File size: 26,959 Bytes
fc11197 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 | // Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ssa
import (
"cmd/compile/internal/abi"
"cmd/compile/internal/base"
"cmd/compile/internal/ir"
"cmd/compile/internal/typecheck"
"cmd/compile/internal/types"
"cmd/internal/obj"
"cmd/internal/src"
"fmt"
"math"
"strings"
)
// A Func represents a Go func declaration (or function literal) and its body.
// This package compiles each Func independently.
// Funcs are single-use; a new Func must be created for every compiled function.
type Func struct {
Config *Config // architecture information
Cache *Cache // re-usable cache
fe Frontend // frontend state associated with this Func, callbacks into compiler frontend
pass *pass // current pass information (name, options, etc.)
Name string // e.g. NewFunc or (*Func).NumBlocks (no package prefix)
Type *types.Type // type signature of the function.
Blocks []*Block // unordered set of all basic blocks (note: not indexable by ID)
Entry *Block // the entry basic block
bid idAlloc // block ID allocator
vid idAlloc // value ID allocator
HTMLWriter *HTMLWriter // html writer, for debugging
PrintOrHtmlSSA bool // true if GOSSAFUNC matches, true even if fe.Log() (spew phase results to stdout) is false. There's an odd dependence on this in debug.go for method logf.
ruleMatches map[string]int // number of times countRule was called during compilation for any given string
ABI0 *abi.ABIConfig // A copy, for no-sync access
ABI1 *abi.ABIConfig // A copy, for no-sync access
ABISelf *abi.ABIConfig // ABI for function being compiled
ABIDefault *abi.ABIConfig // ABI for rtcall and other no-parsed-signature/pragma functions.
maxCPUFeatures CPUfeatures // union of all the CPU features in all the blocks.
scheduled bool // Values in Blocks are in final order
laidout bool // Blocks are ordered
NoSplit bool // true if function is marked as nosplit. Used by schedule check pass.
dumpFileSeq uint8 // the sequence numbers of dump file. (%s_%02d__%s.dump", funcname, dumpFileSeq, phaseName)
IsPgoHot bool
DeferReturn *Block // avoid creating more than one deferreturn if there's multiple calls to deferproc-etc.
// when register allocation is done, maps value ids to locations
RegAlloc []Location
// temporary registers allocated to rare instructions
tempRegs map[ID]*Register
// map from LocalSlot to set of Values that we want to store in that slot.
NamedValues map[LocalSlot][]*Value
// Names is a copy of NamedValues.Keys. We keep a separate list
// of keys to make iteration order deterministic.
Names []*LocalSlot
// Canonicalize root/top-level local slots, and canonicalize their pieces.
// Because LocalSlot pieces refer to their parents with a pointer, this ensures that equivalent slots really are equal.
CanonicalLocalSlots map[LocalSlot]*LocalSlot
CanonicalLocalSplits map[LocalSlotSplitKey]*LocalSlot
// RegArgs is a slice of register-memory pairs that must be spilled and unspilled in the uncommon path of function entry.
RegArgs []Spill
// OwnAux describes parameters and results for this function.
OwnAux *AuxCall
// CloSlot holds the compiler-synthesized name (".closureptr")
// where we spill the closure pointer for range func bodies.
CloSlot *ir.Name
freeValues *Value // free Values linked by argstorage[0]. All other fields except ID are 0/nil.
freeBlocks *Block // free Blocks linked by succstorage[0].b. All other fields except ID are 0/nil.
cachedPostorder []*Block // cached postorder traversal
cachedIdom []*Block // cached immediate dominators
cachedSdom SparseTree // cached dominator tree
cachedLoopnest *loopnest // cached loop nest information
cachedLineStarts *xposmap // cached map/set of xpos to integers
auxmap auxmap // map from aux values to opaque ids used by CSE
constants map[int64][]*Value // constants cache, keyed by constant value; users must check value's Op and Type
}
type LocalSlotSplitKey struct {
parent *LocalSlot
Off int64 // offset of slot in N
Type *types.Type // type of slot
}
// NewFunc returns a new, empty function object.
