if getTranslationFolder()~='' then loadPOFile(getTranslationFolder()..'pseudocodediagram.po') end --[[pseudocodediagram.lua]]-- local DPIAdjust=getScreenDPI()/96 --Global diagramstyle = {} diagramstyle.instruction_registerstyle = '[31;1m' --red + bold diagramstyle.instruction_hexstyle = '[34;1m' --blue + bold diagramstyle.instruction_symbolstyle = '[32;1m' --green + bold diagramstyle.instruction_opcodestyle = '[1m' --bold diagramstyle.link_defaultcolor = 0x00FF00FF --fuchsia diagramstyle.link_nottakencolor = 0x000000FF --red diagramstyle.link_takencolor = 0x00FF0000 --blue diagramstyle.link_linethickness = 3*DPIAdjust diagramstyle.link_arrowsize = math.ceil(5*DPIAdjust) diagramstyle.link_pointdepth = 20*DPIAdjust --distance between links diagramstyle.block_headershowsymbol = true diagramstyle.block_bodyshowaddresses = false diagramstyle.block_bodyshowaddressesassymbol = true diagramstyle.block_bodyshowbytes = false diagramstyle.block_backgroundcolor = 0x00FFFFFF --white diagramstyle.diagram_backgroundcolor = 0x0099FFCC --light green diagramstyle.zoom_min = 0.25 diagramstyle.zoom_max = 16.0 diagramstyle.zoom_step = 0.25 diagramstyle.highlight_linktakencolor = 0x000000FF --red diagramstyle.highlight_linknottakencolor = diagramstyle.diagram_backgroundcolor --invisible diagramstyle.highlight_blockexecutedcolor = diagramstyle.block_backgroundcolor diagramstyle.highlight_blocknotexecutedcolor = 0 --black local function disassembleDecoratedInstruction(address) local disassembler, result, bytes, temp = getVisibleDisassembler(), ' ' temp = disassembler.disassemble(address) temp, temp, bytes, temp = splitDisassembledString(temp) if (diagramstyle.block_bodyshowaddresses and diagramstyle.block_bodyshowaddressesassymbol and inModule(address)) then result = result .. string.char(27) .. diagramstyle.instruction_symbolstyle .. getNameFromAddress(disassembler.LastDisassembleData.address) .. string.char(27) .. '[0m' .. ' - ' elseif (diagramstyle.block_bodyshowaddresses) then result = result .. string.format('%X', disassembler.LastDisassembleData.address) .. ' - ' end if (diagramstyle.block_bodyshowbytes) then result = result .. bytes .. ' - ' end result = result .. string.char(27).. diagramstyle.instruction_opcodestyle .. disassembler.LastDisassembleData.opcode .. string.char(27) .. '[0m' .. ' ' for word in string.gmatch(disassembler.LastDisassembleData.parameters,'[^{*}]*') do if result then if word == 'R' then --{R}=Register result = result .. string.char(27) .. diagramstyle.instruction_registerstyle elseif word == 'H' then --{H}=Hex value result = result .. string.char(27) .. diagramstyle.instruction_hexstyle elseif word == 'S' then --{S}=Symbol result = result .. string.char(27) .. diagramstyle.instruction_symbolstyle elseif word == 'N' then --{N}=Nothing special result = result .. string.char(27) .. 'c' --nothing else result = result .. word end else result = word end end return result end local function createDiagramForm(diagram, name) diagram.form=createForm(false) diagram.form.PopupMode='pmNone' diagram.form.BorderStyle='bsSizeable' diagram.form.Caption=name diagram.form.Width=math.floor(getScreenWidth()-(getScreenWidth()/6)) diagram.form.Height=math.floor(getScreenHeight()-(getScreenHeight()/6)) end local function calculateInbetweenColor(c1,c2,v) --v=0 : c1 --v=1 : c2 if (c1==nil) or (c2==nil) or (v==nil) then print("calculateInbetweenColor invalid paramer") return nil end --print(string.format('calculateInbetweenColor(%x,%x,%f)',c1,c2,v)) local r1=c1 & 0xFF local g1=c1 >> 8 & 0xFF local b1=c1 >> 16 & 0xFF local r2=c2 & 0xFF local g2=c2 >> 8 & 0xFF local b2=c2 >> 16 & 0xFF local rr=((r2-r1)/255 * v)*255 local rg=((g2-g1)/255 * v)*255 local rb=((b2-b1)/255 * v)*255 local newr=r1+rr local newg=g1+rg local newb=b1+rb local newv=math.floor(newr)+(math.floor(newg)<<8)+(math.floor(newb)<<16) return newv end local function showTracerPath(diagram, tracerform) --go through the blocklist and see if the start/stop address is in there local blockheat={} local linkheat={} local linkstaken={} local maxblockheat=1 local maxlinkheat=1 local i local acl={} --address count list local selectedonly=tracerform.SelectionCount>1 local blockaddresses={} for i=1,#diagram.blocks do blockaddresses[diagram.blocks[i].stop]=diagram.blocks[i] end for i=0,tracerform.Count-1 do local e=tracerform.Entry[i] if e and ((selectedonly==false) or e.selected) then --if diagram.state.branchOrigins[e.address] then if blockaddresses[e.address] then --branching address, check the next address if i'..destination..' '..count..' times') end end --]] --blockheat and linkheat are set --now apply colors to the links and blocks local v for i=1,#blockheat do v=blockheat[i].Count/maxblockheat --v now contains a value between 0 and 1, 0 is absolutely not executed, 1 is fully executed blockheat[i].Block.BackgroundColor=calculateInbetweenColor(diagramstyle.highlight_blocknotexecutedcolor, diagramstyle.highlight_blockexecutedcolor, v) end for i=1,#linkheat do v=linkheat[i].Count/maxlinkheat --v now contains a value between 0 and 1, 0 is absolutely not executed, 1 is fully executed linkheat[i].Link.LineColor=calculateInbetweenColor(diagramstyle.highlight_linknottakencolor, diagramstyle.highlight_linktakencolor, v) end diagram.diagram.DrawPlotPoints=false diagram.diagram.repaint() return blockheat,linkheat end local function showUltimap2Path(diagram, ultimapform) --no link data, it's non sequential data (yet, until I add seperate tracefile parsing which does contains sequential TNT packets) local blockheat={} local maxblockheat=1 for i=1,#diagram.dblocks do local blockdata=diagram.blocks[diagram.dblocks[i].tag] local isin,count=ultimapform.isInList(blockdata.start) blockheat[i]={} blockheat[i].Block=diagram.dblocks[i] if isin then blockheat[i].Count=count or 1 else blockheat[i].Count=0 end maxblockheat=math.max(maxblockheat, blockheat[i].Count) end local v for i=1,#blockheat do v=blockheat[i].Count/maxblockheat --v now contains a value between 0 and 1, 0 is absolutely not executed, 1 is fully executed blockheat[i].Block.BackgroundColor=calculateInbetweenColor(diagramstyle.highlight_blocknotexecutedcolor, diagramstyle.highlight_blockexecutedcolor, v) end diagram.diagram.repaint() return