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/*========================================================================= Program: Visualization Toolkit Module: vtkQtChartStyleBoolean.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. ...
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#ifndef __SerilizablePlayer_H__ #define __SerilizablePlayer_H__ //----------------------------------------------------------------------------- // Copyright (c) 2009, Jan Fietz, Cyrus Preuss // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are pe...
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attilaachenbach/cob_driver
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//====================================================================== /*! \file \section sdhlibrary_cpp_sdh_h_general General file information \author Dirk Osswald \date 2007-02-20 \brief This file contains the interface to class #SDH::cSDH, the end user class to access the %S...
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mkb218/fs1rgen
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#ifndef FS1RGEN_XMLPARSE #define FS1RGEN_XMLPARSE #include <string> #include <memory> #include "params.h" using namespace std; namespace fs1rgen { class XmlParser { public: virtual void parse(const char *rawData, size_t bufSize) throw (exception) = 0; virtual void parse(const std::string &...
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#ifndef behaviours_FocusGarbage_h #define behaviours_FocusGarbage_h #include "AbstractBehaviour.h" #include <utils/GarbageRecognition.h> namespace behaviours { class FocusGarbage : public AbstractBehaviour { public: FocusGarbage(utils::GarbageRecognition * gr, robotapi::IDifferentialWheels * wheels ...
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/* Camera.cpp Camera class implementation file Provided by Penny de Byl */ #include "camera.h" #include "glu.h" void Camera :: setShape(float vAngle, float asp, float nr, float fr) { viewAngle = vAngle; aspect = asp; nearDist = nr; farDist = fr; glMatrixMode(GL_PROJECTION); glLoadIdentity(); ...
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#ifndef RootBaseH #define RootBaseH #include "../SimplePart.h" class RootBase : public SimplePart { public: RootBase(ScienceAPI& scienceAPI, plantInterface *p, const string &name); ~RootBase(){}; virtual void zeroAllGlobals(void){}; virtual void zeroDeltas(void){}; virt...
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roxygen/maid2
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 #include"soundobjectpcmstream.h" #include"../auxiliary/debug/assert.h" #include"../auxiliary/debug/warning.h" #include"../auxiliary/mathematics.h" namespace Maid { /*! @class SoundObjectPCMStream soundobjectpcmstream.h @brief ストリーム書き込みで再生するクラス */ void SoundObjectPCMStream::Initia...
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#pragma once namespace my_render_imp { class SceneImp : IMPLEMENTS_INTERFACE( Scene ) { public: // from Scene virtual void setColladaFactoryBeforeLoad( ColladaFactory * factory ) OVERRIDE; virtual void setRenderFactory( RenderBufferFactory * renderFactory ) OVERRIDE; virtual bool load( wstring f...
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daleaddink/flagship3d
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// Geometric Tools, Inc. // http://www.geometrictools.com // Copyright (c) 1998-2006. All Rights Reserved // // The Wild Magic Version 4 Foundation Library source code is supplied // under the terms of the license agreement // http://www.geometrictools.com/License/Wm4FoundationLicense.pdf // and may not be ...
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joropito/amxxgroup
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/*** * * Copyright (c) 1999, 2000 Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting ...
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#pragma once #include "ofGraphics.h" class Particle { public: float x, y; float xv, yv; float xf, yf; Particle(float _x = 0, float _y = 0, float _xv = 0, float _yv = 0) : x(_x), y(_y), xv(_xv), yv(_yv) { } void updatePosition(float timeStep) { // f = ma, m = 1, f = a, v = int(a) xv += ...
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/*============================================================================= HoltStateInAir.cpp State for Holt on the ground. =============================================================================*/ #include "HoltStateInAir.h" #include "HoltStateOnGround.h" #include "Holt.h" #include "Messa...
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/******************************************************************** * CreatedOn: 2007-12-17 17:08 * FileName: skinxmlobject.h * CreatedBy: lidengwang <lidengwang@kingsoft.net> * $LastChangedDate$ * $LastChangedRevision$ * $LastChangedBy$ * $HeadURL: $ * Purpose: *******************************************...
