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Explain the following V language topic in detail: Running a project folder with several files
Suppose you have a folder with several .v files in it, where one of them contains your `main()` function, and the other files have other helper functions. They may be organized by topic, but still _not yet_ structured enough to be their own separate reusable modules, and you want to compile them all into one program. ...
Explain the following V language topic in detail: Comments
```v // This is a single line comment. /* This is a multiline comment. /* It can be nested. */ */ ```
Explain the following V language topic in detail: Functions
```v fn main() { println(add(77, 33)) println(sub(100, 50)) } fn add(x int, y int) int { return x + y } fn sub(x int, y int) int { return x - y } ``` Again, the type comes after the argument's name. Just like in Go and C, functions cannot be overloaded. This simplifies the code and improves maintainability and ...
Explain the following V language topic in detail: Hoisting
Functions can be used before their declaration: `add` and `sub` are declared after `main`, but can still be called from `main`. This is true for all declarations in V and eliminates the need for header files or thinking about the order of files and declarations. #
Explain the following V language topic in detail: Returning multiple values
```v fn foo() (int, int) { return 2, 3 } a, b := foo() println(a) // 2 println(b) // 3 c, _ := foo() // ignore values using `_` ```
Explain the following V language topic in detail: Symbol visibility
```v pub fn public_function() { } fn private_function() { } ``` Functions are private (not exported) by default. To allow other [modules](#module-imports) to use them, prepend `pub`. The same applies to [structs](#structs), [constants](#constants) and [types](#type-declarations). > [!NOTE] > `pub` can only be used f...
Explain the following V language topic in detail: Variables
```v name := 'Bob' age := 20 large_number := i64(9999999999) println(name) println(age) println(large_number) ``` Variables are declared and initialized with `:=`. This is the only way to declare variables in V. This means that variables always have an initial value. The variable's type is inferred from the value on ...
Explain the following V language topic in detail: Mutable variables
```v mut age := 20 println(age) age = 21 println(age) ``` To change the value of the variable use `=`. In V, variables are immutable by default. To be able to change the value of the variable, you have to declare it with `mut`. Try compiling the program above after removing `mut` from the first line. #
Explain the following V language topic in detail: Initialization vs assignment
Note the (important) difference between `:=` and `=`. `:=` is used for declaring and initializing, `=` is used for assigning. ```v failcompile fn main() { age = 21 } ``` This code will not compile, because the variable `age` is not declared. All variables need to be declared in V. ```v fn main() { age := 21 } ``` ...
Explain the following V language topic in detail: Warnings and declaration errors
In development mode the compiler will warn you that you haven't used the variable (you'll get an "unused variable" warning). In production mode (enabled by passing the `-prod` flag to v – `v -prod foo.v`) it will not compile at all (like in Go). ```v fn main() { a := 10 // warning: unused variable `a` } ``` To igno...
Explain the following V language topic in detail: V Types
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Explain the following V language topic in detail: Primitive types
```v ignore bool string i8 i16 int i64 i128 (soon) u8 u16 u32 u64 u128 (soon) rune // represents a Unicode code point f32 f64 isize, usize // platform-dependent, the size is how many bytes it takes to reference any location in memory voidptr // this one is mostly used for [C interoperability](...
Explain the following V language topic in detail: Strings
In V, strings are encoded in UTF-8, and are immutable (read-only) by default: ```v s := 'hello 🌎' // the `world` emoji takes 4 bytes, and string length is reported in bytes assert s.len == 10 arr := s.bytes() // convert `string` to `[]u8` assert arr.len == 10 s2 := arr.bytestr() // convert `[]u8` to `string` assert...
Explain the following V language topic in detail: String interpolation
Basic interpolation syntax is pretty simple - use `${` before a variable name and `}` after. The variable will be converted to a string and embedded into the literal: ```v name := 'Bob' println('Hello, ${name}!') // Hello, Bob! ``` It also works with fields: `'age = ${user.age}'`. You may also use more complex expres...
