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#ifndef __EDUNETGUITYPES_H__ #define __EDUNETGUITYPES_H__ //----------------------------------------------------------------------------- // Copyright (c) 2009, Jan Fietz, Cyrus Preuss // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permit...
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namespace TessaInstructions { using namespace avmplus; class ConstantStringInstruction : ConstantValueInstruction { private: Stringp value; public: ConstantStringInstruction(Stringp value); }; }
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/**************************************************************************** ** Meta object code from reading C++ file 'PBLauncher.h' ** ** Created: Mon 29. Mar 17:08:49 2010 ** by: The Qt Meta Object Compiler version 61 (Qt 4.5.2) ** ** WARNING! All changes made in this file will be lost! ****************...
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/*************************************************************************** * DSOFPRINT.CPP * * CDsoDocObject: Print Code for CDsoDocObject object * * Copyright ?999-2004; Microsoft Corporation. All rights reserved. * Written by Microsoft Developer Support Office Integration (PSS DSOI) * * This cod...
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#include "aql-driver.h" #include "aql-parser.tab.hh" #include <iostream> #include <sstream> #include <memory> AQL::aql_driver::aql_driver() :trace_scanning(false), trace_parsing(false), result(0), currentFileName(0), currentLine(0), currentColumn(0) { } AQL::aql_driver::~aql_driver() {} int AQL::aql_d...
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#ifndef maid2_framework_gui_iguibutton_h #define maid2_framework_gui_iguibutton_h #include"../../config/define.h" #include"iguiparts.h" namespace Maid { class IGUIButton : public IGUIParts { public: IGUIButton(); bool IsButtonDown() const; protected: virtual MESSAGERETURN Mess...
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// dll-entry.cpp : Defines the entry point for the DLL application. // #include "windows.h" BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { return TRUE; }
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///////////////////////////////////////////////////////////////////////////// // Name: ipcbase.h // Purpose: Base classes for IPC // Author: Julian Smart // Modified by: // Created: 4/1/98 // RCS-ID: $Id: ipcbase.h 45498 2007-04-16 13:03:05Z VZ $ // Copyright: (c) Julian Smart // Lice...
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/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the tools applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Comm...
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#include "SceneManager.h" #include "AeroplaneEntity.h" #include "AppSettings.h" SceneManager::SceneManager(void): _sceneImageSprite(NULL), _eventListener(NULL), _environementProvider(NULL), _renderWindow(NULL), _dashboard(NULL), _stepBeginMethod(NULL), _stepEndMethod(NULL), _sceneView(NULL), _zoo...
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#ifndef GUI_OPTIONS_H_INCLUDED #define GUI_OPTIONS_H_INCLUDED #include "gui_button.h" #include "gui_toggle.h" #include "gui_group.h" class gui_options { public: enum _option_buttons { O_SCROLL_TEXT = 0, O_MAX }; gui_button* b_quit; gui_button* b_return;...
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#include <iostream> #include <memory> #include <string> #include <stdlib.h> #include "audiere.h" using namespace std; using namespace audiere; #ifdef WIN32 #include <windows.h> void PassOut(int seconds) { Sleep(seconds * 1000); } #else #include <unistd.h> void PassOut(int seconds) ...
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// Threading - thread local storage and thread information block #include "DirtboxEmulator.h" #include "Native.h" #include <malloc.h> namespace Dirtbox { CRITICAL_SECTION ThreadingLock; BOOL FreeDescriptors[MAXIMUM_XBOX_THREADS]; NTSTATUS AllocateLdtEntry(PWORD Selector, DWORD Base, DWORD Limi...
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#ifndef _FILE_ #define _FILE_ #include <stdio.h> class File { public: enum eTypeOpen { eTypeRead, eTypeWrite, eTypeNotOpen }; enum eTypeFile { eTypeText, eTypeBinary }; private: FILE * m_pFile; char m_sName[256]; eTypeFile m_eTypeFile; eTypeOpen m_eTypeOpen; public: ...
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// Copyright 2011 Carlos Martins // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agr...
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/*******************************************************************************/ /** * @file PolygonQuad.cpp. * * @brief 四角形ポリゴンクラスソースファイル. * * @date 2008/08/06. * * @version 1.00. * * @author Kentarou Nishimura. */ /*****************************************************************************...
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/****************************************************************************************************************** 모듈명: 작성자: ...
