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#pragma once class UpdateManager { public: UpdateManager(void); virtual ~UpdateManager(void); public: static const CString GetVersionsQueryString(); HRESULT StartUpdate(/*GUID *newClsId = 0*/); private: static UINT UpdateProc(LPVOID); };
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// FunctionTreeView.h : interface of the CFunctionTreeView class // #pragma once #include <hash_map> #include "SymbolManager.h" class CWinProfDoc; class CFunctionTreeView : public CTreeView { protected: // create from serialization only CFunctionTreeView(); DECLARE_DYNCREATE(CFunctionTreeView) //...
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// BEGIN CUT HERE // END CUT HERE #line 5 "ShorterSuperSum.cpp" #include <cstdio> #include <cstdlib> #include <cmath> #include <climits> #include <cfloat> #include <map> #include <utility> #include <set> #include <iostream> #include <memory> #include <string> #include <vector> #include <algorithm> #in...
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/* Copyright © 2011, Ted Biggs All rights reserved. http://tbiggs.com Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of...
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#include "obj.h" Obj::Obj(Vector iPos, Vector ivelocity,Vector iDim,Vector imapblock,int iID,int itype){ Obj::Init(iPos,ivelocity,iDim,imapblock,iID,itype); } Obj::Obj(){ Obj::Init(Vector(0,0),Vector(0,0),Vector(0,0),Vector(BLOCK_SIZE,BLOCK_SIZE),0,STATIC); } void Obj::Init(Vecto...
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#ifndef OPTIONSSELECTOR_H #define OPTIONSSELECTOR_H #include <QPainter> #include <QMouseEvent> #include <cmath> #include "CheckBox.h" //#include "Button2D.h" #include "IconButton.h" #include "Dialog2D.h" class OptionsSelector : public Dialog2D { public: OptionsSelector(QSize mainWidgetSize); ...
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/** io_oper * ΚδΘλ³ιΟσ²γ */ #ifndef IO_OPER_H_ #define IO_OPER_H_ #include <string> class io_oper { public: virtual ~io_oper() = 0; virtual void Seek(unsigned int offset) = 0; virtual unsigned int Read(void *buffer, unsigned int size) = 0; virtual unsigned int Tell() const = 0; virtual unsigned ...
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// dllmain.cpp : Defines the entry point for the DLL application. #include "stdafx.h" //#include "NS_IOModule.h" //#include "SavedVariables.h" #include <luabind/tag_function.hpp> //#include "PathStringConverter.h" #include "NS2Torrent.h" BOOL APIENTRY DllMain(HMODULE hModule,DWORD ul_reason_for_call, LPVO...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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/* * ServoMotor.cpp * * Created on: Apr 26, 2011 * Author: Nick */ #include "ServoMotor.h"
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/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided th...
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#ifndef _NET_WORK_H #define _NET_WORK_H #include "HeadFile.h" #ifdef WIN32 #ifdef _DLL_EXPORTS_ #define DLLENTRY __declspec(dllexport) #include <windows.h> #else #define DLLENTRY __declspec(dllimport) #endif //#ifdef _DLL_EXPORTS_ #else #define DLLENTRY #endif //#ifdef WIN32 #pragma warning (disabl...
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/** * \file TestMovementRecogniser.h * \brief Declaraction for testing cVocabulary * \date 01/03/08 */ #ifndef _TESTMOVEMENTRECOGNITION_H_ #define _TESTMOVEMENTRECOGNITION_H_ #include <cppunit/extensions/HelperMacros.h> namespace AGR { class cMovementRecogniser; // forward declaration } /** *...
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#pragma once #include "InputDevice.h" namespace Prominence { class XInputController : public InputDevice { public: XInputController(void); ~XInputController(void); bool GetAKey(); bool GetBKey(); bool GeyXKey(); bool GetYKey(); void GetDirection(int &MagX, int &MagY); bool Get...
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/* Pcsx2 - Pc Ps2 Emulator * Copyright (C) 2002-2008 Pcsx2 Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later...
