File size: 238,825 Bytes
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Global Variables:
TrainerOrigin : A variable that contains the path of the trainer that launched cheat engine (Only set when launched as a trainer)
process : A variable that contains the main modulename of the currently opened process
MainForm: The main ce gui
AddressList: The address list of the main ce gui
Global Functions:
getCEVersion(): Returns a floating point value specifying the version of cheat engine
getCheatEngineFileVersion(): Returns the full version data of the cheat engine version. A raw integer, and a table containing major, minor, release and build
getOperatingSystem(): Returns 0 if CE is running in Windows, 1 for Mac, 2 for Linux
getSystemArchitecture(): Returns 0 when CE is running in i386, 1 for x86_64, 2 for arm32 , 3 for arm64
getABI(): Returns 0 for windows calling convention. Returns 1 for unix/linux calling convention (for the target process
darkMode(): Returns true if CE is running in windows Dark Mode. Has no effect on mac
activateProtection(): Prevents basic memory scanners from opening the cheat engine process (Not that useful)
enableDRM(altitude OPTIONAL, secondaryprocessid OPTIONAL ) : Prevents normal memory scanners from reading the Cheat Engine process (kernelmode) The secondaryprocessid lets you protect another process. E.g the game itself, so they can't easily see what you change
isAdmin(): Returns true if CE is running as admin
requireAdmin(reason) : If not running as admin, this will show a dialog asking to restart CE with admin rights. It returns true if the launch was successful. It might be a good idea to call closeCE() after it returns true
fullAccess(address,size): Changes the protection of a block of memory to writable and executable
setMemoryProtection(address, size, {r:boolean; w: Boolean; x: Boolean}): Sets the given protection on the address range. Note, some systems do not support X and W to be true at the same time
getMemoryProtection(address): Returns a table {r: Boolean; w: Boolean; x: Boolean)
loadTable(filename, merge OPTIONAL): Loads a .ct or .cetrainer. If merge is provided and set to true it will not clear the old table
loadTable(stream ,merge OPTIONAL, ignoreluascriptdialog BOOLEAN): Loads a table from a stream object
saveTable(filename, protect OPTIONAL, dontDeactivateDesignerForms OPTIONAL): Saves the current table. If protect is provided and set to true and the filename has the .CETRAINER extension, it will protect it from reading normally
saveTable(stream, dontDeactivateDesignerForms OPTIONAL): Saves the current table to a stream object
signTable(filename) : If the current CE install has a valid cheta engine signature, this will sign the specific table with that signature (will pop up the password request)
note: addresses can be strings, they will get interpreted by ce's symbolhandler
copyMemory(sourceAddress: integer, size: integer, destinationAddress:integer SEMIOPTIONAL, Method:integer OPTIONAL):
Copies memory from the given address to the destination address
If no destinationAddress is given(or nil), CE will allocate a random address for you
Method can be:
nil/0: Copy from target process to target process
1: Copy from target process to CE Memory
2: Copy from CE Memory to target process
3: Copy from CE Memory to CE Memory
Returns the address of the copy on success, nil on failure
compareMemory(address1: integer; address2: integer; size: integer; method: integer)
Compares the memory and returns true if the same or false and and index where the first disparity is
Method can be:
0: Target to Target
1: Address1=Target Address2=CE
2: Address1=CE Address2=CE
readBytes(address,bytecount, ReturnAsTable ) : returns the bytes at the given address. If ReturnAsTable is true it will return a table instead of multiple bytes
Reads the bytes at the given address and returns a table containing the read out bytes
writeBytes(address, x,x,x,x,...) : Write the given bytes to the given address from a table
writeBytes(address, table) : Write the given bytes to the given address from a table
readShortInteger(address) / readByte(address) : Reads a 8-bit integer from the specified address
readSmallInteger(address) : Reads a 16-bit integer from the specified address
readInteger(address) : Reads a 32-bit integer from the specified address
readQword(address): Reads a 64-bit integer from the specified address
readPointer(address): In a 64-bit target this equals readQword, in a 32-bit target readInteger()
readFloat(address) : Reads a single precision floating point value from the specified address
readDouble(address) : Reads a double precision floating point value from the specified address
readString(address, maxlength, widechar OPTIONAL) : Reads a string till it encounters a 0-terminator. Maxlength is just so you won't freeze for too long, set to 6000 if you don't care too much. Set WideChar to true if it is encoded using a widechar formatting
writeShortInteger(address,value) / writeByte(address,value) : Writes a 8-bit integer to the specified address. Returns true on success
writeSmallInteger(address,value) : Writes a 16-bit integer to the specified address. Returns true on success
writeInteger(address,value) : Writes a 32-bit integer to the specified address. Returns true on success
writeQword(address, value): Write a 64-bit integer to the specified address. Returns true on success
writePointer(address,value)
writeFloat(address,value) : Writes a single precision floating point to the specified address. Returns true on success
writeDouble(address,value) : Writes a double precision floating point to the specified address. Returns true on success
writeString(address,text, widechar OPTIONAL) : Write a string to the specified address. Returns true on success
readBytesLocal(address,bytecount, ReturnAsTable) : See readBytes but then it's for Cheat engine's memory
readSmallIntegerLocal(address) : Reads a 16-bit integer from the specified address in CE's memory
readIntegerLocal(address) : Reads a 32-bit integer from the specified address in CE's memory
readQwordLocal(address) : Reads a 64-bit integer from the specified address in CE's memory
readPointerLocal(address) : ReadQwordLocal/ReadIntegerLocal depending on the cheat engine build
readFloatLocal(address) : Reads a single precision floating point value from the specified address in CE's memory
readDoubleLocal(address) : Reads a double precision floating point value from the specified address in CE's memory
readStringLocal(address, maxlength, widechar OPTIONAL)
writeSmallIntegerLocal(address,value) : Writes a 16-bit integer to the specified address in CE's memory. Returns true on success
writeIntegerLocal(address,value) : Writes a 32-bit integer to the specified address in CE's memory. Returns true on success
writeQwordLocal(address,value) : Writes a 64-bit integer to the specified address in CE's memory. Returns true on success
writePointerLocal(address,value)
writeFloatLocal(address,value) : Writes a single precision floating point to the specified address in CE's memory. Returns true on success
writeDoubleLocal(address,value) : Writes a double precision floating point to the specified address in CE's memory. Returns true on success
writeStringLocal(address,string, widechar OPTIONAL)
writeBytesLocal(address, x,x,x,x,...) : See writeBytes but then it's for Cheat Engine's memory
writeBytesLocal(address, table, , count) : See writeBytes but then it's for Cheat Engine's memory
readSmallInteger, readInteger, readSmallIntegerLocal, readIntegerLocal
can also have second boolean parameter. If true, value will be signed.
signExtend(value,mostSignificantBit): integer - Extends the bits so that if it's MSB bit is set, it will be negative
wordToByteTable(number): {} - Converts a word to a bytetable
dwordToByteTable(number): {} - Converts a dword to a bytetable
qwordToByteTable(number): {} - Converts a qword to a bytetable
floatToByteTable(number): {} - Converts a float to a bytetable
doubleToByteTable(number): {} - Converts a double to a bytetable
extendedToByteTable(number): {} - Converts an extended to a bytetable
stringToByteTable(string): {} - Converts a string to a bytetable
wideStringToByteTable(string): {} - Converts a string to a widestring and converts that to a bytetable
byteTableToWord(table, OPTIONAL signed:boolean, OPTIONAL tableindex=1): number - Converts a bytetable to a word
byteTableToDword(table, OPTIONAL signed:boolean, OPTIONAL tableindex=1): number - Converts a bytetable to a dword
byteTableToQword(table, OPTIONAL tableindex=1): number - Converts a bytetable to a qword
byteTableToFloat(table, OPTIONAL tableindex=1): number - Converts a bytetable to a float
byteTableToDouble(table, OPTIONAL tableindex=1): number - Converts a bytetable to a double
byteTableToExtended(table, OPTIONAL tableindex=1): number - Converts a bytetable to an extended and converts that to a double
byteTableToString(table, OPTIONAL tableindex=1): string - Converts a bytetable to a string
byteTableToWideString(table, OPTIONAL tableindex=1): string - Converts a bytetable to a widestring and converts that to a string
bOr(int1, int2) : Binary Or (obsolete: use in1 | int2)
bXor(int1, int2) : Binary Xor (obsolete: use int1 ^ int2)
bAnd(int1, int2) : Binary And (obsolete: use int & int2)
bShl(int, int2) : Binary shift left (obsolete: use int << int2)
bShr(int, int2) : Binary shift right (obsolete: use int >> int2)
bNot(int) : Binary not (obsolete: use ~int)
enumMemoryRegions() : Returns an indexed table containing the memorylayout. Each entry consists out of: BaseAddress, AllocationBase, AllocationProtect, RegionSize, State, Protect, Type
getMemoryRegionInfo(address): Returns a table containing BaseAddress, AllocationBase, AllocationProtect, RegionSize, State, Protect, Type
writeRegionToFile(filename, sourceaddress,size) : Writes the given region to a file. Returns the number of bytes written
readRegionFromFile(filename, destinationaddress)
resetLuaState(): This will create a new lua state that will be used. (Does not destroy the old one, so memory leak)
disableLuaDebug(): enableinfo - Disables the luaengine debug hook. handy when testing code that takes a long time. Warning: Also disables the ctrl+alt+c to break option
enableLuaDebug(enableinfo) - Restores the luaengine debug hook
getGlobalVariable(string): Returns the given variable from the main lua state. Only basic types are supported. (Handy for new lua state threads)
setGlobalVariable(string, something): Sets the global variable names string in the main lua state. Only basic types are supported
createRef(...): integer - Returns an integer reference that you can use with getRef. Useful for objects that can only store integers and need to reference lua objects. (Component.Tag...)
getRef(integer): ... - Returns whatever the reference points out
destroyRef(integer) - Removes the reference
encodeFunction(function): string - Converts a given function into an encoded string that you can pass on to decodeFunction
decodeFunction(string): function - Converts an encoded string back into a function. Note that the string must be made on the same architecture as it is currently running.
encodeFunctionEx(string,pathtodll OPTIONAL) - See encodeFunction but uses a script instead of a function, and lets you specify which lua dll to use
encodeFunctionCompatibilityMode(state) - Set to true if you with to let encodeFunction generate code that can also be loaded by versions before 7.6 (Note that older CE versions can not load scripts made by different cpu architectures)
getTranslationFolder(): Returns the path of the current translation files. Empty if there is no translation going on
loadPOFile(path): Loads a .PO file used for translation
translate(string): Returns a translation of the string. Returns the same string if it can't be found
translateID(translationid: string, originalstring: string OPTIONAL): Returns a translation of the string id
convertToUTF8(string/bytetable, originalcodepagenumber): Conversts a given string/bytearray into a utf8 converted from the given codepage number
convertFromUTF8(utf8string, targetcodepage): Converts an UTF8 encoded string into a string of the desired codepage
ansiToUTF8(string): Converts a string in Ansi encoding to UTF8
UTF8ToAnsi(string): Converts a string in UTF8 encoding to Ansi
Note: GUI components mainly show in UTF8, some other functions use Ansi, try to find out which ones...
enumModules(processid OPTIONAL):
Returns a table containing information about each module in the current process, or the specified processid
Each entry is a table with fields
Name : String containing the modulename
Address: Integer representing the address the module is loaded
Size: Integer which holds the size of the module (7.6+)
Is64Bit: Boolean set to true if it's a 64-bit module
PathToFile: String to the location this module is loaded
enumSectionsOfModule(modulebase/modulename):
Returns a table containing the sections of a specific module
Each entry is a table with fields
Name: Section name
Size: Section size
Address: The current address of the section
FileAddress: The address in the module file on the disk
md5memory(address, size): Returns a md5 sum calculated from the provided memory.
md5file(pathtofile): Returns a md5 sum calculated from the file.
getFileVersion(pathtofile): returns the 64-bit file version, and a table that has split up the file version into major, minor, release and build, and since ce 7.7: ProductName, ProductVersion and whatever else the versionstrings resource contains
getFileList(Path:string, searchMask:string OPTIONAL, SearchSubDirs: boolean OPTIONAL, DirAttrib: integer OPTIONAL): Returns an indexed table with filenames
getDirectoryList(Path:string, SearchSubDirs: boolean OPTIONAL): Returns an indexed table with directory names
extractFileName(filepath): returns the filename of the path
extractFileExt(filepath): returns the file extension of the path
extractFileNameWithoutExt(filepath): Returns the filename of the path, without the extension
extractFilePath(filepath): removes the filename from the path
getCurrentScriptPath(): Returns the path of the currently executing code, if it was loaded as a file
getTempFolder() : Returns the path to the temp folder
fileExists(pathtofile): Returns true if a file exists at that path
deleteFile(pathtofile): Returns true if a file existed at that path, and now not anymore
loadLuaScriptsFromPath(path: string; skipLoadOrder:boolean OPTIONAL): Loads all the lua scripts in the given folder. if skipLoadOrder is false(default) then if a loadOrder.txt is present in the folder, that file will be used to decide what is loaded and in what order (loadorder can also contain subfoldernames which will cause the executor to load those subfolders the same way)
enableWindowsSymbols(): Will download the PDB files of Windows and load them (Takes a long time the first time)
getAddress(string, local OPTIONAL): returns the address of a symbol. Can be a modulename or an export. set Local to true if you wish to querry the symboltable of the ce process
enableKernelSymbols(): Will check the option for kernelmode symbols in memory view (Gets only the exports unless enableWindowsSymbols() is used)
getAddressSafe(string, local OPTIONAL, shallow OPTIONAL): returns the address of a symbol, or nil if not found. Similar to getAddress when errorOnLookup is false, but returns nil instead
getSymbolInfo(symbolname): Returns a table as defined by the SymbolList class object (modulename, searchkey, address, size)
getModuleSize(modulename): Returns the size of a given module (Use getAddress to get the base address)
getRTTIClassName(address): Returns the classname of a given structure based on RTTI information (assuming it can be found, returns nil if not or unknown)
getModulePreference() : {modulelist} : Returns the list of modules in the order that take precendence when looking up a symbol that can be present in multuple modules
setModulePreference(modulename or {modulelist}) : If a single module: Adds that module to the start of the list, if modulelist, replaces the old list with the new list. Note: Omit the extension. So no .dll or .so
getStructureElementsFromName(name): When PDB's are loaded, this will return an indexed table with elements: {offset, name, vartpe}
loadNewSymbols(): Scans for changes in the modulelist and loads the symbols of new modules
reinitializeSymbolhandler(waittilldone: BOOLEAN OPTIONAL, default=TRUE): reinitializes the symbolhandler. E.g when new modules have been loaded
reinitializeDotNetSymbolhandler(modulename OPTIONAL): Reinitializes only the DotNet part of the symbol list. (E.g After an ILCode has been JITed) (6.4+)
reinitializeSelfSymbolhandler(waittilldone: BOOLEAN OPTIONAL, default=TRUE): reinitializes the selfsymbolhandler. E.g when new modules have been loaded to CE process
waitForSections(): Waits till the sections have been enumerated
waitForExports(): Waits till all DLL Exports are loaded
waitForDotNet(): Waits till all .NET symbols are loaded (this includes DLL Exports)
waitForPDB(): Waits till all PDB symbols are loaded (this includes DLL Exports, and .NET)
symbolsDoneLoading(): Returns true when all symbols have been loaded
searchPDBWhileLoading(state: boolean): Will interrupt symbol enum to query the debughelp symbol handler about a specific symbol. This can take a while. Default is false
symbolHandlerAddModule(pathtofile,baseaddress, EnumStructures BOOLEAN OPTIONAL): Loads the symbols of an arbitrary module (can be a pdb) at the given address. EnumStructures is false by default
errorOnLookupFailure(state): If set to true (default) address lookups in stringform will raise an error if it can not be looked up. This includes symbolnames that are not defined and pointers that are bad. If set to false it will return 0 in those cases
(Useful for pointers that don't work 100% of the time)
6.4+:Returns the original state
waitforsymbols(state): If set to true looking up a symbol will wait for the symbol to be loaded(default true)
generateAPIHookScript(address:string, addresstojumpto:string, addresstogetnewcalladdress:string OPT, ext:string OPT, targetself:boolean OPT) : Generates an auto assembler script which will hook the given address when executed
assemble(line, address OPTIONAL, assemblePreference OPTIONAL, skipRangeCheck OPTIONAL): assembles a single line of code and returns a byte array of the generated code.
address is the address to assemble this code at
assemblePreference: apNone=0, apShort=1, apLong=2, apFar=3
skipRangeCheck is a boolean. Which will skip range checks if true and just assembles it, no matter of how wrong the result will be
autoAssemble(text, targetself OPTIONAL, disableInfo OPTIONAL)
autoAssemble(text, disableInfo OPTIONAL)
Runs the auto assembler with the given text. Returns true on success, with as secondary a table you can use when disabling (if targetself is set it will assemble into Cheat Engine itself). If disableInfo is provided the [Disable] section will be handled
DisableInfo contains the following fields which might be of interest:
allocs: name: {address, size, prefered} All the allocations done by the script
registeredsymbols: indexed array containing the registered symbols
ccodesymbols: a SymbolList class object that contains all the symbols of this compilation. See the SymbolList class for more info . By default this list is registered to the main symbolhandler. You can use this to unregister the list
exceptionlist: indexed array of start addresses of exception ranges
symbols: all the symbols in the script(labels included) and their address. Indexable by the name of the symbols
When the script uses {$C}/{$CCODE} tags, there will be a 3th result containing warnings during the compilation. Nil if there are none
autoAssembleCheck(text, enable, targetself) : Checks the script for syntax errors. Returns true on succes, false with an error message on failure
compile(text, address OPTIONAL, targetself OPTIONAL, kernelmode OPTIONAL, nodebug OPTIONAL) : Compiles C code and returns a table with the addresses of the symbols on success, or nil with a secondary result containing the errormessage
compile({indexedtable containing scripts}, address OPTIONAL, targetself OPTIONAL) ) : ^ but allows multiple scripts to be compiled into one
compileFiles({filelist}, address OPTIONAL, targetself OPTIONAL) ): ^ but takes an indexed list of files
{filelist} is an indexed table of filenames.
7.6+: The filelist entry can be a table formatted as: {virtualfilename, stream} and .o files are supported
compileTCCLib() - Compiles the TCC library functions some C code may need to function internally
addCIncludePath(path) : Adds an extra default include path for the compile() function
removeCIncludePath(path) : Removes a specific path previously added with addCIncludePath
setCustomTCCParameters(params: string): Sets custom parameters to be used when compiling C code
compileCS(text, {references}, coreAssembly OPTIONAL) - Compiles c# code and returns the autogenerated filename. references is a list of c# assemblies this code may reference. This file will be deleted when CE closes (or next time another CE closes and it's not in use anymore). Note: This requires .NET 4 to be installed, even if the target is mono. Tip: Handy with injectDotNetDLL
dotNetExecuteClassMethod(pathtodll, namespace, classname, methodname, parameters: string): integer - Inside CE, call a method in a .NET class declared as : public static int methodname(string parameters) For the target process version, look into injectDotNetDLL
registerEXETrainerFeature(FeatureName:String, function():table): adds a new feature to the exe trainer generator window, and calls your function when the user builds an .exe trainer. The function should return a table with table entries: PathToFile and RelativePath.
example output:
[1]:
PathToFile=c:\cefolder\autorun\mycode.lua
RelativePath="autorun\"
[2]:
PathToFile=c:\cefolder\autorun\dlls\mycode.lua
RelativePath="autorun\mylib.dll"
Note: This runs AFTER the table has been packaged already
unregisterEXETrainerFeature(id)
registerAutoAssemblerCommand(command, function(parameters, syntaxcheckonly)): Registers an auto assembler command to call the specified function. The command will be replaced by the string this function returns when executed. The function can be called twice. Once for syntax check and symbol lookup(1), and the second time for actual execution by the assembler(2) if it has not been removed in phase1.
Note: The callback function can return multiple values
Nil, <String>: Will raise an error with the given string
MultilineString: Replaces the line in the script with the given strings.
If the function returns nil, and as secondary parameter a string, this will make the auto assembler fail with that error
unregisterAutoAssemblerCommand(command)
registerLuaFunctionHighlight(functionname): Makes the lua highlighter show the functionname as a functionkeyword
unregisterLuaFunctionHighlight(functionname): Removes the given name from showing up as a functionkeyword
registerSymbolLookupCallback(function(string, fullsymbolstring):integer, location): ID 6.4+
Registers a function to be called when a a symbol is parsed
Location determines at what part of the symbol lookup the function is called
slStart: The very start of a symbol lookup. Before tokenization
slNotInt: Called when it has been determined it's not a hexadecimal only string. Before tokenization
--The following locations can be called multiple times for one string as they are called for each token and appended token
slNotModule: Called when it has been determined the current token is not a modulename
slNotUserdefinedSymbol: Called when it has been determined it's not a userdefined symbol
slNotSymbol: Called when it has been determined it's not a symbol in the symbollist
slFailure: Called when it has no clue what the given string is
Note: slNotSymbol and slFailure are similar, but failure comes only if there's no token after the current token that can be concatenated. Else slNotSymbol will loop several times till all tokens make up the full string
Note: CE 7.7 added the fullsymbolstring for slNotModule and later in case the full string is useful (so you can return nil if you know the current symbol is not the final symbol)
Return an Integer with the corresponding address if you found it. Nil or 0 if you didn't.
unregisterSymbolLookupCallback(ID): Removes the callback
registerAddressLookupCallback(function(integer):string, first: boolean): ID
Registers a function to be called when the name of an address is requested. First will make it get put at the front of the list. Also, if first is true it will go even before CE's internal lookup
unregisterAddressLookupCallback(ID): Removes the callback
registerGlobalStructureListUpdateNotification(function(sender)): ID - Calls the given function each time the list is updated
unregisterGlobalStructureListUpdateNotification(id) - removes the callback with the given ID
registerStructureAndElementListCallback(function StructureListCallback(), function elementlistcallback(id1,id2) ) : Registers a function to be called when a structure needs to be dissected
function StructureListCallback() will be a function that returns an array of list of structures in table format
the entries are build up as:
name: string - name of the structure
id1: integer - id you can use for whatever(e.g moduleid). It will be passed on to elementlistcallback when this structure is picked
id2: integer - id you can use for whatever(e.g structureid inside the module). It will be passed on to elementlistcallback when this structure is picked
function elementlistcallback(id1,id2) will be a function that returns an array of structure elements in table format (obsolete: use registerStructureDissectOverride)
the entries are build up as:
name: string
offset: integer
vartype: variabletype (look up vtByte, vtWord, etc..)
tip: If you return an empty table the structure will not be created. You can use this to create the structure layout yourself and register that instead
unregisterStructureAndElementListCallback(ID)
registerStructureDissectOverride(function(structure, baseaddress): boolean):
same as onAutoGuess, but is called by the structure dissect window when the user chooses to let cheat engine guess the structure for him.
Use the structure object to fill it in
Return true if you have filled it in, or false or nil if you did not
Tip: Use inputQuery to ask the user the size if your function doesn't do that automatically
unregisterStructureDissectOverride(ID)
registerStructureDissectOverride2(function(baseaddress): structure)
see registerStructureDissectOverride but you can just create your own structure or return an existing structure (saves on redefining the same structure over and over)
it also doesn't bother asking the user anything. You can do that yourself if you wish
unregisterStructureDissectOverride2(ID)
registerStructureNameLookup((function(address): name, address OPTIONAL), first OPTIONAL):
Registers a function to be called when dissect data asks the user for the name of a new structure define. If you have code that can look up the name of a structure, and perhaps also the real starting point, you can use this to improve the data dissection.