Explain the following V language topic in detail: String operators
```v name := 'Bob' bobby := name + 'by' // + is used to concatenate strings println(bobby) // "Bobby" mut s := 'hello ' s += 'world' // `+=` is used to append to a string println(s) // "hello world" ``` All operators in V must have values of the same type on both sides. You cannot concatenate an integer to a string: ...
Explain the following V language topic in detail: Runes
A `rune` represents a single UTF-32 encoded Unicode character and is an alias for `u32`. To denote them, use <code>`</code> (backticks) : ```v rocket := `πŸš€` ``` A `rune` can be converted to a UTF-8 string by using the `.str()` method. ```v rocket := `πŸš€` assert rocket.str() == 'πŸš€' ``` A `rune` can be converted to...
Explain the following V language topic in detail: Numbers
```v a := 123 ``` This will assign the value of 123 to `a`. By default `a` will have the type `int`. You can also use hexadecimal, binary or octal notation for integer literals: ```v a := 0x7B b := 0b01111011 c := 0o173 ``` All of these will be assigned the same value, 123. They will all have type `int`, no matter ...
Explain the following V language topic in detail: Arrays
An array is a collection of data elements of the same type. An array literal is a list of expressions surrounded by square brackets. An individual element can be accessed using an _index_ expression. Indexes start from `0`: ```v mut nums := [1, 2, 3] println(nums) // `[1, 2, 3]` println(nums[0]) // `1` println(nums[1]...
Explain the following V language topic in detail: Array Fields
There are two fields that control the "size" of an array: - `len`: _length_ - the number of pre-allocated and initialized elements in the array - `cap`: _capacity_ - the amount of memory space which has been reserved for elements, but not initialized or counted as elements. The array can grow up to this size without...
Explain the following V language topic in detail: Array Initialization
The type of an array is determined by the first element: - `[1, 2, 3]` is an array of ints (`[]int`). - `['a', 'b']` is an array of strings (`[]string`). The user can explicitly specify the type for the first element: `[u8(16), 32, 64, 128]`. V arrays are homogeneous (all elements must have the same type). This means...
Explain the following V language topic in detail: Array Types
An array can be of these types: | Types | Example Definition | | ------------ | ------------------------------------ | | Number | `[]int,[]i64` | | String | `[]string` | | Rune | `[]rune` | | Boole...
Explain the following V language topic in detail: Multidimensional Arrays
Arrays can have more than one dimension. 2d array example: ```v mut a := [][]int{len: 2, init: []int{len: 3}} a[0][1] = 2 println(a) // [[0, 2, 0], [0, 0, 0]] ``` 3d array example: ```v mut a := [][][]int{len: 2, init: [][]int{len: 3, init: []int{len: 2}}} a[0][1][1] = 2 println(a) // [[[0, 0], [0, 2], [0, 0]], [[0...
Explain the following V language topic in detail: Array methods
All arrays can be easily printed with `println(arr)` and converted to a string with `s := arr.str()`. Copying the data from the array is done with `.clone()`: ```v nums := [1, 2, 3] nums_copy := nums.clone() ``` Arrays can be efficiently filtered and mapped with the `.filter()` and `.map()` methods: ```v nums := [1...
Explain the following V language topic in detail: Sorting Arrays
Sorting arrays of all kinds is very simple and intuitive. Special variables `a` and `b` are used when providing a custom sorting condition. ```v mut numbers := [1, 3, 2] numbers.sort() // 1, 2, 3 numbers.sort(a > b) // 3, 2, 1 ``` ```v struct User { age int name string } mut users := [User{21, 'Bob'}, User{20, 'Z...
Explain the following V language topic in detail: Array Slices
A slice is a part of a parent array. Initially it refers to the elements between two indices separated by a `..` operator. The right-side index must be greater than or equal to the left side index. If a right-side index is absent, it is assumed to be the array length. If a left-side index is absent, it is assumed to b...
