File size: 8,948 Bytes
8739cbb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 | --UEInfoScanner and UEInfoStructureDissect are licensed under the MIT License by Eric Heijnen / Cheat Engine
--https://github.com/cheat-engine/UnrealEngineTools
local bitbytetobitnr={}
for i=0,7 do
bitbytetobitnr[1<<i]=i
end
function UEngine_createStructureFromObject(address)
if UEngine.UObject.Class==nil then return nil,'No UObject class offset' end
local c=readPointer(address+UEngine.UObject.Class)
if c then
return UEngine_createStructureFromClass(c)
end
end
function UEngine_createStructureFromClass(address)
local UClassStruct=getStructure('UClass')
if UClassStruct==nil then
UClassStruct=createStructure('UClass')
local e=UClassStruct.addElement()
e.Name='vftable'
e.Offset=0
e.VarType=vtPointer
e=UClassStruct.addElement()
e.Name='Name'
e.Offset=UEngine.UClass.Name
e.PreviewPriority=1
e.VarType=vtCustom
e.CustomTypeName='UE FName to String'
e=UClassStruct.addElement()
e.Name='Class'
e.Offset=UEngine.UClass.Class
e.VarType=vtPointer
e.ChildStruct=UClassStruct
e.PreviewPriority=2
e=UClassStruct.addElement()
e.Name='SuperStruct'
e.Offset=UEngine.UClass.SuperStruct
e.VarType=vtPointer
e.ChildStruct=UClassStruct
e=UClassStruct.addElement()
e.Name='PropertyLink'
e.Offset=UEngine.UClass.PropertyLink
e.VarType=vtPointer
e=UClassStruct.addElement()
e.Name='PropertyLink (fallback)'
e.Offset=UEngine.UClass.PropertyLinkAlt
e.VarType=vtPointer
UClassStruct.addToGlobalStructureList()
end
local UObjectStruct=getStructure('UObject')
if UObjectStruct==nil then --create it
UObjectStruct=createStructure('UObject')
local e=UObjectStruct.addElement()
e.Name='vftable'
e.Offset=0
e.VarType=vtPointer
e=UObjectStruct.addElement()
e.Name='Name'
e.Offset=UEngine.UObject.Name
e.PreviewPriority=1
e.VarType=vtCustom
e.CustomTypeName='UE FName to String'
e=UObjectStruct.addElement()
e.Name='Class'
e.Offset=UEngine.UObject.Class
e.VarType=vtPointer
e.ChildStruct=UClassStruct
e.PreviewPriority=2
if UClassStruct==nil then
print("UClassStruct==nil")
end
UObjectStruct.addToGlobalStructureList()
end
--get the class of the object
if address and address~=0 then
local name=UObject_getName(address) --class is an UObject
local properties=UClass_enumProperties(address)
--check if this class is already defined, and if so, return that
--local s=getStructure(name)
--if s then
-- return s
--end
if properties==nil and name==nil then
--printf("UClass_enumProperties(0x%x) returned nil",address)
return nil
end
s=UObjectStruct.clone(name)
local e
if properties then
for name,info in pairs(properties) do
e=s.addElement()
e.Name=name
e.Offset=info.offset
e.Vartype=vtPointer --default
if info.propertyType=='BoolProperty' then
local bit=readByte(info.propertyAddress+UEngine.FProperty.BitMaskField+2)
local bitnr=bitbytetobitnr[bit]
if bitnr then
e.Vartype=vtBinary
e.BitStart=bitnr
e.BitSize=1
else
e.Vartype=vtByte
end
end
if info.propertyType=='IntProperty' then
e.Vartype=vtDword
end
if info.propertyType=='ByteProperty' then
e.Vartype=vtByte
end
if info.propertyType=='FloatProperty' then
if readInteger(info.propertyAddress+UEngine.FProperty.Size)==4 then
e.Vartype=vtSingle
else
e.Vartype=vtDouble
end
end
if info.propertyType=='StructProperty' then
--not sure, but
if name:endsWith('Name') then
e.Vartype=vtCustom
e.CustomTypeName='UE FName to String'
else
e.Vartype=vtByteArray