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#include "MainWindow.h" #include <QMenuBar> #include <QApplication> #include <QMessageBox> #include <QFrame> #include <QHBoxLayout> #include <QPushButton> MainWindow::MainWindow() : QMainWindow(NULL), m_LuaState(NULL), m_Cells(NULL) { m_pNewSimDialog = new NewSimDialog(this); connect(m_pNewSimD...
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//******************************************************************************* // COPYRIGHT NOTES // --------------- // This is a part of the BCGControlBar Library // Copyright (C) 1998-2008 BCGSoft Ltd. // All rights reserved. // // This source code can be used, distributed or modified // only under terms a...
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/////////////////////////////////////////////////////////////////////////////// /// @file oolua_exception.h /// @author Liam Devine /// @email /// See http://www.liamdevine.co.uk for contact details. /// @licence /// See licence.txt for more details. ///////////////////////////////////////////////////////////////...
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#pragma once // //------------------------------------------------------------------------------------------------------- // // DIAMOND WIZARD SPECIFIC - DUAL EFFICIENCY CURVE // // Parameter Access Class class C_ModelParameters_DiamondWizard_DualEfficiencyCurve: public CLimn_ModelData_Base { public: ...
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/* * Copyright 2001-2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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// Copyright (c) 2002 // Sergey Klimov (kidd@ukr.net) // WTL Docking windows // // This code is provided "as is", with absolutely no warranty expressed // or implied. Any use is at your own risk. // // This code may be used in compiled form in any way you desire. This // file may be redistributed unmodified by ...
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#pragma once #include <BWAPI.h> #include <BWTA.h> #include "Grafo.h" #include "Nodo.h" using namespace BWAPI; using namespace BWTA; class Scout { public: Scout(Unit *unidad); Scout(Unit *unidad, Grafo *g); ~Scout(void); //void asignarNuevoScout(Unit* nuevoScout); bool exists(void); void exp...
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#include <iostream> #include <stdlib.h> using namespace std; int main(){ //클래스 선언 int choice_L=0; //대메뉴 선택을 하는 변수(Large) system("cls"); cout<<"────────────────────────"<<endl; cout<<"*****************OOP Project*******************"<<endl; cout<<"────────────────────────"<<endl<<endl; ...
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= // Client side entity management functions #include <memory.h> #include "hud.h" #include "cl_uti...
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/* /-------------------------------------------------------------------- | | Windows bitmap file encoder. Encodes 1, 4, 8, 24 and 32 bpp | bitmaps to a 1, 4, 8 or 24 bpp uncompressed BMP file | | Copyright (c) 1996-2002 Ulrich von Zadow | \---------------------------------------------------------...
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// Copyright (c) John Lyon-Smith. All rights reserved. #pragma once #include <Pseudo\AutoPtr.hpp> namespace Pseudo { // A class for counted pointer semantics, i.e. it deletes the object to which it // refers when the last CountedPtr that refers to it is destroyed template <class T> class Counted...
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#include "cserver.h" cServer::cServer(void) { } cServer::~cServer(void) { }
[ "markglenn@gmail.com" ]
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// Aipi_RETE_TK.h: interface for the CAipi_RETE_TK class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_AIPI_RETE_TK_H__45B40ADC_D670_478D_A69D_22F6BE5354E0__INCLUDED_) #define AFX_AIPI_RETE_TK_H__45B40ADC_D670_478D_A69D_22F6BE5354E0__INCLUDED_ #if _MSC_VER > 1000 ...
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//----------------------------------------------------------------------------- // Seconds.cpp // Copyright (c) 1997 - 2004, Haohanit. All rights reserved. //----------------------------------------------------------------------------- //SR FS: Reviewed [JAW 20040912] //SR FS: Reviewed [wwt 20040914] #incl...
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/* /-------------------------------------------------------------------- | | $Id: plfiltermirror.h,v 1.3 2004/06/15 10:26:13 uzadow Exp $ | | Copyright (c) 1996-2002 Ulrich von Zadow | Original code by Richard Hollis | \-------------------------------------------------------------------- */ #...
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * t...
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#include "CheckBoxList.h" #include <QtGui> // internal private delegate class CheckBoxListDelegate : public QItemDelegate { public: CheckBoxListDelegate(QObject *parent = 0) : QItemDelegate(parent){} QWidget* createEditor(QWidget *parent, const QStyleOptionViewItem &/* option */, const QModelIndex &/...
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/* * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list o...