Explain the following V language topic in detail: Slices with negative indexes
V supports array and string slices with negative indexes. Negative indexing starts from the end of the array towards the start, for example `-3` is equal to `array.len - 3`. Negative slices have a different syntax from normal slices, i.e. you need to add a `gate` between the array name and the square bracket: `a#[..-3]...
Explain the following V language topic in detail: Array method chaining
You can chain the calls of array methods like `.filter()` and `.map()` and use the `it` built-in variable to achieve a classic `map/filter` functional paradigm: ```v // using filter, map and negatives array slices files := ['pippo.jpg', '01.bmp', '_v.txt', 'img_02.jpg', 'img_01.JPG'] filtered := files.filter(it#[-4..]...
Explain the following V language topic in detail: Fixed size arrays
V also supports arrays with fixed size. Unlike ordinary arrays, their length is constant. You cannot append elements to them, nor shrink them. You can only modify their elements in place. However, access to the elements of fixed size arrays is more efficient, they need less memory than ordinary arrays, and unlike ordi...
Explain the following V language topic in detail: Maps
```v mut m := map[string]int{} // a map with `string` keys and `int` values m['one'] = 1 m['two'] = 2 println(m['one']) // "1" println(m['bad_key']) // "0" println('bad_key' in m) // Use `in` to detect whether such key exists println(m.keys()) // ['one', 'two'] m.delete('two') ``` Maps can have keys of type string, ru...
Explain the following V language topic in detail: Map update syntax
As with structs, V lets you initialise a map with an update applied on top of another map: ```v const base_map = { 'a': 4 'b': 5 } foo := { ...base_map 'b': 88 'c': 99 } println(foo) // {'a': 4, 'b': 88, 'c': 99} ``` This is functionally equivalent to cloning the map and updating it, except that you don't have...
Explain the following V language topic in detail: Module imports
For information about creating a module, see [Modules](#modules). Modules can be imported using the `import` keyword: ```v import os fn main() { // read text from stdin name := os.input('Enter your name: ') println('Hello, ${name}!') } ``` This program can use any public definitions from the `os` module, such as...
Explain the following V language topic in detail: Selective imports
You can also import specific functions and types from modules directly: ```v import os { input } fn main() { // read text from stdin name := input('Enter your name: ') println('Hello, ${name}!') } ``` > [!NOTE] > This will import the module as well. Also, this is not allowed for > constants - they must always be ...
Explain the following V language topic in detail: Module hierarchy
> [!NOTE] > This section is valid when .v files are not in the project's root directory. Modules names in .v files, must match the name of their directory. A .v file `./abc/source.v` must start with `module abc`. All .v files in this directory belong to the same module `abc`. They should also start with `module abc`....
Explain the following V language topic in detail: Module import aliasing
Any imported module name can be aliased using the `as` keyword: > [!NOTE] > This example will not compile unless you have created `mymod/sha256/somename.v` > (submodule names are determined by their path, not by the names of the .v file(s) in them). ```v failcompile import crypto.sha256 import mymod.sha256 as mysha25...
Explain the following V language topic in detail: Statements & expressions
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Explain the following V language topic in detail: If
```v a := 10 b := 20 if a < b { println('${a} < ${b}') } else if a > b { println('${a} > ${b}') } else { println('${a} == ${b}') } ``` `if` statements are pretty straightforward and similar to most other languages. Unlike other C-like languages, there are no parentheses surrounding the condition and the braces are ...
Explain the following V language topic in detail: `If` expressions
Unlike C, V does not have a ternary operator, that would allow you to do: `x = c ? 1 : 2` . Instead, it has a bit more verbose, but also clearer to read, ability to use `if` as an expression. The direct translation in V of the ternary construct above, assuming `c` is a boolean condition, would be: `x = if c { 1 } else ...