// Caller must reset cache before calling NewFunc.
func (c *Config) NewFunc(fe Frontend, cache *Cache) *Func {
return &Func{
fe: fe,
Config: c,
Cache: cache,
NamedValues: make(map[LocalSlot][]*Value),
CanonicalLocalSlots: make(map[LocalSlot]*LocalSlot),
CanonicalLocalSplits: make(map[LocalSlotSplitKey]*LocalSlot),
OwnAux: &AuxCall{},
}
}
// NumBlocks returns an integer larger than the id of any Block in the Func.
func (f *Func) NumBlocks() int {
return f.bid.num()
}
// NumValues returns an integer larger than the id of any Value in the Func.
func (f *Func) NumValues() int {
return f.vid.num()
}
// NameABI returns the function name followed by comma and the ABI number.
// This is intended for use with GOSSAFUNC and HTML dumps, and differs from
// the linker's "<1>" convention because "<" and ">" require shell quoting
// and are not legal file names (for use with GOSSADIR) on Windows.
func (f *Func) NameABI() string {
return FuncNameABI(f.Name, f.ABISelf.Which())
}
// FuncNameABI returns n followed by a comma and the value of a.
// This is a separate function to allow a single point encoding
// of the format, which is used in places where there's not a Func yet.
func FuncNameABI(n string, a obj.ABI) string {
return fmt.Sprintf("%s,%d", n, a)
}
// newSparseSet returns a sparse set that can store at least up to n integers.
func (f *Func) newSparseSet(n int) *sparseSet {
return f.Cache.allocSparseSet(n)
}
// retSparseSet returns a sparse set to the config's cache of sparse
// sets to be reused by f.newSparseSet.
func (f *Func) retSparseSet(ss *sparseSet) {
f.Cache.freeSparseSet(ss)
}
// newSparseMap returns a sparse map that can store at least up to n integers.
func (f *Func) newSparseMap(n int) *sparseMap {
return f.Cache.allocSparseMap(n)
}
// retSparseMap returns a sparse map to the config's cache of sparse
// sets to be reused by f.newSparseMap.
func (f *Func) retSparseMap(ss *sparseMap) {
f.Cache.freeSparseMap(ss)
}
// newSparseMapPos returns a sparse map that can store at least up to n integers.
func (f *Func) newSparseMapPos(n int) *sparseMapPos {
return f.Cache.allocSparseMapPos(n)
}
// retSparseMapPos returns a sparse map to the config's cache of sparse
// sets to be reused by f.newSparseMapPos.
func (f *Func) retSparseMapPos(ss *sparseMapPos) {
f.Cache.freeSparseMapPos(ss)
}
// newPoset returns a new poset from the internal cache
func (f *Func) newPoset() *poset {
if len(f.Cache.scrPoset) > 0 {
po := f.Cache.scrPoset[len(f.Cache.scrPoset)-1]
f.Cache.scrPoset = f.Cache.scrPoset[:len(f.Cache.scrPoset)-1]
return po
}
return newPoset()
}
// retPoset returns a poset to the internal cache
func (f *Func) retPoset(po *poset) {
f.Cache.scrPoset = append(f.Cache.scrPoset, po)
}
func (f *Func) localSlotAddr(slot LocalSlot) *LocalSlot {
a, ok := f.CanonicalLocalSlots[slot]
if !ok {
a = new(LocalSlot)
*a = slot // don't escape slot
f.CanonicalLocalSlots[slot] = a
}
return a
}
func (f *Func) SplitString(name *LocalSlot) (*LocalSlot, *LocalSlot) {
ptrType := types.NewPtr(types.Types[types.TUINT8])
lenType := types.Types[types.TINT]
// Split this string up into two separate variables.
p := f.SplitSlot(name, ".ptr", 0, ptrType)
l := f.SplitSlot(name, ".len", ptrType.Size(), lenType)
return p, l
}
func (f *Func) SplitInterface(name *LocalSlot) (*LocalSlot, *LocalSlot) {
n := name.N
u := types.Types[types.TUINTPTR]
t := types.NewPtr(types.Types[types.TUINT8])
// Split this interface up into two separate variables.