If first is true it will be called first, even when CE already has an idea what it is
unregisterStructureNameLookup(ID)
registerAssembler(function(address, instruction):bytetable)
Registers a function to be called when the single line assembler is invoked to convert an instruction to a list of bytes
Return a bytetable with the specific bytes, or nil if you wish to let another function, or the original x86 assembler to assemble it
unregisterAssembler(ID): Unregisters the registered assembler
registerAutoAssemblerPrologue(function(script, syntaxcheck), postAOB:boolean=false)
Registers a function to be called when the auto assembler is about to parse an auto assembler script. The script you get is after the [ENABLE] and [DISABLE] tags have been used to strip the script to the according one, but before comment stripping and trimming has occured
script is a Strings object which when changed has direct effect to the script
unregisterAutoAssemblerPrologue(ID)
registerAutoAssemblerTemplate(name, function(script: TStrings; sender: TFrmAutoInject), shortcut OPTIONAL ): id - Registers an template for the auto assembler. The script parameter is a TStrings object that has a direct connection to the current script. (All script parsing is up to you...). Returns an ID
unregisterAutoAssemblerTemplate(ID)
registerProcessListCallback(function(): list) : Registers a processlist override.
list is an indexed array with it's value field a table formatted as:
Pid: integer - the processid
Name: string - The processname
Image: Graphic - The image/icon for the process. Can be any graphic inherited object like bmp, png, etc... can be nil. The user owns the image so make sure to free the image yourself when not needed anymore
Return nil if you do not wish to override the list
registerModuleListCallback(function(): list) - Registers a modulelist override
list is an indexed array with it's value field a table formatted as:
Name : String containing the modulename
Address: Integer representing the address the module is loaded
Size: Integer which holds the size of the module
Is64Bit: Boolean set to true if it's a 64-bit module
PathToFile: String to the location this module is loaded
Sections: { } Optional table describing the sections of the module. If nil, CE will try to figure it out by reading the path
Sections is an indexed array with it's value field a table formatted as:
Name: string - Section name
Size: integer - Size of the section
Address: integer - Address of the section
FileAddress: integer - Location of this section in the file
generateCodeInjectionScript(script: Tstrings, address: string, farjmp: boolean) - Adds a default codeinjection script to the given script
generateAOBInjectionScript(script: Tstrings, symbolname: string, address: string, commentradius(default 10), farjmp: boolean) - Adds an AOB injection script to the given script
generateFullInjectionScript(script: Tstrings, address: string, commentradius(default 10), farjmp: boolean) - Adds a Full Injection script to the given script
getNextAllocNumber(script: TStrings): integer - scans the given script for alloc(newmem## and returns the next unused newmem number)
addSnapshotAsComment(script: TStrings, address: integer, radius(Default 10)) - creates a comment section for AA scripts that contains a snapshot of the original code
getUniqueAOB(address): AOBString,Offset - Scans for a unique AOB for the given address and returns the AOB as a string, and an offset applied in case the aob returned doesn't start at the given address
showMessage(text) : shows a messagebox with the given text
inputQuery(caption, prompt, initialstring): Shows a dialog where the user can input a string. This function returns the given string, or nil on cancel
showSelectionList(title, caption, stringlist, allowCustomInput OPTIONAL, formname OPTIONAL): integer,string - Shows a menu with the given list. It returns the linenumber (starting at 0) and the selected string. Linenumber is -1 if the user was allowed to enter custom input
messageDialog(text, type, buttons...) : pops up a messagebox with a specific icon/sound with the specified buttons (mbok, mbyes, ....)
messageDialog(title, text, type, buttons...): ^ but adds a custom title
messageDialog(text) : shows an information dialog with the text
sleep(milliseconds): pauses for the number of specified milliseconds (1000= 1 sec...)
getProcesslist(Strings): Fills a Strings inherited object with the processlist of the system. Format: %x-pidname
getProcesslist(): Returns a table with the processlist (pid - name )
getWindowlist(Strings): Fills a Strings inherited object with the top-window list of the system. Format: %x-windowcaption
getWindowlist(): Returns a table with the windowlist (pid - window caption ). The table is formatted as : {pid,{id,caption}}
getThreadlist(List): fills a List object with the threadlist of the currently opened process. Format: %x
getThreadlist(): Returns an indexed list of threadid's Index 1 will usually be the main thread id (7.7+)
getHandleList(filter OPTIONAL): returns a table with all the handles in the system(Filter 0=everything, 1=target process handles only, 2 handles to target process, 3 handles to ce process). Each handle entry has fields: ProcessID, ObjectTypeIndex, HandleAttributes, HandleValue, Object and GrantedAccess. Note: Object will be invalid if you use the 32-bit CE on a 64-bit windows
closeRemoteHandle(handle, processid OPTIONAL): Closes the handle of a process.
duplicateHandle(handle): Duplicates the provided CE based handle into the target process (You still need tell the target about this handle, like an injected dll data block)
duplicateHandle(handle, Mode (0/1) ): If mode is 0 then it's the same as just duplicateHandle(handle), but if it's 1 it duplicates the target process handle into CE's process
duplicateHandle(handle, fromPID, toPID): Copies the handle from the given process to the target process.
function onOpenProcess(processid):
If this function is defined it will be called whenever cheat engine opens a process.
Note: The the same process might be opened multiple times in a row internally
Note 2: This function is called before attachment is fully done. You can call reinitializeSymbolhandler() to force the open to complete, but it will slow down process opens. Alternatively, you could launch a timer which will run when the opening has finished
MainForm.OnProcessOpened: function(processid, processhandle, caption) - Define this if you want to be notified when a new process has been opened. Called only once from the main thread. It is recommended to use this instead of onOpenProcess
function onTableLoad(before): If defined this function will be called twice when a table gets loaded. Once before the loading, and once after.
function onLuaError(errorstring): if defined this function will be called when a lua error happens. The string returned will be the error shown
function onPointerMapGenerationStart(): Called when a pointermap is about to be generated. The specific thread that calls tyhis will do so. (Use this to adjust the readProcessMemory output)
function onPointerMapGenerationFinish(): Called when a pointermap has finished being generated
getOpenedProcessID() : Returns the currently opened process. If none is open, returns 0
getOpenedProcessHandle(): Returns the handle of the currently opened process
getProcessIDFromProcessName(name) : returns a processid
openProcess(processid) : causes cheat engine to open the given processid
openProcess(processname): causes cheat engine to find and open the given process
openFileAsProcess(filename,is64bit OPTIONAL,startaddress OPTIONAL): causes cheat engine to open the file with memory access as if it's a process
getOpenedFileSize(): Returns the file of the opened file
saveOpenedFile(filename OPTIONAL): Saves the changes of the opened file, set filename if you want a different file
setPointerSize(size): Sets the size cheat engine will deal with pointers in bytes. (Some 64-bit processes can only use 32-bit addresses)
getPointerSize() : Gets the current pointersize
setAssemblerMode(int): 0=32-bit, 1=64-bit
pause() : pauses the current opened process
unpause(): resumes the current opened process
isPaused(): returns true if the target is paused by CE. Also returns true if broken on a breakpoint
getCPUCount(): Returns the number of CPU's
cpuid(EAX,ECX): returns a table with CPUID info (EAX, EBX, ECX, EDX)
gc_setPassive(state: boolean): enables/disables the passive garbage collector
gc_setActive(state: boolean, interval: integer, minsize: integer): enables/disables the active garbage collector and lets you configure the interval and minimim size
getSystemMetrics(index): Retrieves the specified system metric or system configuration setting
(https://msdn.microsoft.com/en-us/library/windows/desktop/ms724385.aspx)
getScreenDPI(): Returns the Dots/Pixels Per Inch of the screen
getScreenHeight(): Returns the screen height
getScreenWidth(): Returns the screen width
getWorkAreaHeight(): Returns the work area height
getWorkAreaWidth(): Returns the work area width
invertColor(color): Returns the inverted color
getScreenCanvas(): Returns a Canvas object you can use to write to the screen (Note: Not as useful as you may think)
getPixel(x,y) : returns the rgb value of the pixel at the specific screen coordinate
getMousePos: returns the x,y coordinates of the mouse
setMousePos(x,y): sets the mouse position
isKeyPressed(key) : returns true if the specified key is currently pressed
keyDown(key) : causes the key to go into down state
keyUp(key) :causes the key to go up
doKeyPress(key) : simulates a key press
mouse_event(flags, x OPTIONAL, y OPTIONAL, data OPTIONAL, extra OPTIONAL) - The mouse_event windows API. Check MSDN for information on how to use
shortCutToText(shortcut): Returns the textual representation of the given shortut value (integer) (6.4+)
textToShortCut(shortcutstring): Returns an shortcut integer that the given string represents. (6.4+)
convertKeyComboToString(key1,...): Returns a string representation of the given keys like the hotkey handler does
convertKeyComboToString({key1,...}): ^
outputDebugString(text): Outputs a message using the windows OutputDebugString message. You can use tools like dbgview to read this. Useful for testing situations where the GUI freezes
shellExecute(command, parameters OPTIONAL, folder OPTIONAL, showcommand OPTIONAL): Executes a given command
runCommand(exepath, parameters or {parameter1, parameter2}, pathtoexecutein OPTIONAL): Executes the given command and returns the output of the command as a string and the exitcode as an integer (Should not open a console window) If pathtoexecutein is not provided the path will be the current working directory of CE
getTickCount() : Returns the current tickcount since windows was started. Each tick is one millisecond
getTimeStamp() : Returns a string containing the current time (H:M:S.ms)
processMessages() : Lets the main eventhandler process the new messages (allows for new button clicks. Warning, not recommended: Other lua scripts executing during this time, like timers, can end up modifying local variables. If possible, better use processMessagesPaintOnly or a timer yourself)
processMessagesPaintOnly() : Handles some basic paint and null messages so windows won't mark it as unresponsive during long runs. The main difference from processMessages is that it does not handle mouse or keyboard events
inMainThread(): Returns true if the current code is running inside the main thread (6.4+)
integerToUserData(int): Converts a given integer to a userdata variable
userDataToInteger(UserDataVar): Converts a given userdata variable to an integer
synchronize(function(...), ...): Calls the given function from the main thread. Returns the return values of the given function
queue(function(...),...): calls the given function from the main thread. Does not wait for the result. Note: Be sure to synchronize and call checkSynchronize() before freeing the calling thread. Note2: The queue will be emptied and NOT executed if the thread is freed. So it's not recommended without setting freeOnTerminate to false
checkSynchronize(timeout OPTIONAL): Call this from an infinite loop in the main thread when using threading and synchronize calls. This will execute any queued synchronize calls
writeToClipboard(text): Writes the given text to the clipboard
readFromClipboard(): Reads the text from the clipboard
speedhack_setSpeed(speed) : Enables the speedhack if needed and sets the specific speed
speedhack_getSpeed(): Returns the last set speed
registerSpeedhackCallbacks(
OnActivate() : Handled, result, errormsg - Called when the speedhack gets activated. Return true if you handled it. False if you wish to let CE's default handler handle it. If true, the 2nd result is success or failure. And on failure, the 3th result is the error message shown to the user
OnSetSpeed(speed): Handled, result, errormsg - Called when the speedhack speed gets set. ' ' '
): CallbackID - Registers callbacks for use in the speedhack
unregisterSpeedhackCallbacks(CallbackID) - Unregisters callbacks for the speedhack
injectDLL(filename, skipsymbolreloadwait OPTIONAL): Injects a dll or dylib, and returns true on success
injectLibrary(filepath, skipsymbolreloadwait OPTIONAL): Same as injectDLL, just sounds better
injectDotNetDLL(dllpath, FullClassName, MethodName,parameterstring, timeout optional)
executeCode(address, parameter OPTIONAL, timeout OPTIONAL) : address - Executes a stdcall function with 1 parameter at the given address in the target process and wait for it to return. The return value is the result of the function that was called
executeCodeLocal(address, parameter OPTIONAL): address - Executes a stdcall function with 1 parameter at the given address in the target process. The return value is the result of the function that was called
executeCodeEx(callmethod, timeout, address, {type=x,value=param1} or param1,{type=x,value=param2} or param2,...)
callmethod: 0=stdcall, 1=cdecl
timeout: Number of milliseconds to wait for a result. nil or -1, infitely. 0 is no wait (will not free the call memory, so beware of it's memory leak)
address: Address to execute
{type,value} : Table containing the value type, and the value
{
type: 0=integer (32/64bit) can also be a pointer
1=float (32-bit float)
2=double (64-bit float)
3=ascii string (will get converted to a pointer to that string)
4=wide string (will get converted to a pointer to that string)
value: anything base type that lua can interpret
}
if just param is provided CE will guess the type based on the provided type
executeMethod(callmethod, timeout, address, {regnr=0..15,classinstance=xxxxxxxx} or classinstance, {type=x,value=param1} or param1, {type=x,value=param2} or param2,...) - Executes a method.
regnr can be:
0: R/EAX
1: R/ECX
2: R/EDX
3: R/EBX
4: R/ESP
5: R/EBP
6: R/ESI
7: R/EDI
8: R8
9: R9
10: R10
11: R11
12: R12
13: R13
14: R14
15: R15
If no register number is provided then ECX(1) is picked
If instance is nil it is the same as executeCodeEx
executeCodeExThread(threadid, callmethod, timeout, address, {type=x,value=param1} or param1,{type=x,value=param2} or param2,...) : See executeCodeEx but allows you to set the thread to execute the code from
executeMethodThread(threadid, callmethod, timeout, address, {regnr=0..15,classinstance=xxxxxxxx} or classinstance, {type=x,value=param1} or param1, {type=x,value=param2} or param2,...) - See executeMethodThread, but allows you to set the thread to execute the code from
executeCodeLocalEx(address, {type=x,value=param1} or param1,{type=x,value=param2} or param2,...)
Calls a function using the given callmethod and parameters
If a direct parameter is given instead of a table entry describing the type, CE will 'guess' the type it is
Returns the E/RAX value returned by the called function (if no timeout or other interruption)
loadPlugin(dllnameorpath): Loads the given plugin. Returns nil on failure. On success returns a value of 0 or greater
loadFontFromStream(memorystream) : Loads a font from a memory stream and returns an id (handle) to the font for use with unloadLoadedFont
unloadLoadedFont(id)
autoGuess(address, nostring OPTIONAL, nodouble OPTIONAL) : returns a valuetype of what CE `guesses` it is. (keep in mind: it is a guess. Don't rely on it)
onAutoGuess(function) :
Registers a function to be called whenever autoguess is used to predict a variable type
function override (address, ceguess): Return the variable type you want it to be. If no change, just return ceguess
closeCE() : just closes ce
hideAllCEWindows() : makes all normal ce windows invisible (e.g trainer table)
unhideMainCEwindow() : shows the main cheat engine window
getAutoAttachList(): returns the AutoAttach StringList object. It can be controlled with the stringlist_ routines (it's not recommended to destroy this list object)
AOBScan(x,x,x,x,...):
scans the currently opened process and returns a StringList object containing all the results. don't forget to free this list when done
Bytevalue of higher than 255 or anything not an integer will be seen as a wildcard
AOBScan(aobstring, OPTIONAL protectionflags, OPTIONAL alignmenttype, OPTIONAL alignmentparam): see above but here you just input one string
AOBScanUnique(aobstring, OPTIONAL protectionflags, OPTIONAL alignmenttype, OPTIONAL alignmentparam)- Integer: scans for the aobstring and returns the first result it finds and nil if nothing is found. Make sure it is unique as it will return the first result found as it will return any random match
AOBScanModuleUnique(modulename, aobstring, OPTIONAL protectionflags, OPTIONAL alignmenttype, OPTIONAL alignmentparam)- Integer : scans for the aobstring in the designated module
Regarding eventhandlers. You can initialize them using both a string of a functionname or the function itself.
If initialized using a function itself it won't be able to get saved in the table
allocateMemory(size, BaseAddress OPTIONAL, Protection OPTIONAL): Allocates some memory into the target process
deAlloc(address, size OPTIONAL): Frees allocated memory
allocateSharedMemory(name, size):
Creates a shared memory object in the attached process of the given size if it doesn't exist yet. If size is not given and there is no shared region with this name then the default size of 4096 is used
It then maps this shared memory block into the currently targeted process. It returns the address of this mapped region in the target process. Keep in mind that a process can map the same block multiple times, so keep track of your assignments
allocateSharedMemoryLocal(name, size): Same as allocateSharedMemory but then for the Cheat Engine process itself
createSection(size) : Creates a 'section' in memory
mapViewOfSection(section, preferedBaseAddress OPTIONAL): Maps the section to memory
unMapViewOfSection(baseaddress): Unmaps a section from memory
getForegroundProcess() : Returns the processID of the process that is currently on top
findWindow(classname OPTIONAL, caption OPTIONAL): windowhandle - Finds a window with the given classname and/or windowname
getWindow(windowhandle, command) : windowhandle - Gets a specific window based on the given window (Check MSDN getWindow for the command description)
getWindowCaption(windowhandle) : string - Returns the caption of the window
getWindowClassName(windowhandle): string - Returns the classname of the window
getWindowProcessID(windowhandle): processid - Returns the processid of the process this window belongs to
getForegroundWindow() - windowhandle : Returns the windowhandle of the topmost window
sendMessage(hwnd, msg, wparam, lparam): result - Sends a message to a window. Those that wish to use it, should know how to use it (and fill in the msg id's yourself)
hookWndProc(hwnd, function(hwnd, msg, wparam, lparam), ASYNC: BOOL) - Hooks a window's wndproc procedure. The given function will receive all functions. Return 0 to say you handled it. 1 to let the default windows handler deal with it. Or anything else, to let the original handler deal with it. Besides the return value, you can also return hWnd, Msg, lParam and wParam, modified, or nil for the original value. Set ASYNC to true if you don't want to run this in the CE GUI. (faster, but you can't touch gui objects)
unhookWndProc(hwnd) - call this when done with the hook. Not calling this will result in the process window behaving badly when you exit CE
cheatEngineIs64Bit(): Returns true if CE is 64-bit, false if 32-bit
targetIs64Bit(): Returns true if the target process is 64-bit, false if 32-bit
targetIsX86(): Returns true if the target process is x86 based
targetIsArm(): Returns true if the target process is arm based
targetIsAndroid(): Returns true if the target process is running on the Android OS
targetIsRosetta(): Returns true if the target process is running inside the rosetta emulator (macos only)
getCheatEngineDir(): Returns the folder Cheat Engine is located at
getCheatEngineProcessID(): Returns the processid of cheat engine
getAutorunPath() : Returns the autorun path
disassemble(address): Disassembles the given address and returns a string in the format of "address - bytes - opcode : extra"
splitDisassembledString(disassembledstring): Returns 4 strings. The address, bytes, opcode and extra field
getInstructionSize(address): Returns the size of an instruction (basically it disassembles the instruction and returns the number of bytes for you)
getPreviousOpcode(address): Returns the address of the previous opcode (this is just an estimated guess)
getFunctionRange(address): Returns a guess by CE what it thinks could potentially be the start and stop address of a function (2 return values)
isJumpDestination(address, range): Returns true if the destination is being jumped to from the function the address is in
disassembleBytes(hexadecimalbytestring or {bytetable},address OPTIONAL) : Disassembles the given bytes and returns the result.
beep() : Plays the fabulous beep/ping sound!
playSound(stream, waittilldone OPTIONAL): Plays the given memorystream containing a .WAV formatted memory object. If waittilldone is true the script will stop executing till the sound has stopped
playSound(tablefile, waittilldone OPTIONAL) : Takes the memorystream from the tablefile and plays it.
There are two tablefiles predeclared inside cheat engine "Activate" and "Deactivate" . You are free to use or override them
speak(text, waittilldone OPTIONAL): Speaks a given text. If waitTillDone is true the thread it's in will be frozen till it is done
speak(text, flags): Speaks a given text using the given flags. https://msdn.microsoft.com/en-us/library/speechplatform_speakflags.aspx
speakEnglish(text, waittilldone OPTIONAL) - will try the English voice by wrapping the given text into an XML statement specifying the english voice. Will not say anything if no Egnlish language is present. Do not use SPF_IS_NOT_XML flag and SPF_PARSE_SSML won't work in this situation
printf(...) : Same as print(string.format(...))
setProgressState(state): Sets the state of the cheatengine task in the taskbar (windows only) values: tbpsNone, tbpsIndeterminate, tbpsNormal, tbpsError, tbpsPaused
setProgressValue(current, max): Sets the state of the cheatengine task progress status
getUserRegistryEnvironmentVariable(name): string - Returns the environment variable stored in the user registry environment
setUserRegistryEnvironmentVariable(name, string) - Sets the environment variable stored in the user registry environment
is when you've changed the environment variables in the registry. This will cause at least the shell to update so you don't have to reboot. (It's always recommended to reboot though)
stringToMD5String(string): Returns an md5 hash string from the provided string
getFormCount() : Returns the total number of forms assigned to the main CE application
getForm(index): Returns the form at the specific index
registerFormAddNotification(function(form)): Registers a function to be called when a form is attached to ce's form list. This is useful for extentions that add new functionality to certain existing forms. It returns an object you can use with unregisterFormAddNotification. Note: This gets called before the form is properly initialized. It's recommended to use form.registerFirstShowCallback so your code gets called after initialization
unregisterFormAddNotification(Object)
getSettingsForm(): Returns the main settings form
getMemoryViewForm() : Returns the main memoryview form class object which can be accessed using the Form_ class methods and the methods of the classes it inherits from. There can be multiple memory views, but this will only find the original/base
getMainForm() : Returns the main form class object which can be accessed using the Form class methods and the methods of the classes it inherits from
getApplication() : Returns the application object. (the titlebar)
getAddressList() : Returns the cheat table addresslist object
getFreezeTimer() : Returns the freeze timer object
getUpdateTimer() : Returns the update timer object
setGlobalKeyPollInterval(integer): Sets the global keypoll interval. The interval determines the speed of how often CE checks if a key has been pressed or not. Lower is more accurate, but eats more cpu power
setGlobalDelayBetweenHotkeyActivation(integer): Sets the minimum delay between the activation of the same hotey in milliseconds. Affects all hotkeys that do not set their own minimum delay
getXBox360ControllerState(ControllerID OPTIONAL) : table - Fetches the state of the connected xbox controller. Returns a table containing the following fields on success:
ControllerID : The id of the controller (between 0 and 3)
PacketNumber : The packet id of the state you see. (use to detect changes)
GAMEPAD_DPAD_UP : D-PAD Up (boolean)
GAMEPAD_DPAD_DOWN: D-PAD Down (boolean)
GAMEPAD_DPAD_LEFT: D-PAD Left (boolean)
GAMEPAD_DPAD_RIGHT: D-PAD Right (boolean)
GAMEPAD_START: Start button (boolean)
GAMEPAD_BACK: Back button (boolean)
GAMEPAD_LEFT_THUMB: Left thumb stick down (boolean)
GAMEPAD_RIGHT_THUMB: Right thumb stick down (boolean)
GAMEPAD_LEFT_SHOULDER: Left shoulder button (boolean)
GAMEPAD_RIGHT_SHOULDER: Right shoulder button (boolean)
GAMEPAD_A: A button (boolean)
GAMEPAD_B: B button (boolean)
GAMEPAD_X: X button (boolean)
GAMEPAD_Y: Y button (boolean)
LeftTrigger: Left trigger (integer ranging from 0 to 255)
RightTrigger: Right trigger (integer ranging from 0 to 255)
ThumbLeftX: Horizontal position of the left thumbstick (-32768 to 32767)
ThumbLeftY: Verital position of the left thumbstick (-32768 to 32767)
ThumbRightX: Horizontal position of the right thumbstick (-32768 to 32767)
ThumbRightY: Vertical position of the right thumbstick (-32768 to 32767)
setXBox360ControllerVibration(ControllerID, leftMotor, rightMotor) - Sets the speed of the left and right vibrating motor inside the controller. Range (0 to 65535 where 0 is off)
undefined property functions. Not all properties of all classes have been explicitly exposed to lua, but if you know the name of a property of a specific class you can still access them (assuming they are declared as published in the pascal class declaration)
getPropertyList(class) : Returns a stringlist object containing all the published properties of the specified class (free the list when done) (Note, not all classed with properties have 'published' properties. E.g: stringlist)
setProperty(class, propertyname, propertyvalue) : Sets the value of a published property of a class (Won't work for method properties)
getProperty(class, propertyname) : Gets the value of a published property of a class (Won't work for method properties)
setMethodProperty(class, propertyname, function): Sets the method property to the specific function
getMethodProperty(Class, propertyname): Returns a function you can use to call the original function
registerSymbol(symbolname, address, OPTIONAL donotsave): Registers a userdefined symbol. If donotsave is true this symbol will not get saved when the table is saved
unregisterSymbol(symbolname)
enumRegisteredSymbols(): Returns a table with elements containing {symbolname, address, OPTIONAL {allocsize, processid, donotsave}}
deleteAllRegisteredSymbols() : Deletes all symbols registered with registerSymbols, both in AA and Lua scripts (Does not remove registered symbolLists)
getNameFromAddress(address,ModuleNames OPTIONAL=true, Symbols OPTIONAL=true, Sections OPTIONAL=false): Returns the given address as a string. Registered symbolname, modulename+offset, or just a hexadecimal string depending on what address
inModule(address) : returns true if the given address is inside a module
inSystemModule(address) : returns true if the given address is inside a system module
getCommonModuleList: Returns the commonModuleList stringlist. (Do not free this one)
AOBScan("aobstring", protectionflags OPTIONAL, alignmenttype OPTIONAL, alignmentparam HALFOPTIONAL):
protectionflags is a string.