Explain the following V language topic in detail: `If` unwrapping
Anywhere you can use `or {}`, you can also use "if unwrapping". This binds the unwrapped value of an expression to a variable when that expression is not none nor an error. ```v m := { 'foo': 'bar' } // handle missing keys if v := m['foo'] { println(v) // bar } else { println('not found') } ``` ```v fn res() !int...
Explain the following V language topic in detail: Type checks and casts
You can check the current type of a sum type using `is` and its negated form `!is`. You can do it either in an `if`: ```v cgen struct Abc { val string } struct Xyz { foo string } type Alphabet = Abc | Xyz x := Alphabet(Abc{'test'}) // sum type if x is Abc { // x is automatically cast to Abc and can be used here...
Explain the following V language topic in detail: Match
```v os := 'windows' print('V is running on ') match os { 'darwin' { println('macOS.') } 'linux' { println('Linux.') } else { println(os) } } ``` A match statement is a shorter way to write a sequence of `if - else` statements. When a matching branch is found, the following statement block will be run. The else bra...
Explain the following V language topic in detail: In operator
`in` allows to check whether an array or a map contains an element. To do the opposite, use `!in`. ```v nums := [1, 2, 3] println(1 in nums) // true println(4 !in nums) // true ``` > [!NOTE] > `in` checks if map contains a key, not a value. ```v m := { 'one': 1 'two': 2 } println('one' in m) // true println('thre...
Explain the following V language topic in detail: For loop
V has only one looping keyword: `for`, with several forms. ##
Explain the following V language topic in detail: `for`/`in`
This is the most common form. You can use it with an array, map or numeric range. ###
Explain the following V language topic in detail: Array `for`
```v numbers := [1, 2, 3, 4, 5] for num in numbers { println(num) } names := ['Sam', 'Peter'] for i, name in names { println('${i}) ${name}') // Output: 0) Sam // 1) Peter } ``` The `for value in arr` form is used for going through elements of an array. If an index is required, an alternative form `for ind...
Explain the following V language topic in detail: Custom iterators
Types that implement a `next` method returning an `Option` can be iterated with a `for` loop. ```v struct SquareIterator { arr []int mut: idx int } fn (mut iter SquareIterator) next() ?int { if iter.idx >= iter.arr.len { return none } defer { iter.idx++ } return iter.arr[iter.idx] * iter.arr[iter.idx] } n...
Explain the following V language topic in detail: Map `for`
```v m := { 'one': 1 'two': 2 } for key, value in m { println('${key} -> ${value}') // Output: one -> 1 // two -> 2 } ``` Either key or value can be ignored by using a single underscore as the identifier. ```v m := { 'one': 1 'two': 2 } // iterate over keys for key, _ in m { println(key) // Output: o...
Explain the following V language topic in detail: Range `for`
```v // Prints '01234' for i in 0 .. 5 { print(i) } ``` `low..high` means an _exclusive_ range, which represents all values from `low` up to _but not including_ `high`. > [!NOTE] > This exclusive range notation and zero-based indexing follow principles of > logical consistency and error reduction. As Edsger W. Dijks...
Explain the following V language topic in detail: Condition `for`
```v mut sum := 0 mut i := 0 for i <= 100 { sum += i i++ } println(sum) // "5050" ``` This form of the loop is similar to `while` loops in other languages. The loop will stop iterating once the boolean condition evaluates to false. Again, there are no parentheses surrounding the condition, and the braces are always ...
Explain the following V language topic in detail: Bare `for`
```v mut num := 0 for { num += 2 if num >= 10 { break } } println(num) // "10" ``` The condition can be omitted, resulting in an infinite loop. ##
Explain the following V language topic in detail: C `for`
```v for i := 0; i < 10; i += 2 { // Don't print 6 if i == 6 { continue } println(i) } ``` Finally, there's the traditional C style `for` loop. It's safer than the `while` form because with the latter it's easy to forget to update the counter and get stuck in an infinite loop. Here `i` doesn't need to be declar...