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/* -*- coding: sjis-dos; -*- */ /* * copyright 2010 FUKUZAWA Tadashi. All rights reserved. */ #ifndef m_HYCCONTEXT_H_ #define m_HYCCONTEXT_H_ #include "hyStack.h" #include "hyArray.h" #include "hyCSymbolTable.h" #include "hyCBytecode.h" #include "hyCPackage.h" #include "hyCJumpControlTree.h" #inc...
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#pragma once #include <windows.h> #include "main.h" class Window { private: HWND hwnd; WNDCLASSEX window_class; void unregister_class(); public: Window(int width, int height); void show() const; void update() const; static LRESULT WINAPI MsgProc( HWND, UINT, WPARAM, LPARAM )...
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/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the Qt3Support module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Comme...
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//------------------------------------------------------------------------------------------ // File: <MyClassFactory.cpp> // Purpose: implement <Self-defined class factory to create the opc server object.> // // @author <Yun Hua> // @version 1.0 2010/01/05 // // Copyright (C) 2010, Yun Hua //-----------------...
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/*! * \file Water.h * \date 10-6-2010 22:58:29 * * * \author zjhlogo (zjhlogo@gmail.com) */ #ifndef __WATER_H__ #define __WATER_H__ #include <OECore/IOERenderableObject.h> #include <OECore/IOEShader.h> class CWater : public IOERenderableObject { public: enum CONST_DEFINE { NUM_X = 80, ...
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#pragma once #include <SDL_mutex.h> #include <string> #include <list> #include "linearAlgebraDLL.h" // Header File for our math library #include "transformation.h" #include "sceneObject.h" #include "assetManager.h" using namespace linearAlgebraDLL; using namespace std; class SceneNode { public: ...
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// stdafx.cpp : source file that includes just the standard includes // libsvoip.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
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////////////////////////////////////////////////////////// /// @file DcomConsole.cpp /// @brief 一个简单的Dcom示例程序客户端部分 /// @version 1.0 /// @author 甘先志 /// @date 2009-09-02 /// <修改日期> <修改者> <修改描述>\n /// 2009-09-02 甘先志 创建 ///////////////////////////////////////...
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//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the te...
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/*! @file @author Albert Semenov @date 01/2008 @module */ #include "MyGUI_Sheet.h" #include "MyGUI_Tab.h" namespace MyGUI { Sheet::Sheet(const IntCoord& _coord, char _align, const WidgetSkinInfoPtr _info, CroppedRectanglePtr _parent, const Ogre::String & _name) : Widget(_coord, _align, _info, _p...
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/* * Material.cpp * * Created on: 2011-02-13 * Author: Artur */ #include "Engine/Material.h" #include "pi.h" #include "Game.h" #include <algorithm> std::vector<std::string> Material::s_warningVariables; Material::Material(Program* program, const std::string& name) : m_program(program),...
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// robolangView.h : interface of the CRobolangView class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_ROBOLANGVIEW_H__1DFBC0A7_4636_4379_BFC3_5B65A5B53E3A__INCLUDED_) #define AFX_ROBOLANGVIEW_H__1DFBC0A7_4636_4379_BFC3_5B65A5B53E3A__INCLUDED_ #if _MSC_VER > ...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of ...
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/** File: NxOgreKinematicActor.cpp Created on: 20-Nov-08 Author: Robin Southern "betajaen" © Copyright, 2008-2009 by Robin Southern, http://www.nxogre.org This file is part of NxOgre. NxOgre is free software: you can redistribute it and/or modify it under the terms of the GNU L...
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#ifndef JVM_GLOBAL_INCLUDED #define JVM_GLOBAL_INCLUDED #include <jvm/virtual_machine.hpp> namespace jvm { /* Whenever local references to objects are exposed through JNI, they are added to a list associated with the top-most JVM stack frame. When execution exists that stack frame, all local reference...
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// stdafx.cpp : 只包括标准包含文件的源文件 // OnePlayer.pch 将作为预编译头 // stdafx.obj 将包含预编译类型信息 #include "stdafx.h"
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#pragma once #include "..\stdafx.h" namespace pl { HDC Load(LPCSTR filename,BITMAP * bitmap=NULL); void UnLoad(LPCSTR filename); };
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//------------------------------------------------------------------------------ // File: Allocator.cpp // // Desc: DirectShow sample code - implementation of the CAllocator class // // Copyright (c) Microsoft Corporation. All rights reserved. //-------------------------------------------------------------------...