X=Executable W=Writable memory C=Copy On Write. Add a + to indicate that flag MUST be set and a - to indicate that that flag MUST NOT be set. (* sets it to don't care)
Examples:
+W-C = Writable memory exluding copy on write and doesn't care about the Executable flag
+X-C-W = Find readonly executable memory
+W = Finds all writable memory and don't care about copy on write or execute
"" = Find everything (is the same as "*X*C*W" )
alignmenttype is an integer:
0=No alignment check
1=Address must be dividable by alignmentparam
2=Address must end with alignmentparam
alignmentparam is a string which either holds the value the addresses must be dividable by or what the last digits of the address must be
-debugging
debug variables
EFLAGS
32/64-bit: EAX, EBX, ECX, EDX, EDI, ESI, EBP, ESP, EIP
64-bit only: RAX, RBX, RCX, RDX, RDI, RSI, RBP, RSP, RIP, R8, R9, R10, R11, R12, R13, R14, R15 : The value of the register
Debug related routines:
function debugger_onBreakpoint():
When a breaking breakpoint hits (that includes single stepping) and the lua function debugger_onBreakpoint() is defined it will be called and the global variables EAX, EBX, .... will be filled in
Return 0 if you want the userinterface to be updated and anything else if not (e.g: You continued from the breakpoint in your script)
createProcess(path, parameters OPTIONAL, debug OPTIONAL, breakonentrypoint OPTIONAL) : Creates a process. If debug is true it will be created using the windows debugger and if breakonentry is true it will cause a breakpoint to occur on entrypoint
debugProcess(interface OPT): starts the debugger for the currently opened process (won't ask the user) Optional interface: 0=default, 1=windows debug, 2=VEHDebug, 3=Kerneldebug
debug_isDebugging(): Returns true if the debugger has been started
debug_getCurrentDebuggerInterface() : Returns the current debuggerinterface used (1=windows, 2=VEH 3=Kernel, 4=mac native, 5=gdb, nil=no debugging active)
debug_canBreak(): Returns true if there is a possibility the target can stop on a breakpoint. 6.4+
debug_isBroken(): Returns true if the debugger is currently halted on a thread
debug_isStepping(): Returns true if the debugger was single stepping an instruction earlier
debug_getBreakpointList(): Returns a lua table containing all the breakpoint addresses
debug_breakThread(threadid): Breaks the thread with the specific threadID (Note: The thread may not break instantly and may have to be awakened first)
debug_addThreadToNoBreakList(threadid): This will cause breakpoints on the provided thread to be ignored
debug_removeThreadFromNoBreakList(threadid): removed the threadid from the list
debug_setBreakpointForThread(threadid, address, size OPTIONAL, trigger OPTIONAL, breakpointmethod OPTIONAL, functiontocall() OPTIONAL) : sets a breakpoint of a specific size at the given address for the specified thread. if trigger is bptExecute then size is ignored. If trigger is ignored then it will be of type bptExecute, which obviously also ignores the size then as well. (Other triggers are bptAccess and bptWrite)
debug_setBreakpoint(address, size OPTIONAL, trigger OPTIONAL, breakpointmethod OPTIONAL, functiontocall() OPTIONAL)
debug_setBreakpoint(address, size OPTIONAL, trigger OPTIONAL, functiontocall() OPTIONAL)
debug_setBreakpoint(address, functiontocall() OPTIONAL)
debug_removeBreakpoint(address) : if the given address is a part of a breakpoint it will be removed
debug_removeBreakpointByID(id) : removes a breakpoint based on it's ID (returned as 2nd parameter by setbreakpoint) Useful when the same address has multiple breakpoints set for some reason
debug_continueFromBreakpoint(continueMethod) : if the debugger is currently waiting to continue you can continue with this. Valid parameters are :co_run (just continue), co_stepinto(when on top of a call, follow it), co_stepover (when on top of a call run till after the call)
debug_getXMMPointer(xmmregnr) :
Returns the address of the specified xmm register of the thread that is currently broken
This is a LOCAL Cheat Engine address. Use Local memory access functions to read and modify
xmmregnr can be 0 to 15 (0 to 7 on 32-bit)
The following routines describe last branch recording. These functions only work when kernelmode debugging is used and using windows XP (vista and later work less effective or not at all because the operating system interferes. Might also be intel specific. A dbvm upgrade in the future might make this work for windows vista and later)
debug_setLastBranchRecording(boolean): When set the Kernel debugger will try to record the last branch(es) taken before a breakpoint happens
debug_getMaxLastBranchRecord() : Returns the maximum branch record your cpu can store (-1 if none)
debug_getLastBranchRecord(index): Returns the value of the Last Branch Record at the given index (when handling a breakpoint)
function debugger_onModuleLoad(modulename, baseaddress) :
this routine is called when a module is loaded. Only works for the windows debugger
return 1 if you want to cause the debugger to break
Changing registers:
When the debugger is waiting to continue you can change the register variables. When you continue those register values will be set in the thread's context
If the target is currently stopped on a breakpoint, but not done through an onBreakpoint function. The context won't be set.
You can get and set the context back with these functions before execution continues"
debug_getContext(BOOL extraregs) - Fills the global variables for the regular registers. If extraregs is true, it will also set FP0 to FP7 and XMM0 to XMM15
debug_setContext(BOOL extraregs)
debug_getCurrentContextTable(BOOL extraregs) - Returns a table with the current context
debug_updateGUI() - Will refresh the userinterface to reflect the new context if the debugger was broken
detachIfPossible() : Detaches the debugger from the target process (if it was attached)
getComment(address) : Gets the userdefined comment at the specified address
setComment(address, text) : Sets a userdefined comment at the specifried address. %s is used to display the autoguess value if there is one
getHeader(address) : Gets the userdefined header at the specified address
setHeader(address) : Sets the userdefined header at the specified address
getCEPatreonSessionID(getNewID: boolean): gets the current CE SessionID for patreon members. Returns nil if no session was found. if getNewID is true it will generate a new session for you where you can login and verify your details. No checking is done if you are in fact a patreon member. the sessionid will be used for that later with the online API
registerBinUtil(config) Registers a binutils toolset with CE (for assembling and disassembling in other cpu instruction sets)
config is a table containing several fields that describe the tools, and lets you specify extra parameters
Name : The displayed name in the binutils menu in memview
Description: The description for this toolset
Architecture: used by the objdump -m<architecture> (required)
ASParam : extra parameters to pass on to AS (optional)
LDParam : extra parameters to pass on to LD
OBJDUMPParam: extra parameters to pass on to OBJDUMP
OnDisassemble: a lua function that gets called each time an address is disassembled. The return value will be passed on to OBJDUMP
Path: filepath to the binutils set
Prefix: prefix (e.g: "arm-linux-androideabi-")
DisassemblerCommentChar: Depending on which target you're disassembling, the comment character can be different. (ARM=";" x86='#' )
class helper functions
inheritsFromObject(object): Returns true if given any class
inheritsFromComponent(object): Returns true if the given object inherits from the Component class
inheritsFromControl(object): Returns true if the given object inherits from the Control class
inheritsFromWinControl(object): Returns true if the given object inherits from the WinControl class
createClass(classname): Creates an object of the specified class (Assuming it's a registered class and has a default constructor)
createComponentClass(classname, owner): Creates an object of the specified component inherited class
Class definitions
Object class: (Inheritance: )
Properties:
ClassName: String - The name of class (Read only)
Methods:
getClassName(): Returns the classname
fieldAddress(fieldname: string): Returns the address of the specific field
methodAddress(methodname: string)
methodName(address: integer)
destroy(): Destroys the object
Component Class: (Inheritance: Object)
properties
ComponentCount: Integer - Number of child components . Readonly
Component[int]: Component - Array containing the child components. Starts at 0. Readonly
ComponentByName[string]: Component - Returns a component based on the name. Readonly
Name: string - The name of the component
Tag: integer - Free to use storage space. (Useful for id's)
Owner: Component - Returns the owner of this object. Nil if it has none
methods
getComponentCount() : Returns the number of components attached to his component
getComponent(index) : Returns the specific component
findComponentByName(name) : Returns the component with this name
getName() : Return the name
setName(newname) : Changes the name
getTag() : Sets an integer value. You can use this for ID's
setTag(tagvalue) : Get the tag value
getOwner() : Returns the owner of this component
Control Class: (Inheritance: Component->Object)
properties:
Caption: string - The text of a control
Top : integer - The x position
Left : integer - The y position
Width : integer - The width of the control
Height : integer - The height of the control
ClientWidth: integer - The usable width inside the control (minus the borders)
ClientHeight: integer - The usable height the control (minus the borders)
Align: AlignmentOption - Alignment of the control
Enabled: boolean - Determines if the object is usable or greyed out
Visible: boolean - Determines if the object is visible or not
Color: ColorDefinition/RGBInteger - The color of the object. Does not affect the caption
RGBColor: RGBInteger - The color of the object in RGB formatting
Parent: WinControl - The owner of this control
PopupMenu: PopupMenu - The popup menu that shows when rightclicking the control
Font: Font - The font class associated with the control
OnClick: function(sender) - The function to call when a button is pressed
OnChangeBounds:function(sender) - Called when the size or position of the control changes
methods:
getLeft()
setLeft(integer)
getTop()
setTop(integer)
getWidth()
setWidth(integer)
getHeight()
setHeight()
setCaption(caption) : sets the text on a control. All the GUI objects fall in this category
getCaption() : Returns the text of the control
setPosition(x,y): sets the x and y position of the object base don the top left position (relative to the client array of the owner object)
getPosition(): returns the x and y position of the object (relative to the client array of the owner object)
setSize(width,height) : Sets the width and height of the control
getSize() : Gets the size of the control
setAlign(alignmentoption): sets the alignment of the control
getAlign(alignmentoption): gets the alignment of the control
getEnabled() : gets the enabled state of the control
setEnabled(boolean) : Sets the enabled state of the control
getVisible() : gets the visible state of the control
setVisible(boolean) : sets the visible state of the control
getColor() : gets the color
setColor(rgb) : Sets the color
getParent() : Returns nil or an object that inherits from the Wincontrol class
setParent(wincontrol) : Sets the parent for this control
getPopupMenu()
setPopupMenu()
getFont(): Returns the Font object of this object
setFont(): Assigns a new font object. (Not recommended to use. Change the font object that's already there if you wish to change fonts)
repaint(): Invalidates the graphical area of the control and forces and update
refresh() : updates the control (usually a repaint)
update() : Only updates the invalidated areas
setOnClick(functionnameorstring) : Sets the onclick routine
getOnClick(): Gets the onclick function
doClick(): Executes the current function under onClick
bringToFront(): Changes the z-order of the control so it'd at the top
sendToBack(): Changes the z-order of the control so it'd at the back
screenToClient(x,y): Converts screen x,y coordinates to x,y coordinates on the control
clientToScreen(x,y): Converts control x,y coordinates to screen coordinates
GraphicsObject : (GraphicsObject->Object)
Region Class : (Region->GraphicsObject->Object)
createRegion(): Created an empty region
properties
-
methods
addRectangle(x1, y1, x2, y2): Adds a rectangle to the region
addPolygon(tablewithcoordinates): Adds an array of 2D locations. (example : {{0,0},{100,100}, {0,100}} for a triangle )
WinControl Class: (Inheritance: Control->Component->Object)
properties
Handle: Integer - The internal windows handle
DoubleBuffered: boolean - Graphical updates will go to a offscreen bitmap which will then be shown on the screen instead of directly to the screen. May reduce flickering
ControlCount : integer - The number of child controls of this wincontrol
Control[] : Control - Array to access a child control
OnEnter : function - Function to be called when the WinControl gains focus
OnExit : function - Function to be called when the WinControl loses focus
methods
beginUpdateBounds() : Stops internal bound updates. Call this when you plan to move many objects around/resizing them
endUpdateBounds() : Resumes updates
getControlCount() Returns the number of Controls attached to this class
getControl(index) : Returns a WinControl class object
getControlAtPos(x,y): Gets the control at the given x,y position relative to the wincontrol's position
canFocus(): returns true if the object can be focused
focused(): returns boolean true when focused
setFocus(): tries to set keyboard focus the object
setShape(Region): Sets the region object as the new shape for this wincontrol
setShape(Bitmap):
setOnEnter(function) : Sets an onEnter event. (Triggered on focus enter)
getOnEnter()
setOnExit(function) : Sets an onExit event. (Triggered on lost focus)
getOnExit()
setLayeredAttributes(Key, Alpha, Flags) : Sets the layered state for the control if possible (Only Forms are supported in in windows 7 and earlier)
flags can be a combination of LWA_ALPHA and/or LWA_COLORKEY
See msdn SetLayeredWindowAttributes for more information
MenuItem class(Inheritance: Component->Object)
createMenuItem(ownermenu) : Creates a menu item that gets added to the owner menu
properties
Caption : String - Text of the menu item
Shortcut : string - Shortcut in textform to trigger the menuitem
Count : integer - Number of children attached to this menuitem
Menu: Menu - The menu this item resides in
Parent: MenuItem - The menuitem this item hangs under
MenuIndex: integer - The position this menu item is in it's parent
ImageList: ImageList
ImageIndex: integer - Which image of the attached ImageList to show
Item[] : Array to access each child menuitem
[] : Item[]
OnClick: Function to call when the menu item is activated
FontColor: Color of the font. (Only works when in dark mode)
methods
getCaption() : Gets the caption of the menu item
setCaption(caption) : Sets the caption of the menu item
getShortcut(): Returns the shortcut for this menu item
setShortcut(shortcut): Sets the shortcut for this menuitem. A shortcut is a string in the form of ("ctrl+x")
getCount()
getItem(index) : Returns the menuitem object at the given index
add(menuitem) : Adds a menuItem as a submenu item
insert(index, menuitem): Adds a menuItem as a submenu item at the given index
delete(index)
clear() - Deletes all children under this menuitem (frees the menu item, so it's gone)
setOnClick(function) : Sets an onClick event
getOnClick()
doClick(): Executes the onClick method if one is assigned
Menu Class: (Inheritance: Component->Object)
properties
Items : MenuItem - The base MenuItem class of this menu (readonly)
methods
getItems() : Returns the main MenuItem of this Menu
MainMenu Class: (Inheritance: Menu->Component->Object)
createMainMenu(form)
The mainmenu is the menu at the top of a window
PopupMenu Class: (Inheritance: Menu->Component->Object)
createPopupMenu(owner)
The popup menu is the menu that pops up when showing the (rightclick) context of an control
Strings Class: (Inheritance : Object) (Mostly an abstract class)
properties
LineBreak: String - the character(s) to count as a linebreak
Text : String - All the strings in one string
Count: Integer - The number of strings in this list
String[]: String - Array to access one specific string in the list
Data[]: Integer - Array to access the data of a specific string in the list
[] = String[]
methods
clear() : Deletes all strings in the list
add(string, data:integer OPTIONAL) : adds a string to the list. Returns the index
addText([[strings]]) : adds multiple strings at once
delete(index) : Deletes a string from the list
getText() : Returns all the strings as one big string
setText(string) : Sets the strings of the given strings object to the given text (can be multiline)
indexOf(string): Returns the index of the specified string. Returns -1 if not found
insert(index, string): Inserts a string at a specific spot moving the items after it
insertText(index,[[strings]]): inserts multiple strings at the given index
getCount(): Returns the number is strings in the list
remove(string); Removes the given string from the list
loadFromFile(filename, ignoreencoding OPTIONAL default true) : Load the strings from a textfile. If ignoreEncoding is false then the file will be loaded with the best encoding the loader can guess
saveToFile(filename) : Save the strings to a textfile
getString(index) : gets the string at the given index
setString(index, string) : Replaces the string at the given index
getData(index) : Returns the integer value stored in the string
setData(index, integer): Sets the integer value stored in the string
beginUpdate() : Stops updates from triggering other events (prevents flashing)
endUpdate(): call after beginUpdate
ImageList Class: (Inheritance: )
List containing images. Used by several components for images
createImageList(owner OPTIONAL): creates an imagelist object
properties
Count: integer - Number of images in the list
DrawingStyle: 'dsFocus', 'dsSelected', 'dsNormal', 'dsTransparent'
Height: integer
Width: integer
Masked: boolean
Scaled: boolean
OnChange: function(sender)
methods
add(bitmap, bitmapmask OPTIONAL):integer - Adds a new bitmap the list and returns the index of the newly added entry
draw(canvas, x,y, index) - Draws the image at the index to the specific x,y coordinates on the canvas
getBitmap(index, bitmap, OPTIONAL effect) - Draw the specified image to the provided bitmap. Effect can be : 0=gdeNormal, 1=gdeDisabled, 2=gdeHighlighted, 3=gdeShadowed, 4=gde1Bit
Stringlist Class: (Inheritance : Strings->Object)
createStringlist() : Creates a stringlist class object (for whatever reason, lua strings are probably easier to use)
properties
Sorted : boolean - Determines if the list should be sorted
Duplicates : DuplicatesType - Determines how duplicates should be handled when the list is sorted
CaseSensitive: boolean - Determines if the list is case sensitive or not.
methods
getDuplicates() : returns the duplicates property
setDuplicates(Duplicates) : Sets the duplicates property (dupIgnore, dupAccept, dupError)
getSorted() : returns true if the list has the sorted property
setSorted(boolean) : Sets the sorted property
getCaseSensitive() : Returns true if the case sensitive property is set
setCaseSensitive(boolean): Sets the case sensitive property
OrderedList Class: (Inheritance: Object)
properties
Count: integer - The number of items in the list
methods
push(integer) - Use this to add an item to the end of the list
pop(): integer - Use this to take an item from the end of the list
peek(): integer - Use this to to see what the last item of the list is
Application Class: (Inheritance: CustomApplication->Component->Object)
properties
Title: The title of cheat engine in the bar
Icon: The icon of Cheat Engine inn the bar
methods
bringToFront(): Shows the cheat engine app
processMessages()
terminate()
minimize()
ControlScrollBar Class (Inheritance: Object)
Increment: Word - The amount the position moves when using the scrollbar arrows
Page: Word - slider size in pixels
Smooth: Boolean
Position: Integer - (limited to 0 to range-page)
Range: Integer
Tracking: Boolean - Gives feedback when the slider is moved
Visible: Boolean
ScrollingWinControl Class (Inheritance: CustomControl->WinControl->Control->Component->Object)
properties
HorzScrollBar: ControlScrollBar
VertScrollBar: ControlScrollBar
Form Class: (Inheritance: ScrollingWinControl->CustomControl->WinControl->Control->Component->Object)
properties
DesignTimePPI: integer - the PPI/DPI at the time the form was designed
AlphaBlend: boolean - when set to true the value of AlphaBlendValue will have a meaning
AlphaBlendValue: byte (value between 0 and 255 indicating how translucent the window will be)
Ghost: boolean - (Windows only) when set to true, clicks will fall through to the underlaying window
Tip: combine this with a hotkey if you want a overlay to be clickable at times
Tip2: Set the FormStyle to fsSystemStayOnTop and alphablend for a overlay in games (assuming they don't use fullscreen lock mode)
AllowDropFiles: boolean - Allows files to be dragged into the form
ModalResult: integer - The current ModalResult value of the form. Note: When this value gets set the modal form will close
Menu: MainMenu - The main menu of the form
OnClose: function(sender) - The function to call when the form gets closed
OnCloseQuery: function(sender) : boolean - Called when a form is requested to be closed by the user. Return true to allow it
OnDropFiles: function(sender, {filenames}) - Called when files are dragged on top of the form. Filenames is an arraytable with the files
FormState: FormState string ReadOnly - The current state of the form. Possible values: fsCreating, fsVisible, fsShowing, fsModal, fsCreatedMDIChild, fsBorderStyleChanged, fsFormStyleChanged, fsFirstShow, fsDisableAutoSize
methods
fixDPI() : Resizes controls and fonts based on the current DPI and the DPI used to create the form. Only use this on forms that are not designed with variable DPI in mind
centerScreen(); : Places the form at the center of the screen
hide() : Hide the form
show() : show the form
close(): Closes the form. Without an onClose this will be the same as hide
bringToFront(): Brings the form to the foreground
showModal() : show the form and wait for it to close and get the close result
isForegroundWindow(): returns true if the specified form has focus
setOnClose(function) : function (sender) : Return a CloseAction to determine how to close the window
getOnClose() : Returns the function
getMenu() : Returns the mainmenu object of this form
setMenu(mainmenu)
setBorderStyle( borderstyle): Sets the borderstyle of the window
getBorderStyle()
printToRasterImage(rasterimage): Draws the contents of the form to a rasterimage class object
registerCreateCallback(function(f)): userdata - Registers a function to be called when the form has finished being created
unregisterCreateCallback(userdata) - removes the specific callback
registerFirstShowCallback(function(f)): userdata - Registers a function to be called when the form is show the first time
unregisterFirstShowCallback(userdata) - removes the specific callback
registerCloseCallback(function(f)): userdata - Registers a function to be called when the form has been closed
unregisterCloseCallback(userdata) - removes the specific callback
dragNow() - Call this on mousedown on any object if you wish that the mousemove will drag the whole form arround. Useful for borderless windows (Dragging will stop when the mouse button is released)
saveFormPosition({IntegerTable OPTIONAL}) - Saves the current form position and dimensions and an optional list of integer. The name of the form must have been set to a unique name
loadFormPosition(): boolean, {IntegerTable OPTIONAL, can be nil} - Restores the form position and dimensions. On success returns true and a integer table if that was provided with the save. The name of the form must have been set to a unique name
CEForm Class: (Inheritance: Form->ScrollingWinControl->CustomControl->WinControl->Control->Component->Object)
createForm(visible OPT): creates a CEForm class object(window) and returns the pointer for it. Visible is default true but can be changed
createFormFromFile(filename): Returns the generated CEform (7.7+:can be a frm or lfm)
createFormFromStream(stream): Returns the generated CEform (7.7+:can be a frm or lfm)
properties
DoNotSaveInTable: boolean - Set this if you do not wish to save the forms in the table
methods
saveToFile(filename): Saves a userdefined form
saveToStream(s): Saves the userdefined form to the given stream
getDoNotSaveInTable(): Returns the DoNotSaveInTable property
setDoNotSaveInTable(boolean): Sets the DoNotSaveInTable property
saveCurrentStateAsDesign() : Sets the current state of the form as the state that will be saved when the table is saved
TfrmLuaEngine class: (Inheritance: Form->ScrollingWinControl->CustomControl->WinControl->Control->Component->Object)
getLuaEngine() : Returns the main lua engine form object (Creates it if needed)
createLuaEngine() : Creates a new lua engine form object. If there is no main luaengine window, this will become it.
properties
mOutput: Memo - Output of the luaengine window
mScript: SynEdit - Editor for the script
methods
TfrmAutoInject class: (Inheritance: Form->ScrollingWinControl->CustomControl->WinControl->Control->Component->Object)
createAutoAssemblerForm(script: string OPTIONAL): TFrmAutoInject - Spawns an autoassembler window with the optionally provided script
properties
Assemblescreen: SynEdit - Editor for the script
TabCount: integer
TabScript[index]: string
methods
addTab(): integer
deleteTab(index)
GraphicControl Class: (Inheritance: Control->Component->Object)
properties
Canvas: Canvas - The canvas for rendering this control
methods
getCanvas() : Returns the Canvas object for the given object that has inherited from customControl
PaintBox class: (Inheritance: GraphicControl->Control->Component->Object)
createPaintBox(owner): Creates a Paintbox class object
Label Class: (Inheritance: GraphicControl->Control->Component->Object)
createLabel(owner): Creates a Label class object which belongs to the given owner. Owner can be any object inherited from WinControl
Splitter Class: (Inheritance: CustomControl->WinControl->Control->Component->Object)
createSplitter(owner): Creates a Splitter class object which belongs to the given owner. Owner can be any object inherited from WinControl
Panel Class: (Inheritance: CustomControl->WinControl->Control->Component->Object)
createPanel(owner): Creates a Panel class object which belongs to the given owner. Owner can be any object inherited from WinControl
properties
Alignment: alignment
BevelInner: panelBevel
BevelOuter: panelBevel
BevelWidth: Integer
FullRepaint: boolean
methods
getAlignment() : gets the alignment property
setAlignment(alignment) : sets the alignment property
getBevelInner()
setBevelInner(PanelBevel)
getBevelOuter()
setBevelOuter(PanelBevel)
getBevelWidth()
setBevelWidth(BevelWidth)
getFullRepaint()
setFullRepaint(boolean)
Image Class: (Inheritance: GraphicControl->Control->Component->Object)
createImage(owner): Creates an Image class object which belongs to the given owner. Owner can be any object inherited from WinControl
properties
Canvas: Canvas - The canvas object to access the picture of the image
Transparent: boolean - Determines if some parts of the picture are see through (usually based on the bottomleft corner)
Stretch: boolean - Determines if the picture gets stretched when rendered in the image component
Picture: Picture - The picture to render
methods
loadImageFromFile(filename)
getStretch()
setStretch(boolean)
getTransparent()
setTransparent(boolean)
getCanvas()
setPicture(picture)
getPicture() : Returns the Picture object of this image
Edit Class: (Inheritance: WinControl->Control->Component->Object)
createEdit(owner): Creates an Edit class object which belongs to the given owner. Owner can be any object inherited from WinControl
properties
Text: string - The current contents of the editfield
CaretPos: Point - The posaition of the caret
PasswordChar: string[1] - When not set to char0 this will make the edit field show the character instead of the given text
SelText: string - The current selected contents of the edit field
SelStart: number - The starting index of the current selection (zero-indexed)
SelLength: number - The length of the current selection.
OnChange: function - The function to call when the editfield is changed
OnKeyPress: function - The function to call for the KeyPress event.
OnKeyUp: function - The function to call for the KeyUp event.
OnKeyDown: function - The function to call for the KeyDown event.
methods
clear()
copyToClipboard()
cutToClipboard()
pasteFromClipboard()
selectAll()
select(start, length OPTIONAL)
selectText(start, length OPTIONAL) : Set the control's current selection. If no length is specified, selects everything after start.
clearSelection()
getSelText()
getSelStart()
getSelLength()
getOnChange()
setOnChange(function)
getOnKeyPress()
setOnKeyPress(function)
getOnKeyUp()
setOnKeyUp(function)
getOnKeyDown()
setOnKeyDown(function)
Memo Class: (Inheritance: Edit->WinControl->Control->Component->Object)
createMemo(owner): Creates a Memo class object which belongs to the given owner. Owner can be any object inherited from WinControl
properties
Lines: Strings - Strings object for this memo
WordWrap: boolean - Set if words at the end of the control should go to the next line
WantTabs: Boolean - Set if tabs will add a tab to the memo. False if tab will go to the next control
WantReturns: Boolean - Set if returns will send a event or not
Scrollbars: Scrollstyle - Set the type of ascrollbars to show (ssNone, ssHorizontal, ssVertical, ssBoth,
ssAutoHorizontal, ssAutoVertical, ssAutoBoth)
methods
append(string)
getLines() : returns a Strings class
getWordWrap()
setWordWrap(boolean)
getWantTabs()
setWantTabs(boolean)
getWantReturns()
setWantReturns(boolean)
getScrollbars()
setScrollbars(scrollbarenumtype) :
Sets the scrollbars. Horizontal only takes affect when wordwrap is disabled
valid enum types:
ssNone : No scrollbars
ssHorizontal: Has a horizontal scrollbar
ssVertical: Has a vertical scrollbar
ssBoth: Has both scrollbars
ssAutoHorizontal: Same as above but only shows when there actually is something to scroll for
ssAutoVertical: " " " " ...
ssAutoBoth: " " " " ...
