dungeon-escape medium/simple: describe new per-group softmax-temperature-range tiers (step-reward metric), replacing the old epsilon group-noise description
Browse files- tier_policies/README.md +25 -17
tier_policies/README.md
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@@ -28,28 +28,35 @@ sampling plausible near-expert actions instead of epsilon's uniform-random swap)
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Collector: `causal-gpt-rl @ 28aca86` —
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`collect.py --onnx tier_policies/<Env>.onnx --temperature <T>`.
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PushBlock/Pyramids tiers are scored by **mean step reward** (episode
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length), normalized `expert = 1 / random = 0` — step reward (not episode
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because these goal games' return is bimodal (goal spike vs timeout) while
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reward grades efficiency continuously.
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## Tier temperatures — **FINAL** (calibrated & validated at 1M)
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| env | medium (~0.80) | simple (~0.60) |
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| PushBlock | **T = 2.8** | **T = 4.15** |
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| Pyramids | **T = 3.7** | **T = 6.0** |
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Fixed normalization anchors are each env's shipped `expert-v0` mean step-reward
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(PushBlock **0.354242** / Pyramids **0.012437**
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validation (normalized mean step-reward):
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| env | medium norm | simple norm |
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| PushBlock | 0.78 | 0.58 | 51 % / 61 % |
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| Pyramids | 0.81 | 0.60 | 47 % / 61 % |
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(vs epsilon's 0 % mid-band). Shipped as the `medium-v0` / `simple-v0` tiers in
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`ccnets/causal-gpt-rl-unity-datasets`.
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@@ -67,7 +74,8 @@ Reproducibility is **distributional** (float / physics differ across machines),
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not bit-exact.
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Continuous envs (Crawler, Worm, Walker, 3DBallHard) degrade via Gaussian noise on
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the root stock model, so they need no patched policy here. DungeonEscape
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Collector: `causal-gpt-rl @ 28aca86` —
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`collect.py --onnx tier_policies/<Env>.onnx --temperature <T>`.
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PushBlock/Pyramids/DungeonEscape tiers are scored by **mean step reward** (episode
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return ÷ length), normalized `expert = 1 / random = 0` — step reward (not episode
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return) because these goal games' return is bimodal (goal spike vs timeout) while
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step reward grades efficiency continuously. PushBlock/Pyramids use a **fixed** T; the
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cooperative DungeonEscape samples T **per group per match** from a range (all three
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group agents share one drawn T — one coherent skill level, like an early-training
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checkpoint) via
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`collect.py --onnx tier_policies/DungeonEscape.onnx --group-temperature-range <lo,hi>`.
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SoccerTwos is self-play (both teams sampled at the same T, so shipped match return ≈ 0
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and cannot grade skill); its tier skill is measured by **side-swapped match score**
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vs the fixed stock team.
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## Tier temperatures — **FINAL** (calibrated & validated at 1M)
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| env | medium (~0.80) | simple (~0.60) |
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|---|---|---|
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| PushBlock | **T = 2.8** (fixed) | **T = 4.15** (fixed) |
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| Pyramids | **T = 3.7** (fixed) | **T = 6.0** (fixed) |
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| DungeonEscape | **T ~ U(1.5, 3.0)** (per group) | **T ~ U(3.0, 4.0)** (per group) |
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Fixed normalization anchors are each env's shipped `expert-v0` mean step-reward
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(PushBlock **0.354242** / Pyramids **0.012437** / DungeonEscape **0.019459**;
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random ~0). 1M production validation (normalized mean step-reward):
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| env | medium norm | simple norm | note |
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| PushBlock | 0.78 | 0.58 | mid-band 51 % / 61 % |
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| Pyramids | 0.81 | 0.60 | mid-band 47 % / 61 % |
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| DungeonEscape | 0.80 | 0.60 | per-group T range; group-success 0.91 / 0.85 |
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(vs epsilon's 0 % mid-band). Shipped as the `medium-v0` / `simple-v0` tiers in
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`ccnets/causal-gpt-rl-unity-datasets`.
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not bit-exact.
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Continuous envs (Crawler, Worm, Walker, 3DBallHard) degrade via Gaussian noise on
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the root stock model, so they need no patched policy here. DungeonEscape's shipped
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policy is a causal sequence model that emits only a sampled action, so a
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logits-exposing export was built from the stock `Discrete(7)` ONNX (branch Gemm
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surfaced as `logits`) and lives here as `tier_policies/DungeonEscape.onnx`; its tiers
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use the per-group temperature range above.
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