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// Copyright (C) 2002-2009 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CMountPointReader.h" #ifdef __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_ #include "CReadFile.h" #include "os.h" namespace irr { ...
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#ifndef robotapi_webts_WebotsRobot_h #define robotapi_webts_WebotsRobot_h #include <robotapi/IRobot.h> #include <webots/DifferentialWheels.hpp> #include <WorldInfo.h> #include <list> #include <utils/ArenaGrid.h> #include <utils/ArenaGridSlot.h> #include <utils/MyPoint.h> namespace robotapi { namespace web...
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#pragma once #include "BasicUtility.h" class SpriteGroup; //Sprite类,用于表示2D图块 class Sprite { friend class SpriteGroup; public: Sprite(); Sprite( const char* filename ); ~Sprite(); void Load( const char* filename ); //加载图片 void Kill(); //删除Sprite void SetAlpha( int alpha ); //设置半透明 v...
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'QRPrnSu.pas' rev: 6.00 #ifndef QRPrnSuHPP #define QRPrnSuHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <Printers....
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/*********************************************************************** Copyright (c) 2009, 2010 Dimitri Diakopoulos, http://www.dimitridiakopoulos.com/ Portions Copyright (c) 2008, 2009 Memo Aktens, http://www.memo.tv/ -> Based on ofxSimpleGuiToo Portions Copyright (c) 2008 Todd Vanderlin, http://todd...
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#pragma once class BookmarkWriter { wstring Name; ofstream File; BookmarkItem* RootItem; string Indent; int BookmarkCount; int GroupCount; public: BookmarkWriter(wstring Name, BookmarkItem* RootItem); ~BookmarkWriter(void); public: void WriteFile(); void WriteItem(BookmarkItem* item); v...
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// Structure class class cWindTrap : public cAbstractStructure { private: int iFade; // Fading progress (windtraps) bool bFadeDir; // Fading direction (TRUE -> up, FALSE -> down) // TIMER int TIMER_fade; // windtrap specific animation: void think_fade(); public: cW...
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/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, i...
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/* * ============================================================================== * Name : smsdatagramsender.h * Copyright (c) 2007 Symbian Ltd. All rights reserved. * ============================================================================== */ #ifndef __SMSDATAGRAMSENDER_H__ #define __SMSDATA...
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////////////////////////////////////////////////////////////////////////////// // Copyright © 2007, Björn Olievier // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redist...
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//----------------------------------------------------------------------------- // // ** DO NOT EDIT THIS FILE! ** // This file was generated by a tool // re-running the tool will overwrite this file. // //----------------------------------------------------------------------------- #include "system...
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/*******************************************************************************/ /* * @file BackGround.cpp. * * @brief 背景. * * @date 2008/12/26. * * @version 1.00. * * @author Ryoma Kawasue. */ /*******************************************************************************/ /*===== インクルード ==...
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#pragma once #include "MFCBasePropertyPage.h" #include "resource.h" #include "afxwin.h" #include "IBGMappingFilter.h" // CHomoWarpMFCPropertyPage dialog // {54A10265-D314-48b4-9518-F9896C1A6C68} DEFINE_GUID(CLSID_BGMappingPropertyPage, 0x54a10265, 0xd314, 0x48b4, 0x95, 0x18, 0xf9, 0x89, 0x6c, 0x1a, 0x6c, ...
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#include "cPCXImage.h" // Include Paul Nettle's memory manager #include "../Memory/mmgr.h" REGISTER_CLASS (cImage, cPCXImage, ".PCX") ///////////////////////////////////////////////////////////////////////////////////// cPCXImage::cPCXImage(void) /////////////////////////////////////////////////////////////...
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#ifndef __VIDEOSTREAM_H__ #define __VIDEOSTREAM_H__ #include "common\BitStream.h" #define MAX_SEQUENCES 120000 //30*60*60 class VideoStream : public BitStream { public: VideoStream(const string _filename = "",bool write = false); ~VideoStream(); void CreateIndex(double delay = 0.0); unsigned int s...
