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/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, i...
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#include "stdafx.h" //int main(void) //{ // PerfDataInitialize(); // while(1) // { // GetAllProcCPUUsage(); // printf("PID:0 CPU:%u\n",PerfDataGetCPUUsage(0)); // printf("PID:4 CPU:%u\n",PerfDataGetCPUUsage(4)); // printf("PID:4032 CPU:%u\n\n\n\n\n\n\n\n\n",PerfDataGetCPUUsage(3660)); // Slee...
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// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com> // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation ...
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/*! @file @author Albert Semenov @date 01/2008 @module */ #ifndef __MYGUI_PROGRESS_FACTORY_H__ #define __MYGUI_PROGRESS_FACTORY_H__ #include "MyGUI_Prerequest.h" #include "MyGUI_WidgetFactoryInterface.h" #include "MyGUI_WidgetDefines.h" namespace MyGUI { namespace factory { class _MyGUIEx...
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#include "MainMenu.h" namespace DK_GUI { CMainMenu::CMainMenu(GLint screen_width, GLint screen_height, CDKTextureList *game_textures) { selected_menu=SM_MAIN; GLuint menu_button = game_textures->get_texture_by_name("MENU_BUTTON"); GLuint menu_button_effect = game_textures->get_texture_by_name("MENU_B...
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#pragma once #include <tiny_iomainp.h> namespace IO { enum FormatMode { FmMinimal, FmNormal, FmFull }; template<class Stream, FormatMode Mode = FmNormal, class FormatStrPtrType = char *> class FormatParser { static const bool ScanFloatPrecision = Mode == FmFull; static const bool Sca...
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#include <Halak/PCH.h> #include <Halak/UIGamePadEventArgs.h> namespace Halak { UIGamePadEventArgs::UIGamePadEventArgs() { } UIGamePadEventArgs::~UIGamePadEventArgs() { } }
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#include<iostream.h> #include<conio.h> #include<graphics.h> #include<paint.cpp> #include<piano.cpp> #include<primes.cpp> #include<bally.cpp> #include<ballyy.cpp> #include<puzzle.cpp> #include<sparkal.cpp> #include<fade.cpp> #include<intro.cpp> int tim=1; void main(); void menumain(); void border();...
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//this file is part of eMule //Copyright (C)2002-2005 Merkur ( devs@emule-project.net / http://www.emule-project.net ) // //This program is free software; you can redistribute it and/or //modify it under the terms of the GNU General Public License //as published by the Free Software Foundation; either //version 2...
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//-------------------------------- // 外界とのインターフェース #ifndef _RENDERER_H #define _RENDERER_H #include <string> using namespace std; struct screen_info{ void *buf; int width,height,pitch,bpp; }; struct sound_info{ void *buf; int freq,bps,ch,sample; }; struct input_info{ int *buf; }; ...
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/*========================================================================= Program: Visualization Toolkit Module: vtkRInterface.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This so...
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/* * Copyright 1999-2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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// Geometric Tools, LLC // Copyright (c) 1998-2010 // Distributed under the Boost Software License, Version 1.0. // http://www.boost.org/LICENSE_1_0.txt // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt // // File Version: 5.0.0 (2010/01/01) #include "Wm5CorePCH.h" #include "Wm5InitTerm.h" #incl...
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#ifndef _StrangeWindowsView_h_included_ #define _StrangeWindowsView_h_included_ #include <Windows.h> #include "StrangeView.h" #include "StrangeWorld.h" //#define USE_GDIPLUS #if defined( USE_GDIPLUS ) #include "gdiplus.h" #endif class StrangeWindowsView : public StrangeView { public: StrangeW...
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////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource roleplaying game ////////////////////////////////////////////////////////////////////// // base class for every creature ////////////////////////////////////////////////////////////////////// // This program is free...
