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//  // // # # ### # # -= Nuclex Library =-  // // ## # # # ## ## Texture.h - Surface for polygon rendering  // // ### # # ...
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// stdafx.cpp : source file that includes just the standard includes // JewelResonance.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" #include "engineBindings.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[]...
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#include "Engine_index.h" #include <cstring> using namespace std; // Mangling prevention #ifdef __cplusplus extern "C" { #endif #include "Engine_global.h" int init(const char *indexName, const char *indexDir, const bool usesMultipleFiles, const blazeEngine_storageOpts *storesWhat, const bool isUse...
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buryhuang/blueplus
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2021-05-06T15:59:40.471142
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/** \addtogroup application * @{ */ #include "BTHandler.h" #include "BTDeviceManager.h" #include <iostream> CBTHandler::CBTHandler(void) { } CBTHandler::~CBTHandler(void) { } void CBTHandler::OnDeviceDiscovered(BTH_ADDR deviceAddr, int deviceClass, wstring deviceName, bool paired) { wcout<<h...
[ "3003873+buryhuang@users.noreply.github.com" ]
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sonetto/legacy
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/*----------------------------------------------------------------------------- Copyright (c) 2009, Sonetto Project Developers All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions ...
[ "super.driver.512@gmail.com" ]
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#include "StdAfx.h" #include "DumperLog.h" #include <DbgHelp.h> #define WriteLogFile(filename,context) \ { \ ofstream out(filename,ios::app); \ out << context << std::endl; \ out.close(); \ } namespace Dump { DumperLog::DumperLog(void) { } DumperLog::~DumperLog(void) { } v...
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anhoppe/killakoptuz3000
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// *************************************************************** // CCombatant version: 1.0 · date: 06/09/2007 // ------------------------------------------------------------- // // ------------------------------------------------------------- // Copyright (C) 2007 - All Rights Reserved // *********...
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zakharov/KDLCollada
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/* Copyright (c) 2011 Alexey Zakharov email alexey.zakharov at gmail.com This file is part of KDLColladaParser. Licensed under the MIT Open Source License, for details please see LICENSE file or the website http://www.opensource.org/licenses/mit-license.php */ #ifndef __COLLADASTRE...
[ "alexey.zakharov@gmail.com" ]
[ [ [ 1, 75 ] ] ]
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mchouza/ngpd
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// // Copyright (c) 2008, Mariano M. Chouza // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // t...
[ "mchouza@b858013c-4649-0410-a850-dde43e08a396" ]
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martinribelotta/oneshot
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/* * IGLU Iterfaz Grafica Libre del Usuario. * Copyright (C) 2005 Martin Alejandro Ribelotta * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the Lic...
[ "martinribelotta@gmail.com" ]
[ [ [ 1, 58 ] ] ]
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timburr1/ou-skynet
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#ifndef BURROWMANAGER_H_ #define BURROWMANAGER_H_ #include <Common.h> #include <BWAPI.h> #include "../MapGrid.h" #include "../UnitInfoState.h" class BurrowManager { BurrowManager(); int hydraRange; static BurrowManager * instance; void doBurrow(BWAPI::Unit * unit, UnitVector & enemyNear); ...
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/NetAnimal/addons/pa/ParticleUniverse/src/ParticleEventHandlers/ParticleUniverseDoPlacementParticleEventHandler.cpp
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dbabox/aomi
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/* ----------------------------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2010 Henry van Merode Usage of this program is licensed under the terms of the Particle Universe Commercial License. You can find a copy of...
[ "ogre3d@yeah.net" ]
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gasbank/poolg
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#include "EmptyProjectPCH.h" #include "SkillManager.h" #include "Skill.h" IMPLEMENT_SINGLETON( SkillManager ) SkillManager::SkillManager(void) { } SkillManager::~SkillManager(void) { unregisterAllSkills(); } void SkillManager::registerSkill( Skill* skill ) { if ( m_skillMap.find( skill->getSkillN...
[ "gasbank@gmail.com" ]
[ [ [ 1, 40 ] ] ]
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weimingtom/sls
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#ifndef WIFI_ENGINNER_H_ #define WIFI_ENGINNER_H_ #define WLAN_MAX_NAME_LENGTH 256 #define DOT11_SSID_MAX_LENGTH 32 // 32 bytes #define WLAN_NOTIFICATION_SOURCE_ACM 8 typedef struct _DOT11_SSID { ULONG uSSIDLength; UCHAR ucSSID[DOT11_SSID_MAX_LENGTH]; } DOT11_SSID, * PDOT11_SSID; typedef ...
