--UEInfoScanner and UEInfoStructureDissect are licensed under the MIT License by Eric Heijnen / Cheat Engine --https://github.com/cheat-engine/UnrealEngineTools local bitbytetobitnr={} for i=0,7 do bitbytetobitnr[1<0 then local name=UEngine.IndexToName[nameindex] if name then return name,obj end end end end,true) if UEngineStructDissect then unregisterStructureDissectOverride2(UEngineStructDissect) UEngineStructDissect=nil end UEngineStructDissect=registerStructureDissectOverride2(function(address) local actual=UEngine_findStructureStart(address) if actual==address then local s=UEngine_createStructureFromObject(address) if s then --search for gaps and if they are pointers and valid objects fill them in as uninitialized pointers local maxoffset=s[s.Count-1].offset for i=0,maxoffset,8 do local x=s.getElementByOffset(i) if s.getElementByOffsetExact(i)==nil then local a=readPointer(address+i) local name=UObject_getName(a) if name and name~='None' then --get the class local class=readPointer(a+UEngine.UObject.Class) if class and class~=0 then local classname=UObject_getName(class) if classname and classname~='None' then --add it as an undefined pointer local e=s.addElement() e.offset=i e.Name=name..' : '..classname e.VarType=vtPointer e.ChildStruct=nil end end end end end end return s else print("no idea") return nil --let CE guess it end end) end