SynEdit class:
createSynEdit(owner,mode OPTIONAL): Creates a synedit object. mode: 0=Lua highlighting, 1=Auto Assembler highlighting 2=C code
properties
Lines: Stringlist - Contains the text
Gutter: Gutter - Gutter object
ReadOnly: Boolean - Set to true for read only
SelStart: integer
SelEnd: integer
SelText: string
CanPaste: boolean
CanRedo: boolean
CanUndo: boolean
CharWidth: integer READONLY
LineHeight: integer READONLY
CaretX, CaretY: integer
methods
CopyToClipboard()
CutToClipboard()
PasteFromClipboard()
ClearUndo()
Redo()
Undo()
MarkTextAsSaved()
ClearSelection();
SelectAll();
ButtonControl Class: (Inheritance: WinControl->Control->Component->Object)
Button Class: (Inheritance: ButtonControl->WinControl->Control->Component->Object)
createButton(owner): Creates a Button class object which belongs to the given owner. Owner can be any object inherited from WinControl
properties
ModalResult: ModalResult - The result this button will give the modalform when clicked
methods
getModalResult(button)
setModalResult(button, mr)
CheckBox Class: (Inheritance: ButtonControl->WinControl->Control->Component->Object)
createCheckBox(owner): Creates a CheckBox class object which belongs to the given owner. Owner can be any object inherited from WinControl
properties
Checked: boolean - True if checked
AllowGrayed: boolean - True if it can have 3 states. True/False/None
State: checkboxstate - The state. (cbUnchecked=0, cbChecked=1, cbGrayed=2)
OnChange: function - Function to call when the state it changed
methods
getAllowGrayed()
setAllowGrayed(boolean)
getState(): Returns a state for the checkbox. (cbUnchecked, cbChecked, cbGrayed)
setState(boolean): Sets the state of the checkbox
onChange(function)
ToggleBox Class: (Inheritance: CheckBox->ButtonControl->WinControl->Control->Component->Object)
createToggleBox(owner): Creates a ToggleBox class object which belongs to the given owner. Owner can be any object inherited from WinControl
GroupBox Class: (Inheritance: WinControl->Control->Component->Object)
createGroupBox(owner): Creates a GroupBox class object which belongs to the given owner. Owner can be any object inherited from WinControl
RadioGroup class: (Inheritance: GroupBox->WinControl->Control->Component->Object)
createRadioGroup(owner): Creates a RadioGroup class object which belongs to the given owner. Owner can be any object inherited from WinControl
properties
Items: Strings - Strings derived object containings all the items in the list
Columns: Integer - The number of columns to split the items into
ItemIndex: Integer - The currently selected item
OnClick: Called when the control is clicked
methods
getRows(): Returns the number of rows
getItems(): Returns a Strings object
getColumns(): Returns the nuber of columns
setColumns(integer)
getItemIndex()
setItemIndex(integer)
setOnClick(function)
getOnClick()
ListBox Class: (Inheritance: WinControl->Control->Component->Object)
createListBox(owner): Creates a ListBox class object which belongs to the given owner. Owner can be any object inherited from WinControl
properties
MultiSelect: boolean - When set to true you can select multiple items
Items: Strings - Strings derived object containings all the items in the list
Selected[] - Returns true if the given line is selected. Use Items.Count-1 to find out the max index
ItemIndex: integer - Get selected index. -1 is nothing selected
Canvas: Canvas - The canvas object used to render on the object
methods
clear()
clearSelection() : Deselects all items in the list
selectAll(): Selects all items in the list
getItems(): Returns a strings object
setItems(Strings): sets a strings object to the listbox
getItemIndex()
setItemIndex(integer)
getCanvas()
Calendar Class: (Inheritance: WinControl->Control->Component->Object)
createCalendar(owner): Creates a Calendar class object which belongs to the given owner. Owner can be any object inherited from WinControl. Valid date is between "September 14, 1752" and "December 31, 9999"
properties
Date: string - current date of the Calendar, format: yyyy-mm-dd
DateTime: number - days since December 30, 1899
methods
getDateLocalFormat - returns current date of the Calendar, format: ShortDateFormat from OS local settings
ComboBox Class: (Inheritance: WinControl->Control->Component->Object)
createComboBox(owner): Creates a ComboBox class object which belongs to the given owner. Owner can be any object inherited from WinControl
properties
Items: Strings - Strings derived object containings all the items in the list
ItemIndex: integer - Get selected index. -1 is nothing selected
Canvas: Canvas - The canvas object used to render on the object
DroppedDown: boolean - True if currently dropped down (can be set as well)
methods
clear()
getItems()
setItems()
getItemIndex()
setItemIndex(integer)
getCanvas()
getExtraWidth() : Returns the number of pixels not part of the text of the combobox (think about borders, thumb button, etc...)
ProgressBar Class: (Inheritance: WinControl->Control->Component->Object)
createProgressBar(owner): Creates a ProgressBar class object which belongs to the given owner. Owner can be any object inherited from WinControl
properties
Min: integer - The minimum positionvalue the progressbar can have (default 0)
Max: integer - The maximum positionvalue the progressbar can have (default 100
Position: integer - The position of the progressbar
Step: integer- The stepsize to step by when stepIt() is called
methods
stepIt() - Increase position with "Step" size
stepBy(integer) - increase the position by the given integer value
getMax() - returns the Max property
setMax(integer) - sets the max property
getMin() - returns the min property
setMin(integer)- sets the min property
getPosition() - returns the current position
setPosition(integer) - sets the current position
setPosition2(integer) - sets the current position; without slow progress animation on Win7 and later
TrackBar Class : (Inheritance: WinControl->Control->Component->Object)
createTrackBar(owner): Creates a TrackBar class object which belongs to the given owner. Owner can be any object inherited from WinControl
properties
Min: integer - Minimal value for the trackbar
Max: integer - Maximum value for the trackbar
Position: integer - The current position
OnChange: function - Function to call when
methods
getMax()
setMax(integer)
getMin(trackbar)
setMin(trackbar, integer)
getPosition(progressbar)
setPosition(progressbar, integer)
getOnChange()
setOnChange(function)
CollectionItem Class: (Inheritance: Object)
Base class for some higher level classes. Often used for columns
properties
ID: integer
Index: integer - The index in the array this item belong to
DisplayName: string
methods
getID()
getIndex()
setIndex()
getDisplayName()
setDisplayName()
ListColumn class: (Inheritance: CollectionItem->Object)
properties
AutoSize: boolean
Caption: string
MaxWidth: integer
MinWidth: integer
Width: integer
Visible: boolean
methods
getAutosize()
setAutosize(boolean)
getCaption()
setCaption(caption)
getMaxWidth()
setMaxWidth(width)
getMinWidth()
setMinWidth(width)
getWidth()
setWidth(width)
Collection Class: (Inheritance: Object)
properties
Count: integer
Items[index]: CollectionItem
[]=Items[index]
methods
clear(collection)
getCount(collection)
delete(collection, index)
ListColumns class : (Inheritance: Collection->Object)
properties
Columns[]: Array to access a column
[] = Columns[]
methods
add(): Returns a new ListColumn object
getColumn(index): Returns a ListColum object;
setColumn(index, listcolumns): Sets a ListColum object (not recommended, use add instead)
ListItem Class : (Inheritance: TObject)
properties
Caption: boolean - The text of this listitem
Checked: boolean - Determines if the checkbox is checked (if it has a checkbox)
SubItems: Strings - The Strings object that hold the subitems
Selected: boolean - Returns true if selected
Index: integer - The index in the Items object of the owner of this listitem (readonly)
ImageIndex: integer - The index in the attached imagelist (LargeImages/SmallImages)
StateIndex: integer - The index in the attached imagelist (StateImages)
Owner: ListItems - The ListItems object that owns this ListItem (readonly)
Data: integer - Read/Write value up to the user to implement
methods
delete()
getCaption() : Returns the first columns string of the listitem
setCaption(string) : Sets the first column string of the listitem
getChecked() : Returns true if the listitem is checked
setChecked(boolean): Sets the checkbox of the listbox to the given state
getSubItems(): Returns a Strings object
makeVisible(partial): Scrolls the listview so this item becomes visible (Cheat Engine 6.4 and later)
displayRect(code): returns the displayed rectangle of the listitem. code can be: drBounds(0), drIcon(1), drLabel(2), drSelectBounds(3)
displayRectSubItem(code): returns the displayed rectangle of the listitem. code can be: drBounds(0), drIcon(1), drLabel(2), drSelectBounds(3)
ListItems class : (Inheritance: TObject)
properties
Count : Integer - The number of ListItems this object holds (Normally read only, but writable if OwnerData is true in the listview)
Item[]: ListItem[] - Array to access each ListItem object
[] = Item[]
methods
clear()
getCount()
getItem(integer) : Return the listitem object at the given index
add(): Returns a new ListItem object
Listview Class : (Inheritance: WinControl->Control->Component->Object)
createListView(owner): Creates a ListView class object which belongs to the given owner. Owner can be any object inherited from WinControl
properties
Columns: ListColumns - The Listcolumns object of the listview (Readonly)
Items: ListItems - The ListItems objects of the listview
ItemIndex: integer - The currently selected index in the Items object (-1 if nothing is selected)
Selected: ListItem - The currently selected listitem (nil if nothing is selected)
TopItem: ListItem - The first visible item in the listview
VisibleRowCount: integer - The number of lines currently visible
Canvas: Canvas - The canvas object used to render the listview (Readonly)
AutoWidthLastColumn: Boolean - When set to true the last column will resize when the control resizes
HideSelection: Boolean - When set to true the selection will not hide when the focus leaves the control
RowSelect: Boolean - When set to true the whole row will be selected instead of just the first column
OwnerData: Boolean - When set to true the listview will call the onData function for every line being displayed. Use Items.Count to set the number of virtual lines
LargeImages: ImageList
SmallImages: ImageList
StateImages: ImageList
OnData: function(sender, ListItem) - Called when a listview with OwnerData true renders a line
OnCustomDraw: function(Sender, {Top, Left, Bottom, Right}, DefaultDraw Optional): NewDefaultDraw
OnCustomDrawItem: function(Sender, ListItem, {cdsSelected=true/false(nil), cdsGrayed=true/false(nil), cdsDisabled, cdsChecked, cdsFocused, cdsDefault, cdsHot, cdsMarked, cdsIndeterminate}, DefaultDraw Optional): NewDefaultDraw
OnCustomDrawSubItem: function(Sender, ListItem, SubItemIndex, {cdsSelected=true/false(nil), cdsGrayed=true/false(nil), cdsDisabled, cdsChecked, cdsFocused, cdsDefault, cdsHot, cdsMarked, cdsIndeterminate}, DefaultDraw Optional): NewDefaultDraw
methods
clear()
getColumns() : ListColumns - Returns a ListColumns object
getItemAt(x,y):ListItem - Returns the ListItem at the given index. nil if nothing
getItems(): ListItems - Returns a ListItems object
getItemIndex(): integer - Returns the currently selected index in the Items object
setItemIndex(index: integer)- Sets the current itemindex
getCanvas() : Canvas - Returns the canvas object used to render the listview
beginUpdate() - Tells the listview to stop updating while you're busy
endUpdate() - Applies all updates between beginUpdate and endUpdate
HeaderSection class : (Inheritance: CollectionItem)
properties
Alignment: string - 'taLeftJustify', 'taRightJustify', 'taCenter'
ImageIndex: imageindex
MaxWidth: integer
MinWidth: integer
Text: String - The text of the headersection
Width: integer - The width of the headersection
Visible: boolean - Determines if the headersection is visible
OriginalIndex: integer - The original index ignoring user reorganization (READONLY)
methods
HeaderSections class : (Inheritance: Collection->TObject)
properties
methods
add(): THeaderSection - Adds a new header and returns it
insert(index): THeaderSection - inserts a new header at the index and returns it
delete(index) - deletes(and frees) the headersection at the given index
TreeNode class : (Inheritance: TObject)
properties
Text: string - The text of the treenode
Parent: Treenode - The treenode this object is a child of. (can be nil) (ReadOnly)
Level: Integer - The level this node is at
HasChildren: boolean - Set to true if it has children, or you wish it to have an expand sign
Expanded: boolean - Set to true if it has been expanded
Count : Integer - The number of children this node has
Items[]: Treenode - Array to access the child nodes of this node
[] = Items[]
Index: Integer - The index based on the parent
AbsoluteIndex: Integer - The index based on the TreeView's Treenodes object (Items)
ImageIndex: integer - The image to show from the attached ImageList
Selected: Boolean - Set to true if currently selected
MultiSelected: Boolean - Set to true if selected as well, but not the main selected object
Data: Pointer - Space to store 4 or 8 bytes depending on which version of CE is used
methods
delete()
deleteChildren()
makeVisible()
expand(recursive:boolean=TRUE OPTIONAL) : Expands the given node
collapse(recursive:boolean=TRUE OPTIONAL) : collapses the given node
getNextSibling(): Returns the treenode object that's behind this treenode on the same level
getDisplayRect(TextOnly: Boolean=FALSE OPTIONAL): Returns a rect {Left,Top,Right,Bottom} describing the node
add(text:string): Returns a Treenode object that is a child of the treenode used to create it
TreeNodes class : (Inheritance: TObject)
properties
Count : Integer - The total number of Treenodes this object has
Item[]: TreeNode - Array to access each node
[] = Item[]
methods
clear()
getCount()
getItem(integer) : Return the TreeNode object at the given index (based on the TreeView's Treenodes)
add(text:string): Returns a new root Treenode object
insert(treenode, string): Returns a new treenode object that has been inserted before the given treenode
insertBehind(treenode, string): Returns a new treenode object that has been inserted after the given treenode
Treeview Class : (Inheritance: CustomControl->WinControl->Control->Component->Object)
createTreeView(owner)
properties
Items: TreeNodes - The Treenodes object of the treeview (ReadOnly)
Selected: TreeNode - The currently selected treenode
methods
beginUpdate()
endUpdate()
getItems()
getSelected()
setSelected()
fullCollapse() : Collapses all the nodes, including the children's nodes
fullExpand() : Expands all the nodes and all their children
saveToFile(filename): Saves the contents of the treeview to disk
loadFromFile(filename)
Timer Class : (Inheritance: Component->object)
createTimer(delay, function(...),...):
Creates a timer object that waits the given delay, executes the given function, and then selfdestructs. Tip: Don't use the timer after it has ran
createTimer(owner OPT, enabled OPT):
Creates a timer object. If enabled is not given it will be enabled by default (will start as soon as an onTimer event has been assigned)
Owner may be nil, but you will be responsible for destroying it instead of being the responsibility of the owner object)
properties
Interval: integer - The number of milliseconds (1000=1 second) between executions
Enabled: boolean
OnTimer: function(timer) - The function to call when the timer triggers
methods
getInterval()
setInterval(interval) : Sets the speed on how often the timer should trigger. In milliseconds (1000=1 second)
getOnTimer()
setOnTimer(function(timer))
getEnabled()
setEnabled(boolean)
CustomControl class (CustomControl->WinControl->Control->Component->Object)
properties
Canvas : The canvas object for drawing on the control/. Readonly
OnPaint: an OnPaint event you can assign to do some extra painting
methods
getCanvas() : Returns the Canvas object for the given object that has inherited from customControl
Canvas Class : (Inheritance: CustomCanvas->Object)
properties
Brush: Brush - The brush object
Pen: Pen - The pen object
Font: Font - The font object
Width: integer - Width of the canvas
Height: integer - Height of the canvas
Handle: integer - DC handle of the canvas
methods
getBrush(): Returns the brush object of this canvas
getPen(): Returns the pen object of this canvas
getFont(): Returns the font object of this canvas
getWidth()
getHeight()
getPenPosition()
setPenPosition(x,y)
clear() - Clears the canvas
line(sourcex, sourcey, destinationx, destinationy)
lineTo(destinationx, destinationy)
moveTo(destinationx, destinationy)
rect(x1,y1,x2,y2) - Draws a rectangle
fillRect(x1,y1,x2,y2) - Draws a filled rectangle
roundRect(x1,y1,x2,y2,rx,ry) - Draws a rectangle with rounded corners
drawFocusRect(x1,y1,x2,y2) - Draws the focus rectangle shape
textOut(x,y, text)
textRect(rect,x,y,text): write the text within the given rectangle. The text supports some ansi escape characters
getTextWidth(text)
getTextHeight(text)
getPixel(x,y)
setPixel(x,y,color)
floodFill(x,y, color OPTIONAL default=brush.Color, filltype OPTIONAL default=fsSurface): Fills the picture till/with a color.
filltype can be
fsSurface: fill till the color (it fills all except this color)
fsBorder: fill this color (it fills only connected pixels of this color)
ellipse(x1,y1,x2,y2)
gradientFill(x1,y1,x2,y2, startcolor, stopcolor, direction) : Gradient fills a rectangle. Direction can be 0 or 1. 0=Vertical 1=Horizontal
copyRect(dest_x1,dest_y1,dest_x2,dest_y2, sourceCanvas, source_x1,source_y1,source_x2,source_y2) : Draws an image from one source to another. Useful in cases of doublebuffering
draw(x,y, graphic) : Draw the image of a specific Graphic class
stretchDraw(rect, graphic): Draw the image of a specific Graphic class and stretch it so it fits in the given rectangle
getClipRect() : Returns a table containing the fields Left, Top, Right and Bottom, which define the invalidated region of the graphical object. Use this to only render what needs to be rendered in the onPaint event of objects
Pen Class : (Inheritance: CustomPen->CanvasHelper->Object)
properties
Color: Integer - The color of the pen
Width: integer - Thickness of the pen
methods
getColor()
setColor(color)
getWidth()
setWidth(width)
Brush Class : (Inheritance: CustomBrush->CanvasHelper->Object)
properties
Color : Integer
methods
getColor()
setColor()
Font Class : (Inheritance: CustomFont->CanvasHelper->Object)
createFont(): Returns a font object (default initialized based on the main ce window)
properties
Name: string
Size: integer
Height: integer
Orientation: integer
Pitch: string - 'fpDefault', 'fpVariable', 'fpFixed'
Color: integer
CharSet: integer
Quality: string - 'fqDefault', 'fqDraft', 'fqProof', 'fqNonAntialiased', 'fqAntialiased', 'fqCleartype', 'fqCleartypeNatural'
Style: string set - ['fsBold', 'fsItalic', 'fsStrikeOut', 'fsUnderline']
methods
getName(): Gets the fontname of the font
setName(string): Sets the fontname of the font
getSize(): Gets the size of the font
setSize(integer): Sets the size of the font
getColor(): Gets the color of the font
setColor(integer): Sets the color of the font
assign(font): Copies the contents of the font given as parameter to this font
Graphic Class : (Inheritance: Object) : Abstract class
properties
Width: integer
Height: integer
Transparent: boolean
methods
getWidth(graphic): Gets the current width in pixels of this graphics object
setWidth(graphic, width): Sets thw width in pixels
getHeight(graphic)
setHeight(graphic, height)
loadFromFile(filename)
saveToFile(filename)
RasterImage class: (Inheritance: Graphic->Object) : Base class for some graphical controls
properties
Canvas: Canvas
PixelFormat: PixelFormat - the pixelformat for this image. Will clear the current image if it had one. Supported pixelformats: pf1bit, pf4bit, pf8bit, pf15bit, pf16bit, pf24bit, pf32bit (recommended)
TransparentColor: integer
methods
getCanvas(): Returns the Canvas object for this image
getPixelFormat(): Returns the current pixelformat
getPixelFormat(pixelformat): Sets the pixelformat for this image. Will clear the current image if it had one. Supported pixelformats: pf1bit, pf4bit, pf8bit, pf15bit, pf16bit, pf24bit, pf32bit (recommended)
setTransparentColor(integer): Sets the color that will be rendered as transparent when drawn
getTransparentColor(): Returns the color set to be transparent
saveToStream(stream) : Saves the image to a stream object
loadFromStream(stream): Loads the image from a stream object
Bitmap class: (Inheritance: CustomBitmap->RasterImage->Graphic->Object) : Bitmap based Graphic object
createBitmap(width, height) - Returns a Bitmap object
PortableNetworkGraphic Class: (Inheritence: CustomBitmap->RasterImage->Graphic->Object)
createPNG(width, height) - Returns a PortableNetworkGraphic object
JpegImage Class: (Inheritence: CustomBitmap->RasterImage->Graphic->Object)
createJpeg(width, height) - Returns a Jpeg object
Icon Class: (Inheritence: CustomBitmap->RasterImage->Graphic->Object)
createIcon(width, height) - Returns an Icon object
Picture Class : (Inheritance: Object) : Container for the Graphic class
createPicture() : Returns a empty picture object
properties
Graphic
PNG
Bitmap
Jpeg
Icon
methods
loadFromFile(filename)
saveToFile(filename)
loadFromStream(stream, originalextension OPTIONAL) : Loads a picture from a stream. Note that the stream position must be set to the start of the picture
assign(sourcepicture)
GenericHotkey Class : (Inheritance: Object)
createHotkey(function, keys, ...) : returns an initialized GenericHotkey class object. Maximum of 5 keys
createHotkey(function, {keys, ...}) : ^
properties
DelayBetweenActivate: integer - Interval in milliseconds that determines the minimum time between hotkey activations. If 0, the global delay is used
onHotkey: The function to call when the hotkey is pressed
methods
getKeys()
setKeys(key, ....)
setOnHotkey(table)
getOnHotkey
CommonDialog class: (Inheritance: CommonDialog->Component->Object)
properties
OnShow: function(sender)
OnClose: function(sender)
Title: string - The caption at top of the dialog
methods
Execute() : Shows the dialog and return true/false depending on the dialog
ColorDialog class:
createColorDialog(owner OPTIONAL) - Creates a new colordialog
properties
property Color: integer - The currently selected color
property CustomColors: TStrings - List of custom colors ( entry looks like ColorA = FFFF00 ... ColorX = C0C0C0 )
methods
ColorBox class:
Combobox like component where you can pick a color
createColorBox(owner) - Creates a new colorbox
FindDialog Class: (Inheritance: CommonDialog->Component->Object)
createFindDialog(owner)
properties
Top
Left
Width
Height
FindText: String - The text the user wishes to find
Options: Enum - Find Options
{ frDown, frFindNext, frHideMatchCase, frHideWholeWord,
frHideUpDown, frMatchCase, frDisableMatchCase, frDisableUpDown,
frDisableWholeWord, frReplace, frReplaceAll, frWholeWord, frShowHelp,
frEntireScope, frHideEntireScope, frPromptOnReplace, frHidePromptOnReplace }
OnFind: function (sender) - Called when the find button has been clicked
OnHelp: function (sender) - Called when the help button is visible (see Options) and clicked
methods
FileDialog Class: (Inheritance: CommonDialog->Component->Object)
properties
DefaultExt: string - When not using filters this will be the default extention used if no extension is given
Files: Strings - Stringlist containing all selected files if multiple files are selected
FileName: string - The filename that was selected
Filter: string - A filter formatted string
FilterIndex: integer - The index of which filter to use
InitialDir: string - Sets the folder the filedialog will show first
methods
OpenDialog Class: (Inheritance: FileDialog->CommonDialog->Component->Object)
createOpenDialog(owner) : Creates an opendialog object
properties
Options: String
A string formatted as "[param1, param2, param3]" to set OpenDialogs options
Valid parameters are:
ofReadOnly,
ofOverwritePrompt : if selected file exists shows a message, that file will be overwritten
ofHideReadOnly : hide read only file
ofNoChangeDir : do not change current directory
ofShowHelp : show a help button
ofNoValidate
ofAllowMultiSelect : allow multiselection
ofExtensionDifferent
ofPathMustExist : shows an error message if selected path does not exist
ofFileMustExist : shows an error message if selected file does not exist
ofCreatePrompt
ofShareAware
ofNoReadOnlyReturn : do not return filenames that are readonly
ofNoTestFileCreate
ofNoNetworkButton
ofNoLongNames
ofOldStyleDialog
ofNoDereferenceLinks : do not expand filenames
ofEnableIncludeNotify
ofEnableSizing : dialog can be resized, e.g. via the mouse
ofDontAddToRecent : do not add the path to the history list
ofForceShowHidden : show hidden files
ofViewDetail : details are OS and interface dependent
ofAutoPreview : details are OS and interface dependent
methods
-
SaveDialog Class: (Inheritance: OpenDialog->FileDialog->CommonDialog->Component->Object)
createSaveDialog(owner)
SelectDirectoryDialog Class: (Inheritance: OpenDialog->FileDialog->CommonDialog->Component->Object)
createSelectDirectoryDialog(owner)
Stream Class
properties
Size: integer
Position: integer
methods
copyFrom(stream, count) - Copies count bytes from the given stream to this stream
read(count): bytetable - Returns a bytetable containing the bytes of the stream. This increases the position
write(bytetable, count OPTIONAL)- Writes the given bytetable to the stream
readByte(): integer
writeByte(integer)
readWord(): integer
writeWord(integer)
readDword(): integer
writeDword(integer)
readQword(): integer
writeQword(integer)
readString(stringlengthincharacters): Reads a given stringcount
writeString(string, include0terminator: boolean OPTIONAL=false)
readWideString(stringlengthincharacters) : Reads a given widestring and converts it to a normal string
writeWideString(string, include0terminator: boolean OPTIONAL=false)
readAnsiString(): string - Reads a string that has been written with writeAnsiString (the length of the string is part of the data)
writeAnsiString(string)
MemoryStream Class (Inheritance: Stream->Object)
createMemoryStream()
properties
Memory: Integer - The address in Cheat Engine's memory this stream is loaded (READONLY, tends to change on size change)
methods
loadFromFile(filename) : Replaces the contents in the memory stream with the contents of a file on disk
saveToFile(filename) : Writes the contents of the memory stream to the specified file
loadFromFileNoError(filename):boolean,string - Replaces the contents in the memory stream with the contents of a file on disk. On success returns true, else false with a secondary return the error message
saveToFileNoError(filename):boolean,string - Writes the contents of the memory stream to the specified file. On success returns true, else false with a secondary return the error message
clear(): sets the size to 0
FileStream Class (Inheritance: HandleStream->Stream->Object)
createFileStream(filename, mode) -
Creates a filestream object. mode can be fmCreate(0xff00), fmOpenRead, fmOpenWrite or fmOpenReadWrite and can be or-ed with
fmShareCompat(0x0000), fmShareExclusive(0x0010), fmShareDenyWrite(0x0020), fmShareDenyRead(0x0030) or fmShareDenyNone(0x0040)
StringStream Class (Inheritance: Stream->Object)
createStringStream(string)
properties
DataString: The internal string
TableFile class (Inheritance: Object)
findTableFile(filename): Returns the TableFile class object for the saved file
createTableFile(filename, filepath OPTIONAL): TableFile - Add a new file to your table. If no filepath is specified, it will create a blank file. Otherwise, it will read the contents from disk.