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/trunk/ENIGMAsystem/SHELL/Graphics_Systems/OpenGL/GSscreen.cpp
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amorri40/Enigma-Game-Maker
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/** Copyright (C) 2008-2011 Josh Ventura *** *** This file is a part of the ENIGMA Development Environment. *** *** ENIGMA is free software: you can redistribute it and/or modify it under the *** terms of the GNU General Public License as published by the Free Software *** Foundation, version 3 of the license or ...
[ "amorri40@gmail.com" ]
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aadarshasubedi/Ocerus
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/* AngelCode Scripting Library Copyright (c) 2003-2010 Andreas Jonsson This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this ...
[ "MacJariel@gmail.com" ]
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wangjunbao/nontouchsdk
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/* * NthKeyboardController.h * CopyRight @South China Institute of Software Engineering,.GZU * Author: * 2010/10/20 */ #ifndef NTHKEYBOARDCONTROLLER_H #define NTHKEYBOARDCONTROLLER_H #ifdef DLL_FILE class _declspec(dllexport) NthKeyboardController #else class _declspec(dllimport) NthKeyboardControl...
[ "tinya0913@6b3f5b0f-ac10-96f7-b72e-cc4b20d3e213" ]
[ [ [ 1, 24 ] ] ]
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TheProjecter/olafurabertaymsc
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
[ "olinord@gmail.com" ]
[ [ [ 1, 48 ] ] ]
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libercv/smallengine
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// ņapita para no tener que tocar bindings.h cada vez que usamos toluaexe.exe #include "lua/tolua.h" #include "../log.h" #include "../stategame.h" using namespace Small;
[ "daviddq@3342a6a6-5e2d-0410-95e1-bf50fdd259a6" ]
[ [ [ 1, 8 ] ] ]
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newpolaris/mybilliard01
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#include "StdAfx.h" #include "my_gtest.h" #include "../core_billiard/my_render_imp.h" namespace my_render_imp { class SceneImpTest : public testing::Test { protected: virtual void SetUp() { scene = new SceneImp(); } virtual void TearDown() { delete sce...
[ "wrice127@af801a76-7f76-11de-8b9f-9be6f49bd635" ]
[ [ [ 1, 110 ] ] ]
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firespeed79/easymule
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#pragma once // CTbcAdvance #include "ToolBarCtrlZ.h" #include "Localizee.h" class CTbcAdvance : public CToolBarCtrlZ, public CLocalizee { DECLARE_DYNAMIC(CTbcAdvance) LOCALIZEE_WND_CANLOCALIZE() public: CTbcAdvance(); virtual ~CTbcAdvance(); virtual void Localize(); protected: enum {BUTTO...
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/*---------------------------------------------------------------------------*\ * OpenSGToolbox * * * * * ...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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//--------------------------------------------------- // Name: Game : Character // Desc: a character on the field // Author: John Sheblak // Contact: jbsheblak@mail.utexas.edu //--------------------------------------------------- #include "Character.h" #include "GameXExt.h" #include "GameConstants.h" #i...
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#include "Const.h" tokenType Const::stateTypeToTokenType(stateType state) { tokenType myResult = TOKEN_UNKNOWN; switch(state) { case STATE_IDENTIFIER: myResult = TOKEN_IDENTIFIER; break; case STATE_INTEGER: myResult = TOKEN_INTEGER; break; case STATE_SIGN: case STATE_SIGN_OPENBRA...
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#pragma once // //------------------------------------------------------------------------------------------------------- // // DIAMOND WIZARD SPECIFIC - EFFICIENCY CURVE // // Parameter Access Class class C_ModelParameters_DiamondWizard_EfficiencyCurve: public CLimn_ModelData_Base { public: C_Mod...
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#ifndef _H_BOX_H_ #define _H_BOX_H_ #include <cv.h> #include <GL/glut.h> #define COLOR_OFFSET 0 #define LINE_OFFSET 100 #define BUTTON_OFFSET 200 #define CHOSSEN_COLOR_BOX_MARGIN 2.0 #define MARGIN_SIZE 8 #define BOX_MARGIN_SIZE 5 #define UNDEFINED -1 class CBox { public: enum EBoxType ...
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// mfctest.h : PROJECT_NAME 应用程序的主头文件 // #pragma once #ifndef __AFXWIN_H__ #error "在包含此文件之前包含“stdafx.h”以生成 PCH 文件" #endif #include "resource.h" // 主符号 // CmfctestApp: // 有关此类的实现,请参阅 mfctest.cpp // class CmfctestApp : public CWinAppEx { public: CmfctestApp(); // 重写 public: virtual BO...