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//////////////////////////////////////////////////////////////////////////// // Name: ScintillaWX.h // Purpose: A wxWidgets implementation of Scintilla. A class derived // from ScintillaBase that uses the "wx platform" defined in // PlatWX.cpp. This class is one end of a bridg...
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CauanCabral/Computacao_Grafica
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//[]------------------------------------------------------------------------[] //| | //| GVSG Foundation Classes | //| Version 1.0 | ...
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// generated by Fast Light User Interface Designer (fluid) version 1.0300 #ifndef fltkImageViewerGUI_h #define fltkImageViewerGUI_h #include <FL/Fl.H> #include <FL/Fl_Double_Window.H> #include <FL/Fl_Group.H> #include <FL/Fl_Choice.H> #include <GLSliceView.h> #include <FL/Fl_Menu_Bar.H> #include <FL/Fl_Value...
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miaosun/laig-072-162
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#include <string> #include <vector> #include <glui.h> using namespace std; // Apontadores para os principais grupos // declarados aqui como globais por conveniência // idealmente tudo seria incluido numa classe class Global { public: int maxlights; int maxtextures; int maxmaterials; int maxobject...
[ "gasparlafurtado@7f58f83d-947b-b5a6-e802-c2e2e7638ba7", "miaosun88@7f58f83d-947b-b5a6-e802-c2e2e7638ba7" ]
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Atridas/biogame
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#pragma once #ifndef __COMPONENT_INTERACTIVE__ #define __COMPONENT_INTERACTIVE__ #include "base.h" #include "EntityDefines.h" class CComponentObject3D; #define RADI_ESFERA_INTERACTUABLES 5.f #define UPDATE_BILLBOARD_SECONDS 1.f class CComponentInteractive: public CBaseComponent { public: ...
[ "mudarra@576ee6d0-068d-96d9-bff2-16229cd70485", "Atridas87@576ee6d0-068d-96d9-bff2-16229cd70485" ]
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[]
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Maciej-Poleski/Algorytmika
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#include <cstdio> #include <cmath> int main() { int z; scanf("%d",&z); while(z--) { long long n,w,t; scanf("%lld",&n); t=w=sqrt(n); for(long long i=1;i<=t;++i) w+=2*((n-i*i)/i); printf("%lld\n",w); } return 0; }
[ "Maciej-Poleski@users.noreply.github.com" ]
[ [ [ 1, 18 ] ] ]
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/topcoder/ChessboardPattern.cpp
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naturalself/topcoder_srms
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// BEGIN CUT HERE // END CUT HERE #line 5 "ChessboardPattern.cpp" #include <cstdio> #include <cstdlib> #include <cmath> #include <climits> #include <cfloat> #include <map> #include <utility> #include <set> #include <iostream> #include <memory> #include <string> #include <vector> #include <algorithm> #...
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#include "engine.h" #include "gl/glut.h" Engine engine; gui MainMenu; int noclip = true; float temppos[3] = {0,0,20};//temp //ook temp particles particleTest(5,100,0.5,50000,temppos,temppos,temppos,1); void mainMenu(){ if(engine.logic){ GUIList.add(&MainMenu); engine.dissableLogic(); } ...
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#include "Main.h" #include "CGlobal.h" #include "CDeviceHandler.h" //Take out all DX stuff not related with GFX, keyboard... CDeviceHandler::CDeviceHandler(HINSTANCE hInstance){ m_pD3DInputObject = NULL; m_pD3DInputDevice = NULL; m_pD3DMouseDevice = NULL; DirectInput8Create(hInstance, DIRECTINPUT_VERSION,...
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#include "StdAfx.h" #include "bsRayCastUtil.h" #include "bsAssert.h" #include "bsMath.h" #include <Physics/Dynamics/World/hkpWorld.h> void bsRayCastUtil::castRay(const XMVECTOR& origin, const XMVECTOR& destination, hkpWorld* world, hkpWorldRayCastOutput& hitCollectorOut) { BS_ASSERT(world != nullptr);...
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namespace Halak { template <typename T> void GameComponentFactory::AddEntry() { struct Create { static GameComponent* Do() { return new T(); } }; AddEntry(T::ClassID, &Create::Do); } }
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/* Author : ±èÁ¤ÈÆ(Bill) (kjh_900@hanmail.net) Release Date : 2009. 04. 15. Project Name : Custom Control For MFC contorls Version : 1.00.00 Test PC : CPU - Pentium(R) 4 2.40Ghz, RAM - 1 GB Graphic - Radeon 9600 Test OS : Windows XP Professional + SP3 Test Application : Visual Studio 200...