blockheat end local function showCodeFilterPath(diagram, codefilterform) --no link data return showUltimap2Path(diagram, codefilerform) --codefilterform also has isInList just count is nil end local function createMenu(diagram) local mv=getMemoryViewForm() local mm=createMainMenu(diagram.form) local FileMenu=createMenuItem(mm) mm.Images = mv.mvImageList --icons from the memoryviewer's form FileMenu.Caption=translate('File') FileMenu.Name='miFile' local miLoad=createMenuItem(mm) miLoad.Caption=translate('Load from file') miLoad.Name='miLoad' miLoad.ImageIndex=23 miLoad.Shortcut='Ctrl+O' miLoad.OnClick=function(s) local fd=createOpenDialog() fd.Title=translate('Select the file you wish to open') fd.DefaultExt='CEDIAG' fd.Filter=translate('Diagram files (*.CEDIAG )|*.CEDIAG') if fd.Execute() then local fs=createFileStream(fd.FileName,fmOpenRead) diagram.diagram.loadFromStream(fs) diagram.dblocks={} for i=0,diagram.diagram.BlockCount-1 do diagram.dblocks[i+1]=diagram.diagram.Block[i] diagram.dblocks[i+1].OnDoubleClickHeader=function(bl) local mwform = getMemoryViewForm() local dview = mwform.DisassemblerView dview.SelectedAddress = diagram.blocks[bl.Tag].start mwform.show() end end --Load sorted addresslist diagram.sortedAddressList={} local i local count=fs.readDword() --print("sortedAddressList count = "..count) for i=1,count do diagram.sortedAddressList[i]=fs.readQword() end --Load diagram.blocks info diagram.blocks={} count=fs.readDword() --print("diagram.blocks count="..count) for i=1,count do --print("loading block "..i) diagram.blocks[i]={} diagram.blocks[i].start=fs.readQword() diagram.blocks[i].stop=fs.readQword() diagram.blocks[i].salstopindex=fs.readDword() local jc=fs.readWord() if jc>0 then diagram.blocks[i].getsJumpedToBy={} local j for j=1,jc do diagram.blocks[i].getsJumpedToBy[j]=fs.readQword() end end local jtc=fs.readByte() if jtc>0 then diagram.blocks[i].jumpsTo={} diagram.blocks[i].jumpsTo.destinationtaken=fs.readQword() diagram.blocks[i].jumpsTo.destinationtaken=fs.readByte()==1 end end --print("reached end of load file") fs.destroy() end fd.destroy() end local miSave=createMenuItem(mm) miSave.Caption=translate('Save to file') miSave.Name='miSave' miSave.ImageIndex=22 miSave.Shortcut='Ctrl+S' miSave.OnClick=function(s) local fd=createSaveDialog() fd.Title=translate('Fill in the filename you wish to save this diagram as') fd.DefaultExt='CEDIAG' fd.Filter=translate('Diagram files (*.CEDIAG )|*.CEDIAG') fd.Options='['..string.sub(string.sub(fd.Options,2),1,#fd.Options-2)..',ofOverwritePrompt'..']' if fd.Execute() then local fs=createFileStream(fd.FileName,fmCreate) diagram.diagram.saveToStream(fs) local i --save sorted addresslist fs.writeDword(#diagram.sortedAddressList) for i=1,#diagram.sortedAddressList do fs.WriteQword(diagram.sortedAddressList[i]) end --save diagram.blocks info fs.writeDword(#diagram.blocks) for i=1,#diagram.blocks do --print("Saving block "..i) fs.writeQword(diagram.blocks[i].start) fs.writeQword(diagram.blocks[i].stop) fs.writeDword(diagram.blocks[i].salstopindex) if diagram.blocks[i].getsJumpedToBy then fs.writeWord(#diagram.blocks[i].getsJumpedToBy) local j for j=1,#diagram.blocks[i].getsJumpedToBy do fs.writeQword(diagram.blocks[i].getsJumpedToBy[j]) end else fs.writeWord(0) end if diagram.blocks[i].jumpsTo then fs.writeByte(1) fs.writeQword(diagram.blocks[i].jumpsTo.destinationtaken or 0) if diagram.blocks[i].jumpsTo.destinationtaken then fs.writeByte(1) else fs.writeByte(0) end else fs.writeByte(0) end end fs.destroy() end fd.destroy() end local miSaveAsImage=createMenuItem(mm) miSaveAsImage.Caption=translate('Save diagram to image') miSaveAsImage.Name='miSaveAsImage' miSaveAsImage.ImageIndex=47 miSaveAsImage.OnClick=function(s) local fd=createSaveDialog() fd.Title=translate('Fill in the filename you wish to save this diagram image') fd.DefaultExt='PNG' fd.Filter=translate('PNG files (*.PNG )|*.PNG') if fd.Execute() then diagram.diagram.saveAsImage(fd.FileName) end fd.destroy() end local miClose=createMenuItem(mm) miClose.Caption=translate('Close') miClose.OnClick=function(s) diagram.form.close() end miClose.Name='miClose' miClose.ImageIndex=37 local miSep=createMenuItem(mv) miSep.Caption='-' FileMenu.add(miLoad) FileMenu.add(miSave) FileMenu.add(miSaveAsImage) FileMenu.add(miSep) FileMenu.add(miClose) local DisplayMenu=createMenuItem(mm) DisplayMenu.Caption=translate('Display') DisplayMenu.Name='miDisplay' local miPaths=createMenuItem(mm) miPaths.Caption=translate('Show path from Ultimap1/2 or Codefilter') miPaths.ImageIndex=67 miPaths.Name='miPaths' miPaths.OnClick=function(sender) local um=getUltimap2() if um and (um.Count>0) then showUltimap2Path(diagram, um) return end local cf=getCodeFilter() if cf then showCodeFilterPath(diagram, cf) end end local miTracerPaths=createMenuItem(mm) miTracerPaths.Caption=translate('Show path from tracer window') --if more than 1 show a list of tracer windows and pick one miTracerPaths.ImageIndex=67 miTracerPaths.Name='miTracerPaths' miTracerPaths.OnClick=function(sender) local i local tracers={} for i=0,getFormCount()-1 do local f=getForm(i) if f and f.ClassName=='TfrmTracer' then if f.Count>0 then tracers[#tracers+1]=f end end end if #tracers>0 then local tracer=tracers[1] if #tracers>1 then local list=createStringlist() --create a list for i=1,#tracers do if tracers[i].Count>0 then local first first=tracers[i].Entry[0].address list.add(string.format(translate('Tracer starting at %8x (%s)'), first, getNameFromAddress(first))) end end local r=showSelectionList(translate('Tracer paths'), translate('Which tracer window shall be used?'), list, false) if r then tracer=tracers[r+1] end list.destroy() end if tracer then --print("Showing path") showTracerPath(diagram, tracer) end else showMessage(translate('No tracerform with results visible')); end end DisplayMenu.add(miPaths) DisplayMenu.add(miTracerPaths) local ViewMenu=createMenuItem(mm) ViewMenu.Caption=translate('View') ViewMenu.Name='miView' local miZoom=createMenuItem(mm) miZoom.Caption=translate('Zoom') miZoom.ImageIndex=63 miZoom.Name='miZoom' local miZoom100=createMenuItem(mm) miZoom100.Caption=translate('100%') miZoom100.ImageIndex=63 miZoom100.Name='miZoom100' miZoom100.OnClick=function() local