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/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * *...
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/* ============================================================================ Name : ImageElement.cpp Author : zengcity Version : 1.0 Copyright : Your copyright notice Description : CImageElement implementation ============================================================================ */ #i...
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/********************************************* * * Author: David Athay * * License: New BSD License * * Copyright (c) 2008, CT Games * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * *...
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/////////////////////////////////////////////////////////////////////////// // C++ code generated with wxFormBuilder (version Apr 16 2008) // http://www.wxformbuilder.org/ // // PLEASE DO LITESQL_L("NOT") EDIT THIS FILE! /////////////////////////////////////////////////////////////////////////// #ifndef __ui__ ...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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// test_project.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <core/Library/LocalDB.h> #include <core/Query/Lists.h> #include <core/MetadataValue.h> // The GenreListWindow is an example class that represent // the visual list of genres class GenreListWindow : p...
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/************************************************************************************* This file is a part of CrashRpt library. CrashRpt is Copyright (c) 2003, Michael Carruth All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provid...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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// This file was automatically generated on Sun Jul 25 11:47:49 GMTDT 2004, // by libs/config/tools/generate // Copyright John Maddock 2002-4. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.b...
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#pragma once class MatchAddress { public: MatchAddress(void); ~MatchAddress(void); };
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/* CComboBoxExt.h Classe per il combo con auto-completamento. Luca Piergentili, 08/09/00 lpiergentili@yahoo.com Tratta da: Autocompleting combo-box, like the URL edit box in netscape, Copyright (c) 1998 by Chris Maunder (modifiche minori). */ #ifndef _CCOMBOBOXEXT_H #define _CCOMBOBOXEXT_H 1 #includ...
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#include "gtest.hpp" #include "foundation/introspection.hpp" //-------------------------------------------------------------------------------------------------- //using namespace testing; //using namespace tts::engine; //-------------------------------------------------------------------------------------...
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// psmx.cpp : Defines the entry point for the console application. // #ifdef unix #define NO_LOAD_SCHED #endif #define NO_LOAD_TSET #include "stdafx.h" #include "qstr.h" #include "qobj.h" #include "qctx.h" #include "opt.h" #include "libs.h" #include "qscgi.h" int main(int argc, char* argv[], char...
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#include "stdafx.h" #include "BillingMgrJP2.h" #include "MsgHdr.h" #include "account.h" #include "DBManager.h" #include "dpsrvr.h" #include "dpdbsrvr.h" extern CAccountMng g_AccountMng; extern CDbManager g_DbManager; extern CDPSrvr g_dpSrvr; extern CDPDBSrvr g_dpDbSrvr; ///////////////////////////////////...
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// // Þessi klasi sér um alla virkni stafsins // getur tekið alla þá stafi sem virka með H3D. // #ifndef _HATPICDEVICE_H #define _HATPICDEVICE_H #include <H3D/X3D.h> #include <H3D/DeviceInfo.h> #include <H3D/H3DHapticsDevice.h> #include <H3D/AnyDevice.h> #include <H3D/HapticsRenderers.h> using namespac...
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// /* // * // * Copyright (C) 2003-2010 Alexandros Economou // * // * This file is part of Jaangle (http://www.jaangle.com) // * // * This Program is free software; you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Found...
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#include "Player.h" Player::Player() { this->playerInit(); } Player::Player(std::string sName) { this->playerInit(); this->setPlayerName(sName); } Player::Player(std::string sName,Space **startPos) { this->playerInit(); this->setPlayerName(sName); this->setCurrSpace(startPos); } Player::~Playe...
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#include "itkImageFileReader.h" #include "itkImageFileWriter.h" #include "itkLevelSetBasedCellSegmentation.h" #include "itkCastImageFilter.h" #include <map> #include <fstream> #include <stdio.h> int main( int argc, char* argv[] ) { if( argc < 4 ) { std::cerr << "Usage: " << std::endl; std::c...
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/// *************************************************************************** /// Copyright (c) 2009, Industrial Logic, Inc., All Rights Reserved. /// /// This code is the exclusive property of Industrial Logic, Inc. It may ONLY be /// used by students during Industrial Logic's workshops or by individuals /// wh...