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#include "Terrain.h" #include <OgreRenderSystem.h> #include <OgreRoot.h> #include "Macros.h" #include "Globals.h" CTerrainListener::CTerrainListener(Camera* camera): mCamera(camera), mRaySceneQuery(NULL) { } CTerrainListener::~CTerrainListener() { // make sure not to delete the camera!! mCamer...
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#include "gl/glee.h" #include "SpaceshipShield.h" #include "Spaceship.h" #include "SimpleMaterial.h" #include "VisualVertexArraySphere.h" #include "CollisionDynamicBSphere.h" #include "SpaceshipShieldCollisionResponse.h" #include "Clock.h" #include "Timer.h" #include "ShaderMgr.h" #include "Config.h" #includ...
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#pragma once #include <BWAPI.h> #include <UnitGroup.h> class Task { public: Task(); Task(int t, BWAPI::Position pos); Task(int t, BWAPI::Position pos, bool eCA, bool eCG, int eS, int eMS); int type; /* types: 1 scout 2 combat 3 prepare 4 detector 5 defend */ bool enemyContainsAir; bool e...
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/*================================================================================== Copyright (c) 2008, DAVA Consulting, LLC All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * R...
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#pragma once #include "define.h" #include "npc.h" #include "GameObjSet.h" #include "NpcGenerator.h" #include "T_SingleMap.h" #include "T_MyQueue.h" const int MAXNPC_PER_ONTIMER = 20; // 每次ONTIMER调用生成几个 #ifdef _DEBUG const int AGENT_GEN_DELAY_SECS = 1; // #else const int AGENT_GEN_DELAY_SECS = 1...
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#ifndef GAMESPACE_H_ #define GAMESPACE_H_ #include "LogicObject.h" #include "Rectangle.h" #include "cassert" #include "list" #include "string" #include "iostream" /** * La clase GameSpace representa la estructura de datos que permite acceder a * los objetos lógicos a través de sus coordenadas en e...
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////////////////////////////////////////////////////////////////////////////////// /// ARGSS - Copyright (c) 2009 - 2010, Alejandro Marzini (vgvgf) /// All rights reserved. /// /// Redistribution and use in source and binary forms, with or without /// modification, are permitted provided that the following...
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/* Parser * Implementacion Independiente * Archivo : parser.cpp * Version : 2.0 */ #include "Parser.h" #define EMPTY "" /******************************************************************************/ /* Implementacion */ /*------------------------------*/ using namespace std; string Parser::strip(...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== // SysCAD Copyright Kenwalt (Pty) Ltd 1992 #ifndef __MG_SEP_H #define __MG_SEP_H #ifndef __SC_DEFS_H #include "sc_defs.h" #endif ...
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/* "CodeWorker": a scripting language for parsing and generating text. Copyright (C) 1996-1997, 1999-2002 CÚdric Lemaire This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version ...
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/* * $Id: pa_asio.cpp,v 1.2 2003/04/29 02:24:22 darreng Exp $ * Portable Audio I/O Library for ASIO Drivers * * Author: Stephane Letz * Based on the Open Source API proposed by Ross Bencina * Copyright (c) 2000-2001 Stephane Letz, Phil Burk * * Permission is hereby granted, free of charge, to any person...
[ "gsilber", "darreng" ]
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#include <windows.h> // Header File For Windows #include <stdio.h> // Header File For Standard Input/Output #include <gl\gl.h> // Header File For The OpenGL32 Library #include <gl\glu.h> // Header File For The GLu32 Library #include "bmp.h"; #include <math.h> HDC hDC=NULL; // Private GDI Device Co...
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// stdafx.cpp : source file that includes just the standard includes // CCDCamWrapper.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2005-12-30 // Updated ...
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#define N_IMPLEMENTS nDirectory #define N_KERNEL //------------------------------------------------------------------------------ // (C) 2002 RadonLabs GmbH //------------------------------------------------------------------------------ #include "kernel/ndirectory.h" //----------------------------------------...
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/*===========================================================================*\ | | File: cgwave.cpp | | Description: | |----------------------------------------------------------------------------- | | Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved. | | Written by Moss...
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/* * ArcEmu MMORPG Server * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> * Copyright (C) 2008 <http://www.ArcEmu.org/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Softwa...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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/*************************************************************************** namcond1.h Common functions & declarations for the Namco ND-1 driver ***************************************************************************/ class namcond1_state : public driver_device { public: namcond1_state(running_...
