| """ |
| Reward functions for Minesweeper game tasks. |
| |
| Board is a 9x9 grid (2D array) of Cell objects: |
| Cell: { |
| isMine: boolean, |
| isRevealed: boolean, |
| isFlagged: boolean, |
| neighborMineCount: number |
| } |
| |
| Game statuses: "not_started", "playing", "won", "lost" |
| """ |
|
|
| import logging |
| from typing import Any, Dict, List, Tuple |
|
|
| logger = logging.getLogger(__name__) |
|
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| |
|
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|
|
| def _check_cells_flagged(board: List[List[Dict[str, Any]]], positions: List[Tuple[int, int]]) -> Tuple[float, str]: |
| """ |
| Helper function to check if specific cells are flagged. |
| |
| Args: |
| board: The game board (2D array) |
| positions: List of (row, col) tuples to check |
| |
| Returns: |
| (1.0, success_message) if all positions are flagged |
| (0.0, error_message) otherwise |
| """ |
| flagged = [] |
| unflagged = [] |
|
|
| for row, col in positions: |
| |
| if row >= len(board) or col >= len(board[row]): |
| return 0.0, f"Position [{row}][{col}] does not exist on board" |
|
|
| if board[row][col].get("isFlagged"): |
| flagged.append(f"[{row}][{col}]") |
| else: |
| unflagged.append(f"[{row}][{col}]") |
|
|
| if len(flagged) == len(positions): |
| cells_str = ", ".join(flagged) |
| return 1.0, f"All {len(positions)} cell(s) flagged successfully: {cells_str}." |
|
|
| return 0.0, f"Not all cells flagged. Flagged: {flagged}, Not flagged: {unflagged}" |
|
|
|
|
| def _check_cells_revealed(board: List[List[Dict[str, Any]]], min_count: int, check_for_mines: bool = True) -> Tuple[float, str]: |
| """ |
| Helper function to check if minimum number of cells are revealed. |
| |
| Args: |
| board: The game board (2D array) |
| min_count: Minimum number of cells that should be revealed |
| check_for_mines: If True, fail if any revealed cell is a mine |
| |
| Returns: |
| (1.0, success_message) if criteria met |
| (0.0, error_message) otherwise |
| """ |
| revealed_count = 0 |
| revealed_mine = False |
|
|
| for row in board: |
| for cell in row: |
| if cell.get("isRevealed"): |
| revealed_count += 1 |
| if check_for_mines and cell.get("isMine"): |
| revealed_mine = True |
|
|
| if check_for_mines and revealed_mine: |
| return 0.0, "A mine was revealed - task failed" |
|
|
| if revealed_count >= min_count: |
| return 1.0, f"Successfully revealed {revealed_count} safe cells (target: {min_count}+)." |
|
|
| return 0.0, f"Only {revealed_count} cells revealed, need at least {min_count}" |
|
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| |
|
|
|
|
| def _validate_minesweeper_reveal_first_cell(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]: |
| """Validate that first move was made - at least one cell revealed and game is playing.""" |
| if "gameStatus" not in final_state: |
| return 0.0, "No gameStatus in final state" |
|
|
| if "board" not in final_state: |
| return 0.0, "No board in final state" |
|
|
| logger.debug(f"running reward function on state: {final_state}") |
|
|
| |
| if final_state["gameStatus"] != "playing": |
| return 0.0, f"Game status is '{final_state['gameStatus']}', expected 'playing'" |
|
|
| |
| board = final_state["board"] |
| revealed_count = 0 |
|
|
| for row in board: |
| for cell in row: |
| if cell.get("isRevealed"): |
| revealed_count += 1 |
|
|
| if revealed_count > 0: |
| return 1.0, f"First move successful - {revealed_count} cell(s) revealed and game is playing." |
|
|
| return 0.0, "No cells revealed yet." |
|
|
|
|
| def _validate_minesweeper_reveal_numbered_cell(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]: |
| """Validate that a numbered cell (with neighborMineCount > 0) was revealed at position [1][1].""" |
| if "board" not in final_state: |
| return 0.0, "No board in final state" |
|
|
| logger.debug(f"running reward function on state: {final_state}") |
|
|
| board = final_state["board"] |
|
|
| |
| if len(board) < 2 or len(board[1]) < 2: |
| return 0.0, "Board does not have position [1][1]" |
|
|
| target_cell = board[1][1] |
|
|
| |
| if not target_cell.get("isRevealed"): |
| return 0.0, "Cell at [1][1] is not revealed" |
|
|
| |
| neighbor_count = target_cell.get("neighborMineCount", 0) |
|
|
| if neighbor_count > 0: |
| return 1.0, f"Cell at [1][1] revealed successfully showing {neighbor_count} neighboring mine(s)." |
|
|
| return 0.0, f"Cell at [1][1] has neighborMineCount of {neighbor_count}, expected > 0" |