sfx := ".itab"
if n.Type().IsEmptyInterface() {
sfx = ".type"
}
c := f.SplitSlot(name, sfx, 0, u) // see comment in typebits.Set
d := f.SplitSlot(name, ".data", u.Size(), t)
return c, d
}
func (f *Func) SplitSlice(name *LocalSlot) (*LocalSlot, *LocalSlot, *LocalSlot) {
ptrType := types.NewPtr(name.Type.Elem())
lenType := types.Types[types.TINT]
p := f.SplitSlot(name, ".ptr", 0, ptrType)
l := f.SplitSlot(name, ".len", ptrType.Size(), lenType)
c := f.SplitSlot(name, ".cap", ptrType.Size()+lenType.Size(), lenType)
return p, l, c
}
func (f *Func) SplitComplex(name *LocalSlot) (*LocalSlot, *LocalSlot) {
s := name.Type.Size() / 2
var t *types.Type
if s == 8 {
t = types.Types[types.TFLOAT64]
} else {
t = types.Types[types.TFLOAT32]
}
r := f.SplitSlot(name, ".real", 0, t)
i := f.SplitSlot(name, ".imag", t.Size(), t)
return r, i
}
func (f *Func) SplitInt64(name *LocalSlot) (*LocalSlot, *LocalSlot) {
var t *types.Type
if name.Type.IsSigned() {
t = types.Types[types.TINT32]
} else {
t = types.Types[types.TUINT32]
}
if f.Config.BigEndian {
return f.SplitSlot(name, ".hi", 0, t), f.SplitSlot(name, ".lo", t.Size(), types.Types[types.TUINT32])
}
return f.SplitSlot(name, ".hi", t.Size(), t), f.SplitSlot(name, ".lo", 0, types.Types[types.TUINT32])
}
func (f *Func) SplitStruct(name *LocalSlot, i int) *LocalSlot {
st := name.Type
return f.SplitSlot(name, st.FieldName(i), st.FieldOff(i), st.FieldType(i))
}
func (f *Func) SplitArray(name *LocalSlot) *LocalSlot {
n := name.N
at := name.Type
if at.NumElem() != 1 {
base.FatalfAt(n.Pos(), "bad array size")
}
et := at.Elem()
return f.SplitSlot(name, "[0]", 0, et)
}
func (f *Func) SplitSlot(name *LocalSlot, sfx string, offset int64, t *types.Type) *LocalSlot {
lssk := LocalSlotSplitKey{name, offset, t}
if als, ok := f.CanonicalLocalSplits[lssk]; ok {
return als
}
// Note: the _ field may appear several times. But
// have no fear, identically-named but distinct Autos are
// ok, albeit maybe confusing for a debugger.
ls := f.fe.SplitSlot(name, sfx, offset, t)
f.CanonicalLocalSplits[lssk] = &ls
return &ls
}
// newValue allocates a new Value with the given fields and places it at the end of b.Values.
func (f *Func) newValue(op Op, t *types.Type, b *Block, pos src.XPos) *Value {
var v *Value
if f.freeValues != nil {
v = f.freeValues
f.freeValues = v.argstorage[0]
v.argstorage[0] = nil
} else {
ID := f.vid.get()
if int(ID) < len(f.Cache.values) {
v = &f.Cache.values[ID]
v.ID = ID
} else {
v = &Value{ID: ID}
}
}
v.Op = op
v.Type = t
v.Block = b
if notStmtBoundary(op) {
pos = pos.WithNotStmt()
}
v.Pos = pos
b.Values = append(b.Values, v)
return v
}
// newValueNoBlock allocates a new Value with the given fields.
// The returned value is not placed in any block. Once the caller
// decides on a block b, it must set b.Block and append
// the returned value to b.Values.
func (f *Func) newValueNoBlock(op Op, t *types.Type, pos src.XPos) *Value {
var v *Value
if f.freeValues != nil {
v = f.freeValues
f.freeValues = v.argstorage[0]
v.argstorage[0] = nil
} else {
ID := f.vid.get()
if int(ID) < len(f.Cache.values) {
v = &f.Cache.values[ID]
v.ID = ID
} else {
v = &Value{ID: ID}
}
}
v.Op = op
v.Type = t
v.Block = nil // caller must fix this.
if notStmtBoundary(op) {
pos = pos.WithNotStmt()
}
v.Pos = pos
return v
}
// LogStat writes a string key and int value as a warning in a
// tab-separated format easily handled by spreadsheets or awk.
// file names, lines, and function names are included to provide enough (?)
// context to allow item-by-item comparisons across runs.