e.ByteSize=readInteger(info.propertyAddress+UEngine.FProperty.Size)
end
end
if info.propertyType=='StrProperty' then
e.Vartype=vtPointer
e.ChildStruct=getStructure('widestring')
end
if info.propertyType=='ClassProperty' then
e.Vartype=vtPointer
e.ChildStruct=getStructure('UClass')
end
if info.propertyType=='ObjectProperty' then
e.Vartype=vtPointer
e.ChildClassName='Type: 0x'..string.format("%x",readPointer(info.propertyAddress+UEngine.FProperty.ObjectClassType))
e.OnCreateChild=function(element, address)
-- print("goobelywoo")
local newstruct
if address then
-- printf("Creating using address %x", address)
newstruct=UEngine_createStructureFromObject(address) --prefer this as it might be an inherited object so it shows more fields
if newstruct==nil then
--printf("awww")
end
end
if newstruct==nil then
-- printf("Creating using info: %s", element.ChildClassName)
local cstr=tonumber(element.ChildClassName:sub(7))
if cstr then
newstruct=UEngine_createStructureFromClass(cstr)
end
end
if newstruct then
--print("Weeeeee")
return newstruct
else
--if messageDialog('Couldn''t figure out the structure. Let CE try?',mtConfirmation,mbYes,mbNo)==mrYes then
-- return nil,true --let CE try it
--else
-- print("humbug")
return nil
--end
end
end
end
if e.ChildClassName=='' then
e.ChildClassName=string.format('Property: %x',info.propertyAddress)
end
end
end
s.addToGlobalStructureList()
return s
end
end
--createStructureFromObject(readPointer('GEngine'))
--createStructureFromObject(0x25B23C2A10)
function unregisterUEngineStructureLookupCallbacks()
if UEngineStructNameLookup then
unregisterStructureNameLookup(UEngineStructNameLookup)
UEngineStructNameLookup=nil
end
if UEngineStructDissect then
unregisterStructureDissectOverride2(UEngineStructDissect)
UEngineStructDissect=nil
end
end
function registerUEngineStructureLookupCallbacks()
--register a structure dissect that gets the base address and dissects it
unregisterUEngineStructureLookupCallbacks() --get rid of them first
UEngineStructNameLookup=registerStructureNameLookup(function(address)
local obj=UEngine_findStructureStart(address)
if obj then
local class=readPointer(obj+UEngine.UObject.Class)
local nameindex=readPointer(class+UEngine.UClass.Name)
if nameindex and nameindex>0 then
local name=UEngine.IndexToName[nameindex]
if name then
return name,obj
end
end
end
end,true)
if UEngineStructDissect then
unregisterStructureDissectOverride2(UEngineStructDissect)
UEngineStructDissect=nil
end
UEngineStructDissect=registerStructureDissectOverride2(function(address)
local actual=UEngine_findStructureStart(address)
if actual==address then
local s=UEngine_createStructureFromObject(address)
if s then
--search for gaps and if they are pointers and valid objects fill them in as uninitialized pointers
local maxoffset=s[s.Count-1].offset
for i=0,maxoffset,8 do
local x=s.getElementByOffset(i)
if s.getElementByOffsetExact(i)==nil then
local a=readPointer(address+i)
local name=UObject_getName(a)
if name and name~='None' then
--get the class
local class=readPointer(a+UEngine.UObject.Class)
if class and class~=0 then
local classname=UObject_getName(class)
if classname and classname~='None' then
--add it as an undefined pointer
local e=s.addElement()
e.offset=i
e.Name=name..' : '..classname
e.VarType=vtPointer
e.ChildStruct=nil
end
end
end
end
end
end
return s
else
print("no idea")
return nil --let CE guess it
end
end)
end
|