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#include "StdAfx.h" #include "AnimationController.h" using namespace zerO; CAnimationController::CAnimationController(void) : CResource(RESOURCE_ANIMATIONCONTROLLER), m_bPlayAnim(true), m_pAnimController(NULL), m_uCurrentTrack(0), m_fTimeCurrent(0.0f), m_uPlayTime(0), m_fFrameTime(0.0f), m_lfTotalFrameTime...
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// stdafx.cpp : source file that includes just the standard includes // lstm.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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// Defines attributes of a layer. #ifndef LAYER_H #define LAYER_H #include "absorber.h" #include "coordinates.h" #include <vector> class Layer { public: Layer(double mu_a, double mu_s, double ref_index, double anisotropy, double depth_start, double depth_end); ~Layer(void); // Ret...
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// FluidSystem.h : main header file for the FLUIDSYSTEM application // #if !defined(AFX_FLUIDSYSTEM_H__AB31DD2E_1B8E_48CC_BD9B_EBECC729EB15__INCLUDED_) #define AFX_FLUIDSYSTEM_H__AB31DD2E_1B8E_48CC_BD9B_EBECC729EB15__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ ...
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//////////////////////////////////////////////////////// // File Name : "Ninja.cpp" // // Author : Matthew Di Matteo (MD) // // Purpose : To provide a game object to be used as an emeny // against the user during the game. //////////////////////////////////////////////////////// #include "Ninja.h" ...
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/*************************************************************************** * Copyright (C) 2010 by Pavel Andreev * * Mail: apavelm on gmail point com (apavelm@gmail.com) * * * * Thi...
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#ifdef __GNUG__ // #pragma interface #endif #ifndef __DATAOBJECT_H__ #define __DATAOBJECT_H__ #include <wx/dataobj.h> static const wxChar *NassiFormatId = _T("NassiDataFormat"); class NassiView; class NassiBrick; class NassiDataObject : public wxDataObject { public: NassiDataObject(NassiBric...
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///////////////////////////////////////////////////////////////////// // Mapper 68 void NES_mapper68_Init() { g_NESmapper.Reset = NES_mapper68_Reset; g_NESmapper.MemoryWrite = NES_mapper68_MemoryWrite; } void NES_mapper68_Reset() { // set CPU bank pointers g_NESmapper.set_CPU_banks4(0,1,g_NESmapper.nu...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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#include "toko.h" #include <iostream> #include <iomanip> using namespace std; int main(){ Toko T; T.listItem(); }
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#ifndef HGUARD_UTILCPP_ASSERT_HPP__ #define HGUARD_UTILCPP_ASSERT_HPP__ #pragma once #include <exception> #include "utilcpp/HardConfig.hpp" #include "utilcpp/Log.hpp" #define UTILCPP_DEBUGBREAK ::__debugbreak() // is it crossplatform? #if UTILCPP_ASSERTIONS_LOG_ON == 1 #define UTILCPP_ASSERTIONS_LOG(...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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// Music Room BGM Library // ---------------------- // packmethod.cpp - Pack Method Base Class // ---------------------- // "©" Nmlgc, 2010-2011 #include "platform.h" #include <FXFile.h> #include <FXDir.h> #include "list.h" #include "config.h" #include "infostruct.h" #include "bgmlib.h" #include "ui.h" ...
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#pragma once #include <d3dx9.h> #include <vector> #define D3DFVF_COLOREDVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1) class ColoredVertex { public: ColoredVertex( float _x = 0, float _y = 0, float _z = 0, DWORD _color = D3DCOLOR_XRGB( 0, 255, 0 ), float _u = 0.f, float _v = 0.f ...
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/**************************************************************************** Copyright (c) 2010-2011 cocos2d-x.org Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2011 Zynga Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and asso...
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/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkPKdTree.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. ...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it will ...
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///////////////////////////////////////////////////////////////////////////// // Name: SendFilesFrame.cpp // Purpose: // Author: // Modified by: // Created: 19/05/2008 09:50:49 // RCS-ID: // Copyright: // Licence: ////////////////////////////////////////////////////////////...
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/* * Copyright 1999-2000,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) ...