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/*! The ILTTexture interface allows the game to modify textures. */ #ifndef __ILTTEXINTERFACE_H__ #define __ILTTEXINTERFACE_H__ #ifndef __LTBASETYPES_H__ #include "ltbasetypes.h" #endif #ifndef __LTMODULE_H__ #include "ltmodule.h" #endif #ifndef __LTBASETYPES_H__ #include "ltbasetypes.h" #endif /*...
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#ifndef LFO_H #define LFO_H #include <string> #include "OscNoise.h" //============================================================================== /** This class implements a LUT-based LFO with various waveforms and linear interpolation. It uses 32-bit fixed-point phase and increment, where...
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/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as ...
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/* ----------------------------------------------------------------------------- This source file is part of "vektrix" (the rich media and vector graphics rendering library) For the latest info, see http://www.fuse-software.com/ Copyright (c) 2009-2010 Fuse-Software (tm) Permission is hereby granted, free of ...
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#include "Node.h" Node::Node() : DeleteObject() { transform = Matrix::getIdentityMatrix(4); } Node::~Node() { delete transform; }
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#include "stdafx.h" #include "FontList.h" #include <algorithm> BOOL LogfontCmp (LPLOGFONT pFontA, LPLOGFONT pFontB ) { if (!pFontA || !pFontB) { return FALSE; } return 0 >= _tcsicmp(pFontA->lfFaceName, pFontB->lfFaceName); } CXUE_FontList::CXUE_FontList() { } CXUE_FontList::~CXUE_Font...
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#ifndef Helper_H #define Helper_H #include <GL/glfw.h> #include <string> #include <math.h> #include <vector> #include <sstream> using namespace std; GLfloat** generate_vector(int rows, int cols); void delete_vector(GLfloat** my_vector, int row); GLfloat random_number_generator(int low_bound, int high_bo...
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Garey27/urt-bumpy-q3map2
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#include "arrayrange.h"
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#ifndef FRMPROCSINAL_H #define FRMPROCSINAL_H #include "ui_frmProcSinal.h" #include "imageproc.h" #include "imageb.h" #include "setupsinal.h" #include <qwt_plot.h> #include <qwt_plot_curve.h> //! global variable extern SetupSinal signal_setup; using namespace std; class frmProcSinal : public QWidge...
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/* ___ _________ ____ __ / _ )/ __/ ___/____/ __/___ ___ _/_/___ ___ / _ / _// (_ //___/ _/ / _ | _ `/ // _ | -_) /____/_/ \___/ /___//_//_|_, /_//_//_|__/ /___/ This file is part of the Brute-Force Game Engine, BFG-Engine ...
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// HandlerItemRend.h: interface for the HandlerItemRend class. // ////////////////////////////////////////////////////////////////////// #ifndef HANDLERITEMREND_INCLUDED #define HANDLERITEMREND_INCLUDED #include "HandlerItem.h" /** * Base Template for all Lightwave Pluigns using Handler and Item and Rende...
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/* * * Copyright (c) 2007 Michael Haupt, Tobias Pape, Arne Bergmann Software Architecture Group, Hasso Plattner Institute, Potsdam, Germany http://www.hpi.uni-potsdam.de/swa/ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ...
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#include "camellia.h" #include "camellia_internals.h" #ifdef HAVE_CONFIG_H #include "config.h" #endif // Can't compile DirectShow code with VC++ 6.0 #ifdef CAM_DIRECTSHOW #include "cam_capture.h" #include <winbase.h> CamCaptureGraph::CamCaptureGraph() { // Put the pointers to NULL to indicate no ...
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#include "ResetMobEvt.h" ResetMobEvt::ResetMobEvt() {} ResetMobEvt::~ResetMobEvt() {} void ResetMobEvt::Trigger() { GAMECONTROL->GetMobManager()->InstantReset(); }
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/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:...
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/HovercraftUniverse/HovercraftUniverse/CheckPointRepresentation.cpp
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allenjacksonmaxplayio/uhasseltaacgua
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#include "CheckPointRepresentation.h" #include "CheckPoint.h" namespace HovUni { CheckPointRepresentation::CheckPointRepresentation(CheckPoint * entity, Ogre::SceneManager * sceneMgr, Ogre::String meshFile, Ogre::String resourceGroupName, bool visible, bool castShadows, Ogre::Real renderingDista...