newX=diagram.diagram.ScrollX/diagram.diagram.MaxScrollX local newY=diagram.diagram.ScrollY/diagram.diagram.MaxScrollY diagram.diagram.Zoom=1 diagram.diagram.ScrollX=newX*diagram.diagram.MaxScrollX diagram.diagram.ScrollY=newY*diagram.diagram.MaxScrollY end local miZoomIn=createMenuItem(mm) miZoomIn.Caption=translate('Zoom in') miZoomIn.ImageIndex=61 miZoomIn.Name='miZoomIn' miZoomIn.OnClick=function() if (diagram.diagram.Zoom < diagramstyle.zoom_max) then local newX=diagram.diagram.ScrollX/diagram.diagram.MaxScrollX local newY=diagram.diagram.ScrollY/diagram.diagram.MaxScrollY diagram.diagram.Zoom = diagram.diagram.Zoom + diagramstyle.zoom_step diagram.diagram.ScrollX=newX*diagram.diagram.MaxScrollX diagram.diagram.ScrollY=newY*diagram.diagram.MaxScrollY end end local miZoomOut=createMenuItem(mm) miZoomOut.Caption=translate('Zoom out') miZoomOut.ImageIndex=62 miZoomOut.Name='miZoomOut' miZoomOut.OnClick=function() if (diagram.diagram.Zoom > diagramstyle.zoom_min) then local newX=diagram.diagram.ScrollX/diagram.diagram.MaxScrollX local newY=diagram.diagram.ScrollY/diagram.diagram.MaxScrollY diagram.diagram.Zoom = diagram.diagram.Zoom - diagramstyle.zoom_step diagram.diagram.ScrollX=newX*diagram.diagram.MaxScrollX diagram.diagram.ScrollY=newY*diagram.diagram.MaxScrollY end end local miChangeBackground=createMenuItem(mm) miChangeBackground.caption=translate('Change background color') miChangeBackground.OnClick=function() local cp=createColorDialog(diagram.diagram) cp.Color=diagram.diagram.BackgroundColor if cp.execute() then diagram.diagram.BackgroundColor=cp.Color end end ViewMenu.add(miZoom) ViewMenu.add(miChangeBackground) miZoom.add(miZoom100) miZoom.add(miZoomIn) miZoom.add(miZoomOut) mm.Items.add(FileMenu) mm.Items.add(DisplayMenu) mm.Items.add(ViewMenu) --todo, add code to the menu items end local function DiagramContextPopup(sender, mousepos) --sender is the diagram object --showMessage('weee '..mousepos.x..','..mousepos.y) local diagram=getRef(sender.Tag) --diagram has in it's tag value a reference to the diagram table local islink=false local isblock=false local isheaderlessblock=false mousepos.x=(mousepos.x+diagram.diagram.ScrollX)/diagram.diagram.Zoom mousepos.y=(mousepos.y+diagram.diagram.ScrollY)/diagram.diagram.Zoom local obj=sender.getObjectAt(mousepos) if (obj) then islink=obj.ClassName=='TDiagramLink' isblock=(obj.ClassName=='TDiagramBlock') and (obj.ShowHeader) isheaderlessblock=(obj.ClassName=='TDiagramBlock') and (not obj.ShowHeader) end local i for i=1,#diagram.popup.LinkItems do diagram.popup.LinkItems[i].visible=islink end for i=1,#diagram.popup.BlockItems do diagram.popup.BlockItems[i].visible=isblock end for i=1,#diagram.popup.HeaderlessBlockItems do diagram.popup.HeaderlessBlockItems[i].visible=isheaderlessblock end diagram.popup.All[1].Visible=islink or isblock diagram.popup.lastobject=obj diagram.popup.lastpos=mousepos return false end local function scrollToDiagramBlock(diagram, dblock) diagram.diagram.ScrollX = dblock.x - math.abs((diagram.form.width / 2) - ((dblock.width) / 2)) diagram.diagram.ScrollY = dblock.y - math.abs((diagram.form.height / 2) - ((dblock.height) / 2)) end local function PopupMenuGoToSourceClick(sender) local diagram=getRef(sender.Owner.Owner.Tag) --the owner of the menuitem is the popupmenu, and the owner of that is the diagram (alternatively, the menuitem tag could be set to the diagram table as well) local sourceblock = diagram.popup.lastobject.OriginBlock scrollToDiagramBlock(diagram, sourceblock) end local function PopupMenuGoToDestinationClick(sender) local diagram=getRef(sender.Owner.Owner.Tag) local destinationblock = diagram.popup.lastobject.DestinationBlock scrollToDiagramBlock(diagram, destinationblock) end local function PopupMenuRemoveAllPointsClick(sender) local diagram=getRef(sender.Owner.Owner.Tag) diagram.popup.lastobject.removeAllPoints() diagram.diagram.repaint() end local function PopupMenuEditBlockHeaderClick(sender) local diagram=getRef(sender.Owner.Owner.Tag) local newheader = inputQuery(translate("Edit"), translate("new header"), diagram.popup.lastobject.caption) if newheader ~= nil then diagram.popup.lastobject.caption = newheader end end local function PopupMenuEditBlockBackgroundColorClick(sender) --a color dialog would be better local diagram=getRef(sender.Owner.Owner.Tag) local colordialog=createColorDialog() if colordialog.execute() then local newcolor = colordialog.Color diagram.popup.lastobject.BackgroundColor=newcolor diagram.diagram.repaint() end colordialog.destroy() end local function PopupMenuListSourcesClick(sender) local diagram=getRef(sender.Owner.Owner.Tag) local linkz = diagram.popup.lastobject.getLinks() local stringlist = createStringlist() for i=1, #linkz.asDestination do if linkz.asDestination[i].OriginBlock==nil then error('linkz.asDestination[i].OriginBlock is nil') end stringlist.add(getNameFromAddress(diagram.blocks[linkz.asDestination[i].OriginBlock.tag].start)) end local index = showSelectionList(translate("Sources list"), "", stringlist) if linkz.asDestination[index+1] ~= nil then sourceblock = linkz.asDestination[index+1].OriginBlock scrollToDiagramBlock(diagram, sourceblock) end end local function PopupMenuListDestinationsClick(sender) local diagram=getRef(sender.Owner.Owner.Tag) local linkz = diagram.popup.lastobject.getLinks() local stringlist = createStringlist() for i=1, #linkz.asSource do stringlist.add(getNameFromAddress(diagram.blocks[linkz.asSource[i].DestinationBlock.tag].start)) end local index = showSelectionList(translate("Destinations list"), "", stringlist) if linkz.asSource[index+1] ~= nil then destinationblock = linkz.asSource[index+1].DestinationBlock scrollToDiagramBlock(diagram, destinationblock) end end local function editBlockStrings(b) local result=false local mf=createForm(false) mf.Caption=translate('Block editor') mf.PopupMode='pmNone' mf.BorderStyle=bsSizeable local m=createMemo(mf) local bh=createPanel(mf) local cbh=createPanel(bh) cbh.BevelOuter='bvNone' bh.Align=alBottom m.Align=alClient m.ScrollBars=ssAutoBoth m.WordWrap=false local btnOK=createButton(cbh) local btnCancel=createButton(cbh) btnOK.Caption=translate('OK') btnOK.Default=true btnOK.ModalResult=mrOK