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/* Wii System Menu Replacement */ #include "../GRRLIB/GRRLIB/GRRLIB.h" #include "../GRRLIB/GRRLIB/GRRLIB_addon.h" //#include "../ftp/ftpii.c" #include <stdlib.h> #include <wiiuse/wpad.h> #include <fat.h> #include <gccore.h> #include <stdio.h> #include <math.h> #include <string.h> #include <mxml.h...
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/* Labirinto para Computacao Grafica (CG). (C) 2010 Pedro Freire (www.pedrofreire.com) Licenca Creative Commons: Atribuicao - Uso Nao-Comercial - Partilha nos termos da mesma Licenca http://creativecommons.org/licenses/by-nc-sa/2.5/pt/ Computer Graphics Maze. (C) 2010 Pedro Freire (www.pedrofreire....
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#include "task.h" #include <SDL.h> #include <SDL_opengl.h> #include <GL/gl.h> // Header File For The OpenGL32 Library #include <GL/glu.h> // Header File For The GLu32 Library #include "vector.h" #include "printer.h" // text printing (ie- font rendering) #ifndef __GRAPHICS__H__ #define __GRAPHICS__H__ c...
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#ifndef EXPONENCIAL_H_ #define EXPONENCIAL_H_ #include <cstdlib> #include <cmath> #include <sys/time.h> namespace TrabalhoAD { /** * \brief A classe DistExponencial representa um gerador pseudo-aleatório de tempos entre chegadas exponencialmente distribuídas. * * A semente que inicalizou a cla...
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// M-Server ManagerView.h : CMServerManagerView 클래스의 인터페이스 // #pragma once #include "LogDlg.h" #include "UserDlg.h" #include "afxwin.h" class CMServerManagerView : public CFormView { protected: // serialization에서만 만들어집니다. CMServerManagerView(); DECLARE_DYNCREATE(CMServerManagerView) public: e...
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#if !defined(AFX_BCGPSTATIC_H__A34CC2CA_E7ED_4D03_93F4_E2513841C22C__INCLUDED_) #define AFX_BCGPSTATIC_H__A34CC2CA_E7ED_4D03_93F4_E2513841C22C__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 //******************************************************************************* // COPYRIGHT NO...
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/* * Copyright (c) 2004 Beeyond Software Holding BV * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later versio...
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/* * Implementation file for the particle force generators. * * Part of the Cyclone physics system. * * Copyright (c) Icosagon 2003. All Rights Reserved. * * This software is distributed under licence. Use of this software * implies agreement with all terms and conditions of the accompanying * softw...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of the License "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.o...
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#include "Game.h" Game* Game::g_Game = NULL;
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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/***************************************************************************** * Networking Library by Glenn Fiedler <gaffer@gaffer.org> * Copyright (c) Sony Computer Entertainment America 2008-2010 ****************************************************************************/ #include "PreCompiled.h" #include...
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#ifndef MATRIX_H #define MATRIX_H #include <cmath> #include "libm2\vec3d.h" #include "libm2\quaternion.h" #undef minor class Matrix { public: float m[4][4]; Matrix() { } Matrix(const Matrix& p) { for (size_t j=0; j<4; j++) { for (size_t i=0; i<4; i++) { m[j][i]...
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/****************************************************************** * * CyberIO for C++ * * Copyright (C) Satoshi Konno 2002-2003 * * File: LineNumberReader.h * * Revision; * * 06/11/03 * - first revision * ******************************************************************/ #ifndef _CIO_LINENUMBERREADE...
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#ifndef FILE_SCANNER_H #define FILE_SCANNER_H #include "directory_tree.h" #include "name_info.h" #include <iostream> #include <memory> #include <boost/tr1/memory.hpp> namespace CppNames { class FileScanner { public: virtual bool Scan(std::istream& inputStream, NameInfoSet& names) = 0; }; ...
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namespace TessaInstructions { class NewObjectInstruction : public TessaInstruction { private: /*** * By specification new object properties is a list of alternating name/value pairs * eg newObjectProperties[0] = name of the property * newObjectProperties[1] = the value of newObjectProperties[0] ...
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// Test.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <time.h> #include <Interface.h> #include <InterfaceForTest.h> #include <FileStruct.h> //int _tmain(int argc, _TCHAR* argv[]) //{ // // clock_t time0, time1, times; // //FileStruct f("map2.txt"); // // /...
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#pragma once #define TotalDeviceCount 3 // Доступные типы эмуляторов работы процесса enum EmulatorType { EmulatorType_Predevice, EmulatorType_Indevice, EmulatorType_Postdevice }; // Доступные варианты результата работы процесса в течении выделенного // интервала времени. enum Result { Result_Sleep, Result...