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/* * Example program for the Allegro library, by Peter Wang. * * Something like the start of a synthesizer. */ #include <stdio.h> #include <math.h> #include "allegro5/allegro5.h" #include "allegro5/allegro_audio.h" #include "allegro5/allegro_font.h" #include "allegro5/allegro_ttf.h" #include "n...
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lefebvreariane/projet-image-imag
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#include "fenetreluminosite.h" FenetreLuminosite::FenetreLuminosite(QWidget *parent) : QWidget(parent) { // Creation des boutons QPushButton *boutonOk = new QPushButton("Ok"); connect(boutonOk, SIGNAL(clicked()),this, SLOT(clic_ok())); QPushButton *boutonAnnuler = new QPushButton("Ann...
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#pragma once #include "_CString.h" #include "CRunicCore.h" #include "CCameraControl.h" #include "CSoundManager.h" #include "CSettings.h" namespace TLAPI { #pragma pack(1) // Forward decls //struct CGame; //TLFUNC(Game_CreateUI, void, __thiscall, (CGame*)); struct CGame : CRunicCore { ...
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#pragma once /* * @filename UiSwitchOption.h * @note 开关选择, ID: 本体 ID+0x100: 开关 * @author JEMYZHANG * @date 2009.10.16 * @ver. 1.0 * @changelog * ver.1.0 初始化程序 */ // include the MZFC library header file #include <mzfc_inc.h> #include <list> class UiSwitchOption : public UiButtonEx { MZ_DECLARE...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.wild-magic.com/License/WildMagic.pdf and // may not be copied or disc...
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BackupTheBerlios/projet-univers-svn
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/*************************************************************************** * Copyright (C) 2004 by Equipe Projet Univers * * rogma.boami@free.fr * * * * Thi...
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//--------------------------------------------------------------------------- #ifndef OpeningFileFrmH #define OpeningFileFrmH //--------------------------------------------------------------------------- #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <Forms.hpp> #include "RzPr...
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#include "plglGame.h" plglGame::plglGame(plResManager* rm) { this->rm = rm; spawnmgr.init(rm); }
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#include "gm.h" #include "core/core.hpp" std::vector<char> gm_returnstring; shb_CoreApi* shbCoreApi = shb_getCoreApiV1();
[ "smaxein@googlemail.com" ]
[ [ [ 1, 6 ] ] ]
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// Description: // This sample creates a socket and then calls the SO_TYPE option // to retrieve the socket type (SOCK_STREAM, SOCK_DGRAM, etc) for // that socket. // // Command line arguments // // Link to ws2_32.lib #include <winsock2.h> #include <ws2tcpip.h> #include <stdio.h> // Function: mai...
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#pragma warning( disable: 4049 ) /* more than 64k source lines */ /* this ALWAYS GENERATED file contains the definitions for the interfaces */ /* File created by MIDL compiler version 5.03.0286 */ /* at Mon Mar 08 18:40:13 2010 */ /* Compiler settings for .\PIEHelper.idl: Oicf (OptLev=i2), W1, Zp8,...
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#ifndef GAME_OVERLORD_HPP_INCLUDED #define GAME_OVERLORD_HPP_INCLUDED #include "game_entities.h" #include "game_saves.hpp" #include <iostream> class overlord { public: enum options {location=0, equipt=1, consecutive=2, chance2hit, karma, broken, health, defense, attack, value, name}; public:; overlord...
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#ifndef FLAMETHROWER_H #define FLAMETHROWER_H class Flamethrower; #include "AbstractWeapon.h" #include "Factory\FlamethrowerBulletFactory.h" #include "../../Debug.h" class Flamethrower : public AbstractWeapon { public: Flamethrower(); void onFire(b2Vec2 direction, bool constantFire, bool isPlayer = fa...