|
|
|
|
| def _validate_minesweeper_reveal_10_cells(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]: |
| """Validate that at least 10 cells are revealed, none are mines, and game is still playing.""" |
| if "board" not in final_state: |
| return 0.0, "No board in final state" |
|
|
| if "gameStatus" not in final_state: |
| return 0.0, "No gameStatus in final state" |
|
|
| logger.debug(f"running reward function on state: {final_state}") |
|
|
| |
| if final_state["gameStatus"] != "playing": |
| return 0.0, f"Game status is '{final_state['gameStatus']}', expected 'playing'" |
|
|
| return _check_cells_revealed(final_state["board"], 10, check_for_mines=True) |
|
|
|
|
| def _validate_minesweeper_reveal_20_cells(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]: |
| """Validate that at least 20 cells are revealed and game is still playing.""" |
| if "board" not in final_state: |
| return 0.0, "No board in final state" |
|
|
| if "gameStatus" not in final_state: |
| return 0.0, "No gameStatus in final state" |
|
|
| logger.debug(f"running reward function on state: {final_state}") |
|
|
| |
| if final_state["gameStatus"] != "playing": |
| return 0.0, f"Game status is '{final_state['gameStatus']}', expected 'playing' (game should not be won or lost yet)" |
|
|
| return _check_cells_revealed(final_state["board"], 20, check_for_mines=True) |
|
|
|
|
| def _validate_minesweeper_flag_single_mine(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]: |
| """Validate that cell at position [0][0] is flagged.""" |
| if "board" not in final_state: |
| return 0.0, "No board in final state" |
|
|
| logger.debug(f"running reward function on state: {final_state}") |
|
|
| return _check_cells_flagged(final_state["board"], [(0, 0)]) |
|
|
|
|
| def _validate_minesweeper_flag_three_mines(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]: |
| """Validate that cells at [0][0], [0][8], and [8][0] are all flagged.""" |
| if "board" not in final_state: |
| return 0.0, "No board in final state" |
|
|
| logger.debug(f"running reward function on state: {final_state}") |
|
|
| target_positions = [(0, 0), (0, 8), (8, 0)] |
| return _check_cells_flagged(final_state["board"], target_positions) |
|
|
|
|
| def _validate_minesweeper_flag_corner_mines(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]: |
| """Validate that all four corner cells [0][0], [0][8], [8][0], [8][8] are flagged.""" |
| if "board" not in final_state: |
| return 0.0, "No board in final state" |
|
|
| logger.debug(f"running reward function on state: {final_state}") |
|
|
| corner_positions = [(0, 0), (0, 8), (8, 0), (8, 8)] |
| return _check_cells_flagged(final_state["board"], corner_positions) |
|
|
|
|
| def _validate_minesweeper_reveal_safe_cell(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]: |
| """Validate that cell at position [4][4] is revealed and has 0 neighboring mines.""" |
| if "board" not in final_state: |
| return 0.0, "No board in final state" |
|
|
| logger.debug(f"running reward function on state: {final_state}") |
|
|
| board = final_state["board"] |
|
|
| |
| if len(board) < 5 or len(board[4]) < 5: |
| return 0.0, "Board does not have position [4][4]" |
|
|
| target_cell = board[4][4] |
|
|
| |
| if not target_cell.get("isRevealed"): |
| return 0.0, "Cell at [4][4] is not revealed" |
|
|
| |
| if target_cell.get("isMine"): |
| return 0.0, "Cell at [4][4] is a mine - task failed!" |
|
|
| |
| neighbor_count = target_cell.get("neighborMineCount", -1) |
| if neighbor_count == 0: |
| return 1.0, "Cell at [4][4] revealed successfully with 0 neighboring mines." |
|
|
| return 0.0, f"Cell at [4][4] has {neighbor_count} neighboring mines, expected 0" |
|
|
|
|
| |
| REWARD_FUNCTIONS_MINESWEEPER = { |
| "_validate_minesweeper_reveal_first_cell": _validate_minesweeper_reveal_first_cell, |
| "_validate_minesweeper_reveal_numbered_cell": _validate_minesweeper_reveal_numbered_cell, |
| "_validate_minesweeper_reveal_10_cells": _validate_minesweeper_reveal_10_cells, |
| "_validate_minesweeper_reveal_20_cells": _validate_minesweeper_reveal_20_cells, |
| "_validate_minesweeper_flag_single_mine": _validate_minesweeper_flag_single_mine, |
| "_validate_minesweeper_flag_three_mines": _validate_minesweeper_flag_three_mines, |
| "_validate_minesweeper_flag_corner_mines": _validate_minesweeper_flag_corner_mines, |
| "_validate_minesweeper_reveal_safe_cell": _validate_minesweeper_reveal_safe_cell, |
| } |
|
|