--- license: other tags: - counter-strike - pov - world-model --- # CS2 single-POV HLTV artifacts (heads, latents, labels) The irreplaceable ~183 MB extracted from a 163 GB local render workspace, so the bulk could be deleted. Companion to [cs2-hwm-scale300](https://huggingface.co/cbctr/cs2-hwm-scale300) and [cs2-10k-vjepa2-latents-300](https://huggingface.co/datasets/cbctr/cs2-10k-vjepa2-latents-300). These come from rendered GOTV POV of 19 pro matches. Unlike CS2-10k, **these renders contain HUD and radar pixels**, which is what makes the HUD digit reader and the economy/value heads possible at all - CS2-10k cannot support that line of work. ## Contents | path | what | |---|---| | `planner_bundle/*.pt` | 10 trained heads: HUD digit + token readers, value, option value, destination, enemy belief (audio-only / video-only / video+audio), utility threat | | `pov_vjepa_cache/` | frozen V-JEPA2 POV latents + `repair_causal_vjepa_ckpt.pt` | | `pov_observations.parquet` | per-window observation labels and round-win targets | | `pov_multimodal_manifest.parquet` | window -> video segment/frame mapping | | `option_value_cache.parquet` | **the train/holdout split** the caches were built against | | `pov_economy_labels.parquet`, `destination_labels.parquet` | economy + destination labels | | `pov_hud_digit_tokens.parquet`, `pov_hud_tokens.parquet` | HUD reader outputs | | `destination_zones.json` | 8-zone map partition (centroids, names, roles) | | `*_report.json` | measured results for each head | ## What is NOT here The 143 GB of rendered POV mp4 segments, the HUD crop/digit image caches, and the source `.dem` files. Those are regenerable from HLTV demos via the CSDM render pipeline (~52 h), assuming the demos are still hosted.