btnCancel.Caption=translate('Cancel') btnCancel.Cancel=true btnCancel.ModalResult=mrCancel btnOK.AnchorSideLeft.Control=cbh btnOK.AnchorSideLeft.Side=asrLeft btnOK.AnchorSideTop.Control=cbh btnOK.AnchorSideTop.Side=asrTop btnCancel.AnchorSideLeft.Control=btnOK btnCancel.AnchorSideLeft.Side=asrRight btnCancel.BorderSpacing.Left=DPIAdjust*5 btnOK.AutoSize=true btnCancel.AutoSize=true cbh.AutoSize=true bh.AutoSize=true cbh.AnchorSideLeft.Control=bh cbh.AnchorSideLeft.Side=asrCenter cbh.BorderSpacing.Top=3*DPIAdjust cbh.BorderSpacing.Bottom=3*DPIAdjust m.Lines.Text=b.Strings.Text mf.Position=poScreenCenter if mf.showModal()==mrOK then b.Strings.Text=m.Lines.Text b.owner.repaint() result=true end mf.destroy() return result end local function PopupMenuCreateAnnotationClick(sender) --create a new dialog at the popup location local diagram=getRef(sender.Owner.Owner.Tag) local b=diagram.diagram.createBlock() b.ShowHeader=false b.DragBody=true b.X=diagram.popup.lastpos.x b.Y=diagram.popup.lastpos.y b.Width=100*DPIAdjust b.Height=100*DPIAdjust diagram.diagram.repaint() --show the new block b.OnDoubleClickBody=function(s) return editBlockStrings(b) end local r=b.OnDoubleClickBody(b) if r then b.AutoSize=true else b.destroy() end diagram.diagram.repaint() end local function PopupMenuDeleteAnnotationClick(sender) local diagram=getRef(sender.Owner.Owner.Tag) if diagram.popup.lastobject and diagram.popup.lastobject.ShowHeader==false then diagram.popup.lastobject.destroy() diagram.diagram.repaint() diagram.popup.lastobject=nil end end local function createDiagramPopupMenu(diagram) local pm=createPopupMenu(diagram.diagram) pm.Images = getMemoryViewForm().mvImageList --icons from the memoryviewer's form diagram.diagram.PopupMenu=pm diagram.diagram.OnContextPopup=DiagramContextPopup diagram.popup={} diagram.popup.Menu=pm diagram.popup.LinkItems={} diagram.popup.LinkItems[1]=CreateMenuItem(pm) diagram.popup.LinkItems[1].Caption=translate('Go to source') diagram.popup.LinkItems[1].ImageIndex=34 diagram.popup.LinkItems[1].OnClick=PopupMenuGoToSourceClick diagram.popup.LinkItems[2]=CreateMenuItem(pm) diagram.popup.LinkItems[2].Caption=translate('Go to destination') diagram.popup.LinkItems[2].ImageIndex=34 diagram.popup.LinkItems[2].OnClick=PopupMenuGoToDestinationClick diagram.popup.LinkItems[3]=CreateMenuItem(diagram.diagram) diagram.popup.LinkItems[3].Caption='-' --separator diagram.popup.LinkItems[4]=CreateMenuItem(pm) diagram.popup.LinkItems[4].Caption=translate('Remove all points') diagram.popup.LinkItems[4].ImageIndex=32 diagram.popup.LinkItems[4].OnClick=PopupMenuRemoveAllPointsClick pm.Items.add(diagram.popup.LinkItems[1]) pm.Items.add(diagram.popup.LinkItems[2]) pm.Items.add(diagram.popup.LinkItems[3]) pm.Items.add(diagram.popup.LinkItems[4]) diagram.popup.BlockItems={} diagram.popup.BlockItems[1]=CreateMenuItem(pm) diagram.popup.BlockItems[1].Caption=translate('Edit block header') diagram.popup.BlockItems[1].ImageIndex=6 diagram.popup.BlockItems[1].OnClick=PopupMenuEditBlockHeaderClick diagram.popup.BlockItems[2]=CreateMenuItem(pm) diagram.popup.BlockItems[2].Caption=translate('Edit block color') diagram.popup.BlockItems[2].ImageIndex=45 diagram.popup.BlockItems[2].OnClick=PopupMenuEditBlockBackgroundColorClick diagram.popup.BlockItems[3]=CreateMenuItem(pm) diagram.popup.BlockItems[3].Caption='-' --separator diagram.popup.BlockItems[4]=CreateMenuItem(pm) diagram.popup.BlockItems[4].Caption=translate('List sources') diagram.popup.BlockItems[4].ImageIndex=36 diagram.popup.BlockItems[4].OnClick=PopupMenuListSourcesClick diagram.popup.BlockItems[5]=CreateMenuItem(pm) diagram.popup.BlockItems[5].Caption=translate('List destinations') diagram.popup.BlockItems[5].ImageIndex=36 diagram.popup.BlockItems[5].OnClick=PopupMenuListDestinationsClick pm.Items.add(diagram.popup.BlockItems[1]) pm.Items.add(diagram.popup.BlockItems[2]) pm.Items.add(diagram.popup.BlockItems[3]) pm.Items.add(diagram.popup.BlockItems[4]) pm.Items.add(diagram.popup.BlockItems[5]) diagram.popup.HeaderlessBlockItems={} diagram.popup.HeaderlessBlockItems[1]=CreateMenuItem(pm) diagram.popup.HeaderlessBlockItems[1].Caption=translate('Edit annotation color') diagram.popup.HeaderlessBlockItems[1].ImageIndex=45 diagram.popup.HeaderlessBlockItems[1].OnClick=PopupMenuEditBlockBackgroundColorClick diagram.popup.HeaderlessBlockItems[2]=CreateMenuItem(pm) diagram.popup.HeaderlessBlockItems[2].Caption=translate('Delete annotation') diagram.popup.HeaderlessBlockItems[2].ImageIndex=32 diagram.popup.HeaderlessBlockItems[2].OnClick=PopupMenuDeleteAnnotationClick pm.Items.add(diagram.popup.HeaderlessBlockItems[1]) pm.Items.add(diagram.popup.HeaderlessBlockItems[2]) diagram.popup.All={} diagram.popup.All[1]=CreateMenuItem(pm) diagram.popup.All[1].Caption='-' diagram.popup.All[2]=CreateMenuItem(pm) diagram.popup.All[2].Caption=translate('Create annotation') diagram.popup.All[2].ImageIndex=65 diagram.popup.All[2].OnClick=PopupMenuCreateAnnotationClick pm.Items.add(diagram.popup.All[1]) pm.Items.add(diagram.popup.All[2]) end local function createDiagramDiagram(diagram) diagram.diagram = createDiagram(diagram.form) diagram.diagram.Align='alClient' diagram.diagram.ArrowStyles='[asDestination,asOrigin]' diagram.diagram.BackgroundColor=diagramstyle.diagram_backgroundcolor diagram.diagram.BlockBackground=diagramstyle.block_backgroundcolor diagram.diagram.LineThickness=diagramstyle.link_linethickness diagram.diagram.ArrowSize=diagramstyle.link_arrowsize diagram.diagram.Tag=createRef(diagram) local leftdown=false local dragstart local function handledrag(x,y) local delta={} local mousepos={} mousepos.x=x mousepos.y=y mousepos.x=(mousepos.x-diagram.diagram.ScrollX)/diagram.diagram.Zoom mousepos.y=(mousepos.y-diagram.diagram.ScrollY)/diagram.diagram.Zoom delta.x=x-dragstart.x delta.y=y-dragstart.y dragstart={} dragstart.x=x dragstart.y=y diagram.diagram.ScrollX=diagram.diagram.ScrollX-(delta.x/diagram.diagram.Zoom) diagram.diagram.ScrollY=diagram.diagram.ScrollY-(delta.y/diagram.diagram.Zoom) end diagram.diagram.OnMouseMove=function(sender, x, y) if leftdown then handledrag(x,y) end end diagram.diagram.OnMouseDown=function(sender, button, x, y) local mousepos={} mousepos.x=x mousepos.y=y mousepos.x=(mousepos.x+diagram.diagram.ScrollX)/diagram.diagram.Zoom