properties
Name: string
Stream: MemoryStream
DoNotSave: boolean
methods
delete() : Deletes this file from your table.
saveToFile(filename)
getData() : Gets a MemoryStream object
xmplayer class
The xmplayer class has already been defined as xmplayer, no need to create it manually
properties
IsPlaying : boolean - Indicator that the xmplayer is currently playing a xm file
Initialized: boolean - Indicator that the xmplayer is actually actively loaded in memory
methods
setVolume(int)
playXM(filename, OPTIONAL noloop)
playXM(tablefile, OPTIONAL noloop)
playXM(Stream, OPTIONAL noloop)
pause()
resume()
stop()
CheatComponent Class: (Inheritance: WinControl->Control->Component->Object)
The cheatcomponent class is the component used in Cheat Engine 5.x trainers
Most people will probably want to design their own components but for those that don't know much coding and use the autogenerated trainer this will be used
properties
Color: Integer - background color
Textcolor: integer - text color
Activationcolor: integer - The textcolor to show when activated is true
Activated: boolean - Toggles between the ActivationColor and the TextColor
Editleft:integer - The x position of the optional edit field
Editwidth: integer - the width of the optional edit field
Editvalue:string - The string of the optional edit field
Hotkey:string read - The hotkeypart of the cheat line
Description:string - Description part of the cheat line
Hotkeyleft: integer - The x position of the hotkey line
Descriptionleft:integer - The x position of the Description line
ShowHotkey: boolean - Decides if the hotkey label should be shown
HasEditBox: boolean - Decides if the editbox should be shown
HasCheckbox: boolean - Decides if the checkbox should be shown
Font: Font - The font to use to render the text
methods
-
MemoryRecordHotkey Class: (Inheritance: object)
The memoryrecord hotkey class is mainly readonly with the exception of the event properties to be used to automatically create trainers
Use the generic hotkey class if you wish to create your own hotkeys
properties
Owner: MemoryRecord - The memoryrecord this hotkey belongs to (ReadOnly)
Keys: Table - Table containing the keys(combination) for this hotkey
action: integer - The action that should happen when this hotkey triggers
mrhToggleActivation(0): Toggles between active/deactive
mrhToggleActivationAllowIncrease(1): Toggles between active/deactive. Allows increase when active
mrhToggleActivationAllowDecrease(2): Toggles between active/deactive. Allows decrease when active
mrhActivate(3): Sets the state to active
mrhDeactivate(4): Sets the state to deactive
mrhSetValue(5): Sets a specific value to the value properyy (see value)
mrhIncreaseValue(6): Increases the current value with the value property (see value)
mrhDecreaseValue(7): Decreases the current value with the value property (see value)
value: string - Value used depending on what kind of hotkey is used
ID: integer - Unique id of this hotkey (ReadOnly)
Active: boolean - True if it's hotkey will be handled, false if this hotkey is ignored
Description: string - The description of this hotkey
HotkeyString: string - The hotkey formatted as a string (ReadOnly)
ActivateSound: string - Tablefile name of a WAV file inside the table which will get played on activate events
DeactivateSound: string - Tablefile name of a .WAV file inside the table which will get played on deactivate events
OnHotkey: function(sender) - Function to be called when a hotkey has just been pressed
OnPostHotkey: function(sender) - Function to be called when a hotkey has been pressed and the action has been performed
methods
doHotkey: Executes the hotkey as if it got triggered by the keyboard
MemoryRecord Class:
The memoryrecord objects are the entries you see in the addresslist
properties
ID: Integer - Unique ID
Index: Integer - The index ID for this record. 0 is top. (ReadOnly)
Description: string- The description of the memory record
Address: string - Get/set the interpretable address string. Useful for simple address settings.
AddressString: string - Get the address string shown in CE (ReadOnly)
OffsetCount: integer - The number of offsets. Set to 0 for a normal address
Offset[] : integer - Array to access each offset
OffsetText[] : string - Array to access each offset using the interpretable text style
CurrentAddress: integer - The address the memoryrecord points to
VarType: ValueType (string) - The variable type of this record. See vtByte to vtCustom
Type: ValueType (number) - The variable type of this record. See vtByte to vtCustom
If the type is vtString then the following properties are available:
String.Size: Number of characters in the string
String.Unicode: boolean
String.Codepage: boolean
If the type is vtBinary then the following properties are available
Binary.Startbit: First bit to start reading from
Binary.Size : Number of bits
If the type is vtByteArray then the following properties are available
Aob.Size : Number of bytes
CustomTypeName: String - If the type is vtCustom this will contain the name of the CustomType
Script: String - If the type is vtAutoAssembler this will contain the auto assembler script
Value: string - The value in stringform.
NumericalValue: number - The value in numerical form. nil if it can not be parsed to a number
Selected: boolean - Set to true if selected (ReadOnly)
Active: boolean - Set to true to activate/freeze, false to deactivate/unfreeze
Color: integer
ShowAsHex: boolean - Self explanatory
ShowAsSigned: boolean - Self explanatory
AllowIncrease: boolean - Allow value increasing, unfreeze will reset it to false
AllowDecrease: boolean - Allow value decreasing, unfreeze will reset it to false
Collapsed: boolean - Set to true to collapse this record or false to expand it. Use expand/collapse methods for recursive operations.
IsGroupHeader: boolean - Set to true if the record was created as a Group Header with no address or value info.
IsAddressGroupHeader: boolean - Set to true if the record was created as a Group Header with address.
IsReadable: boolean - Set to false if record contains an unreadable address. NOTE: This property will not be set until the value property is accessed at least once. (ReadOnly)
Selected: boolean
Options: String set - a string enclosed by square brackets filled with the options seperated by a comma. Valid options are: moHideChildren, moActivateChildrenAsWell, moDeactivateChildrenAsWell, moRecursiveSetValue, moAllowManualCollapseAndExpand, moManualExpandCollapse, moAlwaysHideChildren
DropDownLinked: boolean - if dropdown list refers to list of another memory record eg. (memrec name)
DropDownLinkedMemrec: string - Description of linked memrec or emptystring if not linked
DropDownList : StringList - list of "value:description" lines, lists are still separate objects when linked, read-write
DropDownReadOnly: boolean - true if 'Disallow manual user input' is set
DropDownDescriptionOnly: boolean - self explanatory
DisplayAsDropDownListItem: boolean - self explanatory
DropDownCount: integer - equivalent to .DropDownList.Count
DropDownValue[index] : Array to access values in DropDownList (ReadOnly)
DropDownDescription[index] : Array to access Descriptions in DropDownList (ReadOnly)
Count: Number of children
Child[index] : Array to access the child records
[index] = Child[index]
Parent: MemoryRecord - The parent of the memory record
HotkeyCount: integer - Number of hotkeys attached to this memory record
Hotkey[] : Array to index the hotkeys
Async: Boolean - Set to true if activating this entry will be asynchronious. (only for AA/Lua scripts)
AsyncProcessing: Boolean - True when async is true and it's being processed
AsyncProcessingTime: qword - The time that it has been processing in milliseconds
HasMouseOver: boolean - True if the mouse is currently over it
OnActivate: function(memoryrecord,before,currentstate):boolean - The function to call when the memoryrecord will change (or changed) Active to true. If before is true, not returning true will cause the activation to stop.
OnDeactivate: function(memoryrecord,before,currentstate):boolean - The function to call when the memoryrecord will change (or changed) Active to false. If before is true, not returning true will cause the deactivation to stop.
OnActivationFailure: function(memoryrecord,reason,reasonText) - Called when activating a record fails. You can use this to inform the user of an issue, or adjust the table/script and try again. Return true when you wish to try again. Warning: Watch out for infinite loops...
reason can be: afInaccessible, afGenericAutoAssembler, afAllocateFailure, afSyntaxError, afSyntaxErrorInLua, afStructureDefinitionError, afAssertFailure, afAOBModuleNotFound, afAOBNotFound, afIncludeNotFound, afDLLInjectionFailure
reasonText is a description provided by cheat engine
OnDestroy: function() - Called when the memoryrecord is destroyed.
OnGetDisplayValue: function(memoryrecord,valuestring):boolean,string - This function gets called when rendering the value of a memory record. Return true and a new string to override the value shown
OnValueChanged: function(memoryrecord, oldvalue, newvalue): This function gets called whenever the value of a memory record has changed
OnValueChangedByUser: function(memoryrecord, oldvalue, newvalue):This function gets called whenever the value of a memory record has changed by the user
DontSave: boolean - Don't save this memoryrecord and it's children
methods
getDescription()
setDescription()
getAddress() : Returns the interpretable addressstring of this record. If it is a pointer, it returns a second result as a table filled with the offsets
setAddress(string) : Sets the interpretable address string, and if offsets are provided make it a pointer
getOffsetCount(): Returns the number of offsets for this memoryrecord
setOffsetCount(integer): Lets you set the number of offsets
getOffset(index) : Gets the offset at the given index
setOffset(index, value) : Sets the offset at the given index
getCurrentAddress(): Returns the current address as an integer (the final result of the interpretable address and pointer offsets)
appendToEntry(memrec): Appends the current memory record to the given memory record
getHotkey(index): Returns the hotkey from the hotkey array
getHotkeyByID(integer): Returns the hotkey with the given id
reinterpret()
createHotkey({keys}, action, value OPTIONAL, description OPTIONAL): Returns a hotkey object
disableWithoutExecute(): Sets the entry to disabled without executing the disable section
beginEdit() : Call when you wish to take a long time to edit a record. (e.g external editor) It prevents the record from getting deleted
endEdit() : to mark the end of your long edit sequence
global events
function onMemRecPreExecute(memoryrecord, newstate BOOLEAN):
If above function is defined it will be called before action* has been performed.
Active property is about to change to newState.
function onMemRecPostExecute(memoryrecord, newState BOOLEAN, succeeded BOOLEAN):
If above function is defined it will be called after action*.
Active property was supposed to change to newState.
If 'succeeded' is true it means that Active state has changed and is newState.
newState and succeeded are read only.
*action can be: running auto assembler script (ENABLE or DISABLE section), freezing and unfreezing.
Addresslist Class: (Inheritance: Panel->WinControl->Control->Component->Object)
properties
LoadedTableVersion: integer - Returns the tableVersion of the last loaded table
Count: Integer - The number of records in the table
SelCount: integer- The number of records that are selected
SelectedRecord: MemoryRecord - The main selected record
MemoryRecord[]: MemoryRecord - Array to access the individial memory records
List: The internal Treeview control of the addresslist. It contains special MemoryRecordTreeNodes which hold a memrec variable that leads directly to the memoryrecord. (symbol link to node.data)
[] = MemoryRecord - Default accessor
CheckboxActiveSelectedColor: color
CheckboxActiveColor: color
CheckboxSelectedColor: color
CheckboxColor: color
SelectedBackgroundColor: color
SelectedSecondaryBackgroundColor: color
ExpandSignColor: color
IncreaseArrowColor: color
DecreaseArrowColor: color
MouseHighlightedRecord() : Returns the memoryrecord that the mouse points at. nil if nothing
OnDescriptionChange: function(addresslist,memrec):boolean - called when the user initiates a description column change on a record. Return true if you handle it, false for normal behaviour
OnAddressChange: function(addresslist,memrec):boolean - called when the user initiates an address column change on a record. Return true if you handle it, false for normal behaviour
OnTypeChange: function(addresslist,memrec):boolean - called when the user initiates a type column change on a record. Return true if you handle it, false for normal behaviour
OnValueChange: function(addresslist,memrec):boolean - called when the user initiates a value column change on a record. Return true if you handle it, false for normal behaviour
OnAutoAssemblerEdit: function(addresslist,memrec) - Called when the user initiates a memoryrecord AA script edit. This function will be responsible for changing the memory record
methods
getCount()
getMemoryRecord(index)
getMemoryRecordByDescription(description): returns a MemoryRecord object
getMemoryRecordsWithDescription(description): returns a table with MemoryRecords that have the same description (slower than when using unique names)
getMemoryRecordByID(ID)
createMemoryRecord() : creates an generic cheat table entry and add it to the list
getSelectedRecords(): Returns a table containing all the selected records
doDescriptionChange() : Will show the GUI window to change the description of the selected entry
doAddressChange() : Will show the GUI window to change the address of the selected entry
doTypeChange() : Will show the GUI window to change the type of the selected entries
doValueChange() : Will show the GUI window to change the value of the selected entries
getSelectedRecord() : Gets the main selected memoryrecord
setSelectedRecord(memrec) : Sets the currently selected memoryrecord. This will unselect all other entries
disableAllWithoutExecute(): Disables all memory records without executing their [Disable] section
rebuildDescriptionCache(): Rebuilds the description to record lookup table
MemScan Class (Inheritance: Object)
getCurrentMemscan() : Returns the current memory scan object. If tabs are used the current tab's memscan object
createMemScan(progressbar OPTIONAL) : Returns a new MemScan class object
setSpecialScanOptionsOverride({}): Sets certain scan options that are usually only set in settings
options are:
MEM_PRIVATE: boolean - Scan memory owned by just the target process
MEM_IMAGE: boolean - scan memory belonging to modules
MEM_MAPPED: boolean - scan memory of files mapped in memory and accessed on demand
Not setting an entry will make them revert back to the original state if they where previously set
properties
Priority: string - Thread priority in which the scanner scans the memory. Can be one of the following: 'tpIdle', 'tpLowest', 'tpLower', 'tpNormal', 'tpHigher', 'tpHighest', 'tpTimeCritical'
FoundCount: integer - the number of results found in the last scan (7.7+)
LastScanWasRegionScan: boolean - returns true is the previous scan was an unknown initial value
LastScanValue: string
LastScanType: ScanType/string - 'stNewScan', 'stNextScan', 'stFirstScan'
ScanresultFolder: string - Path where the results are stored(READONLY)
OnScanDone: function(memscan) - Set a function to be called when the scan has finished
OnGuiUpdate: function(memscan, TotalAddressesToScan, CurrentlyScanned, ResultsFound) - Called during the scan so you can update the interface if needed
FoundList: FoundList - The foundlist currently attached to this memscan object
OnlyOneResult: boolean - If this is set to true memscan will stop scanning after having found the first result, and written the address to "Result"
IsUnique: boolean - Same as OnlyOneResult but will use multiple threads, so if the value is not unique you will be given a random address
ErrorString: string - contains a string containing an error if an error occured
FoundCount: Integer - The number of results that where found in the previous scan
Result: Integer - If OnlyOneResult is used this will contain the address after a scan has finished
Results: {} - Returns an indexed table with all the found addresses 7.7+ (Fetching this will call waitTillDone() for you)
CodePage: boolean;
ScanOption: TScanoption: one of : for first and next: soExactValue, soValueBetween, soBiggerThan, soSmallerThan. next can also use: soIncreasedValue, soIncreasedValueBy, soDecreasedValue, soDecreasedValueBy, soChanged, soUnchanged
VariableType: TVariableType
VarType: TVariableType : ^
Roundingtype: TRoundingType
Scanvalue: string : Value to scan
Scanvalue1: string : ^
Scanvalue2: string : Secondary value to scan (e.g value between scan)
Startaddress: integer
Stopaddress: integer
Hexadecimal: boolean
BinaryStringAsDecimal: boolean
UTF16: boolean
Casesensitive: boolean
Fastscanmethod: TFastScanMethod
Fastscanparameter: string
Customtype: TCustomType
ScanWritable: TScanregionpreference ('scanDontCare', 'scanExclude', 'scanInclude')
ScanExecutable: TScanregionpreference ('scanDontCare', 'scanExclude', 'scanInclude')
ScanCopyOnWrite: TScanregionpreference ('scanDontCare', 'scanExclude', 'scanInclude')
Percentage: boolean
CompareToSavedScan: boolean
SavedScanName: string
methods
scan(): Does either a first scan or next scan based on the given property values
firstScan() : Does a first scan based on the given property values
nextScan() : Does a next scan based on the given property values
newScan() : Clears the current results
terminateScan(force:Boolean OPTIONAL) : Tells the scanner you wish to stop the ongoing scan. If force is true, be more aggressive in killing the scan and wait up to 5 seconds
firstScan(scanoption, vartype, roundingtype, input1, input2 ,startAddress ,stopAddress ,protectionflags ,alignmenttype ,"alignmentparam" ,isHexadecimalInput ,isNotABinaryString, isunicodescan, iscasesensitive);
Does an initial scan.
memscan: The MemScan object created with createMemScan
scanOption: Defines what type of scan is done. Valid values for firstscan are:
soUnknownValue: Unknown initial value scan
soExactValue: Exact Value scan
soValueBetween: Value between scan
soBiggerThan: Bigger than ... scan
soSmallerThan: smaller than ... scan
vartype: Defines the variable type. Valid variable types are:
vtByte
vtWord 2 bytes
vtDword 4 bytes
vtQword 8 bytes
vtSingle float
vtDouble
vtString
vtByteArray
vtGrouped
vtBinary
vtAll
roundingtype: Defined the way scans for exact value floating points are handled
rtRounded : Normal rounded scans. If exact value = "3" then it includes 3.0 to 3.49999999. If exact value is "3.0" it includes 3.00 to 3.0499999999
rtTruncated: Truncated algorithm. If exact value = "3" then it includes 3.0 to 3.99999999. If exact value is "3.0" it includes 3.00 to 3.099999999
rtExtremerounded: Rounded Extreme. If exact value = "3" then it includes 2.0000001 to 3.99999999. If exact value is "3.0" it includes 2.900000001 to 3.099999999
input1: If required by the scanoption this is a string of the given variable type
input2: If requires by the scanoption this is the secondary input
startAddress : The start address to scan from. You want to set this to 0
stopAddress : The address the scan should stop at. (You want to set this to 0xffffffffffffffff)
protectionflags : See aobscan about protectionflags
alignmenttype : Scan alignment type. Valid options are:
fsmNotAligned : No alignment check
fsmAligned : The address must be dividable by the value in alignmentparam
fsmLastDigits : The last digits of the address must end with the digits provided by alignmentparam
alignmentparam : String that holds the alignment parameter.
isHexadecimalInput: When true this will handle the input field as a hexadecimal string else decimal
isNotABinaryString: When true and the varType is vtBinary this will handle the input field as a decimal instead of a binary string
isunicodescan: When true and the vartype is vtString this will do a unicode (utf16) string scan else normal utf8 string
iscasesensitive : When true and the vartype is vtString this check if the case matches
nextScan(scanoption, roundingtype, input1,input2, isHexadecimalInput, isNotABinaryString, isunicodescan, iscasesensitive, ispercentagescan, savedresultname OPTIONAL);
Does a next scan based on the current addresslist and values of the previous scan or values of a saved scan
memscan: The MemScan object that has previously done a first scan
scanoption:
soExactValue: Exact Value scan
soValueBetween: Value between scan
soBiggerThan: Bigger than ... scan
soSmallerThan: smaller than ... scan
soIncreasedValue: Increased value scan
soIncreasedValueBy: Increased value by scan
soDecreasedValue: Decreased value scan
soDecreasedValueBy: Decreased value by scan
soChanged: Changed value scan
soUnchanged: Unchanged value scan
roundingtype: Defined the way scans for exact value floating points are handled
rtRounded : Normal rounded scans. If exact value = "3" then it includes 3.0 to 3.49999999. If exact value is "3.0" it includes 3.00 to 3.0499999999
rtTruncated: Truncated algoritm. If exact value = "3" then it includes 3.0 to 3.99999999. If exact value is "3.0" it includes 3.00 to 3.099999999
rtExtremerounded: Rounded Extreme. If exact value = "3" then it includes 2.0000001 to 3.99999999. If exact value is "3.0" it includes 2.900000001 to 3.099999999
input1: If required by the scanoption this is a string of the given variable type
input2: If requires by the scanoption this is the secondary input
isHexadecimalInput: When true this will handle the input field as a hexadecimal string else decimal
isNotABinaryString: When true and the varType is vtBinary this will handle the input field as a decimal instead of a binary string
isunicodescan: When true and the vartype is vtString this will do a unicode (utf16) string scan else normal utf8 string
iscasesensitive : When true and the vartype is vtString this check if the case matches
ispercentage: When true and the scanoption is of type soValueBetween, soIncreasedValueBy or soDecreasedValueBy will cause CE to do a precentage scan instead of a normal value scan
savedResultName: String that holds the name of a saved result list that should be compared against. First scan is called "FIRST"
waitTillDone(timeout OPTIONAL): boolean - Waits for the memscan thread(s) to finish scanning. Always use this (or Results). Returns false if timeout triggered
saveCurrentResults(name) - Save the current scanresults to a unique name for this memscan. This save can be used to compare against in a subsequent next scan
getSavedResultList()- Returns an indexed table of all the saved results (strings)
getSavedResultHandler(name)- Gets the 'SavedResultHandler' object with this name (nil on failure)
getAttachedFoundlist() - Returns a FoundList object if one is attached to this scanresults. Returns nil otherwise
setOnlyOneResult(state): If set to true before you start a scan, this will cause the scanner to only return one result. Note that it does not work with a foundlist
getOnlyResult(): Only works if returnOnlyOneResult is true. Returns nil if not found, else returns the address that was found (integer)
getProgress(): returns a table with fields: TotalAddressesToScan, CurrentlyScanned, ResultsFound
FoundList Class
The foundlist is an object that opens the current memscan's result file and provides an interface for reading out the addresses
createFoundList(memscan)
properties
Count: integer - Number of results found
Address[index] : string - Returns the address as a string at the given index (index starts at 0)
Value[index]: string - Returns the value as a string at the given index (index starts at 0)
[index]: string - Same as Address (index starts at 0)
methods
initialize() : Call this when a memscan has finished scanning. This will open the results for reading
deinitialize() : Release the results
getCount()
getAddress(index) : Returns the address as a string
getValue(index) : Returns the value as a string
SavedResultHandler:
properties
methods
getStringFromAddress(address, hexadecimal:boolean OPTIONAL, signed: boolean OPTIONAL) : Returns the value in string format at the given address
Memoryview class: (Inheritance: Form->ScrollingWinControl->CustomControl->WinControl->Control->Component->Object)
createMemoryView() - Creates a new memoryview window. This window will not receive debug events. Use getMemoryViewForm() function to get the main memoryview window
properties
DisassemblerView: The disassemblerview class of this memoryview object
HexadecimalView: The hexadecimalview class of this memoryview object
methods
addMarkedAddress(addres): Add a marked address
removeMarkedAddress(address) : Removes the specified marked address if it's in the list
clearMarkedAddresses() : Removes all marked addresses
isMarkedAddress(address): returns true if the given address is in the marked address list
disassembleSelectedFunction(): returns the disassembly of the currently selected function (address, bytes, opcode and comment)
DisassemblerviewLine class: (Inheritance: Object)
properties
Address: The current address of this line
Owner: The Disassemblerview that owns this line
OnDisassemblerViewOverride: Called when a line is about to be rendered
funtion(address, addressstring, bytestring, opcodestring, parameterstring, specialstring)
return addressstring, bytestring, opcodestring, parameterstring, specialstring
end
History: OrderedList - Holds the history navigation
methods
Disassemblerview class: (Inheritance: Panel->CustomControl->WinControl->Control->Component->Object)
The visual disassembler used on the memory view window
properties
SelectedAddress: integer - The currently selected address in the disassemblerview
SelectedAddress2: integer - The secondary selected address in the disassemblerview
SelectionSize: integer - The size of the selected area
TopAddress: Integer - The first address to show
ShowJumplines: boolean - Determines if the jumplines should be shown
HideFocusRect: boolean - If set to true the focus rectangle won't be shown
SpaceAboveLines: integer
SpaceBelowLines: integer
OnSelectionChange: function(sender, address, address2) - Function to call when the selection has changed
OnExtraLineRender: function(sender, Address, AboveInstruction, Selected): RasterImage OPTIONAL, x OPTIONAL, y OPTIONAL
Function to call when you wish to provide the disassembler view with an extra image containing data you wish to show.