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/** * Handles user input. Singleton class. */ #include "InputManager.h" #include "GameManager.h" #include "GameApp.h" //------------------------------------------------------------------- /** * Ctor * */ InputManager::InputManager() { } //---------------------------------------------------------...
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/* ----------------------------------------------------------------------------- This source file is part of "vektrix" (the rich media and vector graphics rendering library) For the latest info, see http://www.fuse-software.com/ Copyright (c) 2009-2010 Fuse-Software (tm) Permission is hereby granted, free of ...
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/* * Copyright (C) 2005-2006 Frank Büttner frank-buettner@gmx.net * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any l...
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#include ".\color.h" Color::Color(void) { alpha = 0xff; red = green = blue = 0; } Color::Color(int r, int g, int b) { alpha = 0xFF; red = (unsigned char)r; green = (unsigned char)g; blue = (unsigned char)b; } Color::~Color(void) { } void Color::Parse(unsigned int c) { alpha = (unsigned...
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#ifndef __GMYSQLDATABASE_H__ # define __GMYSQLDATABASE_H__ #include "GExport.h" #include "GISqlDatabase.h" #include "GAlgo.h" #include "GMap.hpp" #include "GVector.hpp" class GEXPORTED GMysqlDatabase //: public GISqlDatabase { public: GMysqlDatabase(void); ~GMysqlDatabase(void); bool Connec...
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'Designer.pas' rev: 6.00 #ifndef DesignerHPP #define DesignerHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <Classe...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #include "stdafx.h" #include "BATCBayerSM.h" #include "math.h" #include "md_headers.h" #pragma comment(lib, "rpcrt4.lib") //#pragma optimi...
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/******************************************************************************* \file miles.h \brief Class declaration for a mile of length. \note C Anilao 10/05/2006 Created. *******************************************************************************/ #ifndef MILES_H #define MILES_H ...
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/* ----------------------------------------------------------------------------- This source file is part of "vektrix" (the rich media and vector graphics rendering library) For the latest info, see http://www.fuse-software.com/ Copyright (c) 2009-2010 Fuse-Software (tm) Permission is hereby granted, free of ...
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/* * DO NOT EDIT. THIS FILE IS GENERATED FROM e:/xr19rel/WINNT_5.2_Depend/mozilla/dom/public/idl/core/nsIDOMDocumentType.idl */ #ifndef __gen_nsIDOMDocumentType_h__ #define __gen_nsIDOMDocumentType_h__ #ifndef __gen_nsIDOMNode_h__ #include "nsIDOMNode.h" #endif /* For IDL files that don't want to inc...
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//---------------------------------------------------------------------------- /** @file SgBoardColor.h State of a point on the board for games with Black, White, Empty states. */ //---------------------------------------------------------------------------- #ifndef SG_BOARDCOLOR_H #define SG_BOARDCOLOR_H ...
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#ifndef __GOVIDEOPREVIEW_H #define __GOVIDEOPREVIEW_H #include "ofxMSAInteractiveObject.h" #include "goThreadedImage.h" #define IDLE_COLOR 0xFFFFFF #define OVER_COLOR 0x00FF00 #define DOWN_COLOR 0xFF0000 class goVideoPreview : public ofxMSAInteractiveObject { public: goVideoPreview(); virtu...
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#include "cbase.h" #include "basenetworkedplayer_cl.h" #include "prediction.h" #undef CBaseNetworkedPlayer // ***************** C_TEPlayerAnimEvent ********************** IMPLEMENT_CLIENTCLASS_EVENT( C_TEPlayerAnimEvent, DT_TEPlayerAnimEvent, CTEPlayerAnimEvent ); BEGIN_RECV_TABLE_NOBASE( C_TEPlayerAnimEv...
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/* ============================================================================ Name : ListBoxHighLightControl.h Author : zengcity Version : 1.0 Copyright : Your copyright notice Description : CListBoxHighLightControl declaration ======================================================================...