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/* * FormRanking.cpp * Created on: 21/09/2011 * Author: Catharine */ #include "BlackJack/FormRanking.h" #include "BlackJack/FormMgr.h" using namespace Osp::App; using namespace Osp::Base; using namespace Osp::Ui; using namespace Osp::Ui::Controls; using namespace Osp::Media; using namespace Osp::Gra...
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#ifndef KMONOS_NET_MINT_AVL_HPP #define KMONOS_NET_MINT_AVL_HPP #include "common.hpp" #include "node.hpp" #include "avl_index.hpp" #include <functional> #include <boost/intrusive/avl_set_hook.hpp> //--------------------------------------------------------------------------- // MultiIndex 用"インデックス指定子"の実装例 /...
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#include "StartBoxEntity.h" StartBoxEntity::StartBoxEntity(GameServices *gs, OgreNewt::World *collisionWorld, Ogre::SceneNode *parentNode, const Ogre::Vector3 &pos, const Ogre::Vector3 &size, const Ogre::String &name, const Ogre::String &modelFile) :RigidModelEntity(gs, collisionWorld, parentNode, pos, size, name,...
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#ifndef SERVER_LIST_HEAD_FILE #define SERVER_LIST_HEAD_FILE #pragma once #include "GameServiceExport.h" ////////////////////////////////////////////////////////////////////////// //数组定义 typedef CArrayTemplate<tagGameType *> CGameTypePtrArray; typedef CArrayTemplate<tagGameKind *> CGameKindPtrArray; type...
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#include ".\vehicle.h" #include <Misc\Color.h> #include <Graphics\Screen.h> #include <Misc\Utilities.h> #include <World\World.h> #include <Objects\Soldier.h> #include <Objects\Squad.h> #include <Objects\Weapon.h> #include <Graphics\Effect.h> #include <Graphics\Widget.h> #include <Application\Globals.h> #incl...
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/* ============================================================================ * Name : CLemonPlayerApp from LemonPlayerApp.cpp * Part of : LemonPlayer * Created : 17.09.2008 by zengcity * * Implementation notes: * * Initial content was generated by Series 60 Application Wizard. * Version : *...
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/*============================================================================= Copyright (c) 2001-2006 Joel de Guzman Copyright (c) 2005-2006 Dan Marsden Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0....
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#pragma once using namespace System; namespace VideoInputSharp { /// <summary> /// Camera resolution /// </summary> public enum class VideoInputFormat : Int32 { NTSC_M = VI_NTSC_M, PAL_B = VI_PAL_B, PAL_D = VI_PAL_D, PAL_G = VI_PAL_G, PAL_H = VI_PAL_H, PAL_I = VI_PAL_I, ...
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/* * SmartTimer.cpp * * Created on: 06/10/2011 * Author: Arthur Holanda */ #include "BlackJack/SmartTimer.h" SmartTimer::SmartTimer() { } SmartTimer::~SmartTimer() { } void SmartTimer::Iniciar(int acionId, int milisegundos) { this->actionId = acionId; result r = E_SUCCESS; r = this...
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#pragma once #ifndef _GAMEEVENTTUTORIAL_H_ #define _GAMEEVENTTUTORIAL_H_ class GameEventTutorial { public: // ¾À »óŰª enum TUTORIAL_STATE { TUTORIAL_COMBO = 0, TUTORIAL_FIRSTAID, TUTORIAL_SIGNALLIGHT, TUTORIAL_RUNNING, TUTORIAL_END }; public: GameEventTutorial() {} virtual ~GameEv...
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/*************************************************************************** OgrePagingLandScapeTexture_Image.h - description ------------------- begin : Fri Apr 16 2004 copyright : (C) 2002-2005 by Jose A Milan & Tuan Kuranes email : spoke@supercable.es & tuan.k...
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/*! * @file Noncopyable.h * @brief Header file for class Noncopyable * @date 2009-12-01 * @author Tu Yongce <tuyongce@gmail.com> * @version $Id$ */ #ifndef NONCOPYABLE_H_GUID_77EEEF35_EF3F_4B71_AA1E_5AECDA38DDAB #define NONCOPYABLE_H_GUID_77EEEF35_EF3F_4B71_AA1E_5AECDA38DDAB #include "LibDef....