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/* RainbowCrack - a general propose implementation of Philippe Oechslin's faster time-memory trade-off technique. Copyright (C) Zhu Shuanglei <shuanglei@hotmail.com> */ #include "HashAlgorithm.h" #include <unistd.h> #include <string.h> #include <openssl/des.h> #include <openssl/md5.h> #include <opens...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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//////////////////////////////////////////////////////////////// // // Wav.cpp - definition of WAV-file functions // #include "stdafx.h" #include "wav.h" bool WAVHeader::Stream( FILE *file, const direction &d) { return le_stream( file, ckID, d) && le_stream( file, ckSize, d); }; bool FormatChunk::S...
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#include <fstream> #include "rpc_ctrl.hpp" namespace ma{ namespace rpc{ namespace s2ctrl{ void write_image(std::string file,std::string data) { std::ofstream out(file.c_str(),std::ios::out); out<<data; } } } }
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/* * QBtSerialPortClient_win32.h * * * Author: Ftylitakis Nikolaos * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2...
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/**************************************************************************************************/ /*! @file FileDialogs.cpp @author Robert Onulak @author Justin Keane @par email: robert.onulak@@digipen.edu @par email: justin.keane@@digipen.edu @par Course: CS260 @par Assignment #3 --------...
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#ifndef _VARS #define _VARS #include "string.h" class vars { public: void setupDefault(); //location for drawing. float xLoc; float yLoc; int controlWidth; int controlHeight; float thickness; float contourThickness; float threshold; float scaleFactor; bool thickenOn;//holds whet...
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/******************************************************************************** ** Form generated from reading UI file 'ErrorForm.ui' ** ** Created: Sun Apr 11 11:47:50 2010 ** by: Qt User Interface Compiler version 4.6.1 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ...
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#include "IRCClient.h" #include "IRCCmd.h" #include "IRCFunc.h" void IRCClient::run() { bActive = true; while(this->bActive) { Sock.Connect("127.0.0.1", 6667); Sock.Send("PASS CYMC"); Sock.Send("NICK CYMC"); Sock.Send("USER CYMC Cybrax VisualDreams :MangChat 3.01 (C) Cybrax"); int ...
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#define N_IMPLEMENTS nFlatTerrainNode //------------------------------------------------------------------- // nflatterrain_render.cc // (C) 2000 A.Weissflog //------------------------------------------------------------------- #include "gfx/ngfxserver.h" #include "misc/nquickwatch.h" #include "terrain/nflatte...
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#include "ui_window.hh" #include "../gfx/gfx_engine.hh" #include "../gfx/renderer_2D.hh" //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ UIWindow::UIWindow(const Vector2f& parPosition, const Vector...
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#ifndef SCENE_H #define SCENE_H #include "Camera.h" #include "Intersection.h" #include "ImagePlane.h" #include "CircleLight.h" #include "LineLight.h" #include "AmbientLight.h" #include "DirectionalLight.h" #include "PointLight.h" #include "EnvironmentLight.h" #include "Shape.h" #include "Ray.h" #include ...
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#include "../include/Sonido.h" Sonido::Sonido() { // engine=createIrrKlangDevice(); } void Sonido::drop() { engine->drop(); } void Sonido::agregarSonido(std::string variable,const ik_c8* valor) { sonidos[variable]=new Reproduccion(engine->addSoundSourceFromFile(valor)); } void Sonido::reproducirSonido(std:...
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#ifndef _JPIECE_H_ #define _JPIECE_H_ #ifndef _PIECE_H_ #include "piece.h" #endif class JPiece : public Piece { protected: char* RotationGrid(); int States(); int Size(); public: JPiece( Grid* grid ) : Piece( grid ) { Initialize(); } }; #endif
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// MainFrm.cpp : implementation of the CMainFrame class // #include "stdafx.h" #include "DialogEditorDemo.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ////////////////////////////////////////////////////////////////////////////...
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#ifndef BEST_FIRST_SEARCH_H #define BEST_FIRST_SEARCH_H #include "logger.h" #include "graph.h" #include "path.h" #include "beam_search.h" //You may need additional includes here namespace vss { /*!Performs an informed BestFirstSearch on a given version space graph. \note The BestFirstSearch algorit...
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#include <cmath> #include <cstdio> #include <cstdlib> #include <iostream> #include <map> #include <sstream> #include <vector> using namespace std; size_t AddName(const string& name, map<string, size_t>* ids, size_t* id_count, FILE* ids_file) { map<string, size_t>::const_iterator it = ids->find(name); ...
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////////////////////////////////////////////////////////////////////////////// // // License Agreement: // // The following are Copyright © 2007, Casey Langen // // Sources and Binaries of: mC2, win32cpp // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // mo...