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// SqSzDMeasPPg.cpp : implementation file // #include "stdafx.h" #include "SizeDst1.h" #include "SqSzDMeasPPg.h" // CSqSzDMeasPPg dialog IMPLEMENT_DYNCREATE(CSqSzDMeasPPg, CDHtmlDialog) CSqSzDMeasPPg::CSqSzDMeasPPg(CWnd* pParent /*=NULL*/) : CDHtmlDialog(CSqSzDMeasPPg::IDD, CSqSzDMeasPPg::IDH, pParen...
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// Simple.CPP // // Copyright (c) 2005 Symbian Softwares Ltd. All rights reserved. // #include <w32std.h> #include "Base.h" #include "Simple.h" ////////////////////////////////////////////////////////////////////////////// // Implementation for derived window classes /////////////////////////////////...
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/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. P...
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/* Clase InputManager. Esta clase se encarga de actualizar y leer los dispositivos, y con la información que obtiene de ellos actualiza las acciones correspondientes */ #ifndef Input_Manager_H__ #define Input_Manager_H__ #include <vector> #include "InputAction.h" #include "InputEntry.h" #include "KeyB...
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// // // Simple program to test // Take a bitmap and run through the joystick functions // // #include "game_engine.h" // Player static unsigned char __attribute__ ((progmem)) player_bmp[]= { 0x30, 0x78, 0xFE, 0xC7, 0xC7, 0xFE, 0x78, 0x30 }; void mainLoop1() { }
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/*============================================================================= NOTE: THIS FILE IS A HANDMADE WRAPPER FOR THE ManagedITK PROJECT. Project: ManagedITK Program: Insight Segmentation & Registration Toolkit Module: itkManagedPipeline.cxx Language: C++/CLI Author: Dan Muell...
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/* * P4.Net * Copyright (c) 2007-2010 Shawn Hladky Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge...
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// RayTracer.cpp // Hybrid of ambient occlusion and environment mapping #include <atlbase.h> // CComBSTR (also helps gdiplus.h to compile :) #include <gdiplus.h> // (add gdiplus.lib) #include <conio.h> #include <stdio.h> #include <sys/stat.h> #include <math.h> #include <time.h> #ifndef PI #define PI 3.1...
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/*! * \file IOEMsg.cpp * \date 8-17-2010 20:07:21 * * * \author zjhlogo (zjhlogo@gmail.com) */ #include <libOEBase/IOEMsg.h> IOEMsg::IOEMsg(uint nMsgID) { m_nMsgID = nMsgID; } IOEMsg::IOEMsg(COEDataBufferRead* pDBRead) { pDBRead->Read(&m_nMsgID, sizeof(m_nMsgID)); } IOEMsg::~IOEMsg() { ...
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/// \file /// \brief Router2 plugin. Allows you to connect to a system by routing packets through another system that is connected to both you and the destination. Useful for getting around NATs. /// /// This file is part of RakNet Copyright 2003 Jenkins Software LLC /// /// Usage of RakNet is subject to the appro...
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/*********************************************/ /* eesave.cpp Module to Save EESchema files */ /*********************************************/ #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "program.h" #include "libcmp.h" #include "general.h" #include "macros.h" #include "protos.h" /* F...
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#include "FaerieAnimation.h" FaerieAnimation::FaerieAnimation(Xml::Node* element) { _name = Xml::GetStringAttribute(element, "name"); _time = Xml::GetFloatAttribute(element, "time"); Xml::Node* keyFrameXml = element->first_node("keyFrame"); while (keyFrameXml != NULL) { _keyFrames.push_back(FaerieFrame(k...
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// SampleApp.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "SampleApp.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the m...
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// Copyright NVIDIA Corporation 2006 -- Ignacio Castano <icastano@nvidia.com> #ifndef NV_MESH_STENCILMASK_H #define NV_MESH_STENCILMASK_H #include <nvcore/Containers.h> namespace nv { class StencilMask { public: StencilMask(); explicit StencilMask(uint size); StencilMask(const StencilMask & ...