mousepos.y=(mousepos.y+diagram.diagram.ScrollY)/diagram.diagram.Zoom if leftdown==false and button==mbLeft and sender.getObjectAt(mousepos)==nil then dragstart={} dragstart.x=x dragstart.y=y leftdown=true end end diagram.diagram.OnMouseUp=function(sender, button, x, y) if leftdown and (button==mbLeft) then leftdown=false handledrag(x,y) end end --diagram.diagram.AllowUserToCreatePlotPoints = false --diagram.diagram.AllowUserToMovePlotPoints = false --diagram.diagram.AllowUserToChangeAttachPoints = false end local function onBlockDrag(dblock) local linkz, point = dblock.getLinks(), {} for i=1, #linkz.asDestination do if (linkz.asDestination[i].Points ~= nil) and (linkz.asDestination[i].PointCount >= 1) then point.x = dblock.x + (dblock.width / 2) + linkz.asDestination[i].DestinationDescriptor.Position point.y = linkz.asDestination[i].Points[linkz.asDestination[i].PointCount-1].y linkz.asDestination[i].Points[linkz.asDestination[i].PointCount-1] = point end end for i=1, #linkz.asSource do if (linkz.asSource[i].Points ~= nil) and (linkz.asSource[i].PointCount >= 1) then point.x = dblock.x + (dblock.width / 2) + linkz.asSource[i].OriginDescriptor.Position point.y = linkz.asSource[i].Points[0].y linkz.asSource[i].Points[0] = point end end end local function createDiagramBlock(diagram, name) local diagramblock = diagram.diagram.createBlock() diagramblock.Caption=name diagramblock.OnDoubleClickHeader = function(bl) local mwform = getMemoryViewForm() local dview = mwform.DisassemblerView dview.SelectedAddress = diagram.blocks[bl.Tag].start mwform.show() end diagramblock.OnDrag=onBlockDrag return diagramblock end local function createDiagramHeaderlessBlock(diagram) local diagramheaderlessblock = diagram.diagram.createBlock() diagramheaderlessblock.ShowHeader=false diagramheaderlessblock.DragBody=true return diagramheaderlessblock end local function createDiagramLink(diagram, sourceblock, destinationblock, color, offset) local sourceBSD={} sourceBSD.Block=diagram.dblocks[sourceblock] sourceBSD.Side=dbsBottom sourceBSD.Position=offset local offset2 = 0 local linkz = diagram.dblocks[destinationblock].getLinks() if #linkz.asDestination > 0 then if math.fmod(#linkz.asDestination + 1,2) == 0 then offset2=(diagramstyle.link_pointdepth/2)*(#linkz.asDestination+1) else offset2=-(diagramstyle.link_pointdepth/2)*(#linkz.asDestination) end end if (diagram.dblocks[destinationblock].x+(diagram.dblocks[destinationblock].width/2)+offset2) >= (diagram.dblocks[destinationblock].x+diagram.dblocks[destinationblock].width) then diagram.dblocks[destinationblock].width=diagram.dblocks[destinationblock].width+math.abs((diagram.dblocks[destinationblock].x+diagram.dblocks[destinationblock].width)-(diagram.dblocks[destinationblock].x+(diagram.dblocks[destinationblock].width/2)+offset2))+40*DPIAdjust elseif (diagram.dblocks[destinationblock].x+(diagram.dblocks[destinationblock].width / 2) + offset2) <= diagram.dblocks[destinationblock].x then diagram.dblocks[destinationblock].width=diagram.dblocks[destinationblock].width+math.abs(diagram.dblocks[destinationblock].x-(diagram.dblocks[destinationblock].x+(diagram.dblocks[destinationblock].width / 2)+offset2))+40*DPIAdjust end local destinationBSD={} destinationBSD.Block=diagram.dblocks[destinationblock] destinationBSD.Side=dbsTop destinationBSD.Position=offset2 local diagramlink = diagram.diagram.addConnection(sourceBSD, destinationBSD) diagramlink.LineColor=color return diagramlink end local function createDiagramBlocks(diagram) -- _G.d=diagram diagram.dblocks = {} for i=1, #diagram.blocks do if diagram.state.parsed[diagram.blocks[i].start] then if (diagramstyle.block_headershowsymbol and inModule(diagram.blocks[i].start)) then diagram.dblocks[i] = createDiagramBlock(diagram, ' ' .. string.char(27) .. diagramstyle.instruction_symbolstyle .. getNameFromAddress(diagram.blocks[i].start)) else diagram.dblocks[i] = createDiagramBlock(diagram, ' ' .. string.format('%X', diagram.blocks[i].start)) end diagram.dblocks[i].Tag = i local current = diagram.blocks[i].start while (current <= diagram.blocks[i].stop) do diagram.dblocks[i].Strings.add(disassembleDecoratedInstruction(current)) if diagram.state.parsed[current] ~= nil and diagram.state.parsed[current].bytesize ~= 0 then current = current + diagram.state.parsed[current].bytesize else break end end diagram.dblocks[i].AutoSize = true end end end local function blockAddressToBlockIndex(diagram, address) for i=1, #diagram.blocks do if (diagram.blocks[i].start == address) or (diagram.blocks[i].stop == address) then return i end end return nil end local function diagramBlockToDiagramBlockIndex(diagram, dblock) for i=1, #diagram.dblocks do if diagram.dblocks[i] == dblock then return i end end return nil end local function diagramBlockInputToInputIndex(dblock, idblock) local linkz = dblock.getLinks() for i=1, #linkz.asDestination do if linkz.asDestination[i].OriginBlock == idblock then return i end end return 0 end local function linkDiagramBlocks(diagram) for i=1, #diagram.dblocks do if i > 1 then --skip starting block for j=1, #diagram.blocks[i].getsJumpedToBy do if diagram.blocks[i].getsJumpedToBy[j] == diagram.blocks[i-1].stop then local link=createDiagramLink(diagram, i-1, i, diagramstyle.link_nottakencolor,10*DPIAdjust) --not taken branches local linkdata={} linkdata.isTaken=true link.Tag=createRef(linkdata) end end end if (diagram.blocks[i].jumpsTo) then --skip leaf blocks local destinationblock = blockAddressToBlockIndex(diagram, diagram.blocks[i].jumpsTo.destinationtaken) if destinationblock then local linkdata={} local color=diagramstyle.link_takencolor local offset=-10*DPIAdjust if diagram.blocks[i].jumpsTo.destinationnottaken==nil then linkdata.unconditional=true --also true for logicalFollow, but those where logicalFollow is false are jmp's color=diagramstyle.link_defaultcolor offset=0 end if diagram.blocks[i].jumpsTo.logicalFollow then linkdata.logicalFollow=true color=diagramstyle.link_defaultcolor offset=0 end local link=createDiagramLink(diagram, i, destinationblock, color, offset) --taken branches linkdata.isTaken=false link.Tag=createRef(linkdata) end end end end local function createDiagramPseudoBlocks(diagram) diagram.dpblocks = {} for i=1, #diagram.dblocks do local linkz = diagram.dblocks[i].getLinks() diagram.dpblocks[i] = {} diagram.dpblocks[i].input_count_extra = #linkz.asDestination diagram.dpblocks[i].input_count = #linkz.asDestination diagram.dpblocks[i].input = {} diagram.dpblocks[i].output_count = #linkz.asSource diagram.dpblocks[i].output = {} diagram.dpblocks[i].betteroutput_count = 0 diagram.dpblocks[i].betteroutput = {} diagram.dpblocks[i].column_count = 0 diagram.dpblocks[i].column = 0 diagram.dpblocks[i].row_count = 0 diagram.dpblocks[i].row = 0 diagram.dpblocks[i].odescriptor = {} diagram.dpblocks[i].ddescriptor = {} diagram.dpblocks[i].link = {} for j=1, #linkz.asDestination do diagram.dpblocks[i].input[j] = diagramBlockToDiagramBlockIndex(diagram, linkz.asDestination[j].OriginBlock) end for j=1, #linkz.asSource do diagram.dpblocks[i].output[j] = diagramBlockToDiagramBlockIndex(diagram, linkz.asSource[j].DestinationBlock) diagram.dpblocks[i].odescriptor[j] = linkz.asSource[j].OriginDescriptor diagram.dpblocks[i].ddescriptor[j] = linkz.asSource[j].DestinationDescriptor diagram.dpblocks[i].link[j] = linkz.asSource[j] end end end local function initDiagramVisitedBlocks(diagram, dvblocks) for i=1, #diagram.dblocks do dvblocks[i] = {} dvblocks[i].visited = false end end local function createQueue() return {first = 0, last = -1} end local function pushLeft (queue, value) local first = queue.first - 1 queue.first = first queue[first] = value end local function popRight (queue) local last = queue.last if queue.first > last then return nil end local value = queue[last] queue[last] = nil queue.last = last - 1 return value end --[[ makes all the multiple inputs blocks, single input blocks the goal is to obtain a better block arrangement --]] local function ComputeBetterArrangement(diagram) local dvblocks, more, branchqueue, nextbranch = {}, true, createQueue(), {} initDiagramVisitedBlocks(diagram, dvblocks) dvblocks[1].visited = true pushLeft(branchqueue, 1) --starting block while (more) do more=false while branchqueue.first <= branchqueue.last do local nextbranch = popRight(branchqueue) for j=1, diagram.dpblocks[nextbranch].output_count do if not dvblocks[diagram.dpblocks[nextbranch].output[j]].visited then if diagram.dpblocks[diagram.dpblocks[nextbranch].output[j]].input_count_extra == 1 then diagram.dpblocks[nextbranch].betteroutput[#diagram.dpblocks[nextbranch].betteroutput+1]=diagram.dpblocks[nextbranch].output[j] diagram.dpblocks[nextbranch].betteroutput_count = #diagram.dpblocks[nextbranch].betteroutput dvblocks[diagram.dpblocks[nextbranch].output[j]].visited=true pushLeft(branchqueue, diagram.dpblocks[nextbranch].output[j]) more = true end diagram.dpblocks[diagram.dpblocks[nextbranch].output[j]].input_count_extra = diagram.dpblocks[diagram.dpblocks[nextbranch].output[j]].input_count_extra-1 end end end nextbranch.branch_min=nil nextbranch.input_count_min=nil nextbranch.input_min=nil for i=1, #diagram.dblocks do if dvblocks[i].visited then for j=1, diagram.dpblocks[i].output_count do if not dvblocks[diagram.dpblocks[i].output[j]].visited then if (nextbranch.branch_min == nil) or (diagram.dpblocks[diagram.dpblocks[i].output[j]].input_count_extra == nextbranch.input_count_min) or ((diagram.dpblocks[diagram.dpblocks[i].output[j]].input_count_extra == nextbranch.input_count_min) and (diagram.dpblocks[i].output[j] < nextbranch.branch_min)) then nextbranch.branch_min=diagram.dpblocks[i].output[j] nextbranch.input_count_min=diagram.dpblocks[diagram.dpblocks[i].output[j]].input_count_extra nextbranch.input_min=i end end end end end if nextbranch.branch_min ~= nil then diagram.dpblocks[nextbranch.input_min].betteroutput[#diagram.dpblocks[nextbranch.input_min].betteroutput+1]=nextbranch.branch_min diagram.dpblocks[nextbranch.input_min].betteroutput_count=#diagram.dpblocks[nextbranch.input_min].betteroutput dvblocks[nextbranch.branch_min].visited=true pushLeft(branchqueue, nextbranch.branch_min) diagram.dpblocks[nextbranch.branch_min].input_count_extra=diagram.dpblocks[nextbranch.branch_min].input_count_extra-1 more = true end end end local function adjustEverything(diagram, dpblock, column, row) diagram.dpblocks[dpblock].column = diagram.dpblocks[dpblock].column + column diagram.dpblocks[dpblock].row= diagram.dpblocks[dpblock].row + row for i=1, diagram.dpblocks[dpblock].betteroutput_count do local edge = diagram.dpblocks[dpblock].betteroutput[i] adjustEverything(diagram, edge, column, row) end end --[[ computes the diagram's rows and columns we'll need them in order to arrange blocks, links and points --]] local function computeLayers(diagram, dpblock) local column, row_count, c_column = 0, 0, 0 for i=1, diagram.dpblocks[dpblock].betteroutput_count do computeLayers(diagram, diagram.dpblocks[dpblock].betteroutput[i]) if (diagram.dpblocks[diagram.dpblocks[dpblock].betteroutput[i]].row_count+1) > row_count then row_count = diagram.dpblocks[diagram.dpblocks[dpblock].betteroutput[i]].row_count+1 end c_column = diagram.dpblocks[diagram.dpblocks[dpblock].betteroutput[i]].column end if diagram.dpblocks[dpblock].betteroutput_count == 2 then local better1, better2, offset = diagram.dpblocks[dpblock].betteroutput[1], diagram.dpblocks[dpblock].betteroutput[2] if (diagram.dpblocks[better1].betteroutput_count == 0) then diagram.dpblocks[better1].column = diagram.dpblocks[better2].column - 2 if diagram.dpblocks[better1].column < 0 then offset = -diagram.dpblocks[better1].column else offset = 0 end adjustEverything(diagram, better1, offset, 1) adjustEverything(diagram, better2, offset, 1) column = diagram.dpblocks[better2].column_count + offset elseif (diagram.dpblocks[better2].betteroutput_count == 0) then adjustEverything(diagram, better1, 0, 1) adjustEverything(diagram, better2, diagram.dpblocks[better1].column + 2, 1) column = math.max(diagram.dpblocks[better1].column_count, diagram.dpblocks[better2].column + 2) else adjustEverything(diagram, better1, 0, 1) adjustEverything(diagram, better2, diagram.dpblocks[better1].column_count, 1) column = diagram.dpblocks[better1].column_count + diagram.dpblocks[better1].column_count end diagram.dpblocks[dpblock].column_count = math.max(2, column) diagram.dpblocks[dpblock].column = math.floor((diagram.dpblocks[better1].column + diagram.dpblocks[better2].column) / 2) else if diagram.dpblocks[dpblock].betteroutput_count == 1 then local edge = diagram.dpblocks[dpblock].betteroutput[1] adjustEverything(diagram, edge, column, 1) column = column + diagram.dpblocks[edge].column_count end if column >= 2 then if diagram.dpblocks[dpblock].betteroutput_count == 1 then diagram.dpblocks[dpblock].column = c_column else diagram.dpblocks[dpblock].column = math.floor((column - 2) / 2) end diagram.dpblocks[dpblock].column_count = column else diagram.dpblocks[dpblock].column, diagram.dpblocks[dpblock].column_count = 0, 2 end end diagram.dpblocks[dpblock].row, diagram.dpblocks[dpblock].row_count = 0, row_count end local function initLayerRelatedStuff(diagram) diagram.points = {} diagram.paths = {} diagram.column_count = 0 diagram.row_count = 0 diagram.column = {} diagram.row = {} diagram.links_column = {} diagram.links_row = {} diagram.column_links_count = {} diagram.row_max_depth = {} for i=1, #diagram.dpblocks do diagram.column_count = math.max(diagram.dpblocks[i].column, diagram.column_count) diagram.row_count = math.max(diagram.dpblocks[i].row, diagram.row_count) diagram.points[i] = {} diagram.points[i].output_input = {} diagram.points[i].column = {} for j=1, #diagram.dpblocks[i].output do diagram.points[i].output_input[j] = {} diagram.points[i].output_input[j].point = 0 diagram.points[i].column[j] = {} diagram.points[i].column[j].point = 0 end for j=#diagram.dpblocks[i].output+1, #diagram.dpblocks[i].output+#diagram.dpblocks[i].input do diagram.points[i].output_input[j] = {} diagram.points[i].output_input[j].point = 0 end end for i=-1, diagram.row_count do diagram.row[i] = {} diagram.links_row[i] = {} diagram.row[i].height = 0 diagram.row[i].y = 0 diagram.links_row[i].y = 0 diagram.column_links_count[i] = {} diagram.column_links_count[i].count = 0 end for i=0, diagram.column_count do diagram.column[i] = {} diagram.links_column[i] = {} diagram.column[i].width = 0 diagram.column[i].x = 0 diagram.links_column[i].x = 0 diagram.row_max_depth[i] = {} diagram.row_max_depth[i].count = 0 end for i=-1, diagram.row_count do diagram.paths[i] = {} for j=0, diagram.column_count do diagram.paths[i][j] = {} diagram.paths[i][j].path = {} end end for i=1, #diagram.dpblocks do diagram.column[diagram.dpblocks[i].column].width = math.max(diagram.dblocks[i].width, diagram.column[diagram.dpblocks[i].column].width) diagram.row[diagram.dpblocks[i].row].height = math.max(diagram.dblocks[i].height, diagram.row[diagram.dpblocks[i].row].height) end end local function computePoints(diagram) --output vertical points for i=1, #diagram.dpblocks do local origin = i for j=1, diagram.dpblocks[i].output_count do diagram.column_links_count[diagram.dpblocks[origin].row].count = diagram.column_links_count[diagram.dpblocks[origin].row].count+1 diagram.points[i].output_input[j].point = diagram.column_links_count[diagram.dpblocks[origin].row].count end end --input vertical points for i=1, #diagram.dpblocks do local destination = i for j=1, diagram.dpblocks[i].input_count do diagram.column_links_count[diagram.dpblocks[destination].row-1].count = diagram.column_links_count[diagram.dpblocks[destination].row-1].count+1 diagram.points[i].output_input[j+#diagram.dpblocks[i].output].point = diagram.column_links_count[diagram.dpblocks[destination].row-1].count end end --remaining horizontal points for i=1, #diagram.dpblocks do for j=1, diagram.dpblocks[i].output_count do local destination, path = diagram.dpblocks[i].output[j], 0 local rowto, rowfrom = math.max(diagram.dpblocks[destination].row, diagram.dpblocks[i].row), math.min(diagram.dpblocks[destination].row, diagram.dpblocks[i].row) for i=rowfrom, rowto do path = math.max(#diagram.paths[i][diagram.dpblocks[destination].column].path, path) end for i=rowfrom, rowto do diagram.paths[i][diagram.dpblocks[destination].column].path[path+1]=true end diagram.row_max_depth[diagram.dpblocks[destination].column].count = math.max(diagram.row_max_depth[diagram.dpblocks[destination].column].count, path+1) diagram.points[i].column[j].point=path+1 end end end local function arrangeDiagramLayers(diagram) local x = 20*DPIAdjust for i=0, diagram.column_count-1 do diagram.column[i].x=x x=x+diagram.column[i].width diagram.links_column[i].x=x x=x+(diagramstyle.link_pointdepth*diagram.row_max_depth[i].count)+diagramstyle.link_pointdepth end diagram.row[-1].y=0 --extra row diagram.row[-1].height=diagramstyle.link_pointdepth * (diagram.column_links_count[-1].count) --size = inputs * pointdepth local y=diagram.row[-1].height+diagramstyle.link_pointdepth for i=0, diagram.row_count-1 do diagram.row[i].y=y y=y+diagram.row[i].height diagram.links_row[i].y=y y=y+(diagramstyle.link_pointdepth*diagram.column_links_count[i].count)+diagramstyle.link_pointdepth end diagram.column[diagram.column_count].x=x diagram.row[diagram.row_count].y=y diagram.links_column[diagram.column_count].x=x+diagram.column[diagram.column_count].width diagram.links_row[diagram.row_count].y=y+diagram.row[diagram.row_count].height end local function arrangeDiagramBlocks(diagram) for i=1, #diagram.dblocks do diagram.dblocks[i].x=diagram.column[diagram.dpblocks[i].column].x+(diagram.column[diagram.dpblocks[i].column].width/2)-(diagram.dblocks[i].width/2) diagram.dblocks[i].y=diagram.row[diagram.dpblocks[i].row].y end end local function arrangeDiagramLinks(diagram) for i=1, #diagram.dblocks do for j=1, diagram.dpblocks[i].output_count do local origin_row=diagram.dpblocks[i].row local destination_row=diagram.dpblocks[diagram.dpblocks[i].output[j]].row local link=diagram.dpblocks[i].link[j] local origin_index=i local destination_index=diagram.dpblocks[i].output[j] local input_index=diagramBlockInputToInputIndex(link.DestinationBlock, link.OriginBlock)+#diagram.dpblocks[destination_index].output link.addPoint(link.OriginBlock.X+(link.OriginBlock.Width/2)+diagram.dpblocks[origin_index].odescriptor[j].Position, diagram.links_row[origin_row].y+diagramstyle.link_pointdepth*diagram.points[origin_index].output_input[j].point, 0) if (origin_row+1 == destination_row) then link.addPoint(link.DestinationBlock.X+(link.DestinationBlock.Width/2)+diagram.dpblocks[origin_index].ddescriptor[j].Position, diagram.links_row[origin_row].y+diagramstyle.link_pointdepth*diagram.points[origin_index].output_input[j].point, 