// For example:
// awk 'BEGIN {FS="\t"} $3~/TIME/{sum+=$4} END{print "t(ns)=",sum}' t.log
func (f *Func) LogStat(key string, args ...any) {
value := ""
for _, a := range args {
value += fmt.Sprintf("\t%v", a)
}
n := "missing_pass"
if f.pass != nil {
n = strings.ReplaceAll(f.pass.name, " ", "_")
}
f.Warnl(f.Entry.Pos, "\t%s\t%s%s\t%s", n, key, value, f.Name)
}
// unCacheLine removes v from f's constant cache "line" for aux,
// resets v.InCache when it is found (and removed),
// and returns whether v was found in that line.
func (f *Func) unCacheLine(v *Value, aux int64) bool {
vv := f.constants[aux]
for i, cv := range vv {
if v == cv {
vv[i] = vv[len(vv)-1]
vv[len(vv)-1] = nil
f.constants[aux] = vv[0 : len(vv)-1]
v.InCache = false
return true
}
}
return false
}
// unCache removes v from f's constant cache.
func (f *Func) unCache(v *Value) {
if v.InCache {
aux := v.AuxInt
if f.unCacheLine(v, aux) {
return
}
if aux == 0 {
switch v.Op {
case OpConstNil:
aux = constNilMagic
case OpConstSlice:
aux = constSliceMagic
case OpConstString:
aux = constEmptyStringMagic
case OpConstInterface:
aux = constInterfaceMagic
}
if aux != 0 && f.unCacheLine(v, aux) {
return
}
}
f.Fatalf("unCached value %s not found in cache, auxInt=0x%x, adjusted aux=0x%x", v.LongString(), v.AuxInt, aux)
}
}
// freeValue frees a value. It must no longer be referenced or have any args.
func (f *Func) freeValue(v *Value) {
if v.Block == nil {
f.Fatalf("trying to free an already freed value")
}
if v.Uses != 0 {
f.Fatalf("value %s still has %d uses", v, v.Uses)
}
if len(v.Args) != 0 {
f.Fatalf("value %s still has %d args", v, len(v.Args))
}
// Clear everything but ID (which we reuse).
id := v.ID
if v.InCache {
f.unCache(v)
}
*v = Value{}
v.ID = id
v.argstorage[0] = f.freeValues
f.freeValues = v
}
// NewBlock allocates a new Block of the given kind and places it at the end of f.Blocks.
func (f *Func) NewBlock(kind BlockKind) *Block {
var b *Block
if f.freeBlocks != nil {
b = f.freeBlocks
f.freeBlocks = b.succstorage[0].b
b.succstorage[0].b = nil
} else {
ID := f.bid.get()
if int(ID) < len(f.Cache.blocks) {
b = &f.Cache.blocks[ID]
b.ID = ID
} else {
b = &Block{ID: ID}
}
}
b.Kind = kind
b.Func = f
b.Preds = b.predstorage[:0]
b.Succs = b.succstorage[:0]
b.Values = b.valstorage[:0]
f.Blocks = append(f.Blocks, b)
f.invalidateCFG()
return b
}
func (f *Func) freeBlock(b *Block) {
if b.Func == nil {
f.Fatalf("trying to free an already freed block")
}
// Clear everything but ID (which we reuse).
id := b.ID
*b = Block{}
b.ID = id
b.succstorage[0].b = f.freeBlocks
f.freeBlocks = b
}
// NewValue0 returns a new value in the block with no arguments and zero aux values.
func (b *Block) NewValue0(pos src.XPos, op Op, t *types.Type) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = 0
v.Args = v.argstorage[:0]
return v
}
// NewValue0I returns a new value in the block with no arguments and an auxint value.
func (b *Block) NewValue0I(pos src.XPos, op Op, t *types.Type, auxint int64) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = auxint
v.Args = v.argstorage[:0]
return v
}
// NewValue0A returns a new value in the block with no arguments and an aux value.
func (b *Block) NewValue0A(pos src.XPos, op Op, t *types.Type, aux Aux) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = 0
v.Aux = aux
v.Args = v.argstorage[:0]
return v
}
// NewValue0IA returns a new value in the block with no arguments and both an auxint and aux values.
func (b *Block) NewValue0IA(pos src.XPos, op Op, t *types.Type, auxint int64, aux Aux) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = auxint
v.Aux = aux
v.Args = v.argstorage[:0]
return v
}
// NewValue1 returns a new value in the block with one argument and zero aux values.
