essential-apps / Gaming /CheatEngine /Portable /App /ProgramFiles /autorun /dotnetinfoCreateInstanceDialog.lua
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if dotNetInfo==nil then
dotNetInfo={}
end
function dotNetInfo.createInstanceOfClassDialog(Class)
if Class==nil then return nil,'No class provided' end
--printf("Creating instance of "..Class.Name)
if (Class.Image.Domain.Control~=0) then
return nil,'Only mono/il2pp is supported' --not currently supported
end
if Class.Methods==nil then
return nil,'Class.Methods is not set'
end
--find .ctor's
local ctorlist={}
for i=1,#Class.Methods do
if Class.Methods[i].Name=='.ctor' then
table.insert(ctorlist, Class.Methods[i])
end
end
if #ctorlist==0 then return nil,'No .ctor' end
local instanceAddress=mono_object_new(Class.Handle)
if instanceAddress==nil or instanceAddress==0 then
return nil,'Failure creating instance of this class'
end
-- printf("New instanceAddress=%x", instanceAddress)
local Method
if #ctorlist>1 then
--ask which one to use
local sl=createStringList()
for i=1,#ctorlist do
sl.add(ctorlist[i].ReturnType..' '..ctorlist[i].Parameters)
end
local i,r=showSelectionList(Class.FullName..' .ctors', "Select the constructor you'd like to use", sl, false)
if i==-1 then return nil end
Method=ctorlist[i+1]
sl.destroy()
else
Method=ctorlist[1]
end
if Method==nil then
return nil,'No method selected'
end
if #Method.Parameters==0 then
--no parameters needed, call the constructor directly
mono_invoke_method(Method.Class.Image.Domain.Handle, Method.Handle, instanceAddress,{})
if result==nil then
messageDialog('Failure to call constructor:'.._secondary,mtWarning)
end
else
--constructor has parameters, ask to fill them in
--printf("Calling dotNetInfo.SpawnInvokeMethodDialog with address %x", instanceAddress)
local r,err=dotNetInfo.SpawnInvokeMethodDialog(Method, instanceAddress)
if r==nil and err then
messageDialog('Failure to call constructor:'..err,mtWarning)
end
end
return instanceAddress
end