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//Mostrar tablas hash vacias de distinto tamaño #include "thashcalendario.h" int main() { THASHCalendario a(1), b(2), c(3); cout << a << endl; cout << b << endl; cout << c << endl; return 0; }
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#include "StableHeaders.h" #include "TextureRequest.h" #include "TextureDecoderModule.h" namespace TextureDecoder { TextureRequest::TextureRequest() : requested_(false), decode_requested_(false), size_(0), received_(0), width_(0), height_(0), lev...
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#include "SwarmState.h" #include "GameManager.h" #include "FailState.h" #include "Trig.h" int state = OUT_OF_ROUND; int status = PASS; bool setup = false; SwarmState* SwarmState::_instance = NULL; // listinging to chelsea grin and bring me the horizion and programming my ass off to meet the // dead line lo...
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#ifndef __WIDGET_CONTAINER_H__ #define __WIDGET_CONTAINER_H__ #include "MyGUI.h" namespace tools { const std::string DEFAULT_EDITOR_LAYER = "LayoutEditor_Widgets"; const std::string DEFAULT_LAYER = "Back"; struct ControllerInfo { std::string mType; MyGUI::MapString mProperty; }; struct Wid...
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//Copyright (c) Microsoft Corporation. All rights reserved. #pragma once #include "D3D10DeviceChild.h" namespace Microsoft { namespace WindowsAPICodePack { namespace DirectX { namespace Direct3D10 { using namespace System; /// <summary> /// A depth-stencil-state interface accesses depth-stencil ...
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/* * Copyright 2001,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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#include "Transformation.h" Transformation::Transformation(void) : m_rotation(0.0f, 0.0f, 0.0f) { applyIdentity(); } Transformation::~Transformation(void) { } void Transformation::applyIdentity() { Matrix::IdentityMatrix(m_translate); Matrix::IdentityMatrix(m_rotate); Matrix::IdentityMat...
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/** File: NxOgreContactPair.h Created on: 20-Aug-09 Author: Robin Southern "betajaen" SVN: $Id$ © Copyright, 2008-2009 by Robin Southern, http://www.nxogre.org This file is part of NxOgre. NxOgre is free software: you can redistribute it and/or modify it under the terms of the G...
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// Renderer.cpp : Defines the entry point for the console application. // #include <iostream> #include <string> #include "vector3d.h" #include "rectangle3D.h" #include "primitives.h" #include "viewwindow.h" #include "solidpolygon3d.h" #include "polygonrenderer.h" #include "solidpolygonrenderer.h" #include ...
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/******************************************************************************** ** Form generated from reading ui file 'SetBackground.ui' ** ** Created: Wed Jun 3 20:24:47 2009 ** by: Qt User Interface Compiler version 4.5.0-garden ** ** WARNING! All changes made in this file will be lost when recompiling ...
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#ifndef __MATERIALINSTANCE_H__ #define __MATERIALINSTANCE_H__ #include "Ogre/Ogre.h" using namespace Ogre; /** An instance of a single material. * This class represents a single instance of a material. It's mainly * an utility to allow a single Renderable to change its transparency without changing every ...
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#include "Airspace.h" Updraft::Airspace::Coordinate Updraft::Airspace::X; namespace Updraft { Airspace::Airspace(QTextStream& ts) { QString text(""); //X.valid = false; this->validAN = false; this->validAL = false; this->validAH = false; this->validTO = false; //this->validX = false...
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#ifndef _CAMERA_H #define _CAMERA_H #include <math.h> #include <list> #include <GL/glew.h> #include <GL/glut.h> #include "Maths.h" // To prevent strange flipping of view direction, the camera has to be // bound to a certain maximal angle for looking up and down #define CAM_MAX_Y_LOOK 1.4f namespace wbLi...
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#ifndef __Orz_NewHardwareEngineDecorator_h__ #define __Orz_NewHardwareEngineDecorator_h__ #include "WheelControllerConfig.h" #include "NewHandler.h" #include "WheelEngineInterface.h" namespace Orz { class _OrzNewWheelControlleExport NewHardwareEngineDecorator: public SingleChipListener, public WheelEngineInter...