Explain the following V language topic in detail: Labelled break & continue
`break` and `continue` control the innermost `for` loop by default. You can also use `break` and `continue` followed by a label name to refer to an outer `for` loop: ```v outer: for i := 4; true; i++ { println(i) for { if i < 7 { continue outer } else { break outer } } } ``` The label must immediately ...
Explain the following V language topic in detail: Defer
A defer statement defers the execution of a block of statements until the surrounding function returns. ```v import os fn read_log() { mut ok := false mut f := os.open('log.txt') or { panic(err) } defer { f.close() } // ... if !ok { // defer statement will be called here, the file will be closed return }...
Explain the following V language topic in detail: Goto
V allows unconditionally jumping to a label with `goto`. The label name must be contained within the same function as the `goto` statement. A program may `goto` a label outside or deeper than the current scope. `goto` allows jumping past variable initialization or jumping back to code that accesses memory that has alre...
Explain the following V language topic in detail: Structs
```v struct Point { x int y int } mut p := Point{ x: 10 y: 20 } println(p.x) // Struct fields are accessed using a dot // Alternative literal syntax p = Point{10, 20} assert p.x == 10 ``` Struct fields can re-use reserved keywords: ```v struct Employee { type string name string } employee := Employee{ type: ...
Explain the following V language topic in detail: Heap structs
Structs are allocated on the stack. To allocate a struct on the heap and get a [reference](#references) to it, use the `&` prefix: ```v struct Point { x int y int } p := &Point{10, 10} // References have the same syntax for accessing fields println(p.x) ``` The type of `p` is `&Point`. It's a [reference](#referenc...
Explain the following V language topic in detail: Default field values
```v struct Foo { n int // n is 0 by default s string // s is '' by default a []int // a is `[]int{}` by default pos int = -1 // custom default value } ``` All struct fields are zeroed by default during the creation of the struct. Array and map fields are allocated. In case of reference value, see [here]...
Explain the following V language topic in detail: Required fields
```v struct Foo { n int @[required] } ``` You can mark a struct field with the `[required]` [attribute](#attributes), to tell V that that field must be initialized when creating an instance of that struct. This example will not compile, since the field `n` isn't explicitly initialized: ```v failcompile _ = Foo{} ``...
Explain the following V language topic in detail: Short struct literal syntax
```v struct Point { x int y int } mut p := Point{ x: 10 y: 20 } p = Point{ x: 30 y: 4 } assert p.y == 4 // // array: first element defines type of array points := [Point{10, 20}, Point{20, 30}, Point{40, 50}] println(points) // [Point{x: 10, y: 20}, Point{x: 20, y: 30}, Point{x: 40,y: 50}] ``` Omitting the stru...
Explain the following V language topic in detail: Struct update syntax
V makes it easy to return a modified version of an object: ```v struct User { name string age int is_registered bool } fn register(u User) User { return User{ ...u is_registered: true } } mut user := User{ name: 'abc' age: 23 } user = register(user) println(user) ``` #
Explain the following V language topic in detail: Trailing struct literal arguments
V doesn't have default function arguments or named arguments, for that trailing struct literal syntax can be used instead: ```v @[params] struct ButtonConfig { text string is_disabled bool width int = 70 height int = 20 } struct Button { text string width int height int } fn new_button(c ...
Explain the following V language topic in detail: Access modifiers
Struct fields are private and immutable by default (making structs immutable as well). Their access modifiers can be changed with `pub` and `mut`. In total, there are 5 possible options: ```v struct Foo { a int // private immutable (default) mut: b int // private mutable c int // (you can list multiple fields with ...
Explain the following V language topic in detail: Anonymous structs
V supports anonymous structs: structs that don't have to be declared separately with a struct name. ```v struct Book { author struct { name string age int } title string } book := Book{ author: struct { name: 'Samantha Black' age: 24 } } assert book.author.name == 'Samantha Black' assert book.author.a...