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#include <stdlib.h> #include <iostream> #include "SceneManager.h" // Declarations void EndStepMethod(void); /// /// Main method /// int main(void) { SceneManager sceneManager; sceneManager.SetStepEndMethod(EndStepMethod); //Main loop do { sceneManager.Step(); } while(!sceneManager....
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// A game application wrapper class #ifndef __C_SCENE_NODE_ANIMATOR_BULLET_OBJECT_H_INCLUDED__ #define __C_SCENE_NODE_ANIMATOR_BULLET_OBJECT_H_INCLUDED__ //! Bullet #include "LinearMath/btVector3.h" #include "LinearMath/btMatrix3x3.h" #include "LinearMath/btTransform.h" #include "LinearMath/btQuickprof.h" #...
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/////////////////////////////////////////////////////////// // // CCISEL // 2007-2010 // // UThread library: // User threads supporting cooperative multithreading. // The current version of the library provides: // - Threads // - Mutexes // - Semaphores // // Authors: Carlos Ma...
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/* * Copyright (c) 1997-1999 * Silicon Graphics Computer Systems, Inc. * * Copyright (c) 1999 * Boris Fomitchev * * This material is provided "as is", with absolutely no warranty expressed * or implied. Any use is at your own risk. * * Permission to use or copy this software for any purpose is here...
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#include <iostream> #include <stack> #include <list> #include <assert.h> #include <fstream> using namespace std; struct Position{ //定义位置结构体 int r; int c; }; bool FindPath(Position start,Position end,stack<Position>& pos,int **maze) { Position current = start; //定义探寻的四个方向 Position offset[4]; ...
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// ----------------------------------------------------------------------- // // // MODULE : MarkSFX.cpp // // PURPOSE : Mark special FX - Implementation // // CREATED : 10/13/97 // // ----------------------------------------------------------------------- // #include "stdafx.h" #include "MarkSFX.h" #incl...
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#include "NetworkEntity.h" int TLMP::NetworkEntity::m_iUniqueIdGenerator = 0;
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/***********************************************************************************/ // File: JComboBox.h // Date: 16.08.2005 // Author: Ruslan Shestopalyuk /***********************************************************************************/ #ifndef __JCOMBOBOX_H__ #define __JCOMBOBOX_H__ #include "jw...
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#include "QUPlaylistArea.h" #include "QUProgressDialog.h" #include "QUMessageBox.h" #include "QULogService.h" #include "QUSongDatabase.h" #include <QFileDialog> #include <QDir> #include <QFileInfo> #include <QFileInfoList> #include <QList> #include <QFile> #include <QMessageBox> #include "QUSongSuppor...
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#ifndef RESULTMANAGER_H #define RESULTMANAGER_H #include <QPainter> #include <QList> #include "Engine3D.h" #include "ResultItem.h" class Engine3D; class ResultManager { public: ResultManager(Engine3D *engine3D); virtual ~ResultManager(); void deleteItems(); void addChild(QString...
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// DISDLG.cpp : implementation file // #include "stdafx.h" #include "sperm.h" #include "DISDLG.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDISDLG dialog CDISDLG:...
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// $PROJECT$ static library. // Copyright (c) $YEAR$ by $AUTHOR$, // All rights reserved. // stdafx.cpp - source file that includes just the standard includes // initially generated by $GENERATOR$ on $DATE$ at $TIME$ // visit http://zarezky.spb.ru/projects/afx_scratch.html for more info ////////////////////...
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// Copyright (c) 2010-2011 Zipline Games, Inc. All Rights Reserved. // http://getmoai.com #include "pch.h" #include <uslsext/USSqlConnection.h> #include <uslsext/USSqlStatement.h> #include <uslsext/USSqlRecord.h> //================================================================// // USSqlCell //===========...
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#ifndef TABPAGE_P_H #define TABPAGE_P_H #include <QtCore/QObject> /* Q_DECLARE_PUBLIC使用 */ class TabPagePrivate { Q_DECLARE_PUBLIC(TabPage) public: TabPagePrivate(TabPage *parent) : q_ptr(parent){} private: TabPage * const q_ptr; }; #endif // TABPAGE_P_H
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/* * Copyright (c) 2007-2008 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of the License "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.ecli...