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// stdafx.cpp : source file that includes just the standard includes // CDPlayer.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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/* * Copyright 2009 Drew University * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable la...
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with...
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#ifndef __SUBENTITYMATERIALINSTANCE_H__ #define __SUBENTITYMATERIALINSTANCE_H__ #include "MaterialInstance.h" using namespace Ogre; /** Specialisation of the MaterialInstance class for SubEntities. * @author Kencho. * @see MaterialInstance. */ class SubEntityMaterialInstance : public MaterialInstance { ...
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#ifndef REMOTEDROIDSERVER_H #define REMOTEDROIDSERVER_H #include <QWidget> #include <QUdpSocket> #include "oscserver.h" #include "oscservermethod.h" #include "mousemethod.h" #include "leftbuttonmethod.h" #include "rightbuttonmethod.h" class RemoteDroidServer : public QWidget { Q_OBJECT public: ...
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// (C) Copyright John Maddock 2002 - 2003. // (C) Copyright Jens Maurer 2002 - 2003. // (C) Copyright Beman Dawes 2002 - 2003. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENS...
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#include "SimpleUpdateCallback.h" SimpleUpdateCallback::SimpleUpdateCallback( osg::Camera *_pCamera ) : m_pCamera( _pCamera ) { } SimpleUpdateCallback::~SimpleUpdateCallback() { } void SimpleUpdateCallback::operator()( osg::Node* node, osg::NodeVisitor* nv ) { m_pCamera->getProjectionMatrix(); ...
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#include "MissileObject.h" #include "Level.h" #include "functions.h" #include "GameObject.h" #include "ExplosionObject.h" #include "Source.h" #include <TypeConverter.h> using namespace TypeConverter; //MissileObject::MissileObject(GameObject *_caster,MissileData data, Level *lvl, Ogre::Vector3 pos, Ogre::Qu...
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/* * Copyright (c) 2007-2010 SlimGen Group * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge,...
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#include "Player.h" Player::Player(AbstractPlayer& player) : _player(player), _radius(3),_see(1.0f,0.0f) { } AbstractPlayer& Player::abstractPlayer() { return _player; } Point& Player::position() { return _position; } const Point& Player::position() const { return _position; } float Pla...
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/*============================================================================= Copyright (c) 2003 Giovanni Bajo http://spirit.sourceforge.net/ Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://ww...
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/** * --- BEGIN LICENSE HEADER --- * * This license governs use of the accompanying software. If you use the software, you * accept this license. If you do not accept the license, do not use the software. * * 1. Definitions * The terms "reproduce," "reproduction," "derivative works," and "distribution" have the...
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#ifndef SS_BINARYEXPR_H #define SS_BINARYEXPR_H #include "Expr.h" namespace SS { enum BinaryOp { BINOP_ADD, BINOP_SUB, BINOP_MUL, BINOP_DIV, BINOP_MOD, BINOP_POW, BINOP_BIT_AND, BINOP_BIT_OR, BINOP_BIT_XOR, BINOP_LOG_AND, BINOP_LOG_OR, BINOP_SHL, BINOP_SHR, BINOP_LT, BINOP_LE, ...
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/*! * \file main.cpp * \author Hekar Khani, Samuel Lewis, Adrian Hyde, Dan Evans * \date December 14, 2010 * \description * Test application for RTOS Milestone 4. This application * allows us to simulate the theoretical functions * that Team #1 was designated with. Not all the functionality * is in t...
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#include "MyApp.h" namespace lab2 { MyApp::MyApp() { _windowInfo.caption = "Lab2"; _windowInfo.width = 800; _windowInfo.height = 600; } MyApp::~MyApp() { } void MyApp::createEntities() { addEntity(new MyController("controller")); addEntity(new MyWorld("world")); addEntity(new MyRectangl...
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#pragma once #include <OgreSimpleRenderable.h> #include <OgreHardwareBuffer.h> #include <OgreHardwareVertexBuffer.h> class CudaVertexBufferRenderable : public Ogre::SimpleRenderable { public: CudaVertexBufferRenderable(int width, int height); Ogre::HardwareVertexBufferSharedPtr getHardwareVertexBuffer...