This function is called once to get an image to show above the instruction, and once to get an image to show under the instruction and optional comments.
The image for both calls must be different objects as rendering will only be done when both calls have been completed
Sender is a DisassemblerviewLine object
If no coordinates are given the image will be centered above/below the instruction
Osb: Bitmap : Background picture of the disasemblerview
methods
-
Hexadecimal class: (Inheritance: Panel->CustomControl->WinControl->Control->Component->Object)
The visual hexadecimal object used on the memory view window
properties
Address: integer - The top address
HasSelection: boolean - True if something is selected
SelectionStart: integer
SelectionStop: integer
History: OrderedList
DisplayType: displaytype - The type being shown: dtByte, dtByteDec, dtWord, dtWordDec, dtDword, dtDwordDec, dtQword, dtQwordDec, dtSingle, dtDouble
OnAddressChange(hexadecimalview, function): function(hexadecimalview, address)
OnByteSelect(hexadecimalview, function): function(hexadecimalview, address, address2)
OnCharacterRender: function(sender, address, text) return text end - Called when a character is being rendered. Use this to change it or change the canvas fonts (Warning: slow)
OnValueRender: function(sender, address, text) return text end - Called when a value (depending on the displaytype) is being rendered. Use this to change it or change the canvas fonts (Warning: slow)
methods
-
Thread Class: (Inheritance: Object)
createThread(function(Thread,...), ...) :
Executes the given function in another thread using the systems thread mechanism
The function returns the Thread class object
function declaration: function (Thread, ...)
createThreadSuspended(function(Thread,...), ...) :
Same as createNativeThread but it won't run until resume is called on it
createThreadNewState(scripttext): Creates a new thread in a new lua state. This is more efficient as no locking inside lua takes place, but has no access to userdefined lua functions and only limited base CE functions. called inside a function(t) where t is the thread. Watch for t.Terminated to quit. Notice: Unlike createThread, the created thread does not freeOnTerminate so you can read out the "Result" property which will be set on thread finish
getCurrentThreadObject() : Returns a thread object for the current thread (7.6+)
properties
OnDestroy: function(thread) - Called when a thread is about to be freed (Can be by itself, so can run in the same context as the thread) 7.6+
Name: string - This name will be shown when the thread terminated abnormally
Finished: boolean - Returns true if the thread has reached the end. Do not rely on this if the thread is freeOnTerminate(true) (which is the default)
Terminated: boolean - Returns true if the Terminate method has been called
Priority: string - The priority of the thread. One of : tpIdle, tpLowest, tpLower, tpNormal, tpHigher, tpHighest, tpTimeCritical
Result: string - The result of the thread function as a string
methods
freeOnTerminate(state) :
When set to true the thread object will free itself when the function ends (default=true)
Note: Use this only from inside the thread function as the thread might have already terminated and freed itself when called
synchronize(function(thread, ...), ...) :
Called from inside the thread. This wil cause the tread to get the main thread to execute the given function and wait for it to finish.
Usually for GUI access
Returns the return value of the given function
waitfor() :
Waits for the given thread to finish (Not recommended to call this from inside the thread itself)
waitfor(timeout) :
Waits for the given thread to finish for 'timeout' milliseconds. If the thread finished before timeout is reached, it returns true, else false
suspend() :
Suspend the thread's execution
resume() :
Resume the thread's execution
terminate() :
Tells the thread it should terminate. The Terminated property will become true
CriticalSection class: (Inheritance: Object)
createCriticalSection(): Returns a critical section object
properties
-
methods
enter()
leave()
tryEnter(): Returns true if entered, false if not
Event class: (Inheritance: Object)
createEvent(ManualReset, InitialState): Returns an event object
properties
-
methods
resetEvent()
setEvent()
waitFor(timeout): Waits for the event to be set. Returns wrSignaled(0), wrTimeout(1), wrAbandoned(2) or wrError(3);
Semaphore class: (Inheritance: Object)
createSemaphore(count): Returns an semaphore object
properties
-
methods
acquire()
release()
MultiReadExclusiveWriteSynchronizer class: (Inheritance: Object)
createMultiReadExclusiveWriteSynchronizer(): Returns a createMultiReadExclusiveWriteSynchronizer
properties
-
methods
beginWrite()
endWrite()
beginRead()
endRead()
StructureFrm class:
createStructureForm(address, groupname OPTIONAL, structurename OPTIONAL)
enumStructureForms() : returns a table of StructureFrm objects (can be useful for finding a structure window with the wanted structure)
properties:
MainStruct: structure - The currently selected structure
ColumnCount: integer - the number of columns (columns=address)
Column[index]: structColumn - Fetches a structColumn object from the structure form
GroupCount: integer - The number of groups
Group[index]: structGroup - Fetches a structGroup object from the structure form
OnStatusbarUpdate(function(notificationbar)) - Called when the statusbar gets updated
methods:
structChange() : Forces a refresh
addColumn(): Adds a new column in the currently focuses group and returns it's structColumn object
addGroup(): Adds a new group and returns the structGroup object
getSelectedStructElement(): Returns the currently selected StructureElement , and as second result a table containing an indexed list continaing 'struct', and 'element' describing the path to the base
structColumn class:
properties:
Address: integer - The current address
AddressText: string - Gets/sets the visual address
Focused: boolean - Gets/sets the focused state
methods:
focus(): focuses the current column
structGroup class:
properties:
name: string - gets the current name
box: Groupbox - Gets the groupbox object
columnCount: integer- Gets the number of columns in the group
columns[index]: structColumn - Returns the specific structColumn object
methods:
addColumns(): Adds a new columns to the specific group and returns it's structColumn objecy
Structure class related functions:
getStructureCount(): Returns the number of Global structures. (Global structures are the visible structures)
getStructure(index): Returns the Structure object at the given index
getStructure(name): Returns the Structure object with the given name (Also finds internal types) Case sensitive
createStructure(name): Returns an empty structure object (Not yet added to the Global list. Call structure.addToGlobalStructureList manually)
createStructureFromName(string): If PDB files are loaded this will create a structure with that name if it can be found. (Called by CE's structure dissect if ChildClassName is set. Can be overriden)
structure class: (Inheritance: Object)
Properties:
Name: String - The name of the structure
Size: Integer - The number of bytes between the last element and the start. ReadOnly
Count: Integer - Number of elements in the structure. ReadOnly
Internal: boolean - When set this structure will be available for selection as a child but will not show up in the dissectedstruct list dropdown and won't be saved on table save. The structure will also be mostly read only so configure it before setting the flag
Element[]: structureElement - Returns the structure element at the given index. Readonly
[] = Element[]
Methods:
getName(): Returns the name
setName(name): Sets the name
getElement(index): Returns a structureElement object (Changing offsets can change the index)
getElementByOffset(offset): Returns a structureElement object where the specified offset is at least the requested offset
getElementByOffsetExact(offset): Returns the first structureElement with the exact offset. Nil if no elements with this offset
addElement(): Adds a new blank structureElement and returns it
autoGuess(baseaddresstoguessfrom, offset, size)
fillFromDotNetAddress(address, changeName): Fills the structure with the layout gathered from querying .NET. If changeName is true, the structure will take the name of the .NET class. (6.4+)
beginUpdate(): Call this when you want to make multiple updates to a structure. It will speed up the update process
endUpdate(): Call this when done
addToGlobalStructureList(): Add this to the list of structures for the user to select from. (Global structures will get saved to the table)
removeFromGlobalStructureList(): Remove from the list of structures.
clone(newname: string) : Duplicates a structure (useful for dealing with inheritance and you don't want it to look like pointers)
StructureElement class: (Inheritance: Object)
Properties:
Owner: structure - The structure this element belongs to. Readonly
Offset: integer - The offset of this element
Name: string - The name of this element
Vartype: integer - The variable type of this element
BitStart: integer - If the vartype is vtBinary this specifies the start bit of the value
BitSize: integer - If the vartype is vtBinary this specifies the length in bits of the value
CustomType: CustomType - if Vartype is vtCustom this is the associated custom type
CustomTypeName: string - The name of the custom type. Empty string if no custom type
DisplayMethod: string - The displaymethod of the entry : 'dtUnsignedInteger', 'dtSignedInteger' or 'dtHexadecimal'
ChildStruct: structure - If not nil this element is a pointer to the structure defined here
ChildStructStart: integer - The number of bytes inside the provided childstruct. (E.g: It might point to offset 10 of a certain structure)
ChildClassName: string - A hint for autoguess when expanding a node when childstruct is nil. (If you hook CreateStructureFromName this will be the name given on expand)
Bytesize: integer - The number of bytes of this element. Readonly for basic types, writable for types that require a defined length like strings and array of bytes
BackgroundColor: integer - The background color of the element
OnCreateChild: function(sender, address OPTIONAL): struct - Called when the node of this element is being expanded by the user and ChildStruct is not defined yet. Here you can create your own structure and return that. If you return nil,true other routines will try to guess it. If you return only nil it stops there
Methods:
getOwnerStructure(): Returns the structure this element belongs to
getOffset(): Returns the offset of this element
setOffset(offset): Sets the offset of this element
getName(): Returns the name of this element
setName(name): Sets the name of this element (tip: Leave blank if you only want to set the name of the variable)
getVartype(): Returns the variable type of this element (check Variable types in defines.lua)
setVartype(vartype)
getValue(address) : Gets the memory from the specified address and interprets it according to the element type
setValue(address,value): Sets the memory at the specified address to the interpreted value according to the element type
getValueFromBase(baseaddress): same as getValue but uses the offset to calculate the final address
setValueFromBase(baseaddress,value): same as setValue but uses the offset to calculate the final address
getChildStruct()
setChildStruct(structure)
getChildStructStart()
setChildStructStart(offset)
getBytesize(): Gets the bytesize of the element. Usually returns the size of the type, except for string and aob
setBytesize(size): sets the bytesize for types that are affected (string, aob)
supportCheatEngine(attachwindow, hasclosebutton, width, height, position ,yoururl OPTIONAL, extraparameters OPTIONAL, percentageshown OPTIONAL):
Will show an advertising window which will help keep the development of Cheat Engine going.
If you provide your own url it will be shown Up to 75% of the time.
attachwindow: Type=Form : The form that the ad is attached to
hasclosebutton: Type=boolean : If true the window will have a border an a close button at top
width, height: Type=integer :
The client width and height of the window.
Prefered formats are : 120x600 , 160x600, 300x250, 468x60, 728x90 ,But you are free to use different formats
Position: Type=integer/enum: The place of the window
0=Top, 1=Right, 2=Bottom, 3=left
Yoururl: Type=string: The url you want to show. When given instead of showing CE's ads 100% it will show your url up to 75%.
You can use it for your own income, or for updating users about new versions of your trainer or whatever you feel like
Extraparameters: Type=String : are url request parameters you can add to the default parameters (e.g trainername=mytrainer for tracking purposes)
PercentageShown: You can change the default of 75% to a smaller value like 50%
fuckCheatEngine() : Removes the ad window if it was showing
Following are some more internal functions for Cheat Engine
dbk_initialize() : Returns true if the dbk driver is loaded in memory. False if it failed for whatever reason (e.g 64-bit and not booted with unsigned driver support)
dbk_initialized() : Returns true if the dbk driver is loaded in memory and available to CE. Does not try to load the driver
dbk_useKernelmodeOpenProcess() : Switches the internal pointer of the OpenProcess api to dbk_OpenProcess
dbk_useKernelmodeProcessMemoryAccess() : Switches the internal pointer to the ReadProcessMemory and WriteProcessMemory apis to dbk_ReadProcessMemory and dbk_WriteProcessMemory
dbk_useKernelmodeQueryMemoryRegions() : Switches the internal pointer to the QueryVirtualMemory api to dbk_QueryVirtualMemory
dbk_usePhysicalMemoryAccess() : Changes all memory access to physical memory (will use dbvm if available. Won't load dbk if not)
dbk_setSaferPhysicalMemoryScanning(state: BOOLEAN): When set to true CE's memory scanner will skip hardware device owned memory. Default state is true
dbk_readPhysicalMemory(address, size): bytetable
dbk_writePhysicalMemory(address, size): boolean
dbk_getPEProcess(processid) : Returns the pointer of the EProcess structure of the selected processid
dbk_getPEThread(threadid) : Gets the pointer to the EThread structure
dbk_readMSR(msr): Reads the msr
dbk_writeMSR(msr, msrvalue): Writes the msr
dbk_executeKernelMemory(address, parameter) :
Executes a routine from kernelmode (e.g a routine written there with auto assembler)
parameter can be a value or an address. It's up to your code how it's handled
dbvm_initialize(offloados:Boolean OPTIONAL, reason:String OPTIONAL) : Initializes the dbvm functions (dbk_initialize also calls this) offloados is a boolean that when set will offload the system onto dbvm if it's not yet running (and only IF the dbk driver is loaded)
dbvm_initialized(): Returns true if dbvm is loaded and working. Does not load it
dbvm_setKeys(key1,key2,key3) - Sets the keys to operate DBVM. Key1 and Key3 are pointersize, key2 is 32-bit. Note that if key1 or key3 are 64-bit wide, 32-bit CE can not use DBVM. Returns true if DBVM is working, and automatically updates the current DBVM keys in CE and the driver if DBVM was already connected (e.g default keys)
dbvm_getMemory(): Returns the total memory free for DBVM, and the total number of full pages as secondary result
dbvm_addMemory(pagecount): Adds memory to DBVM (one page is 4096 bytes)
dbvm_readMSR(msr): See dbk_readMSR but then using dbvm
dbvm_writeMSR(msr, value): See dbk_writeMSR
dbvm_getCR4(): Returns the real Control Register 4 state
dbvm_readPhysicalMemory(address, size): bytetable
dbvm_writePhysicalMemory(address, bytetable)
dbvm_watch_writes(PhysicalAddress, bytesize OPTIONAL, OPTIONS OPTIONAL, internalentrycount OPTIONAL, Optional1, Optional2) :
Starts watching writes to the given address range
OPTIONS is a binary field.
(1 << 0): Log the same RIP multiple times (if different registers)
(1 << 1): Ignore the size field and log everything in the specified page
(1 << 2): Logs record the floating point state
(1 << 3): Logs contain a 4KB stack snapshot
(1 << 4): does nothing
(1 << 5): If the number of recorded entries gets bigger than internalentrycount, grow the list instead of discarding the entries
(1 << 6): <reserved>
(1 << 7): DBVMBP. Not a watch! When triggered changes RIP to Optional1 if in UserMode and Optional2 if in Kernelmode. These addresses need to contain an 0xcc (int3) . If 0 RIP will not be changed, and also not if the current state is not interuptable. Look at dbvm_bp_* functions for more information
On success returns an ID to use with dbvm_watch_retrievelog and dbvm_watch_disable
dbvm_watch_reads(PhysicalAddress, bytesize OPTIONAL, OPTIONS OPTIONAL, internalentrycount OPTIONAL, Optional1, Optional2) : see dbvm_watch_writes but then for reads and writes
dbvm_watch_executes(PhysicalAddress, bytesize OPTIONAL, OPTIONS OPTIONAL, internalentrycount OPTIONAL, Optional1, Optional2) : see dbvm_watch_writes but then for executes
dbvm_watch_retrievelog(ID) : Returns an array of watch event data. (Context of the system at the time of the event, like registers)
dbvm_watch_disable(ID) : Disables the watch operation
dbvm_cloak_activate(physicalbase, virtualbase OPTIONAL):
Hides an executable memory range (4096 bytes) from snooping eyes
Note: It is recommended to cause a copy-on-write on the target first, else this will affect all processes that have this memory block loaded
dbvm_cloak_deactivate(physicalbase): Disables the cloak and restores the executable memory to what the system thinks it is
dbvm_cloak_readOriginal(physicalbase): Reads the memory that will get executed. On success returns a 4096 byte long bytetable starting from the base of the page (remember, lua indexes start at 1, so offset 0 is index 1)
dbvm_cloak_writeOriginal(physicalbase, bytetable[4096]): Writes the memory that will get executed.
dbvm_changeregonbp(physicaladdress, changereginfo, virtualaddress OPTIONAL): boolean
sets a breakpoint at the given position. When a breakpoint hits the registers will be changed according to the changereginfo table
changereginfo table: (set the field to nil, or don't define it, if you don't want to change it)
newCF: integer/boolean (false=0, true=1)
newPF: integer/boolean (false=0, true=1)
newAF: integer/boolean (false=0, true=1)
newZF: integer/boolean (false=0, true=1)
newSF: integer/boolean (false=0, true=1)
newOF: integer/boolean (false=0, true=1)
newRAX: integer
newRBX: integer
newRCX: integer
newRDX: integer
newRSI: integer
newRDI: integer
newRBP: integer
newRSP: integer
newRIP: integer
newR8: integer
newR9: integer
newR10: integer
newR11: integer
newR12: integer
newR13: integer
newR14: integer
newR15: integer
dbvm_removechangeregonbp(physicaladdress) : Disables the changeregonbp breakpoint
dbvm_traceonbp(PhysicalAddress, stepcount, VirtualAddress, {secondaryoptions}) : Sets a int3 breakpoint at the given address after cloaking that page and when hit does a trace.
secondaryoptions is a table:
logFPU: boolean
logStack: boolean
dbvm_traceonbp_getstatus() : status, count, maxcount - Returns the status (0=no trace configured. 1=trace configured but not started yet, 2=trace configured and started, 3=trace done) and the number of steps the trace currently holds
dbvm_traceonbp_stoptrace() : requests the trace to stop
dbvm_traceonbp_remove(pa,force: boolean) - Disables the current trace and removes all results
dbvm_traceonbp_retrievelog() : Returns an array of traceentries. (Context of the system at the time of the event, like registers)
dbvm_bp_getBrokenThreadListSize() : Returns the number of breakpoint slots currently available
dbvm_bp_getBrokenThreadEventShort(id) : Returns a table with information about the specific breakpoint slow
dbvm_bp_getBrokenThreadEventFull(id) : Returns a bigger table (fpu and stack)
dbvm_bp_setBrokenThreadEventFull(id,state) : Sets the state of the frozen thread
dbvm_bp_resumeBrokenThread(id, continueMethod) : Resumes the specific thread. continueMethod can be 0=run, 1=step into
dbvm_bp_getProcessAndThreadIDFromEvent(ThreadEvent): processid,threadid - Returns the processid and threadid of the provided threadEvent. On failure processid will be nil, and threadid will contain text
dbvm_log_cr3_start() : Tells DBVM to record (up to 512) unique CR3 values it encounters
dbvm_log_cr3_stop() : Stops the logging and returns the results as a table
dbvm_speedhack_setSpeed(speed): Changes the speed the timestamp counter goes up (similar to speedhack in a process but affects the whole system including the clock)
dbvm_setTSCAdjust(enabled, timeout): If enabled (default true with timeout 2000) will return a small(20-30) timestamp between multiple rdtsc/rdtscp instructions. The timeout is the number of actual TSC to watch else the actual time is given. A high timeout can make your system unstable
dbvm_startcpuidlog() : starts logging of cpuid occasions (Watch dbvm's memory usage, it allocated and reallocates it's log while running making it possible to run out of memory)
dbvm_stopcpuidlog() : stops the logging
dbvm_getcpuidlog() returns an indexed table in the order of appearance. Each entry contains 2 fields: cr3 and rip
dbk_getCR0(): Returns Control Register 0
dbk_getCR3(): Returns Control Register 3 of the currently opened process. (Note: This will also work without dbk when only dbvm is loaded)
dbk_getCR4(): Returns Control Register 4
dbk_getPhysicalAddress(address): Returns the physical address of the given address
dbk_writesIgnoreWriteProtection(state): Set to true if you do not wish to initiate copy-on-write behaviour
getPhysicalAddressCR3(CR3, address): Looks up the physical address for the given virtual address in the given pagetable base. Returns nil if not paged
readProcessMemoryCR3(CR3, address, size): Reads the virtual memory of the given process's CR3 value. Returns a bytetable on success, nil if fail to read (paged out)
writeProcessMemoryCR3(CR3, address, bytetable): Reads the virtual memory of the given process's CR3 value
allocateKernelMemory(size) : Allocates a block of nonpaged memory and returns the address
freeKernelMemory(address) : Frees the given memory region
mapMemory(address, size, frompid OPTIONAL, topid OPTIONAL): maps a specific address to the usermode context from the given PID to the given PID. If the PID is 0 or not specified, the cheat engine process is selected. This functions returns 2 results. Address and MDL. The MDL you will need for unmapMemory()
unmapMemory(address, mdl)
onAPIPointerChange(function): Registers a callback when an api pointer is changed (can happen when the user clicks ok in settings, or when dbk_use*** is used. Does NOT happen when setAPIPointer is called)
setAPIPointer(functionid, address): Sets the pointer of the given api to the given address. The address can be a predefined address set at initialization by Cheat Engine, or an address you got from an autoassembler script or injected dll (When Cheat Engine itself was targeted)
functionid:
0: OpenProcess
Known compatible address defines:
windows_OpenProcess
dbk_OpenProcess
1: ReadProcessMemory
Known compatible address defines:
windows_ReadProcessMemory
dbk_ReadProcessMemory
dbk_ReadPhysicalMemory
dbvm_ReadPhysicalMemory
2: WriteProcessMemory
Known compatible address defines:
windows_WriteProcessMemory
dbk_WriteProcessMemory
dbk_WritePhysicalMemory
dbvm_WritePhysicalMemory
3: VirtualQueryEx
Known compatible address defines:
windows_VirtualQueryEx
dbk_VirtualQueryEx
VirtualQueryExPhysical
4: CloseProcess
5: IsWow64Process
6: CreateToolhelp32Snapshot
7: GetPhysicalAddress - stdcall BOOL (HANDLE hProcess; void* virtualaddress; uint64_t *physicaladdress)
Extra variables defined:
dbk_NtOpenProcess : Address of the NtOpenProcess implementation in DBK32
The dbvm_ addresses should only be used with auto assembler scripts injected into Cheat Engine
dbvm_block_interrupts : Address of function dbvm_block_interrupts : DWORD; stdcall;
dbvm_raise_privilege : Address of function dbvm_raise_privilege : DWORD; stdcall;
dbvm_restore_interrupts: Address of function dbvm_restore_interrupts : DWORD; stdcall;
dbvm_changeselectors : Address of function dbvm_changeselectors(cs,ss,ds,es,fs,gs: dword): DWORD; stdcall;
D3DHOOK class:
The d3dhook functions provide a method to render graphics and text inside the game, as long as it is running in directx9, 10 or 11
createD3DHook(textureandcommandlistsize OPTIONAL, hookmessages OPTIONAL)
Hooks direct3d and allocates a buffer with given size for storage of for the rendercommand list
hookmessages defines if you want to hook the windows message handler for the direct3d window. The d3dhook_onClick function makes use of that
If no size is provided 16MB is used and hookmessages is true
Note: You can call this only once for a process
It returns a d3dhook object
properties
Width: Integer : The width of the screen (readonly)
Height: integer: The height of the screen (readonly)
DisabledZBuffer: boolean : Set this to true if you don't want previously rendered walls to overlap a newly rendered object (e.g map is rendered first, then the players are rendered)
WireframeMode: boolean : Set this to true if you don't want the faces of 3d objects to be filled
MouseClip: boolean : Set this if to true if you have one of those games where your mouse can go outside of the gamewindow and you don't want that.
OnClick: function(d3dhook_sprite, x, y)
A function to be called when clicked on an sprite (excluding the mouse)
x and y are coordinates in the sprite object. If sprites overlap the highest zorder sprite will be given. It does NOT care if a transparent part is clicked or not
Note: If you set this it can cause a slowdown in the game if there are a lot of sprites and you press the left button a lot
OnKeyDown: function(virtualkey, char)
function(vkey, char) : boolean
A function to be called when a key is pressed in the game window (Not compatible with DirectInput8)
Return false if you do not wish this key event to pass down to the game
methods
beginUpdate() : Use this function when you intent to update multiple sprites,textcontainers or textures. Otherwise artifacts may occur (sprite 1 might be drawn at the new location while sprite 2 might still be at the old location when a frame is rendered)
endUpdate() : When done updating, call this function to apply the changes
enableConsole(virtualkey): Adds a (lua)console to the specific game. The given key will bring it up (0xc0=tilde(`~))
createTexture(filename) : Returns a d3dhook_texture object
createTexture(picture, transparentColor OPTIONAL): Returns a d3dhook_texture object
if the picture is not a transparent image the transparentcolor parameter can be used to make one of it's colors transparent
createFontmap(font) : Returns a d3dhook_fontmap object created from the given font
createSprite(d3dhook_texture): returns a d3dhook_sprite object that uses the given texture for rendering
createTextContainer(d3dhook_fontmap, x, y, text): Returns a d3dhook_textContainer object
D3DHook_Texture Class (Inheritance: Object)
This class controls the texture in memory. Without a sprite to use it, it won't show
properties
Height: integer (ReadOnly)
Width: integer (ReadOnly)
methods
loadTextureByPicture(picture)
D3DHook_FontMap Class (Inheritance: D3DHook_Texture->Object)
A fontmap is a texture that contains extra data regarding the characters. This class is used by the textcontainer
Current implementation only supports 96 characters (character 32 to 127)
properties
-
methods
changeFont(font): Changes the fontmap to the selected font
getTextWidth(string): Returns the width of the given string in pixels
D3DHook_RenderObject Class (Inheritance: Object)
The renderobject is the abstract class used to control in what manner objects are rendered.