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// Scintilla source code edit control /** @file PropSet.h ** A Java style properties file module. **/ // Copyright 1998-2002 by Neil Hodgson <neilh@scintilla.org> // The License.txt file describes the conditions under which this software may be distributed. #ifndef PROPSET_H #define PROPSET_H #include "SStr...
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#pragma once #include "py_class_wrapper.h" enum t_version_info { VERSION_100 = 0x100, }; struct script_info { std::string filename; std::string name; std::string author; std::string description; std::string url; std::string version; }; struct config_info_custom { std::string extra_lib...
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#include "TAudio.h" using namespace TLAsset; TAudio::TAudio(const TRef& AssetRef) : TAsset ( GetAssetType_Static(), AssetRef ) { } SyncBool TAudio::Shutdown() { return TAsset::Shutdown(); } //------------------------------------------------------- // load asset data out binary data //--------...
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// ZeroLag.cpp : 定义应用程序的类行为。 // #include "stdafx.h" #include "ZeroLag.h" #include "ZeroLagDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CZeroLagApp BEGIN_MESSAGE_MAP(CZeroLagApp, CWinApp) ON_COMMAND(ID_HELP, &CWinApp::OnHelp) END_MESSAGE_MAP() // CZeroLagApp 构造 CZeroLagApp::CZeroLag...
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#include "Explosion.h" CExplosion::CExplosion(void) { } CExplosion::~CExplosion(void) { } void CExplosion::init( void ) { m_iFrameCount = 8; m_iActiveFrame = 0; m_iWidth /= m_iFrameCount; m_iX = -m_iWidth; m_iY = -m_iHeight; m_side = TSideNeutral; m_isActive = false; m_useLerp = false; } ...
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#ifndef HGUARD_AOSD_VIEW_TOOLBOXVIEW_HPP__ #define HGUARD_AOSD_VIEW_TOOLBOXVIEW_HPP__ #pragma once #include <QToolBox> #include "view/EditionToolView.hpp" namespace aosd { namespace view { /** Display tools for edition. **/ class ToolboxView : public EditionToolView { Q_OBJECT public: ...
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/******************************************************************** * Copyright 2002-2008 LSI Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * ...
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#ifndef TIME_COUNT_BLOCKER_HPP #define TIME_COUNT_BLOCKER_HPP #include <istream> #include <ostream> #include <string> #include "core/time_outs.hpp" struct time_count_blocker_params { time_base::millisecond_t time_interval; unsigned int attemp_count; unsigned int ...
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#include "stdafx.h" #include "DialogMgr.h" CDialogMgr::CDialogMgr() { //m_bShowCfgDlg = false; } CDialogMgr::~CDialogMgr() { } /*HRESULT CDialogMgr::InitDialogMgr(CMFCTabCtrl* pTab) { m_LogDlg.Create(CLogDlg::IDD, pTab); m_UserDlg.Create(CUserDlg::IDD, pTab); return S_OK; }*/
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//--------------------------------------------------------------------------- // Class disk - the disk simulator // //--------------------------------------------------------------------------- #ifndef DISK_H #define DISK_H #define SECTORS 40 #define TRACKS 9 #define SECTORSIZE 512 class disk { pu...
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/*----------------------------------------------------------------------------- Deco.cpp 2009 Shamus Young ------------------------------------------------------------------------------- This handles building and rendering decoration objects - infrastructure & such around the city. ------------...
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#include <unistd.h> #include <stdlib.h> #include <stdio.h> #include <fcntl.h> #include <time.h> #include <sys/mount.h> #include <linux/mtd/mtd.h> #include <syscall.h> #include <signal.h> #define __NR_myIoctl __NR_ioctl #define __NR_myOpen __NR_open #define __NR_myClose __NR_close #define __NR_mySignal ...