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#include "Refrigerator.h" #include <sstream> Refrigerator::Refrigerator() : running_(true), tStateSwitch_(0), totalRunningTime_(0) { } void Refrigerator::tick() { tStateSwitch_++; if (running_) { totalRunningTime_++; if (tStateSwitch_ >= 3) { tStateSwitch_ = 0; running_ = fa...
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#pragma once #include "Resource.h" extern CInfoManage* _pInfoManage; class CLeftSortDlg : public CDialogImpl<CLeftSortDlg> { public: CLeftSortDlg() { } ~CLeftSortDlg() { } enum {IDD = IDD_LEFTSORTDLG}; BEGIN_MSG_MAP(CLeftSortDlg) MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog) CO...
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#include "precompiled.h" #include "texture/material.h" namespace texture { }; using namespace texture; Material::Material() { reset(); } Material::Material(D3DCOLOR ambient, D3DXVECTOR3 direction, D3DXCOLOR color) : ambient(ambient) { ZeroMemory(&light, sizeof(D3DLIGHT9)); light.Type = D3DLIG...
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// Copyright John Maddock 2009. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) extern void check(); int main(int argc, char* /*argv*/ []) { if(argc > 1000) ...
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#if !defined(AFX_UIBASE_H__20050509_3DFB_5C7A_C897_0080AD509054__INCLUDED_) #define AFX_UIBASE_H__20050509_3DFB_5C7A_C897_0080AD509054__INCLUDED_ #pragma once ///////////////////////////////////////////////////////////////////////////////////// // class CPaintManagerUI; #define UI_WNDSTYLE_CONTAINER ...
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#pragma once #ifndef __HALAK_DYNAMICTEXTURE2D_H__ #define __HALAK_DYNAMICTEXTURE2D_H__ # include <Halak/FWD.h> # include <Halak/Texture2D.h> # include <Halak/Rectangle.h> namespace Halak { class DynamicTexture2D : public Texture2D { public: class ...
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#include "Material.h" #include "DebugMem.h" #include "Lambert.h" #include "Console.h" #include "PointLight.h" #include "Scene.h" #include "Ray.h" #include "WorleyNoise.h" Material::Material() { m_phong_exp = 0.0f; m_refractive_index = 1.0f; m_use_bump_map = false; m_bump_map_noise_maker = NULL; m_t...
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: ShaderDX10.cpp Version: 0.08 --------------------------------------------------------------------------- */ #in...
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/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting ...
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#include "StdAfx.h" #include "servicehandler.h"
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#include "stdafx.h" #include <kserver/serverbase.h> #include <kserver/test/TestDriver.h> #include <kcore/xml/tinyxml.h> namespace gk { TestDriver::TestDriver() : m_creator( 0 ) , m_xe( 0 ) { } TestDriver::~TestDriver() { Fini(); } bool TestDriver::Init( TestCreator* creator, uint testCount,...
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///////////////////////////////// // 11219 - How old are you? ///////////////////////////////// #include<cstdio> unsigned short int b[3],c[3],age; unsigned int cnum,tnum=0; int main(void){ scanf("%u",&cnum); while(cnum--){ tnum++; scanf("%2hu/%2hu/%4hu\n",&c[0],&c[1],&c[2]); scanf("%2hu/%2hu/%4hu\n",&b[0],&b[...
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#ifndef LOGICBLOCK_H #define LOGICBLOCK_H #include "aiInstructionEnums.h" #include "oglTexture2D.h" #include <vector> #include <string> #include "aiInstructionEnums.h" enum logicBlockState { BS_INACTIVE, BS_ACTIVE, BS_HIGHLIGHTED }; //=============================================== // logicBloc...
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#include <iostream> #include <algorithm> #include <map> using namespace std; #define PI pair<int,int> int main() { int n,i,j,k,val; map<PI,int> m; while((cin >> n) && n) { m.clear(); while(n--) { cin >> i >> j; if(i>j) { val=-1; swap(i,j); } else val=1; PI ...
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/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of ...
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// stdafx.cpp : source file that includes just the standard includes // ghmmc_clr.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
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// Language module, added by regret /* changelog: update 2: add string cache update 1: create */ #include "burner.h" #define LANG_CACHE 0 bool bLanguageActive = false; TCHAR szLanguage[MAX_PATH] = _T(""); HMODULE hLanguage = NULL; #if LANG_CACHE map<int, tstring> stringMap; #endif int FB...