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/* * $Id: H264Nalu.cpp 788 2008-09-08 10:48:50Z casimir666 $ * * (C) 2006-2007 see AUTHORS * * This file is part of mplayerc. * * Mplayerc is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; eit...
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#include "Os_Spec.h" #include <errno.h> #include "windows.h" std::string get_basepath() { char str[255]; //Получаем имя файла текущего процесса и составляем из него имя файла журнала GetModuleFileName( NULL, str, sizeof(str) ); return str; }
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#ifndef __CST_SHAPEBASE__ #define __CST_SHAPEBASE__ #include "CST_GameBase.h" /* supported constraint string : #shapebase.objName //场景中叫objName的一个sceneObject */ class CST_ShapeBase : public CST_GameBase { typedef CST_GameBase Parent; public: CST_ShapeBase(); DECLARE_CONOBJECT(CST_ShapeBa...
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//------------------------------------------------------------------------------------------------------- // VST Plug-Ins SDK // Version 2.4 $Date: 2005/11/15 15:14:03 $ // // Category : VST 2.x SDK Samples // Filename : again.h // Created by : Steinberg Media Technologies // Description : Stereo plu...
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#include "C_Script.h" #ifdef SAFECOGSINTERNAL char *C_Script::safeCogs[]={ "00_std_elev.cog", "00_doorswitch.cog", "00_door.cog", "06_towerdoors.cog", "00_elev_switch.cog", "01_funiculara.cog", "01_funicularb.cog", "01_cargodoors.cog", "01_cargoelev1.cog", "01_cargoelev2.cog", "01_red_elev.cog", "01_n...
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#include <iostream> #include <map> #include <string> #include <stdio.h> #include <stdlib.h> using namespace std; int main() { int m,n; double val; string t; map<string,double> mapa; while((cin >> m >> n)) { mapa.clear(); while(m--) { string s = string(); cin >> s >> val; mapa[s] ...
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// stdafx.cpp : 標準インクルード Cacoon.pch のみを // 含むソース ファイルは、プリコンパイル済みヘッダーになります。 // stdafx.obj にはプリコンパイルされた型情報が含まれます。 #include "stdafx.h"
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/******************************************************************** * CreatedOn: 2007-12-19 17:40 * FileName: SkinResImageListView.h * CreatedBy: lidengwang <lidengwang@kingsoft.net> * $LastChangedDate$ * $LastChangedRevision$ * $LastChangedBy$ * $HeadURL: $ * Purpose: ************************************...
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// ScdDebug.h : Declaration of the CScdDebug #ifndef __SCDDEBUG_H_ #define __SCDDEBUG_H_ #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CScdDebug class ATL_NO_VTABLE CScdDebug : //public CScdCOCmdBase, public CComObjectRo...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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/*========================================================================= Program: Insight Segmentation & Registration Toolkit Module: $RCSfile: itkThinPlateR2LogRSplineKernelTransform2.h,v $ Language: C++ Date: $Date: 2006/03/19 04:36:59 $ Version: $Revision: 1.7 $ Copyright (c) In...
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// Displays.h : main header file for the DISPLAYS application // #if !defined(AFX_DISPLAYS_H__94FA6F07_A060_11D1_A5BB_00AA001149F7__INCLUDED_) #define AFX_DISPLAYS_H__94FA6F07_A060_11D1_A5BB_00AA001149F7__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __AFXWIN_H__ #error i...
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#ifndef _FABRICAOPERACIONES_SERVIDOR_H_ #define _FABRICAOPERACIONES_SERVIDOR_H_ #include "Operacion.h" #include "DomTree.h" #include <vector> using namespace std; #define IDOPERACIONESCENARIO = "OpEnviarEscenario" #define IDOPERACIONARCHIVO = "OpEnviarArchivo" class FabricaOperacionesServidor { public:...
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/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be r...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
[ "antonin@hildebrand.cz" ]
[ [ [ 1, 46 ] ] ]