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#ifndef SERIALPORT_H_ #define SERIALPORT_H_ #include <windows.h> #include <QString> #include <QByteArray> class SerialPort { public: SerialPort(QString name); bool config(int baudRate, int byteSize); bool open(); bool write(QByteArray data); void close(); private: HANDLE hCom; QString portNa...
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// FreePcb.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "freepcb.h" #include "resource.h" #include "DlgShortcuts.h" #include "afxwin.h" //#include "QAFDebug.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ...
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/////////////////////////////////////////////////////////// // ConnectionManager.cpp // Implementation of the Class ConnectionManager // Created on: 21-Nov-2007 23:40:18 /////////////////////////////////////////////////////////// #include "ConnectionManager.h" ConnectionManager* ConnectionManager::p...
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/*--------------------------------------------------------------------------------- $Id: _console.cpp,v 1.1 2010/08/17 12:00:54 cpy Exp $ console code -- provides basic print functionality Copyright (C) 2005 Michael Noland (joat) Jason Rogers (dovoto) Dave Murphy (WinterMute) This software i...
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// FB Alpha Sky Kid driver module // Based on MAME driver by Manuel Abadia and various others #include "tiles_generic.h" #include "m6809_intf.h" #include "m6800_intf.h" #include "namco_snd.h" static unsigned char *AllMem; static unsigned char *MemEnd; static unsigned char *AllRam; static unsigned char *Ram...
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/* * Copyright (C) 2007 Kevin Ollivier <kevino@theolliviers.com> * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are ...
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#include "MyFrontCamera.h" namespace lab4 { MyFrontCamera::MyFrontCamera() : Entity("Camera") { } MyFrontCamera::~MyFrontCamera() { } void MyFrontCamera::init() { cg::tWindowInfo win = cg::Manager::instance()->getApp()->getWindowInfo(); _winWidth = win.width; _winHeight = win.height; ...
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#include "message.h" CMessage::CMessage(std::string msg, int duration, DWORD color) { this->msg = msg; this->duration = duration; oldTime = GetTickCount(); this->color = color; } bool CMessage::HasExpired() { if (duration == INFINITE) return false; int deltaTime = GetTickCount() - oldTime; in...
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#include "Fahrrad.h" #include "SimuClient.h" #include "Weg.h" Fahrrad::~Fahrrad(void) { //cout << "Destruiere: " << p_sName << endl; } double Fahrrad::dGeschwindigkeit() { int iTeilstrecken = (int) p_dGesamtStrecke / 20; double temp = p_dMaxGeschwindigkeit*pow(0.9, iTeilstrecken); if(temp<12) { ...
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/* This file is part of Implementation of SDP Group 12 Vision program. Implementation of SDP Group 12 Vision is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, o...
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/************************************************************************* Crytek Source File. Copyright (C), Crytek Studios, 2001-2004. ------------------------------------------------------------------------- Description: Utilities for debugging input synchronization problems --------------------------------...
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#include "mytime.h" #include <iostream> using namespace std; TIME::TIME() { hour=0; minute=0; } TIME::TIME(const int h,const int m) { hour=h; minute=m; normalize(); } void TIME::show(void) const { cout<<hour<<":"<<minute; } TIME TIME::operator+(const TIME & tt) const { TIME sum(hour + tt.ho...
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//****************************************************************************** // RCF - Remote Call Framework // Copyright (c) 2005 - 2009, Jarl Lindrud. All rights reserved. // Consult your license for conditions of use. // Version: 1.1 // Contact: jarl.lindrud <at> gmail.com //*****************************...
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/* * yaw.cpp * * Created on: 17-Aug-2010 * Author: nrqm * * Interface code for using the IDG-300Q dual-axis gyro sensor. * * We use the following circuit for the device: * * |----------- GND * 10 uF === * ------------ ...