func (b *Block) NewValue1(pos src.XPos, op Op, t *types.Type, arg *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = 0
v.Args = v.argstorage[:1]
v.argstorage[0] = arg
arg.Uses++
return v
}
// NewValue1I returns a new value in the block with one argument and an auxint value.
func (b *Block) NewValue1I(pos src.XPos, op Op, t *types.Type, auxint int64, arg *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = auxint
v.Args = v.argstorage[:1]
v.argstorage[0] = arg
arg.Uses++
return v
}
// NewValue1A returns a new value in the block with one argument and an aux value.
func (b *Block) NewValue1A(pos src.XPos, op Op, t *types.Type, aux Aux, arg *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = 0
v.Aux = aux
v.Args = v.argstorage[:1]
v.argstorage[0] = arg
arg.Uses++
return v
}
// NewValue1IA returns a new value in the block with one argument and both an auxint and aux values.
func (b *Block) NewValue1IA(pos src.XPos, op Op, t *types.Type, auxint int64, aux Aux, arg *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = auxint
v.Aux = aux
v.Args = v.argstorage[:1]
v.argstorage[0] = arg
arg.Uses++
return v
}
// NewValue2 returns a new value in the block with two arguments and zero aux values.
func (b *Block) NewValue2(pos src.XPos, op Op, t *types.Type, arg0, arg1 *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = 0
v.Args = v.argstorage[:2]
v.argstorage[0] = arg0
v.argstorage[1] = arg1
arg0.Uses++
arg1.Uses++
return v
}
// NewValue2A returns a new value in the block with two arguments and one aux values.
func (b *Block) NewValue2A(pos src.XPos, op Op, t *types.Type, aux Aux, arg0, arg1 *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = 0
v.Aux = aux
v.Args = v.argstorage[:2]
v.argstorage[0] = arg0
v.argstorage[1] = arg1
arg0.Uses++
arg1.Uses++
return v
}
// NewValue2I returns a new value in the block with two arguments and an auxint value.
func (b *Block) NewValue2I(pos src.XPos, op Op, t *types.Type, auxint int64, arg0, arg1 *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = auxint
v.Args = v.argstorage[:2]
v.argstorage[0] = arg0
v.argstorage[1] = arg1
arg0.Uses++
arg1.Uses++
return v
}
// NewValue2IA returns a new value in the block with two arguments and both an auxint and aux values.
func (b *Block) NewValue2IA(pos src.XPos, op Op, t *types.Type, auxint int64, aux Aux, arg0, arg1 *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = auxint
v.Aux = aux
v.Args = v.argstorage[:2]
v.argstorage[0] = arg0
v.argstorage[1] = arg1
arg0.Uses++
arg1.Uses++
return v
}
// NewValue3 returns a new value in the block with three arguments and zero aux values.
func (b *Block) NewValue3(pos src.XPos, op Op, t *types.Type, arg0, arg1, arg2 *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = 0
v.Args = v.argstorage[:3]
v.argstorage[0] = arg0
v.argstorage[1] = arg1
v.argstorage[2] = arg2
arg0.Uses++
arg1.Uses++
arg2.Uses++
return v
}
// NewValue3I returns a new value in the block with three arguments and an auxint value.
func (b *Block) NewValue3I(pos src.XPos, op Op, t *types.Type, auxint int64, arg0, arg1, arg2 *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = auxint
v.Args = v.argstorage[:3]
v.argstorage[0] = arg0
v.argstorage[1] = arg1
v.argstorage[2] = arg2
arg0.Uses++
arg1.Uses++
arg2.Uses++
return v
}
// NewValue3A returns a new value in the block with three argument and an aux value.
func (b *Block) NewValue3A(pos src.XPos, op Op, t *types.Type, aux Aux, arg0, arg1, arg2 *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = 0
v.Aux = aux
v.Args = v.argstorage[:3]
v.argstorage[0] = arg0
v.argstorage[1] = arg1
v.argstorage[2] = arg2
arg0.Uses++
arg1.Uses++
arg2.Uses++
return v
}
// NewValue4 returns a new value in the block with four arguments and zero aux values.