The sprite and TextContainer classed inherit from this
properties
X: Float - The x-coordinate of the object on the screen
Y: Float - The y-coordinate of the object on the screen
CenterX: Float - X coordinate inside the object. It defines the rotation spot and affects the X position
CenterY: Float - Y " "
Rotation: Float - Rotation value in degrees (0 and 360 are the same)
Alphablend: Float - Alphablend value. 1.0 is fully visible, 0.0=invisible
Visible: boolean - Set to false to hide the object
ZOrder: integer - Determines if the object will be shown in front or behind another object
methods
-
D3DHook_Sprite Class (Inheritance: D3DHook_RenderObject->Object)
A d3dhook_sprite class is a visible texture on the screen.
properties
Width: Integer - The width of the sprite in pixels. Default is the initial texture width
Height: Integer - The height of the sprite in pixels. Default is the initial texture height
Texture: d3dhook_texture - The texture to show on the screen
methods
-
D3Dhook_TextContainer Class (Inheritance: D3DHook_RenderObject->Object)
A d3dhook_sprite class draws a piece of text on the screen based on the used fontmap.
While you could use a texture with the text, updating a texture in memory is slow. So if you wish to do a lot of text updates, use a textcontainer
properties
FontMap : The D3DHook_FontMap object to use for rendering text
Text : The text to render
methods
-
Disassembler Class (Inheritance: Object)
createDisassembler() - Creates a disassembler object that can be used to disassemble an instruction and at the same time get more data
getDefaultDisassembler() - Returns the default disassembler object used by a lot of ce's disassembler routines (Only use this from the main thread)
getVisibleDisassembler() - Deprectad. Returns a stub disassembler for backward compatability. It's function overrides are set the other visible disasemblers will use that if they themselves don't have an ovverride. Special codes are: {H}=Hex value {R}=Register {S}=Symbol {N}=Nothing special {C######}=RGB color , {B######}=Background RGB color were ###### is 0xBBGGRR
registerGlobalDisassembleOverride(function(sender: Disassembler, address: integer, LastDisassembleData: Table): opcode, description): Same as Disassembler.OnDisassembleOverride, but does it for all disassemblers, including newly created ones. Tip: Check the sender to see if you should use syntax highlighting codes or not
This function returns an ID you can pass on to unregisterGlobalDisassembleOverride() 6.4+
unregisterGlobalDisassembleOverride(id)
properties
LastDisassembleData : Table
OnDisassembleOverride: function(sender: Disassembler, address: integer, LastDisassembleData: Table): opcode, description
OnPostDisassemble: function(sender: Disassembler, address: integer, LastDisassembleData: Table, result: string, description: string): result, description
syntaxhighlighting: boolean : This property is set if the syntax highlighting codes are accepted or not
Methods
disassemble(address): Disassembles the given instruction and returns the opcode. It also fills in a LastDisassembleData record
decodeLastParametersToString() : Returns the unedited "Comments" information. Does not display userdefined comments
getLastDisassembleData() : Returns the LastDisassembleData table.
The table is build-up as follow:
address: integer - The address that was disassembled
prefix: string - The prefix before the opcode (rep, lock,...)
opcode: string - The opcode without parameters
parameters: string - The parameters
description: string - The description of this opcode
commentsoverride: string - If set, this will be the comments/LastParamatersToString result
bytes: table - A table containing the bytes this instruction consists of (1.. )
modrmValueType: DisAssemblerValueType - Defines the type of the modrmValue field (dvtNone=0, dvtAddress=1, dvtValue=2)
modrmValue: Integer - The value that the modrm specified. modrmValueType defines what kind of value
parameterValueType: DisAssemblerValueType
parameterValue: Integer - The value that the parameter part specified
isJump: boolean - Set to true if the disassembled instruction can change the EIP/RIP (not ret)
isCall: boolean - Set to true if it's a Call
isRet: boolean - Set to true if it's a Ret
isRep: boolean - Set to true if it's preceded by a Rep
isConditionalJump: boolean - Set to true if it's a conditional jump
DissectCode class: (Inheritance: Object)
getDissectCode() : Creates or returns the current code DissectCode object
properties:
methods:
clear() : Clears all data
dissect(modulename) : Dissects the memory of a module
dissect(base,size) : Dissect the specified memory region
addReference(fromAddress, ToAddress, type, OPTIONAL isstring):
Adds a reference. Type can be jtCall, jtUnconditional, jtConditional, jtMemory
In case of jtMemory setting isstring to true will add it to the referenced strings list
deleteReference(fromAddress, ToAddress)
getReferences(address) : Returns a table containing the addresses that reference this address and the type
getReferencedStrings(): Returns a table of addresses and their strings that have been referenced. Use getReferences to find out which addresses that are
getReferencedFunctions(): Returns a table of functions that have been referenced. Use getReferences to find out which callers that are
saveToFile(filename)
loadFromFile(filename)
RIPRelativeScanner class: (Inheritance: Object)
createRipRelativeScanner(startaddress, stopaddress, includejumpsandcalls OPTIONAL):
createRipRelativeScanner(modulename, includejumpsandcalls OPTIONAL): Creates a RIP relative scanner. This will scan the provided module for RIP relative instructions which you can use for whatever you like
properties:
Count: integer - The number of instructions found that have a RIP relative address
Address[]: integer - An array to access the results. The address is the address of the RIP relative offset in the instruction
methods:
-
LuaPipe class: (Inheritance: Object)
Abstract class that LuaPipeServer and LuaPipeclient inherit from. It implements the data transmission methods
properties
Connected: boolean - True if the pipe is connected
Timeout: integer - The number of seconds a read or write can take before the connection is closed and OnTimeout is called. Set to 0 to not time out. (Use this when you expect a function to take longer than normal)
OnTimeout: function(sender) - Called when a read or write timeout has taken place and the connection has been terminated
OnError: function(sender) - Called when a read or write encounters an error like disconnection
OnAboutToTimeout: function(sender): boolean - Called before the connection is terminated and OnTimeout is called. Return false if you wish to wait longer (timer resets back to 0)
methods
lock() : Acquire a lick on this pipe till unlock is called. If lock can not be acquired, wait. Recursive calls are allowed
unlock()
readIntoStream(stream,size)
writeFromStream(stream,size OPTIONAL) : Writes the contents of the stream for size bytes into the pipe. If size is omitted, it sends all from the current pointer
writeBytes(ByteTable, size OPTIONAL): Writes the provided byte table to the pipe. if size is not provided, the whole table is sent. Returns the number of bytes sent, or nil on failure
readBytes(size: integer): returns a byte table from the pipe, or nil on failure
readDouble(): Read a double from the pipe, nil on failure
readFloat(): Read a float from the pipe, nil on failure
readQword(): Read an 8 byte value from the pipe, nil on failure
readQwords(count): Reads 'count' times 8 byte values from the pipe and returns it as a table
readDword(): Read a 4 byte value from the pipe, nil on failure
readDwords(count): Reads 'count' times 4 byte values from the pipe and returns it as a table
readWord(): Read a 2 byte value from the pipe, nil on failure
readWords(count): Reads 'count' times 2 byte values from the pipe and returns it as a table
readByte(): Read a byte from the pipe, nil on failure
readString(size: integer): Reads a string from the pipe, nil on failure. (Can support 0-byte chars)
readWideString(size: integer): Reads a widestring from the pipe, nil on failure
writeDouble(v: double): Writes a double to the pipe. Returns the number of bytes sent, nil on failure
writeFloat(v: single): writes a float to the pipe. Returns the number of bytes sent, nil on failure
writeQword(v: qword): writes an 8 byte value to the pipe. Returns the number of bytes sent, nil on failure
writeDword(v: dword): writes a 4 byte value to the pipe. Returns the number of bytes sent, nil on failure
writeWord(v: word): writes a word to the pipe. Returns the number of bytes sent, nil on failure
writeByte(v: byte): writes a byte to the pipe. Returns the number of bytes sent, nil on failure
writeString(str: string; include0terminator: boolean OPTIONAL); Writes a string to the pipe. If include0terminator is false or not provided it will not write the 0 terminator byte. Returns the number of bytes written, or nil on failure
writeWideString(str: widestring; include0terminator: boolean OPTIONAL); Writes a widestring to the pipe. If include0terminator is false or not provided it will not write the 0 terminator bytes. Returns the number of bytes written, or nil on failure
LuaPipeClient class: (Inheritance: LuaPipe>Object)
Class implementing a client that connects to a pipe
connectToPipe(pipename,timeout OPTIONAL): Returns a LuaPipeClient connected to the given pipename. Nil if the connection fails. Timeout is number of milliseconds before it disconnects on read/write operations. 0 or nil means never
properties:
methods:
-
LuaPipeServer Class: (Inheritance: LuaPipe>Object)
Class launching the server side of a pipe
createPipe(pipename, inputsize OPTIONAL, outputsize OPTIONAL, maxInstanceCount OPTIONAL) : Creates a LuaPipeServer which can be connected to by a pipe client. InputSize and Outputsize define buffers how much data can be in the specific buffer before the writer halts. Default input and output size is 4096 for both. MaxInstanceCount determines the number of concurrent pipes of this names can be available. Default 1
properties
valid: boolean - Returns true if the pipe has been created properly. False on failure (e.g wrong pipename)
handle: integer - The handle of the pipe serverside (this can be used with duplicateHandle to get a handle into the target process)
methods
acceptConnection() - Waits for a client to connect to this pipe (Warning: Freezes the thread this is executed in)
openLuaServer(Name):
Opens a pipe with the given name. The LuaClient dll needs this name to connect to ce
LuaClient.dll functions: (STDCALL calling machanic)
BOOL CELUA_Initialize(char *name) : Initializes
UINT_PTR CELUA_ExecuteFunction(char *luacode, UINT_PTR parameter)
This function executes a lua function with parameters (parameter) and with the luacode as body Parameter will be treated as an integer
In short:
function(parameter)
<luacode>
end
the return value of this function is the return value of the lua function (integer)
UINT_PTR CELUA_ExecuteFunctionAsync(char *luacode, UINT_PTR parameter)
See CELUA_ExecuteFunction but runs in the server thread instead of passing it to the main GUI and then wait for it's return
integer CELUA_GetFunctionReferenceFromName(char *functionname): Returns a reference ID you can pass on to CELUA_ExecuteFunctionByReference
UINT_PTR CELUA_ExecuteFunctionByReference(int refid, int paramcount, PVOID *parameters, BOOL async):
This functions executes the function specified by reference id. If async is true, the code will run in a seperate thread instead of the main thread
paramcount is the number of parameters to pass on to the function
parameters is a pointer to a list of integers. 32-bit in 32-bit targets, 64-bit in 64-bit targets
Settings class
This class can be used to read out and set settings of cheat engine and of plugins, and store your own data
global functions
reloadSettingsFromRegistry(): This will cause cheat engine to reload the settings from the registry and apply them
getSettings(path Optional, nilInsteadOfEmpty OPTIONAL): Settings - Returns a settings object. If path is nil it will point to the Cheat Engine main settings (Registry) . If name is provided the settings currently accessed will be the one at the subkey provided. if nilInsteadOfEmpty is true values that don't exist return nil instead of an empty string.
Note: Keep in mind that it returns a new object each call, even if he same name is used multiple times
properties
Path: string - Gets/Sets the current subkey (nil if main)
Value[]: A table access into the settings. e.g: Value["Count"]=12 .Setting vcalue to nil will delete it
[] : Same as Value[]
methods
getBinaryValue(name, stream) : Gets binary data from the registry value. Adds it after the current 'position'
setBinaryValue(name, stream, size OPTIONAL) : Sets binary data in the registry value. If size is given, write from the current position. If not, or size=0, writes from position 0 to the end
getBinaryValue(name): bytetable
setBinaryValue(name, bytetable)
getValueList() : Returns a table of all the values in this registry key
SymbolList class
This class can be used to look up an address to a symbolname, and a symbolname to an address
It can also be registered with the internal symbol handler of cheat engine
This class makes use of a special "Symbol" table construction that contains size and optionally other data
Symbol Table:
modulename: string
searchkey: string
address: integer
symbolsize: integer
Global functions
createSymbolList() : Creates an empty symbollist
createSymbolList(initlist :{name,address}, name: string OPTIONAL) : creates a symbollist with addresses initialized based on a lua table that is build using name:address (like the result of compile) If name is provided automatically register the list under that name
getMainSymbolList(): Returns the symhandler internal symbol list (Note: This does not contain .net, modulelist, or other info)
enumRegisteredSymbolLists() : Returns a table containing all the registered symbollists
Properties
PID: integer - The processid it refers to
Name: string - A name that can be set to make it easier to identify
Methods
clear()
getSymbolFromAddress(address) : Searches the list for the given address. The address does not have to match the exact address. As long as it falls withing the range
getSymbolFromString(searchkey)
addModule(modulename, modulepath, address, size, is64bit)
deleteModule(modulename)
deleteModule(address)
addSymbol(modulename, searchkey, address, symbolsize, skipAddressToSymbolLookup OPTIONAL, extradata OPTIONAL)
Adds a symbol to the symbollist
extradata is a table which can be used to fill in a return type and parameters for function calls. It has the following fields:
returntype: string
parameters: string
deleteSymbol(searchkey)
deleteSymbol(address)
register() : Registers the current symbol list with the symbol handler
unregister(): Unregisters the current symbol list from the symbol handler
getModuleList(): Returns an indexed table with all the modules
getSymbolList(): Returns an unindex table with each symbol being an element containing an address
Pagecontrol Class (WinControl->Control->Component->Object)
This is an object that can hold multiple pages
global functions
createPageControl(owner)
properties
ShowTabs: boolean - Shows the tabs
TabIndex: integer - Gets and sets the current tab
ActivePage: TabSheet - Returns the current tabsheet.
PageCount: integer - Gets the number of pages
Page[]: TabSheet - Get a specific page (TabSheet)
methods
addTab() : TabSheet - Creates a new TabSheet
tabRect(index): Rect - returns a rect table describing the position of the specific tab
TabSheet class (WinControl->Control->Component->Object)
Part of a page control. This object can contain other objects
properties
TabIndex: integer - the current index in the pagelist of the owning pagecontrol
methods
Internet class (Object)
global functions
getInternet(string) - Returns an internet class object. The string provided will be the name of the client provided
properties
OnReceiveData: function(sender, data) - if assigned this callback will return the most recently received data as a lua string. This is handy for incomming streaming data so you don't have to wait for all data to be ready first. Keep track of the previous data yourself. This runs in the same thread as the getURL/postURL command (So synchronize when accessing UI controls)
ReceiveTimeout: time to wait for a result in milliseconds (default 120000 (120 seconds))
Header : string - the additional header to be sent with the next getURL/postURL request
for postURL: if Content-Type is not set, it will be set for you to application/x-www-form-urlencoded
methods
getURL(path) - returns a string containing the contents of the url. nil on failure, with a secondary result containing some basic info on why
postURL(path, data) - posts the given data to the path and returns the results
CustomType class (Object)
The custom type is an convertor of raw data, to a human readable interpretation.
global functions
registerCustomTypeLua(typename, bytecount, bytestovaluefunction, valuetobytesfunction, isFloat, isString)
Registers a Custom type based on lua functions
The bytes to value function should be defined as "function bytestovalue (b1,b2,b3,b4,...,address)" and return an integer,float or string as result
The value to bytes function should be defined as "function valuetobytes (value)" and return the bytes it should write in a table
returns the Custom Type object
registerCustomTypeAutoAssembler(script)
Registers a custom type based on an auto assembler script. The script must allocate an "ConvertRoutine" and "ConvertBackRoutine"
returns the Custom Type object
getCustomType(typename) : Returns the custom type object, or nil if not found
properties
name: string
functiontypename: string
CustomTypeType: TCustomTypeType - The type of the script
InternalOnly: boolean - when true it won't show up in the interface as a selectable custom type, but it can still be used for scans, structure dissect, memory records, etc...
script: string - The custom type script
scriptUsesFloat: boolean - True if this script interprets it's user side values as float
scriptUsesString: boolean
methods
byteTableToValue({bytetable},Address Optional) : return an int, float or string depending on if scriptUsesFloat or scriptUsesString is set
valueToByteTable(value, Address Optional) - return a byte array containing the bytes of the given value. Value can be an integer, float, or string
TFrmTracer class (Inheritance: Form->ScrollingWinControl->CustomControl->WinControl->Control->Component->Object)
properties
Count: integer - number of entries in the list
SelectionCount: integer - The number of selected entries
Entry[index]: table - Information about each entry. Read only. (Index starts at 0)
table is formatted as:
{
address: integer - address of the instruction
instruction: string - disassembled instruction
instructionSize: integer - bytesize of the instruction
referencedAddress: integer - address the code references
referencedData: bytearray - The bytes of the referenced data at the time of tracing
context: contexttable - the state of the cpu when this instruction got executed (contains registers(EAX/RAX, ...), floating points(FP) and XMM values
hasStackSnapshot: boolean - set to true if there is a stack entry
selected: boolean - Set to true if the entry is selected
}
StackEntry[index]: bytearray - The stacksnapshot of that entry. Nil if not available
methods
TfrmUltimap2 class(Inheritance: Form->ScrollingWinControl->CustomControl->WinControl->Control->Component->Object)
getUltimap2(): TfrmUltimap2 - Returns the ultimap2 form, nil if not open
properties
Count: integer - The number of entries in the list (READONLY)
methods
isInList(address): boolean,count - returns true if the current address is in the list of addresses. In case of true, it also returns the count value (up to 255)
TfrmCodeFilter class(Inheritance: Form->ScrollingWinControl->CustomControl->WinControl->Control->Component->Object)
getCodeFilter(): TfrmCodeFilter - Returns the codefilter form
properties
methods
isInList(address): boolean - Returns true if this address is in the list
----SQL Classes----
CustomConnection class (Inheritance: Component->Object)
properties
Connected: Boolean - Gets the current connection state, and lets you connect as well
LoginPrompt: Boolean
AfterConnect: function(sender)
AfterDisconnect: function(sender)
BeforeConnect: function(sender)
BeforeDisconnect: function(sender)
methods
close(forceClose:Boolean Optional)
open()
Database Class (Inheritance: CustomConnection->Component->Object)
properties
Connected: Boolean - Sewt this to true to activate the connection. (turns back to false on failure)
DatabaseName: string
KeepConnection: Boolean
Params: Strings
TransactionCount: integer readonly
methods
SQLConnection Class (Inheritance: Database->CustomConnection->Component->Object)
properties
Password: String
UserName: string
Transaction: SQLTransaction - SQLTransaction object. Needs to be set
CharSet: string
HostName: string
Options: string set - [scoExplicitConnect, scoApplyUpdatesChecksRowsAffected]
methods
startTransaction()
endTransaction()
executeDirect(sql)
getTableNames() : Returns a counted table with all tablenames
SQLite3Connection class(Inheritance: SQLConnection->Database->CustomConnection->Component->Object)
createSQLite3Connection(owner) - creates an SQLite3Connection object
setSQLiteLibraryName(pathwithdllname)- Lets you set the path to the sqlite3.dll in case it's not .\win*\sqlite3.dll
properties
methods
createDB()
dropDB()
getInsertID(): integer
ODBCConnection class(Inheritance: SQLConnection->Database->CustomConnection->Component->Object)
createODBCConnection(owner) - creates an ODBCConnection object
properties
DatabaseName: string - Name of the odbc connection
Driver: string
FileDSN: string
methods
DBTransaction class (Inheritance: Component->Object)
properties
Active: boolean
DataBase: Database
methods
closeDataSets()
SQLTransaction class (Inheritence: DBTransaction->Component->Object)
createSQLTransaction(owner): Creates an SQLTransaction object
properties
SQLConnection: SQLConnection
Params: StringList
Options: string - set of [stoUseImplicit, stoExplicitStart]
Action: string - options between caNone, caCommit, caCommitRetaining, caRollback,
caRollbackRetaining
methods
commit()
commitRetaining()
rollback()
rollbackRetaining()
startTransaction()
endTransaction()
Param class (Inheritence: CollectionItem->Object))
properties
Name: string
Value: something
DataType: string
AsBoolean
AsByteTable
AsInteger
AsNumber
AsString
Text
Size
Precision
IsNull: boolean
methods
Params class (Inheritence: Collection->Object)
properties
Items[index]: Param
methods
AddParam(Param)
Field class (Inheritance: Component->Object)
properties
FieldName: string
Index: integer
Value: something
DataType: string
AsBoolean
AsByteTable
AsInteger
AsNumber
AsString
Text
Size
IsNull: boolean
methods
Fields class (Inheritence: Object)
properties
Count: integer
Fields[index]: Field
methods
add(Field)
clear()
fieldByName(name): Field
fieldByNumber(integer): Field
indexOf(field): integer
Dataset class (Inheritance: Component->Object)
properties
BlockReadSize: integer
BOF: boolean; READONLY
CanModify: boolean READONLY
DefaultFields: boolean READONLY
EOF: boolean; READONLY
FieldCount: integer; READONLY
Fields: Fields READONLY
Found: boolean READONLY
Modified: boolean READONLY
IsUniDirectional: boolean READONLY
RecordCount: integer READONLY
RecNo: integer
FieldValues[fieldname]: something
Filter: string
Filtered: boolean
FilterOptions: set of [foCaseInsensitive, foNoPartialCompare]
Active: boolean
AutoCalcFields: boolean
methods
append()
appendRecord({values})
cancel()
checkBrowseMode()
clearFields()
close();
controlsDisabled(): boolean
cursorPosChanged;
delete;
disableControls;
edit;
enableControls;
fieldByName(fieldname): Field
findField(fieldname): Field
findFirst() boolean
findLast()
findNext()
findPrior()
first()
insert()
isEmpty()
last()
locate(KeyFields, KeyValues, options:"[loCaseInsensitive, loPartialKey]"): boolean
lookup(keyfields, KeyValues, ResultFields): something
moveBy(distance)
next()
open()
post()
prior()
refresh()
updateCursorPos()
updateRecord()
DBDataset class (Inheritance: Dataset->Component->Object)
properties
DataBase: Database
Transaction: DBTransaction
methods
-
CustomBufDataset class (Inheritance: DBDataset->Dataset->Component->Object)
properties
FileName: string
PacketRecords: integer
UniDirectional: boolean
IndexName: string
MaxIndexesCount: integer
ChangeCount: integer
ReadOnly: boolean
methods
applyUpdates(MaxErrors Optional)
cancelUpdates()
loadFromStream(stream)
saveToStream(stream)
loadFromFile(filename)
saveToFile(filename)
createDataset()
CustomSQLQuery class (Inheritance: CustomBufDataset->DBDataset->Dataset->Component->Object)
properties
prepared: boolean READONLY
SQLConnection: SQLConnection
SQLTransaction: SQLTransaction
methods
prepare()
unprepare()
execSQL()
rowsAffected()
paramByName(paramname): Param
SQLQuery class (Inheritance: CustomSQLQuery->CustomBufDataset->DBDataset->Dataset->Component->Object)
createSQLQuery(owner)
properties
Database: Database
SchemaType: string READFONLY - can be: stNoSchema, stTables, stSysTables, stProcedures, stColumns, stProcedureParams, stIndexes, stPackages, stSchemata, stSequences
StatementType: string READONLY - can be :stUnknown, stSelect, stInsert, stUpdate, stDelete,
stDDL, stGetSegment, stPutSegment, stExecProcedure,
stStartTrans, stCommit, stRollback, stSelectForUpd
Params: Params object
ParamCheck: Boolean
ParseSQL: Boolean
UpdateMode: string - can be :upWhereAll, upWhereChanged, upWhereKeyOnly
UsePrimaryKeyAsKey: boolean
ReadOnly: boolean
SQL: string
InsertSQL: stringlist
UpdateSQL: stringlist
DeleteSQL: stringlist
RefreshSQL: stringlist
Options: string - set of [sqoKeepOpenOnCommit, sqoAutoApplyUpdates, sqoAutoCommit,
sqoCancelUpdatesOnRefresh, sqoRefreshUsingSelect]
methods
-
----------------------------------------------------------
HotkeyHandlerThread(Inheritence: Thread)
getHotkeyHandlerThread() : Returns the hotkey handler thread used internally by CE
properties
state: 0 ('htsActive')=Active , 1('htsMemrecOnly')=Memory records only, 2('htsNoMemrec')=Everything except memoryrecords, 3('htsDisabled')=disabled
methods
-
RemoteThread class(Inheritance: -)
createRemoteThread(address, parameter)
properties
Result : The 32-bit value returned by the thread
methods
waitForThread(timeout OPTIONAL) : Waits for the thread to finish. Timeout is time in milliseconds. If nil, the timeout it infinite. If 0, it returns without wait
ModuleLoader(Inheritance: -)
loadModule(pathtodll, executeEntryPoint OPTIONAL default=true, timeout OPTIONAL default=nil=infinite)
loadModule(memorystream or tablefile, internalfilename, executeEntryPoint OPTIONAL default=true, timeout OPTIONAL default=nil=infinite)
loadModuleLocal(^^^) : Same as loadModule but loads the module into CE itself
properties:
loaded: boolean - true if successfuly mapped
exports: Table containing all exports
entryPoint: integer - address of the entrypoint
WriteLog class(Inheritence: -)
The writelog is the log that keeps all writes (when enabled)
getWriteLog() : Gets the current log
properties
status: boolean
logsize: integer
methods
getLog(): table - Returns an indexed table with the write logs. each entry has a table with the fields: address, original and new
DotNetDataCollector class
getDotNetDataCollector() - Returns the current dotnetdatacollector object
properties
Attached: boolean - Returns true if attached to a process
methods
enumDomains(): table - Returns an index table containing all domains. Each entry is build up as {DomainHandle, Name}
enumModuleList(DomainHandle) : table - Returns an indexed table containing information about all modules. Each module entry is build up as {ModuleHandle, BaseAddress, Name}
enumTypeDefs(ModuleHandle) : table - Returns an indexed table containing information about all TypeDefs (classes) . Each entry is build up as {TypeDefToken, Name, Flags, Extends}
getTypeDefMethods(ModuleHandle, TypedefToken) : table - Returns a table containing all the methods in the specified typedef. Each entry is build up as {MethodToken, Name, Attributes, ImplementationFlags, ILCode, NativeCode, SecondaryNativeCode[]: Integer)
getTypeDefParent(ModuleHandle, TypedefToken): {ModuleHandle, TypedefToken}
getTypeDefData(ModuleHandle, TypedefToken) : table - Returns a table containing all the fields in the specified typedef. {ObjectType, ElementType, CountOffset, ElementSize, FirstElementOffset, ClassName, Fields[]{Offset, FieldType, Name, Address (if static)} }
getMethodParameters(ModuleHandle, MethodDefToken): table - Returns a table containing all the parameters of the for method. {Name, CType}
getAddressData(address): table - Queries a specific address and returns information about it, assuming it is a valid object. It contains the following data: {StartAddress, ObjectType, ElementType, CountOffset, ElementSize, FirstElementOffset, ClassName, Fields[]{Offset, FieldType, Name} }
enumAllObjects(): table - Queries ALL defined objects. {StartAddress, Size, TypeID{token1,token2}, ClassName} WARNING: This will take a LOOOOOONG time and if done from the main thread will make it look like CE is frozen
enumAllObjectsOfType(ModuleHandle, TypedefToken): {} - Returns a list of addresses that have this type
Diagram class(Inheritance: CustomControl->WinControl->Control->LclComponent->Component->Object):
The diagram class lets you represent data using blocks and lines.