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/* Boost.MultiIndex test for capacity memfuns. * * Copyright 2003-2004 Joaquín M López Muñoz. * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org/libs/multi_index for library h...
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// Copyright (C) 1991 - 1999 Rational Software Corporation #if defined (_MSC_VER) && (_MSC_VER >= 1000) #pragma once #endif #ifndef _INC_CDATAELEMENTFACTORY_4C5E264903E3_INCLUDED #define _INC_CDATAELEMENTFACTORY_4C5E264903E3_INCLUDED #include "CSingletonTml.h" #include "CDataElement.h" #include "CDataContai...
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#include <cbear.berlios.de/vm/commands.hpp> #include <cbear.berlios.de/range/end.hpp> namespace Range = cbear_berlios_de::range; namespace Vm = cbear_berlios_de::vm; Vm::process::result Main(Vm::process &P) { std::cout << "Hello world!" << std::endl; P.code++; return Vm::process::continue_; } Vm::pro...
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//  // // # # ### # # -= Nuclex Library =-  // // ## # # # ## ## Blit.h - Software blitting routines  // // ### # # ...
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/* ___ _________ ____ __ / _ )/ __/ ___/____/ __/___ ___ _/_/___ ___ / _ / _// (_ //___/ _/ / _ | _ `/ // _ | -_) /____/_/ \___/ /___//_//_|_, /_//_//_|__/ /___/ This file is part of the Brute-Force Game Engine, BFG-Engine ...
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#include "oflag.h" ZSDL_Surface OFlag::flag_img[MAX_TEAM_TYPES][4]; OFlag::OFlag(ZTime *ztime_, ZSettings *zsettings_) : ZObject(ztime_, zsettings_) { width = 1; height = 1; width_pix = width * 16; height_pix = height * 16; object_name = "flag"; m_object_type = MAP_ITEM_OBJECT; m_object_id = FLAG_IT...
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#include "engine.h" #include "script/script.h" namespace Small { void Engine::Run(void) { // PENDIENTE: Implementar métodos init para todos los singleton. // PENDIENTE: Llamar desde aquí a todos los Inits de forma lógica y ordenada. Level = 1; // PENDIENTE: si en fullscreen indicamos una resolución...
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#include "MarkerFactory.h" namespace baluchon { namespace core { namespace services { namespace colordetection { MarkerFactory::MarkerFactory(void) { } MarkerFactory::~MarkerFactory(void) { } ColoredMarker* MarkerFactory::createColoredMarker(CvSeq* contours, CvScalar color, int tolerance) { Colore...
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/* ----------------------------------------------------------------------------- This source file is part of EDGE (A very object-oriented and plugin-based 2d game engine) For the latest info, see http://edge2d.googlecode.com Copyright (c) 2007-2008 The EDGE Team Also see acknowledgements in Readme.html This...
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/* * Copyright (c) 2005-2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/lega...
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/* * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). * Copyright (C) 2010 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; ...
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/**********************************************************\ Copyright Brandon Haynes http://code.google.com/p/indexeddb GNU Lesser General Public License \**********************************************************/ #ifndef BRANDONHAYNES_INDEXEDDB_SUPPORT_DATABASELOCATION_H #define BRANDONHAYNES_INDEXEDDB_SUPPO...
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#pragma once #include "D3DUtil.h" #include "vertex.h" class Effect { public: //---------Constructor-&-Destructor-------------------------> Effect(ID3D10Device* graphicsDevice, ID3D10Effect* effect); virtual ~Effect(void); //<---------------------------------------------------------- void Set...
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#pragma once // CAnimSliderCtrl class CAnimSliderCtrl : public CSliderCtrl { DECLARE_DYNAMIC(CAnimSliderCtrl) public: CAnimSliderCtrl(); virtual ~CAnimSliderCtrl(); protected: DECLARE_MESSAGE_MAP() public: CBrush m_brush; CPen m_pen; protected: virtual void PreSubclassWindow(); publi...
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//--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop #include "connecteur.h" //--------------------------------------------------------------------------- #pragma package(smart_init) #pragma resource "*.dfm" TconnecteurDonnees *connecteurDonnees; //-...
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// BEGIN CUT HERE // END CUT HERE #line 5 "RugSizes.cpp" #include <cstdio> #include <cstdlib> #include <cmath> #include <climits> #include <cfloat> #include <map> #include <utility> #include <set> #include <iostream> #include <memory> #include <string> #include <vector> #include <algorithm> #include <...
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/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial...
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/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-9 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be re...
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[ [ [ 1, 139 ] ] ]