Explain the following V language topic in detail: Static type methods
V now supports static type methods like `User.new()`. These are defined on a struct via `fn [Type name].[function name]` and allow to organize all functions related to a struct: ```v oksyntax struct User {} fn User.new() User { return User{} } user := User.new() ``` This is an alternative to factory functions like...
Explain the following V language topic in detail: `[noinit]` structs
V supports `[noinit]` structs, which are structs that cannot be initialised outside the module they are defined in. They are either meant to be used internally or they can be used externally through _factory functions_. For an example, consider the following source in a directory `sample`: ```v oksyntax module sample...
Explain the following V language topic in detail: Methods
```v struct User { age int } fn (u User) can_register() bool { return u.age > 16 } user := User{ age: 10 } println(user.can_register()) // "false" user2 := User{ age: 20 } println(user2.can_register()) // "true" ``` V doesn't have classes, but you can define methods on types. A method is a function with a specia...
Explain the following V language topic in detail: Embedded structs
V supports embedded structs. ```v struct Size { mut: width int height int } fn (s &Size) area() int { return s.width * s.height } struct Button { Size title string } ``` With embedding, the struct `Button` will automatically get all the fields and methods from the struct `Size`, which allows you to do: ```v ...
Explain the following V language topic in detail: Unions
Just like structs, unions support embedding. ```v struct Rgba32_Component { r u8 g u8 b u8 a u8 } union Rgba32 { Rgba32_Component value u32 } clr1 := Rgba32{ value: 0x008811FF } clr2 := Rgba32{ Rgba32_Component: Rgba32_Component{ a: 128 } } sz := sizeof(Rgba32) unsafe { println('Size: ${sz}B,clr1.b: ${...
Explain the following V language topic in detail: Functions 2
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Explain the following V language topic in detail: Immutable function args by default
In V function arguments are immutable by default, and mutable args have to be marked on call. Since there are also no globals, that means that the return values of the functions, are a function of their arguments only, and their evaluation has no side effects (unless the function uses I/O). Function arguments are imm...
Explain the following V language topic in detail: Mutable arguments
It is possible to modify function arguments by declaring them with the keyword `mut`: ```v struct User { name string mut: is_registered bool } fn (mut u User) register() { u.is_registered = true } mut user := User{} println(user.is_registered) // "false" user.register() println(user.is_registered) // "true" ``` ...
Explain the following V language topic in detail: Variable number of arguments
V supports functions that receive an arbitrary, variable amounts of arguments, denoted with the `...` prefix. Below, `a ...int` refers to an arbitrary amount of parameters that will be collected into an array named `a`. ```v fn sum(a ...int) int { mut total := 0 for x in a { total += x } return total } println(...
Explain the following V language topic in detail: Anonymous & higher order functions
```v fn sqr(n int) int { return n * n } fn cube(n int) int { return n * n * n } fn run(value int, op fn (int) int) int { return op(value) } fn main() { // Functions can be passed to other functions println(run(5, sqr)) // "25" // Anonymous functions can be declared inside other functions: double_fn := fn (n i...
Explain the following V language topic in detail: Closures
V supports closures too. This means that anonymous functions can inherit variables from the scope they were created in. They must do so explicitly by listing all variables that are inherited. ```v oksyntax my_int := 1 my_closure := fn [my_int] () { println(my_int) } my_closure() // prints 1 ``` Inherited variables a...
Explain the following V language topic in detail: Parameter evaluation order
The evaluation order of the parameters of function calls is _NOT_ guaranteed. Take for example the following program: ```v fn f(a1 int, a2 int, a3 int) { dump(a1 + a2 + a3) } fn main() { f(dump(100), dump(200), dump(300)) } ``` V currently does not guarantee that it will print 100, 200, 300 in that order. The only...
Explain the following V language topic in detail: References
```v struct Foo {} fn (foo Foo) bar_method() { // ... } fn bar_function(foo Foo) { // ... } ``` If a function argument is immutable (like `foo` in the examples above) V can pass it either by value or by reference. The compiler will decide, and the developer doesn't need to think about it. You no longer need to re...
