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---

license: other
tags:
  - counter-strike
  - pov
  - world-model
---


# CS2 single-POV HLTV artifacts (heads, latents, labels)

The irreplaceable ~183 MB extracted from a 163 GB local render workspace, so the
bulk could be deleted. Companion to
[cs2-hwm-scale300](https://huggingface.co/cbctr/cs2-hwm-scale300) and
[cs2-10k-vjepa2-latents-300](https://huggingface.co/datasets/cbctr/cs2-10k-vjepa2-latents-300).

These come from rendered GOTV POV of 19 pro matches. Unlike CS2-10k, **these

renders contain HUD and radar pixels**, which is what makes the HUD digit reader
and the economy/value heads possible at all - CS2-10k cannot support that line
of work.

## Contents

| path | what |
|---|---|
| `planner_bundle/*.pt` | 10 trained heads: HUD digit + token readers, value, option value, destination, enemy belief (audio-only / video-only / video+audio), utility threat |
| `pov_vjepa_cache/` | frozen V-JEPA2 POV latents + `repair_causal_vjepa_ckpt.pt` |
| `pov_observations.parquet` | per-window observation labels and round-win targets |
| `pov_multimodal_manifest.parquet` | window -> video segment/frame mapping |
| `option_value_cache.parquet` | **the train/holdout split** the caches were built against |
| `pov_economy_labels.parquet`, `destination_labels.parquet` | economy + destination labels |
| `pov_hud_digit_tokens.parquet`, `pov_hud_tokens.parquet` | HUD reader outputs |
| `destination_zones.json` | 8-zone map partition (centroids, names, roles) |
| `*_report.json` | measured results for each head |

## What is NOT here

The 143 GB of rendered POV mp4 segments, the HUD crop/digit image caches, and
the source `.dem` files. Those are regenerable from HLTV demos via the CSDM
render pipeline (~52 h), assuming the demos are still hosted.