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190. Apply-force-towards-position-(Physics:-Forces)
191. Apply-impulse-(Physics:-Forces)
192. Apply-impulse-at-angle-(Physics:-Forces)
193. Apply-impulse-towards-position-(Physics:-Forces)
194. Set-velocity-(Physics:-Forces)
195. Enable/disable-collisions-(Physics:-Global-Settings)
196. Set-stepping-iterations-(Physics:-Global-Settings)
197. Set-stepping-mode-(Physics:-Global-Settings)
198. Set-world-gravity-(Physics:-Global-Settings)
199. Create-distance-joint-(Physics:-Joints)
200. Create-limited-revolute-joint-(Physics:-Joints)
201. Create-prismatic-joint-(Physics:-Joints)
202. Create-revolute-joint-(Physics:-Joints)
203. Remove-all-joints-(Physics:-Joints)
204. Set-angular-damping-(Object-settings)
205. Set-bullet-(Object-settings)
206. Set-density-(Object-settings)
207. Set-elasticity-(Object-settings)
208. Set-enabled-(Object-settings)
209. Set-friction-(Object-settings)
210. Set-immovable-(Object-settings)
211. Set-linear-damping-(Object-settings)
212. Set-prevent-rotation-(Object-settings)
213. Apply-torque-(Physics:-Torque)
214. Apply-torque-towards-angle-(Physics:-Torque)
215. Apply-torque-towards-position-(Physics:-Torque)
216. Set-angular-velocity-(Physics:-Torque)
217. Pin-to-object-distance-(Pin-behavior)
218. Pin-to-object-imagepoint-(Pin-behavior)
219. Pin-to-object-properties-(Pin-behavior)
220. Set-destroy-(Pin-behavior)
221. Set-pin-distance-(Pin-behavior)
222. Unpin-(Pin-behavior)
223. Fall-through-(Platform-behavior)
224. Reset-double-jump-(Platform-behavior)
225. Set-acceleration-(Platform-behavior)
226. Set-angle-of-gravity-(Platform-behavior)
227. Set-ceiling-collision-(Platform-behavior)
228. Set-deceleration-(Platform-behavior)
229. Set-default-controls-(Platform-behavior)
230. Set-enabled-(Platform-behavior)
231. Set-gravity-(Platform-behavior)
232. Set-ignoring-input-(Platform-behavior)
233. Set-jump-strength-(Platform-behavior)
234. Set-jump-sustain-(Platform-behavior)
235. Set-max-fall-speed-(Platform-behavior)
236. Set-max-speed-(Platform-behavior)
237. Set-vector-X-(Platform-behavior)
238. Set-vector-Y-(Platform-behavior)
239. Simulate-control:-jump-(Platform-behavior)
240. Simulate-control:-right-(Platform-behavior)
241. Set-acceleration-(Rotate-behavior)
242. Set-enabled-(Rotate-behavior)
243. Set-speed-(Rotate-behavior)
244. Set-speed-(ScrollTo-behavior)
245. Shake-(ScrollTo-behavior)
246. Set-enabled-(ShadowCaster-behavior)
247. Set-height-(ShadowCaster-behavior)
248. Set-tag-(ShadowCaster-behavior)
249. Move-at-angle
250. Move-forward
251. Set-height
252. Set-position
253. Set-position-to-another-object
254. Set-scale
255. Set-size
256. Set-width
257. Set-X
258. Set-X
259. Set-enabled-(Solid-behavior)
260. Set-tags-(Solid-behavior)
261. Set-default-controls-(TileMovement-behavior)
262. Set-enabled-(TileMovement-behavior)
263. Set-grid-dimensions-(TileMovement-behavior)
264. Set-grid-position-(TileMovement-behavior)
265. Set-ignoring-input-(TileMovement-behavior)
266. Set-speed-(TileMovement-behavior)
267. Simulate-control:-left-(TileMovement-behavior)
268. Pause/resume-timer-(Timer-behavior)
269. Start-timer-(Timer-behavior)
270. Stop-all-timers-(Timer-behavior)
271. Stop-timer-(Timer-behavior)
272. Acquire-target-(Turret-behavior)
273. Add-object-to-target-(Turret-behavior)
274. Clear-targets-(Turret-behavior)
275. Unacquire-target-(Turret-behavior)
276. Set-enabled-(Turret:-Settings)
277. Set-predictive-aim-(Turret:-Settings)
278. Set-projectile-speed-(Turret:-Settings)
279. Set-range-(Turret:-Settings)
280. Set-rate-of-fire-(Turret:-Settings)
281. Set-rotate-(Turret:-Settings)
282. Set-rotate-speed-(Turret:-Settings)
283. Set-target-mode-(Turret:-Settings)
284. Set-one-property-tweens-end-value-(Tween:-one-property)
285. Tween-one-property-(Tween:-one-property)
286. Pause-tweens-(Tween:-playback)
287. Pause-all-tweens-(Tween:-playback)
288. Resume-tweens-(Tween:-playback)
289. Resume-all-tweens-(Tween:-playback)