func (b *Block) NewValue4(pos src.XPos, op Op, t *types.Type, arg0, arg1, arg2, arg3 *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = 0
v.Args = []*Value{arg0, arg1, arg2, arg3}
arg0.Uses++
arg1.Uses++
arg2.Uses++
arg3.Uses++
return v
}
// NewValue4A returns a new value in the block with four arguments and zero aux values.
func (b *Block) NewValue4A(pos src.XPos, op Op, t *types.Type, aux Aux, arg0, arg1, arg2, arg3 *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = 0
v.Aux = aux
v.Args = []*Value{arg0, arg1, arg2, arg3}
arg0.Uses++
arg1.Uses++
arg2.Uses++
arg3.Uses++
return v
}
// NewValue4I returns a new value in the block with four arguments and auxint value.
func (b *Block) NewValue4I(pos src.XPos, op Op, t *types.Type, auxint int64, arg0, arg1, arg2, arg3 *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = auxint
v.Args = []*Value{arg0, arg1, arg2, arg3}
arg0.Uses++
arg1.Uses++
arg2.Uses++
arg3.Uses++
return v
}
// constVal returns a constant value for c.
func (f *Func) constVal(op Op, t *types.Type, c int64, setAuxInt bool) *Value {
if f.constants == nil {
f.constants = make(map[int64][]*Value)
}
vv := f.constants[c]
for _, v := range vv {
if v.Op == op && v.Type.Compare(t) == types.CMPeq {
if setAuxInt && v.AuxInt != c {
panic(fmt.Sprintf("cached const %s should have AuxInt of %d", v.LongString(), c))
}
return v
}
}
var v *Value
if setAuxInt {
v = f.Entry.NewValue0I(src.NoXPos, op, t, c)
} else {
v = f.Entry.NewValue0(src.NoXPos, op, t)
}
f.constants[c] = append(vv, v)
v.InCache = true
return v
}
// These magic auxint values let us easily cache non-numeric constants
// using the same constants map while making collisions unlikely.
// These values are unlikely to occur in regular code and
// are easy to grep for in case of bugs.
const (
constSliceMagic = 1122334455
constInterfaceMagic = 2233445566
constNilMagic = 3344556677
constEmptyStringMagic = 4455667788
)
// ConstBool returns an int constant representing its argument.
func (f *Func) ConstBool(t *types.Type, c bool) *Value {
i := int64(0)
if c {
i = 1
}
return f.constVal(OpConstBool, t, i, true)
}
func (f *Func) ConstInt8(t *types.Type, c int8) *Value {
return f.constVal(OpConst8, t, int64(c), true)
}
func (f *Func) ConstInt16(t *types.Type, c int16) *Value {
return f.constVal(OpConst16, t, int64(c), true)
}
func (f *Func) ConstInt32(t *types.Type, c int32) *Value {
return f.constVal(OpConst32, t, int64(c), true)
}
func (f *Func) ConstInt64(t *types.Type, c int64) *Value {
return f.constVal(OpConst64, t, c, true)
}
func (f *Func) ConstFloat32(t *types.Type, c float64) *Value {
return f.constVal(OpConst32F, t, int64(math.Float64bits(float64(float32(c)))), true)
}
func (f *Func) ConstFloat64(t *types.Type, c float64) *Value {
return f.constVal(OpConst64F, t, int64(math.Float64bits(c)), true)
}
func (f *Func) ConstSlice(t *types.Type) *Value {
return f.constVal(OpConstSlice, t, constSliceMagic, false)
}
func (f *Func) ConstInterface(t *types.Type) *Value {
return f.constVal(OpConstInterface, t, constInterfaceMagic, false)
}
func (f *Func) ConstNil(t *types.Type) *Value {
return f.constVal(OpConstNil, t, constNilMagic, false)
}
func (f *Func) ConstEmptyString(t *types.Type) *Value {
v := f.constVal(OpConstString, t, constEmptyStringMagic, false)
v.Aux = StringToAux("")
return v
}
func (f *Func) ConstOffPtrSP(t *types.Type, c int64, sp *Value) *Value {
v := f.constVal(OpOffPtr, t, c, true)
if len(v.Args) == 0 {
v.AddArg(sp)
}
return v
}
func (f *Func) Frontend() Frontend { return f.fe }
func (f *Func) Warnl(pos src.XPos, msg string, args ...any) { f.fe.Warnl(pos, msg, args...) }
func (f *Func) Logf(msg string, args ...any) { f.fe.Logf(msg, args...) }
func (f *Func) Log() bool { return f.fe.Log() }
func (f *Func) Fatalf(msg string, args ...any) {
stats := "crashed"
if f.Log() {
f.Logf(" pass %s end %s\n", f.pass.name, stats)
printFunc(f)
}
if f.HTMLWriter != nil {
f.HTMLWriter.WritePhase(f.pass.name, fmt.Sprintf("%s <span class=\"stats\">%s</span>", f.pass.name, stats))
f.HTMLWriter.flushPhases()
}
f.fe.Fatalf(f.Entry.Pos, msg, args...)