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#include <sysutil/sysutil_msgdialog.h> #include <sysutil/sysutil_sysparam.h> #include <cell/cell_fs.h> #include <vector> #include <algorithm> #include <map> #include "menu.h" #include "burner.h" #include "cellframework2/input/pad_input.h" #include "audio_driver.h" #include "vid_psgl.h" #include "inp_keys.h" ...
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#ifndef BOOST_THROW_EXCEPTION_HPP_INCLUDED #define BOOST_THROW_EXCEPTION_HPP_INCLUDED // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif // // boost/throw_exception.hpp // // Copyright (c) 2002 Peter Dimov and Multi Media Ltd. // Copyright...
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kimmensjolander/bpg-sci-phy
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#ifndef SEQUENCE_H #define SEQUENCE_H #include <vector> #include <string> #include "../general/userparams.h" using namespace std; namespace sciphy { class Sequence { public: Sequence(); Sequence(string& seq, string& name, string& title); ~Sequence(); void encodeSequence(); ...
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#ifndef __WNDMOTION__H #define __WNDMOTION__H class CWndMotion1 : public CWndBase { MotionProp* m_pSelectMotion; int m_nSelect; CPtrArray m_motionArray; public: CWndMotion1(); virtual ~CWndMotion1(); virtual void OnDraw(C2DRender* p2DRender); virtual void OnInitialUpdate(); virtual BOOL ...
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//______________________________________________________________________________ // // File:...... CSGD_FModManager.cpp // // Author:.... Robert Martinez (Bobby) // // Date:...... 12/29/2007 12:16:36 AM // // Purpose:.... function definitions for fMod wrapper class //___________________________________________...
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#ifndef POINT_H #define POINT_H class Point { protected: double _x; double _y; public: Point( double px=0, double py=0 ); double x(); double y(); void setX( double px ); void setY( double py ); void setXY( double px, double py ); }; #endif
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#ifndef collisiondetector_h #define collisiondetector_h #include <vector> #include "../Utils/Structures/Position3.h" #include "../SceneObjects/Meshes/Mesh.h" #include "../SceneObjects/Meshes/Hitbox.h" #include "../Utils/Structures/KDTree.h" class CollisionDetector { private: float radius; vector<Posi...
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// Copyright 2010 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this li...
[ "baxtree@163.com" ]
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/******************************************************************************* * class OO_Handler ******************************************************************************* * Copyright (C) 2008 by Peter Hohl Porting to QT4 * e-Mail: ppkciz@gmail.com www.qmake.net * Copyright (C) 2006 by Tobias Koen...
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/*** * Go through each TESSA instruction and lazily create LLVM IR Instructions * We also lazily create LLVM basic Blocks, instructions, etc * This is designed to compile only one method at a time */ #define __USING_LLVM__ // Need this since LLVM redefines int8_t #include "LirGenerators.h" // Include LLVM stuff ...
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#include "Sphere.h" #include <iostream> using std::cout; Sphere::Sphere(){ material = NULL; p = Point(0,0,0); rad = 1.f; } Sphere::Sphere(Material* material, const Point& c, float radius){ this->material = material; p = c; rad = radius; } Point Sphere::c()const{ return p; } float Sphere:...
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// Geometric Tools, Inc. // http://www.geometrictools.com // Copyright (c) 1998-2006. All Rights Reserved // // The Wild Magic Version 4 Foundation Library source code is supplied // under the terms of the license agreement // http://www.geometrictools.com/License/Wm4FoundationLicense.pdf // and may not be ...
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/*! * \file tableviewbuddy.h * \brief Интерфейс класса "TableViewBuddy". */ #include <QObject> class QString; class QTableView; class QAction; class TableViewBuddy: public QObject { Q_OBJECT public: TableViewBuddy(QTableView *tv); public slots: void slotCopy(); protected: QString copy()...
