import trimesh import json import numpy as np file_path = "./base.glb" with open(file_path, 'rb') as file_obj: mesh = trimesh.load(file_obj, file_type='glb') # mesh = trimesh.load(file_path, file_type='glb') oriented_bounding_box = mesh.bounding_box_oriented target_sphere = trimesh.creation.icosphere(subdivisions=2, radius=0.15) target_trans_matrix_sphere = trimesh.transformations.translation_matrix([0, -0.7, 0.2]) target_sphere.apply_transform(target_trans_matrix_sphere) red_color = [1.0, 0.0, 0.0, 0.5] # 红色, A=1 表示不透明 target_sphere.visual.vertex_colors = np.array([red_color] * len(target_sphere.vertices)) target_trans_list = target_trans_matrix_sphere.tolist() # 创建一个场景 scene = trimesh.Scene(mesh) # axis1 axis1 = trimesh.creation.axis(axis_length=2.5) # 旋转矩阵的参数顺序是 (X, Y, Z) to endpose axis trans_matrix1 = trimesh.transformations.euler_matrix(-1.57, 0,1.57) # trans_matrix1[0,3] = 1 trans_matrix1[1,3] +=0.1 trans_matrix1[2,3] += 0.2 # 应用旋转矩阵到坐标轴 axis1.apply_transform(trans_matrix1) # scene.add_geometry(axis1) transform_matrix_list1 = trans_matrix1.tolist() contact_sphere = trimesh.creation.icosphere(subdivisions=2, radius=0.15) contact_trans_matrix_sphere = trimesh.transformations.translation_matrix([0, 0.1, -0.85]) contact_sphere.apply_transform(contact_trans_matrix_sphere) red_color = [1.0, 0.0, 0.0, 0.5] # 红色, A=1 表示不透明 contact_sphere.visual.vertex_colors = np.array([red_color] * len(contact_sphere.vertices)) contact_trans_list = contact_trans_matrix_sphere.tolist() data = { 'center': oriented_bounding_box.centroid.tolist(), # 中心点 'extents': oriented_bounding_box.extents.tolist(), # 尺寸 # 'grasp_pose1': transform_matrix_list1, 'scale': 0.1, 'contact_trans_list' : contact_trans_list, 'target_trans_list' : contact_trans_list } with open('./model_data.json', 'w') as json_file: json.dump(data, json_file, indent=4) # 将坐标轴添加到场景 axis = trimesh.creation.axis(axis_length=1.5) # axis.apply_transform(trimesh.transformations.euler_matrix(-1.57, 1.57, 0)) # scene.add_geometry(axis) scene.add_geometry(axis1) # 可视化网格和坐标轴 scene.add_geometry(target_sphere) scene.add_geometry(contact_sphere) scene.show()