}
// postorder returns the reachable blocks in f in a postorder traversal.
func (f *Func) postorder() []*Block {
if f.cachedPostorder == nil {
f.cachedPostorder = postorder(f)
}
return f.cachedPostorder
}
func (f *Func) Postorder() []*Block {
return f.postorder()
}
// Idom returns a map from block ID to the immediate dominator of that block.
// f.Entry.ID maps to nil. Unreachable blocks map to nil as well.
func (f *Func) Idom() []*Block {
if f.cachedIdom == nil {
f.cachedIdom = dominators(f)
}
return f.cachedIdom
}
// Sdom returns a sparse tree representing the dominator relationships
// among the blocks of f.
func (f *Func) Sdom() SparseTree {
if f.cachedSdom == nil {
f.cachedSdom = newSparseTree(f, f.Idom())
}
return f.cachedSdom
}
// loopnest returns the loop nest information for f.
func (f *Func) loopnest() *loopnest {
if f.cachedLoopnest == nil {
f.cachedLoopnest = loopnestfor(f)
}
return f.cachedLoopnest
}
// invalidateCFG tells f that its CFG has changed.
func (f *Func) invalidateCFG() {
f.cachedPostorder = nil
f.cachedIdom = nil
f.cachedSdom = nil
f.cachedLoopnest = nil
}
// DebugHashMatch returns
//
// base.DebugHashMatch(this function's package.name)
//
// for use in bug isolation. The return value is true unless
// environment variable GOCOMPILEDEBUG=gossahash=X is set, in which case "it depends on X".
// See [base.DebugHashMatch] for more information.
func (f *Func) DebugHashMatch() bool {
if !base.HasDebugHash() {
return true
}
sym := f.fe.Func().Sym()
return base.DebugHashMatchPkgFunc(sym.Pkg.Path, sym.Name)
}
func (f *Func) spSb() (sp, sb *Value) {
initpos := src.NoXPos // These are originally created with no position in ssa.go; if they are optimized out then recreated, should be the same.
for _, v := range f.Entry.Values {
if v.Op == OpSB {
sb = v
}
if v.Op == OpSP {
sp = v
}
if sb != nil && sp != nil {
return
}
}
if sb == nil {
sb = f.Entry.NewValue0(initpos.WithNotStmt(), OpSB, f.Config.Types.Uintptr)
}
if sp == nil {
sp = f.Entry.NewValue0(initpos.WithNotStmt(), OpSP, f.Config.Types.Uintptr)
}
return
}
// useFMA allows targeted debugging w/ GOFMAHASH
// If you have an architecture-dependent FP glitch, this will help you find it.
func (f *Func) useFMA(v *Value) bool {
if base.FmaHash == nil {
return true
}
return base.FmaHash.MatchPos(v.Pos, nil)
}
// NewLocal returns a new anonymous local variable of the given type.
func (f *Func) NewLocal(pos src.XPos, typ *types.Type) *ir.Name {
nn := typecheck.TempAt(pos, f.fe.Func(), typ) // Note: adds new auto to fn.Dcl list
nn.SetNonMergeable(true)
return nn
}
// IsMergeCandidate returns true if variable n could participate in
// stack slot merging. For now we're restricting the set to things to
// items larger than what CanSSA would allow (approximateky, we disallow things
// marked as open defer slots so as to avoid complicating liveness
// analysis.
func IsMergeCandidate(n *ir.Name) bool {
if base.Debug.MergeLocals == 0 ||
base.Flag.N != 0 ||
n.Class != ir.PAUTO ||
n.Type().Size() <= int64(3*types.PtrSize) ||
n.Addrtaken() ||
n.NonMergeable() ||
n.OpenDeferSlot() {
return false
}
return true
}
|