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/** *\file EtatDepot.h *\brief file which contains function declarations and attributes of the EtatDepot class *\author Maxime HAVEZ *\author Gareth THIVEUX *\version 1.0 */ #ifndef ETATDEPOT_H #define ETATDEPOT_H #include "Etat.h" class EtatDepot : public Etat { public : /** *\fn void execu...
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// Copyright © 2008-2009 Intel Corporation // All Rights Reserved // // Permission is granted to use, copy, distribute and prepare derivative works of this // software for any purpose and without fee, provided, that the above copyright notice // and this statement appear in all copies. Intel makes no representati...
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#ifndef FINDIK_IO_CONNECTION_HPP #define FINDIK_IO_CONNECTION_HPP #include <boost/asio.hpp> #include <boost/array.hpp> #include <boost/noncopyable.hpp> #include <boost/shared_ptr.hpp> #include <boost/enable_shared_from_this.hpp> #include "reply.hpp" #include "request.hpp" #include "request_handler_.hpp" #in...
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#include <TextRenderer.hpp> #include <Application.hpp> #include <68k/Hs.h> static void ShowSelectionPopupMenu(const Point& point, const String& text, void* context) { TextRenderer* renderer = static_cast<TextRenderer*>(context); if (NULL == renderer->selectionMenuModelBuilder) return; ...
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/* * Copyright 1999-2000,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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# include "pch.hpp" # include <Axe/ConnectionCache.hpp> # include <Axe/Connection.hpp> # include <Axe/ServantConnection.hpp> # include <Axe/ProxyConnectionProvider.hpp> namespace Axe { ////////////////////////////////////////////////////////////////////////// ConnectionCache::ConnectionCache( const Conn...
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//this file is part of eMule //Copyright (C)2002-2006 Merkur ( strEmail.Format("%s@%s", "devteam", "emule-project.net") / http://www.emule-project.net ) // //This program is free software; you can redistribute it and/or //modify it under the terms of the GNU General Public License //as published by the Free Softwa...
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#include "ShaderBuilder.h" #include <iostream> #include <D3DX10.h> //#define USE_PRECOMPILED_SHADERS const std::string ShaderBuilder::compiledEffectExtension = ".fxo"; const std::string ShaderBuilder::effectSourceExtension = ".fx"; ID3D10Effect* ShaderBuilder::RequestEffect(const std::string& effectname, ...
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/simulador-memoria/simulador-memoria/memoria/estado.h
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#ifndef ESTADO_H_ #define ESTADO_H_ class estado{ public: string processo; int endereco; }; #endif
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#include <fstream> #include <sstream> #include <iostream> #include "engine.hh" // fonction qui enlève les espaces de début et de fin void trim(std::string& str) { std::string::size_type pos = str.find_last_not_of(' '); if(pos != std::string::npos) { str.erase(pos + 1); pos = str...
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glencui2015/tlautologin
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// stdafx.cpp : source file that includes just the standard includes // ShowTL.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
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#ifndef USER_H #define USER_H #include <string> #include <fstream> #include <iostream> #include <list> #include <stdlib.h> using namespace std; class user { public: user(string aaa); void send(string to, string message); void send(list <string> to, string message); string do_...
[ "if10b065@technikum-wien.at" ]
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/MN1-SistemasLineares/src/SistemaLinear.cpp
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lucaseduardo101/NumericalMethods
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/* * SistemaLinear.cpp * * Created on: 09/12/2009 * Author: Rafael Sales */ #include "SistemaLinear.h" SistemaLinear::SistemaLinear(double** coeficientes, double* termosIndependentes, int numEquacoes) : coeficientes(coeficientes), termosIndependentes(termosIndependentes), numEquacoes(numEquacoes...
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#ifndef CHAT_H #define CHAT_H #include <QtGui/QMainWindow> #include "commonClasses.h" namespace Ui { class Chat; } class MainWindow; class Chat : public QMainWindow { Q_OBJECT public: Chat(Group & receivers, QWidget *parent = 0); ~Chat(); // reference to parent window MainWin...
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#ifndef __Orz_UnitTest_GameNeedleComponentUT__ #define __Orz_UnitTest_GameNeedleComponentUT__ #include "UnitTestConfig.h" #include "CNewGameSceneInterface.h" #include "CGameNeedleInterface.h" BOOST_AUTO_TEST_CASE(GameNeedleComponentUT) { using namespace Orz; // ComponentPtr sceneComp = ComponentFacto...
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[ [ [ 1, 68 ] ] ]