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#ifndef _DOG_H_ #define _DOG_H_ union semun { int val; /* Value for SETVAL */ struct semid_ds *buf; /* Buffer for IPC_STAT, IPC_SET */ unsigned short *array; /* Array for GETALL, SETALL */ struct seminfo *__buf; /* Buffer for IPC_INFO (Linux specific) */ }; extern DWORD DOG_RSTVAL...
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// GraphCtrlPpg.cpp : Implementation of the CGraphCtrlPropPage property page class. #include "stdafx.h" #include "GraphCtrl.h" #include "GraphCtrlPpg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif IMPLEMENT_DYNCREATE(CGraphCtrlPropPage, COlePropertyPa...
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// ControlMultiListBox.cpp: implementation of the ControlMultiListBox class. // ////////////////////////////////////////////////////////////////////// #include "StdAfx.h" #include "ControlMultiListBox.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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/* * Copyright 2010-2011 Research In Motion Limited. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable...
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/** * file list.h * brief 封装一个双向链表 * author Expter * * date 2010/01/1 */ #pragma once template < class T> class TlinkedList { public: /// Constructor TlinkedList(){ m_Head = m_Tail = NULL ; m_Size = 0; }; /// Destructor ~TlinkedList(){}; /// the operation of linked...
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// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build! //#pragma setlocale("RUSSIAN") #ifdef PRECOMPILEDHEADERS #include "Utils All.h" #else #include "Language Defines.h" #if defined( RUSSIAN ) #include "text.h" #include "Fileman.h" #incl...
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/* ASBasketballStatFileLoader.h */ /******************************************************************************/ /******************************************************************************/ #ifndef ASBasketballStatFileLoaderH #define ASBasketballStatFileLoaderH #include "ASFantasyStatFileLoader.h" #inc...
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#define SOLVE1 1 #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include <setjmp.h> #include "sr_vcs.h" int deleteit( int L, int mm ) { int nnl,k; double temp,t1; nnl = L - nc; if ( L != mr) { /* re-arrange data when specie added or removed */ ...
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/* OZCollide - Collision Detection Library Copyright (C) 2006 Igor Kravtchenko This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) an...
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/* * Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of the License "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.ecli...
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#pragma once #include "CRunicCore.h" #include "CQuest.h" #include "CCharacter.h" namespace TLAPI { struct CResourceManager; #pragma pack(1) struct CQuestManager : CRunicCore { u32 unk0; CCharacter *pCharacter; CList<CQuest*> questList; PVOID ...
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#include "WheelAnimalModelStableHeaders.h" #include "WheelAnimalGame.h" #include "WheelEvents.h" #include "WheelAnimalUI.h" #include "WheelGameInterface.h" #include "WheelAnimalScene.h" using namespace Orz; WheelAnimalScene::WheelAnimalScene(const std::string & name):Scene(name) { ORZ_LOG_NORMAL_MESSAGE(...
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///////////////////////////////////////////////////////////////////////////// // Name: PlaylistFrame.cpp // Purpose: // Author: // Modified by: // Created: 11/11/2008 11:09:11 // RCS-ID: // Copyright: // Licence: /////////////////////////////////////////////////////////////...
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#include ".\aviwriter.h" namespace ferry { namespace imutil { namespace io { } } }
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/*! * \file Types.hpp * \brief Documentation and include file for Types namespace. * \author mstefanc * \date 26.04.2010 */ /*! * \namespace Types * \brief This namespace contains all custom data types * \author mstefanc */ #include "Blob.hpp"
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//////////////////////////////////////////////////////////////////////////////// // utility.cpp // billjeff Aug/28/2008 // // CL-PIM // http://code.google.com/p/clpim/ // // This file defines the functions which are declared in utility.h. // // Revision History: // Aug/28/2008 - Add the definition of OpenF...
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// splitfrm.cpp : implementation file #include "stdafx.h" #include "drawcli.h" #include "splitfrm.h" #ifdef _DEBUG #undef THIS_FILE static char BASED_CODE THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSplitFrame IMPLEMENT_DYNCREATE(C...
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#ifndef LOGGER_H #define LOGGER_H #include <iostream> #include <fstream> #include <string> class CLogger { public: static void init(std::string fileName); static void addEntry(std::string line); private: static std::ofstream oFile; static bool LOGALL; }; #endif // LOGGER_H
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