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/* * LOVE: Totally Awesome 2D Gaming. * Website: http://love.sourceforge.net * Licence: ZLIB/libpng * Copyright (c) 2006-2008 LOVE Development Team * * This is a small interface to the mouse device * via SDL. * * @author Anders Ruud * @date 2008-03-16 */ #ifndef LOVE_MOD_SDLMOUSE_H #define LOVE_MOD_SDLM...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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#include<iostream.h> #include<conio.h> void main() { int y,m,d; long int j; cin>>j; j=j-1721119; y=(4*j-1)/146097; j=4*j-1-146097*y; d=j/4; j=(4*d+3)/1461; d=4*d+3-1461*j; d=(d+4)/4; m=(5*d-3)/153; d=5*d-3-153*m; d=(d+5)/5; y=100*y+j; if(m<10) m=m+3; else { m=m-9; y=y+1; } d=d+1; cout<<"\...
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/* -------------------------------------------------------- * * * StdAfx.h * * Copyright 2009+ Michael Holm - www.kulitorum.com * * This file is part of RepSnapper and is made available under * the terms of the GNU General Public License, version 2, or at your * option, any later version, incorporated herein by...
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/* ============================================================================== This file was auto-generated by the Introjucer! It contains the basic startup code for a Juce application. ============================================================================== */ #ifndef __PLUGINEDITOR_...
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/* * Copyright (C) 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of condi...
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/* Copyright (c) 2007 Duncan Sharpe, Steve Arch ** ** Permission is hereby granted, free of charge, to any person obtaining a copy ** of this software and associated documentation files (the "Software"), to deal ** in the Software without restriction, including without limitation the rights ** to use, copy, modify...
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//------------------------------------------------------------------------------------------------------- // VST Plug-In // Version 2.4 $Date: 2006/11/13 09:08:27 $ // // Category : VST filter // Filename : hysteresismain.cpp // Created by : Ryogo Yoshimura // Description : Hysteresis filter // // ...
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/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the tools applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Comm...
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#pragma once #include <BitwiseEngine/Math/Real.h> namespace BitwiseEngine { namespace Graphics { class Color { public: BitwiseEngine::Math::Real r; BitwiseEngine::Math::Real g; BitwiseEngine::Math::Real b; BitwiseEngine::Math::Real a; static Color WHITE; static Color BLACK; static Color RED;...
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////////////////////////////////////////////////////////////////////// /// @file exception.cpp /// @author James Anderson Section A /// @brief Implementation file for exception class for assignment 1 ////////////////////////////////////////////////////////////////////// #include "exception.h" Exception::Exce...
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#include <string> #include <vector> #include <exception> using namespace std; #pragma once #include "..\\..\\..\\..\\Mob\\Movable.h" #include "..\\..\\..\\..\\Management\\GameControl.h" //! 罅 /****************************************************************//** * ヒビ * \nosubgrouping ******************...
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/********************************************************************** *< FILE: SHAP.h DESCRIPTION: PHY File Format HISTORY: *> Copyright (c) 2009, All Rights Reserved. **********************************************************************/ #include <stdafx.h> #include "GFF/GFFCommon.h" #include "GFF/GF...
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// CreateStaticDLL.cpp // // Copyright (c) 2000-2005 Symbian Software Ltd. All rights reserved. // This program creates a dll. #include "CreateStaticDLL.h" #include <e32uid.h> // construct/destruct EXPORT_C CMessenger* CMessenger::NewLC(CConsoleBase& aConsole, const TDesC& aString) { CMessenger* self=...
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# include "pro_config.h" # include "jingxian/networks/commands/WriteCommand.h" _jingxian_begin WriteCommand::WriteCommand(ConnectedSocket* transport) : transport_(transport) { } WriteCommand::~WriteCommand() { } std::vector<io_mem_buf>& WriteCommand::iovec() { return iovec_; } void W...
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#include <iostream> using namespace std; //typedef int DataType const int maxsize=100; template <typename T> class SeqList{ private: T data[maxsize]; int size; public: void init(); int insert(int pos,T item); int length(); int deleteat(int pos); T get_item(int pos); int locate(T item); }; ...
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