| This is just an example. | |
| Feel free to change, add extra security, anti debug, integrity verification of the caller, load a driver that protects the whole process, internet callbacks, whatever... it's up to you. | |
| Note that decoder.dll must be compatible with CE's manual map method. If you need to do something more fancy, consider using decoder.dll as a loader (loadlibrary works just fine) | |
| The first parameter is a pointer to a table with the following layout: | |
| { | |
| int version; | |
| _stdcall_ PLUA_state getLuaState(); //version>=1 (7.7+) : Gets the lua state for the current thread (don't trust it) | |
| } | |
| Also, you can delete these dll's and CE will fallback on some autogenerated code instead | |
| Tip: | |
| during table obfuscation the lua function encodeFunction is called to encode parts of AA scripts that use {$lua} blocks. | |
| You can override this function yourself and run the script through your own obfuscator |