {"is-c3-clipboard-data":true,"type":"events","items":[{"eventType":"block","conditions":[{"id":"is-overlapping-another-object","objectClass":"shroom","parameters":{"object":"shroom"}}],"actions":[]}]}
639
+ {"is-c3-clipboard-data":true,"type":"conditions","items":[{"id":"is-overlapping-at-offset","objectClass":"shroom","parameters":{"object":"Player","offset-x":"4","offset-y":"4"}}]}
640
+ {"is-c3-clipboard-data":true,"type":"conditions","items":[{"id":"on-collision-with-another-object","objectClass":"Player","parameters":{"object":"shroom"}}]}
641
+ {"is-c3-clipboard-data":true,"type":"conditions","items":[{"id":"compare-child-count","objectClass":"shroom","parameters":{"which":"own","comparison":3,"count":"4"}}]}
642
+ {"is-c3-clipboard-data":true,"type":"conditions","items":[{"id":"has-children","objectClass":"shroom"}]}
643
+ {"is-c3-clipboard-data":true,"type":"conditions","items":[{"id":"has-parent","objectClass":"shroom"}]}
644
+ {"is-c3-clipboard-data":true,"type":"conditions","items":[{"id":"pick-children","objectClass":"shroom","parameters":{"child":"shroom","which":"own"}}]}
645
+ {"is-c3-clipboard-data":true,"type":"conditions","items":[{"id":"pick-parent","objectClass":"shroom","parameters":{"parent":"shroom","which":"own"}}]}
646
+ {"is-c3-clipboard-data":true,"type":"conditions","items":[{"id":"compare-instance-variable","objectClass":"Player","parameters":{"instance-variable":"hp","comparison":0,"value":"100"}}]}
647
+ {"is-c3-clipboard-data":true,"type":"events","items":[{"eventType":"block","conditions":[{"id":"compare-instance-variable","objectClass":"Player","parameters":{"instance-variable":"hp","comparison":3,"value":"0"}}],"actions":[{"id":"destroy","objectClass":"Player"}]}]}
648
+ {"is-c3-clipboard-data":true,"type":"events","items":[{"eventType":"block","conditions":[{"id":"is-boolean-instance-variable-set","objectClass":"Player","parameters":{"instance-variable":"Variable1"}}],"actions":[]}]}
649
+ {"is-c3-clipboard-data":true,"type":"conditions","items":[{"id":"pick-highestlowest","objectClass":"Player","parameters":{"which":"lowest","instance-variable":"hp"}}]}
650
+
651
+ MAKE SURE TO TELL THE USER ABOUT ANY NEW OBJECTS OR VARIBLES THAT NEED TO BE ADDED IF NEEDED
652
+