Explain the following V language topic in detail: Constants
```v const pi = 3.14 const world = 'δΈ–η•Œ' println(pi) println(world) ``` Constants are declared with `const`. They can only be defined at the module level (outside of functions). Constant values can never be changed. You can also declare a single constant separately: ```v const e = 2.71828 ``` V constants are more fl...
Explain the following V language topic in detail: Required module prefix
When naming constants, `snake_case` must be used. In order to distinguish consts from local variables, the full path to consts must be specified. For example, to access the PI const, full `math.pi` name must be used both outside the `math` module, and inside it. That restriction is relaxed only for the `main` module (t...
Explain the following V language topic in detail: Builtin functions
Some functions are builtin like `println`. Here is the complete list: ```v ignore fn print(s string) // prints anything on stdout fn println(s string) // prints anything and a newline on stdout fn eprint(s string) // same as print(), but uses stderr fn eprintln(s string) // same as println(), but uses stderr fn exit...
Explain the following V language topic in detail: println
`println` is a simple yet powerful builtin function, that can print anything: strings, numbers, arrays, maps, structs. ```v struct User { name string age int } println(1) // "1" println('hi') // "hi" println([1, 2, 3]) // "[1, 2, 3]" println(User{ name: 'Bob', age: 20 }) // "User{name:'Bob', age:20}" ``` See also...
Explain the following V language topic in detail: Printing custom types
If you want to define a custom print value for your type, simply define a `str() string` method: ```v struct Color { r int g int b int } pub fn (c Color) str() string { return '{${c.r}, ${c.g}, ${c.b}}' } red := Color{ r: 255 g: 0 b: 0 } println(red) ``` #
Explain the following V language topic in detail: Dumping expressions at runtime
You can dump/trace the value of any V expression using `dump(expr)`. For example, save this code sample as `factorial.v`, then run it with `v run factorial.v`: ```v fn factorial(n u32) u32 { if dump(n <= 1) { return dump(1) } return dump(n * factorial(n - 1)) } fn main() { println(factorial(5)) } ``` You will ...
Explain the following V language topic in detail: Modules
Every file in the root of a folder is part of the same module. Simple programs don't need to specify module name, in which case it defaults to 'main'. See [symbol visibility](#symbol-visibility), [Access modifiers](#access-modifiers). #
Explain the following V language topic in detail: Create modules
V is a very modular language. Creating reusable modules is encouraged and is quite easy to do. To create a new module, create a directory with your module's name containing .v files with code: ```shell cd ~/code/modules mkdir mymodule vim mymodule/myfile.v ``` ```v failcompile // myfile.v module mymodule // To expor...
Explain the following V language topic in detail: Special considerations for project folders
For the top level project folder (the one, compiled with `v .`), and _only_ that folder, you can have several .v files, that may be mentioning different modules with `module main`, `module abc` etc This is to ease the prototyping workflow in that folder: - you can start developing some new project with a single .v fi...
Explain the following V language topic in detail: `init` functions
If you want a module to automatically call some setup/initialization code when it is imported, you can define a module `init` function: ```v fn init() { // your setup code here ... } ``` The `init` function cannot be public - it will be called automatically by V, _just once_, no matter how many times the module was ...
Explain the following V language topic in detail: `cleanup` functions
If you want a module to automatically call some cleanup/deinitialization code, when your program ends, you can define a module `cleanup` function: ```v fn cleanup() { // your deinitialisation code here ... } ``` Just like the `init` function, the `cleanup` function for a module cannot be public - it will be called a...
Explain the following V language topic in detail: Type Declarations
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Explain the following V language topic in detail: Type aliases
To define a new type `NewType` as an alias for `ExistingType`, do `type NewType = ExistingType`.<br/> This is a special case of a [sum type](#sum-types) declaration. #
Explain the following V language topic in detail: Enums
An enum is a group of constant integer values, each having its own name, whose values start at 0 and increase by 1 for each name listed. For example: ```v enum Color as u8 { red // the default start value is 0 green // the value is automatically incremented to 1 blue // the final value is now 2 } mut color := C...