createDiagram(owner)
properties
LineThickness: integer - Default thickness of lines in pixels
LineColor: integer - Sets the default color of lines
PlotPointColor: integer - Sets the default color for points
BlockBackground: integer - Color of the diagramBlocks
BackgroundColor: integer - Color of the diagram background
ArrowStyles: string - can be one or more of the following between [ and ] :
asOrigin : There will be an arrow at the point of origin
asDestination : There will be an arrow at the destination
asPoints: There will be an arrow at plot point locations
asCenterBetweenPoints: There will be an arrow between two points
asCenter: There will be an arrow in the center of the line
BlockCount: integer - Returns the number of blocks in the diagram (readonly)
Block[index]: DiagramBlock - Returns the block at the specific index
LinkCount: integer - Returns the number of linkes in the diagram (readonly)
Link[index]: DiagramLink - Returns the link at the specific index
DrawPlotPoints: boolean - If set to true linkpoints will be shown
AllowUserToCreatePlotPoints: boolean - If true(default) will allow the user to create plotpoints by clicking on lines
AllowUserToMovePlotPoints: boolean - If true(default) will allow the user to move plotpoints by dragging them
AllowUserToResizeBlocks: boolean - If true(default) will allow the user to resize blocks
AllowUserToMoveBlocks: boolean - If true(default) will allow the user to move blocks around by draging the caption
AllowUserToChangeAttachPoints: boolean - If true(default) will allow the user to move move the point where a line connects to the block by dragging it
ScrollX: integer - The horizontal scroll
ScrollY: integer - The vertical scroll
Zoom: float - The zoom level to use
methods
createBlock(): DiagramBlock - Creates a new uninitialized block
addConnection(Source: DiagramBlock, Destination: DiagramBlock): DiagramLink - Creates a link between the two blocks
addConnection(Source: BlockSideDescriptorTable, Destination: BlockSideDescriptorTable) - Creates a link using the BlockSideDescritorTable table definition
BlockSideDescriptorTable=
{
Block: DiagramBlock - The block to attach to
Side: integer - One of the blockside typedefs: dbsTop=0, dbsLeft=1, dbsRight=2, dbsBottom=3, dbsTopLeft=4, dbsTopRight=5, dbsBottomLeft=6, dbsBottomRight=7
Position: integer - Position on the provided side based on the center. Only for Sides 0 to 3
}
saveAsImage(filenamepng): saves the current display as an PNG image
saveToFile(filename): Saves the state of the diagram to a file
loadFromFile(filename): loads the state of the diagram from a file
saveToStream(stream): Saves the state of the diagram to a stream
loadFromStream(stream): loads the state of the diagram from a stream
getObjectAt({x,y}): Returns the object at this position. nil if nothing
DiagramBlock class:
The diagramBlock is a block with a header and body which can contain text (ansi escape codes supported)
properties
Owner: Diagram - The diagram that this block is in
X: integer - x-position of the block
Y: integer - y-position of the block
Width: integer - Width of the block
Height: integer - Height of the block
Caption: string - Header of the block (ansi escape codes supported)
Strings: Strings - Strings object containing the lines of the block (ansi escape codes supported)
BackgroundColor: integer - When set overrides the default color for the block to the given one
TextColor: Integer - The starting/default textcolor
Name: string - The name of the block
AutoSize: boolean - If true the width and height of the box will adjust to the given Caption and Strings
AutoSide: boolean - If true the connection side of a link will be picked for you instead of providing the side yourself
AutoSideDistance: integer - If autoside is true and there are multiple lines on the same side, this determines the distance between
ShowHeader: boolean - If true show ther header. (default true)
DragBody: boolean - If true allows dragging of the body. Useful when there is no header (default false)
Tag: integer - Use for whatever you like
OnDoubleClickHeader: function(DiagramBlock) - Function to call when the block's header is doubleclicked
OnDoubleClickBody: function(DiagramBlock) - Function to call when the block's body is doubleclick
OnRenderHeader: function(sender,rect,beforeownerdraw): boolean - Function to call when the header is being rendered. This is called twice, before and after the normal painting code. In case of before and the function returns nil or false, the original text will not be drawn
OnRenderBody: function(sender,rect,beforeownerdraw): boolean - ^ but then for body
OnDragStart: funtion(DiagramBlock) - Called when a block starts getting dragged
OnDrag: function(DiagramBlock) - Called when a block is dragged around
OnDragEnd: function(DiagramBlock) - Called when a dragged block is released
methods
getLinks(): table - Returns a table two elements: 'asSource' and 'asDestination'. each of those will have a table with DiagramLinks linking with the box
overlapsWith(block): boolean - Returns true if the two blocks overlap
intersectsWithLine({x,y},{x,y}): boolean,intersectpoint - Returns true and the point of intersection or false if no itersection
DiagramLink class:
Links between blocks
properties
OriginBlock: DialogBlock - The source of the link
DestinationBlock: DialogBlock - The destination of the link
OriginDescriptor: BlockSideDescriptorTable
DestinationDescriptor: BlockSideDescriptorTable
PointCount: integer - The number of points in the table
Points[index]: table{x,y} - Return a table with x,y coordinates for the point at the given index (index starts at 0)
LineColor: integer - Color of the line , when set overrides the default
Linethickness: integer - thickness of the line, when set overrides the default
ArrowStyles: string - See diagram ArrowStyles
Name: string - Name of the link
Tag: integer - Use for whatever youy like
OnDblClick: function(sender) - Function to call when the link is doubleclicked
methods
hasLinkToBlock(DiagramBlock): boolean - Returns true/false depending on if this link has a connection to the provided block
reset() - Sets all custom colors sizes back to default
updateSide(BlockSideDescriptorTable): Updates the side of the block described by the BlockSideDescriptorTable
getPointIndexAt(x,y): integer - Returns the pointindex at the given x, y coordinate
addPoint(x,y,index OPTIONAL): creates a point. If no index is given if inside the line at that line index, else at the end of the list. If a index is given at that specific index.
removeAllPoints(): Removes all points
RemoteExecutor class
The remoteExecute class creates an executor thread inside the target process waiting for commands to execute specific functions
An executor can only run one piece of code at a time, but you can have more than one executor
createExecuteMethodStub(callmethod, address, classregisternr, {type=typenr},typenr,{type=5, size=y, isOutputOnly=true/false, isInputOnly=true/false }, ....) - Creates an ExecuteCodeExStub object which the executor can execute
createExecuteCodeExStub(callmethod, address, {type=typenr},typenr,{type=5, size=y, isOutputOnly=true/false, isInputOnly=true/false }, ....) - Creates an ExecuteCodeExStub object which the executor can execute
createRemoteExecutor() - creates a new remote executor
properties
methods
executeStub(ExecuteCodeExStub,{parameters},timeout,waittilldone)
MarkDownViewer class(Inheritance: CustomControl->WinControl->Control->Component->Object)
createMarkDownViewer(owner)
properties
Lines: Strings
methods
CECustomButton class(Inheritance: CustomControl->WinControl->Control->Component->Object)
A more customizable button instead of the windows theme'd button, and lets you repaint it from scratch as well
createCECustomButton(owner)
properties
ShowPrefix: boolean - Process first single '&' per line as an underscore and draw '&&' as '&'
BorderColor: Color - The color of the button border
BorderSize: integer - The thickness of the border
ButtonColor: Color - The color of the button face
ButtonHighlightedColor: Color - The color of the buttonface when highlighted(hovered over with the mouse)
ButtonDownColor: Color - The color of the buttonface when the mouse is pressed down on it
DrawFocusRect: boolean - If true will draw a focus roundrect showing it has focus
DrawBorder: boolean - default=true. Will draw a border around the button
FocusedSize: integer - The with of the focus roundrect
FocusElipseColor: Color - The color of the focus roundrect
GrowFont: boolean read - When true the font will get resized till the caption fits the button
RoundingX: integer
RoundingY: integer
CustomDrawn: boolean - Do your own drawing in the OnPaint property of the button
FramesPerSecond: integer - If animation is used this will determine how often per second the OnPaint gets called
ButtonAnimationSpeed: integer - If not customdrawn, this determnines how long the animations for enter/leave take
methods
startAnimatorTimer() - Starts the animator timer which will trigger an OnPaint with the speed of the current framesPerSecond property
stopAnimatorTimer() - Stops the animator timer
VirtualTreeColumn class(Inheritance: CollectionItem->Persistent->Object):
properties
Index: integer - The position of this column in the header
Text: string - the text the column shows
Visible: shortcut for coVisible in Options
Options: set(string): a comma seperated list of the folowing options:
coAllowClick - Column can be clicked (must be enabled too).
coDraggable - Column can be dragged.
coEnabled - Column is enabled.
coParentBidiMode - Column uses the parent's bidi mode.
coParentColor - Column uses the parent's background color.
coResizable - Column can be resized.
coShowDropMark - Column shows the drop mark if it is currently the drop target.
coVisible - Column is shown.
coAutoSpring - Column takes part in the auto spring feature of the header (must be resizable too).
coFixed - Column is fixed and can not be selected or scrolled etc.
coSmartResize - Column is resized to its largest entry which is in view (instead of its largest visible entry).
coAllowFocus - Column can be focused.
coDisableAnimatedResize- Column resizing is not animated.
coWrapCaption - Caption could be wrapped across several header lines to fit columns width.
coUseCaptionAlignment - Column's caption has its own aligment.
coEditable - Column can be edited
methods
VirtualTreeColunmns class:
properties
[]: VirtualTreeColunmn
methods
add(text OPTIONAL) : Created ands returns a new VirtualTreeColumn object
Header class:
properties
AutoSizeIndex: integer - When Options contains hoAutoResize this determines which column will be resized on resize of the control
AutoResize: boolean - shortcut to access the hoAutoResize flag in Options
MainColumn: integer - Column index to draw the treepart in. (e.g: column0 is not visible)
Columns: VirtualTreeColunmns
Options: set(string) - Options is a comma seperated string which can be one of the following:
hoAutoResize - Adjust a column so that the header never exceeds the client width of the owner control.
hoColumnResize - Resizing columns with the mouse is allowed.
hoDblClickResize - Allows a column to resize itself to its largest entry.
hoDrag - Dragging columns is allowed.
hoHotTrack - Header captions are highlighted when mouse is over a particular column.
hoOwnerDraw - Header items with the owner draw style can be drawn by the application via event.
hoRestrictDrag - Header can only be dragged horizontally.
hoShowHint - Show application defined header hint.
hoShowImages - Show header images.
hoShowSortGlyphs - Allow visible sort glyphs.
hoVisible - Header is visible.
hoAutoSpring - Distribute size changes of the header to all columns, which are sizable and have the// coAutoSpring option enabled.
hoFullRepaintOnResize - Fully invalidate the header (instead of subsequent columns only) when a column is resized.
hoDisableAnimatedResize - Disable animated resize for all columns.
hoHeightResize - Allow resizing header height via mouse.
hoHeightDblClickResize - Allow the header to resize itself to its default height.
hoHeaderClickAutoSort - Clicks on the header will make the clicked column the SortColumn or toggle sort direction if it already was the sort column
methods
StringTreeOptions class:
properties
AnimationOptions: comma seperated string containing one or more of:
toAnimatedToggle - Expanding and collapsing a node is animated (quick window scroll).
toAdvancedAnimatedToggle - Do some advanced animation effects when toggling a node.
AutoOptions: comma seperated string containing one or more of:
toAutoDropExpand - Expand node if it is the drop target for more than a certain time.
toAutoExpand - Nodes are expanded (collapsed) when getting (losing) the focus.
toAutoScroll - Scroll if mouse is near the border while dragging or selecting.
toAutoScrollOnExpand - Scroll as many child nodes in view as possible after expanding a node.
toAutoSort - Sort tree when Header.SortColumn or Header.SortDirection change or sort node if child nodes are added.
toAutoSpanColumns - Large entries continue into next column(s) if there's no text in them (no clipping).
toAutoTristateTracking - Checkstates are automatically propagated for tri state check boxes.
toAutoHideButtons - Node buttons are hidden when there are child nodes, but all are invisible.
toAutoDeleteMovedNodes - Delete nodes which where moved in a drag operation (if not directed otherwise).
toDisableAutoscrollOnFocus - Disable scrolling a node or column into view if it gets focused.
toAutoChangeScale - Change default node height automatically if the system's font scale is set to big fonts.
toAutoFreeOnCollapse - Frees any child node after a node has been collapsed (HasChildren flag stays there).
toDisableAutoscrollOnEdit - Do not center a node horizontally when it is edited.
toAutoBidiColumnOrdering - When set then columns (if any exist) will be reordered from lowest index to highest index and vice versa when the tree's bidi mode is changed.
MiscOptions: comma seperated string containing one or more of:
toAcceptOLEDrop - Register tree as OLE accepting drop target
toCheckSupport - Show checkboxes/radio buttons.
toEditable - Node captions can be edited.
toFullRepaintOnResize - Fully invalidate the tree when its window is resized (CS_HREDRAW/CS_VREDRAW).
toGridExtensions - Use some special enhancements to simulate and support grid behavior.
toInitOnSave - Initialize nodes when saving a tree to a stream.
toReportMode - Tree behaves like TListView in report mode.
toToggleOnDblClick - Toggle node expansion state when it is double clicked.
toWheelPanning - Support for mouse panning (wheel mice only). This option and toMiddleClickSelect are mutal exclusive, where panning has precedence.
toReadOnly - The tree does not allow to be modified in any way. No action is executed and node editing is not possible.
toVariableNodeHeight - When set then GetNodeHeight will trigger OnMeasureItem to allow variable node heights.
toFullRowDrag - Start node dragging by clicking anywhere in it instead only on the caption or image. Must be used together with toDisableDrawSelection.
toNodeHeightResize - Allows changing a node's height via mouse.
toNodeHeightDblClickResize - Allows to reset a node's height to FDefaultNodeHeight via a double click.
toEditOnClick - Editing mode can be entered with a single click
toEditOnDblClick - Editing mode can be entered with a double click
toReverseFullExpandHotKey - Used to define Ctrl+'+' instead of Ctrl+Shift+'+' for full expand (and similar for collapsing)
PaintOptions: comma seperated string containing one or more of:
toHideFocusRect - Avoid drawing the dotted rectangle around the currently focused node.
toHideSelection - Selected nodes are drawn as unselected nodes if the tree is unfocused.
toHotTrack - Track which node is under the mouse cursor.
toPopupMode - Paint tree as would it always have the focus (useful for tree combo boxes etc.)
toShowBackground - Use the background image if there's one.
toShowButtons - Display collapse/expand buttons left to a node.
toShowDropmark - Show the dropmark during drag'n drop operations.
toShowHorzGridLines - Display horizontal lines to simulate a grid.
toShowRoot - Show lines also at top level (does not show the hidden/internal root node).
toShowTreeLines - Display tree lines to show hierarchy of nodes.
toShowVertGridLines - Display vertical lines (depending on columns) to simulate a grid.
toThemeAware - Draw UI elements (header, tree buttons etc.) according to the current theme if enabled (Windows XP+ only, application must be themed).
toUseBlendedImages - Enable alpha blending for ghosted nodes or those which are being cut/copied.
toGhostedIfUnfocused - Ghosted images are still shown as ghosted if unfocused (otherwise the become non-ghosted images).
toFullVertGridLines - Display vertical lines over the full client area, not only the space occupied by nodes. This option only has an effect if toShowVertGridLines is enabled too.
toAlwaysHideSelection - Do not draw node selection, regardless of focused state.
toUseBlendedSelection - Enable alpha blending for node selections.
toStaticBackground - Show simple static background instead of a tiled one.
toChildrenAbove - Display child nodes above their parent.
toFixedIndent - Draw the tree with a fixed indent.
toUseExplorerTheme - Use the explorer theme if run under Windows Vista (or above).
toHideTreeLinesIfThemed - Do not show tree lines if theming is used.
toShowFilteredNodes - Draw nodes even if they are filtered out.
SelectionOptions: comma seperated string containing one or more of:
toDisableDrawSelection - Prevent user from selecting with the selection rectangle in multiselect mode.
toExtendedFocus - Entries other than in the main column can be selected, edited etc.
toFullRowSelect - Hit test as well as selection highlight are not constrained to the text of a node.
toLevelSelectConstraint - Constrain selection to the same level as the selection anchor.
toMiddleClickSelect - Allow selection, dragging etc. with the middle mouse button. This and toWheelPanning are mutual exclusive.
toMultiSelect - Allow more than one node to be selected.
toRightClickSelect - Allow selection, dragging etc. with the right mouse button.
toSiblingSelectConstraint - Constrain selection to nodes with same parent.
toCenterScrollIntoView - Center nodes vertically in the client area when scrolling into view.
toSimpleDrawSelection - Simplifies draw selection, so a node's caption does not need to intersect with the selection rectangle.
toAlwaysSelectNode - If this flag is set to true, the tree view tries to always have a node selected. This behavior is closer to the Windows TreeView and useful in Windows Explorer style applications.
toRestoreSelection - Set to true if upon refill the previously selected nodes should be selected again. The nodes will be identified by its caption only.
StringOptions: comma seperated string containing one or more of:
toSaveCaptions - If set then the caption is automatically saved with the tree node, regardless of what is saved in the user data.
toShowStaticText - Show static text in a caption which can be differently formatted than the caption but cannot be edited.
toAutoAcceptEditChange - Automatically accept changes during edit if the user finishes editing other then VK_RETURN or ESC. If not set then changes are cancelled.
methods
VirtualStringTree class:
createVirtualStringTree(owner)
properties
NodeDataSize: integer - The number of bytes to assign for data storage in a node (default is set to hold enough for a pointer)
OnExpanding: function(sender, node): boolean - called when a node gets expended. Return true to allow
OnGetText: function(sender, nodeindex, columnindex, node, texttype) : string - called when the text to draw is requested. return the string you wish the field to have
OnPaintText: function(sender, canvas, node, column, texttype) - called when the text is about to be painted. Use this to change the canvas font colors or do some background painting
OnDrawText: function(sender, canvas, node, column, celltext, cellrect): defaultdraw - called when text is being painted. return true if you wish the normal painting to happen besides your own, false if you wish to do it all yourself
OnFreeNode: function(sender, node) - Called when a node gets deleted
OnInitNode: function(sender, parentnode, node, initialStates) : initialStates - Called when a node gets created. Return the initialStates set (string) to set it's state. initialStates can be a comma seperated string containing one or more of: ivsDisabled, ivsExpanded, ivsHasChildren, ivsMultiline, ivsSelected,ivsFiltered, ivsReInit
TreeOptions: StringTreeOptions
FullRowSelect: boolean - Shortcut to TreeOptions->SelectionOptions->toFullRowSelect
FocusedNode: node - gets/sets the focused node
FocusedColumn: integer - gets/sets the focused column index
NodeParent[node]: node - gets/sets the node parent
NodeHeight[node]: height of the node - gets/sets the height of the node
HasChildren[node]: boolean - gets/sets the state that the node has children
Selected[node]: boolean - gets/sets the selected state of the node
Expanded[node]: boolean - gets/sets if the node is expanded (calls onExpanding when set to true)
NodeChildCount[node]: integer - Gets the number of childnodes
NodeIndex[node]: integer - Gets the index of the node in relation to it's parent
methods
saveToFile(filepath)
loadFromFile(filepath)
clear() - deletes all nodes
beginUpdate()
endUpdate()
addChild(parent): node - Adds a child to the tree. Node is an ambiguous object that can only be accessed by the VirtualTreeString object
addToSelection(node)
removeFromSelection(node)
getRootNode(): node - returns the rootnode
nodeSelected(node): boolean - returns true if the node is selected
nodeChecked(node): boolean - returns true if the node is checked
enumSelectedNodes(): table - returns an indexed table of selected nodes
enumCheckedNodes() : table - returns an indexed table of checked nodes
enumChildren(node) : table - returns an indexed table of childnodes
deleteNode(node) - Deletes the given node
deleteSelectedNodes() - Deletes all selected nodes
getNodeData(node) : bytetable- returns the data of the node as a bytetable
setNodeData(node, bytetable) - sets the data of the node using a bytetable
getNodeDataAsInteger(node):integer - returns the node data interpreted as a single integer
setNodeDataAsInteger(node, integer) - sets the node data as an integer
getNodeDataPointer(node): integer - Returns the pointer to the node data. You can use the Read/Write*Local functions to access it instead of a bytetable. (Handy when nodedatasize is very big)
getNodeParent(node): node - returns a parent node, or nil
getFirstChild(node): node - returns the first child of a node
getNextSibling(node): node - gets the next sibling
getNodeLevel(node): integer - gets the level at which this node resided (it does this by calling getNodeParent until it hits nil)
GDBServerDebuggerInterface functions: (only functional when using the gdb server debugger interface)
gdb_connected(): returns true when connected
gdb_stopped(): returns true if the target is suspended by gdb
gdb_break(): sends a ctrl+c to the gdb server which tells it to stop the target
gdb_command(string, timeout OPTIONAL): Sends a command to the gdb server and wait for timeout in milliseconds for a reply (default is 2000) if the string is empty only receive data
gdb_getcurrentstopreason(): returns the current stopreason. Nil if not stopped
gdb_setCurrentInstructionpointer(address)
gdb_getCurrentInstructionpointer(address)
----CEServer----
connectToCEServer(hostname,port) - Connects to the given host and port. On success, most commands subsequent will be handled by the server. Like processlist, memory reading, etc...
isConnectedToCEServer(): boolean - returns true if currently connected to a ceserver
getCEServerPath(): string - returns the path where ceserver is located on the target
getCEServerInterface(): returns a ceserverInterface object
CEServerInterface class:
properties
connected: boolean
path: string
Option[optionname]: string
methods
getOptionList(): table - returns an indexed table with all available options. Each table entry contains: optname, parentoptname, optdescription, acceptablevalues, currentvalue, optiontype(0=not an option, just a label, 1=bool, 2=int, 3=float, 4=double, 5=text)
getCurrentPath(): Returns the current working path
setCurrentPath(): Changes the current working path
enumFiles(path OPTIONAL): Returns an indexed list describing the contents of the given path. It constists of tables containing 'name' and 'type'. Type can be : DT_UNKNOWN, DT_FIFO, DT_CHR, DT_DIR, DT_BLK, DT_REG, DT_LNK, DT_SOCK, DT_WHT
createDir(path): Create the provided path
getFilePermission(path) : returns the filemode bitmask of the given file (parse the bitmask yourself)
setFilePermission(path, permissions) : sets the filemode bitmask of the given file
getFile(path, stream) : reads a file from the given path and stores it in the provided stream object
getFilePart(path, stream, startoffset, length) : reads a file from the given path and stores it in the provided stream object. lets you specify the start offset and number of bytes to read
putFile(path, stream) : creates a file at the given path with the contents of the stream object
getLoadModuleError(): Returns a string that explains why the last module injection failed
ce lua extensions:
string table:
split(character) -> table of strings separated by character
endsWith('string') : boolean - Returns true if the string ends with the given string
startsWith('string') : boolean - Returns true if the string starts with the given string
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