1) else link.addPoint(diagram.links_column[diagram.dpblocks[destination_index].column].x+diagramstyle.link_pointdepth*diagram.points[origin_index].column[j].point, diagram.links_row[origin_row].y+diagramstyle.link_pointdepth*diagram.points[origin_index].output_input[j].point, 1) link.addPoint(diagram.links_column[diagram.dpblocks[destination_index].column].x+diagramstyle.link_pointdepth*diagram.points[origin_index].column[j].point, diagram.links_row[destination_row-1].y+diagramstyle.link_pointdepth*diagram.points[destination_index].output_input[input_index].point, 2) link.addPoint(link.DestinationBlock.X+(link.DestinationBlock.Width/2)+diagram.dpblocks[origin_index].ddescriptor[j].Position, diagram.links_row[destination_row-1].y+diagramstyle.link_pointdepth*diagram.points[destination_index].output_input[input_index].point, 3) end end end end local function centerDiagramBlock(diagram, dblock) diagram.dblocks[dblock].x=(diagram.form.width/2)-(diagram.dblocks[dblock].width/2) diagram.dblocks[dblock].y=(diagram.form.height/2)-(diagram.dblocks[dblock].height/2) end local function moveEverything(diagram, offset) for i=1,#diagram.dblocks do diagram.dblocks[i].x=diagram.dblocks[i].x+offset end for i=0, diagram.diagram.LinkCount-1 do local link = diagram.diagram.Link[i] if link.Points ~= nil then for j=0, link.PointCount do if link.Points[j] ~= nil then local point = {} point.x=link.Points[j].x+offset point.y=link.Points[j].y link.Points[j]=point end end end end end local function createDiagramInfoBlock(diagram) local dinfoblock = createDiagramHeaderlessBlock(diagram) dinfoblock.Strings.add(" " .. string.char(27) .. string.format("[1m"..translate("[Diagram info]"), diagram.blocks[1].start) .. string.char(27) .."[0m") dinfoblock.Strings.add(string.format(translate(" Function start: 0x%X"), diagram.blocks[1].start)) dinfoblock.Strings.add(string.format(translate(" Function stop: 0x%X"), diagram.blocks[#diagram.blocks].stop)) dinfoblock.Strings.add(string.format(translate(" Diagram blocks count: %d"), #diagram.dblocks)) dinfoblock.Strings.add(string.format(translate(" Diagram links count: %d"), diagram.diagram.LinkCount)) dinfoblock.AutoSize=true dinfoblock.x=0 dinfoblock.y=0 if #diagram.blocks > 1 then moveEverything(diagram, dinfoblock.width + diagramstyle.link_pointdepth) end end local function spawnDiagram(start, limit) --local diagram = {} diagram.state=pseudocode.parseFunction(start, limit) diagram.blocks,diagram.sortedAddressList=pseudocode.createBlocks(diagram.state) createDiagramForm(diagram, translate('Diagram')) createMenu(diagram) createDiagramDiagram(diagram) createDiagramPopupMenu(diagram) createDiagramBlocks(diagram) if #diagram.dblocks > 1 then linkDiagramBlocks(diagram) createDiagramPseudoBlocks(diagram) ComputeBetterArrangement (diagram) computeLayers(diagram, 1) initLayerRelatedStuff(diagram) computePoints(diagram) arrangeDiagramLayers(diagram) arrangeDiagramBlocks(diagram) arrangeDiagramLinks(diagram) elseif #diagram.dblocks > 0 then centerDiagramBlock(diagram, 1) end createDiagramInfoBlock(diagram) diagram.form.Visible=true diagram.diagram.repaint() --focus on first block if #diagram.dblocks > 0 then scrollToDiagramBlock(diagram, diagram.dblocks[1]) end return diagram end local function MenuSpawnDiagram() --print("MenuSpawnDiagram") if targetIsX86() then local mv=getMemoryViewForm() local a=mv.DisassemblerView.SelectedAddress local b=mv.DisassemblerView.SelectedAddress2 or a a=math.min(a,b); -- print("calling spawnDiagram") spawnDiagram(a,100000) end -- print("after MenuSpawnDiagram") end local mv=getMemoryViewForm() local miSpawnDiagram=createMenuItem(mv.Menu) miSpawnDiagram.Caption=translate('Spawn diagram') miSpawnDiagram.Name='miSpawnDiagram' miSpawnDiagram.Shortcut='Ctrl+Shift+D' miSpawnDiagram.ImageIndex=33 miSpawnDiagram.OnClick=MenuSpawnDiagram mv.debuggerpopup.Items.insert(mv.miHighlightJumpDestinationInCurrentFunction.MenuIndex+1, miSpawnDiagram) local oldOnPopup=mv.debuggerpopup.OnPopup mv.debuggerpopup.OnPopup=function(Sender) if oldOnPopup then oldOnPopup(sender) end miSpawnDiagram.Enabled=targetIsX86() end registerFormAddNotification(function(f) --watch for tracerforms and add a 'Spawn Diagram' option there as well if f.ClassName=='TfrmTracer' then local callback=123 callback=f.registerFirstShowCallback(function(f) --print("calling unregisterFirstShowCallback using callback. ClassName="..callback.ClassName) f.unregisterFirstShowCallback(callback) --cleans up memory --add a spawn diagram option local mi=createMenuItem(f.pmTracer) mi.Caption=translate('Spawn diagram') mi.Shortcut='Ctrl+Shift+D' mi.ImageIndex=4 mi.OnClick=function(s) local entrynr local i --print("Spawn Diagram menuitem") --print("f classname="..f.ClassName) --print("f.Count="..f.Count) if f.Count>0 then local entrynr if f.lvTracer.Selected then --find the first selected entry for i=0,f.Count-1 do --print("Getting entry "..i) local e=f.Entry[i] if e then if entrynr==nil then --get first valid entry entrynr=i end if e.selected then --selections take precedence entrynr=i break end end end end if entrynr then --print("calling spawnDiagram with entrynr "..entrynr..' which has address '..string.format('%x',f.Entry[entrynr].address )) spawnDiagram(f.Entry[entrynr].address,100000) else return end end end f.pmTracer.Items.add(mi) end) --print("Registered FirstShowCallback c.classname="..callback.ClassName) --callback.OnDestroy=function(sender) print("I got destroyed") end end end) --[[ diagram structure: diagram = {} diagram.form diagram.diagram diagram.popup = {} diagram.blocks = {} diagram.sortedAddressList = {} --array sorted from 1..#sortedAddressList containing addresses diagram.dblocks = {} diagram.dpblocks = {} diagram.points = {} diagram.column_count diagram.row_count diagram.column = {} diagram.row = {} diagram.paths = {} diagram.links_column = {} diagram.links_row = {} diagram.column_links_count = {} diagram.row_max_depth = {} ]] --_G.diagramstyle.diagram_backgroundcolor = 0xFFFFFF (edit style from the outside example) --[[todolist]] --have a rightclick on an address function, then find the start of the function and then parse and display the diagram