Explain the following V language topic in detail: Function Types
You can use type aliases for naming specific function signatures - for example: ```v type Filter = fn (string) string ``` This works like any other type - for example, a function can accept an argument of a function type: ```v type Filter = fn (string) string fn filter(s string, f Filter) string { return f(s) } ``...
Explain the following V language topic in detail: Interfaces
```v // interface-example.1 struct Dog { breed string } fn (d Dog) speak() string { return 'woof' } struct Cat { breed string } fn (c Cat) speak() string { return 'meow' } // unlike Go, but like TypeScript, V's interfaces can define both fields and methods. interface Speaker { breed string speak() string } f...
Explain the following V language topic in detail: Implement an interface
A type implements an interface by implementing its methods and fields. An interface can have a `mut:` section. Implementing types will need to have a `mut` receiver, for methods declared in the `mut:` section of an interface. ```v // interface-example.2 module main interface Foo { write(string) string } // => the ...
Explain the following V language topic in detail: Casting an interface
We can test the underlying type of an interface using dynamic cast operators. > [!NOTE] > Dynamic cast converts variable `s` into a pointer inside the `if` statements in this example: ```v oksyntax // interface-example.3 (continued from interface-example.1) interface Something {} fn announce(s Something) { if s is ...
Explain the following V language topic in detail: Interface method definitions
Also unlike Go, an interface can have its own methods, similar to how structs can have their methods. These 'interface methods' do not have to be implemented, by structs which implement that interface. They are just a convenient way to write `i.some_function()` instead of `some_function(i)`, similar to how struct metho...
Explain the following V language topic in detail: Embedded interface
Interfaces support embedding, just like structs: ```v pub interface Reader { mut: read(mut buf []u8) ?int } pub interface Writer { mut: write(buf []u8) ?int } // ReaderWriter embeds both Reader and Writer. // The effect is the same as copy/pasting all of the // Reader and all of the Writer methods/fields into // R...
Explain the following V language topic in detail: Sum types
A sum type instance can hold a value of several different types. Use the `type` keyword to declare a sum type: ```v struct Moon {} struct Mars {} struct Venus {} type World = Mars | Moon | Venus sum := World(Moon{}) assert sum.type_name() == 'Moon' println(sum) ``` The built-in method `type_name` returns the name...
Explain the following V language topic in detail: Dynamic casts
To check whether a sum type instance holds a certain type, use `sum is Type`. To cast a sum type to one of its variants you can use `sum as Type`: ```v struct Moon {} struct Mars {} struct Venus {} type World = Mars | Moon | Venus fn (m Mars) dust_storm() bool { return true } fn main() { mut w := World(Moon{}) ...
Explain the following V language topic in detail: Smart casting
```v oksyntax if w is Mars { assert typeof(w).name == 'Mars' if w.dust_storm() { println('bad weather!') } } ``` `w` has type `Mars` inside the body of the `if` statement. This is known as _flow-sensitive typing_. If `w` is a mutable identifier, it would be unsafe if the compiler smart casts it without a warning....
Explain the following V language topic in detail: Matching sum types
You can also use `match` to determine the variant: ```v struct Moon {} struct Mars {} struct Venus {} type World = Mars | Moon | Venus fn open_parachutes(n int) { println(n) } fn land(w World) { match w { Moon {} // no atmosphere Mars { // light atmosphere open_parachutes(3) } Venus { // heavy ...
Explain the following V language topic in detail: Option/Result types and error handling
Option types are for types which may represent `none`. Result types may represent an error returned from a function. `Option` types are declared by prepending `?` to the type name: `?Type`. `Result` types use `!`: `!Type`. ```v struct User { id int name string } struct Repo { users []User } fn (r Repo) find_us...