File size: 7,564 Bytes
f7a7bb1 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 | // Code generated by go run gen.go; DO NOT EDIT.
package imageutil
import (
"image"
)
// DrawYCbCr draws the YCbCr source image on the RGBA destination image with
// r.Min in dst aligned with sp in src. It reports whether the draw was
// successful. If it returns false, no dst pixels were changed.
//
// This function assumes that r is entirely within dst's bounds and the
// translation of r from dst coordinate space to src coordinate space is
// entirely within src's bounds.
func DrawYCbCr(dst *image.RGBA, r image.Rectangle, src *image.YCbCr, sp image.Point) (ok bool) {
// This function exists in the image/internal/imageutil package because it
// is needed by both the image/draw and image/jpeg packages, but it doesn't
// seem right for one of those two to depend on the other.
//
// Another option is to have this code be exported in the image package,
// but we'd need to make sure we're totally happy with the API (for the
// rest of Go 1 compatibility), and decide if we want to have a more
// general purpose DrawToRGBA method for other image types. One possibility
// is:
//
// func (src *YCbCr) CopyToRGBA(dst *RGBA, dr, sr Rectangle) (effectiveDr, effectiveSr Rectangle)
//
// in the spirit of the built-in copy function for 1-dimensional slices,
// that also allowed a CopyFromRGBA method if needed.
x0 := (r.Min.X - dst.Rect.Min.X) * 4
x1 := (r.Max.X - dst.Rect.Min.X) * 4
y0 := r.Min.Y - dst.Rect.Min.Y
y1 := r.Max.Y - dst.Rect.Min.Y
switch src.SubsampleRatio {
case image.YCbCrSubsampleRatio444:
for y, sy := y0, sp.Y; y != y1; y, sy = y+1, sy+1 {
dpix := dst.Pix[y*dst.Stride:]
yi := (sy-src.Rect.Min.Y)*src.YStride + (sp.X - src.Rect.Min.X)
ci := (sy-src.Rect.Min.Y)*src.CStride + (sp.X - src.Rect.Min.X)
for x := x0; x != x1; x, yi, ci = x+4, yi+1, ci+1 {
// This is an inline version of image/color/ycbcr.go's func YCbCrToRGB.
yy1 := int32(src.Y[yi]) * 0x10101
cb1 := int32(src.Cb[ci]) - 128
cr1 := int32(src.Cr[ci]) - 128
// The bit twiddling below is equivalent to
//
// r := (yy1 + 91881*cr1) >> 16
// if r < 0 {
// r = 0
// } else if r > 0xff {
// r = ^int32(0)
// }
//
// but uses fewer branches and is faster.
// Note that the uint8 type conversion in the return
// statement will convert ^int32(0) to 0xff.
// The code below to compute g and b uses a similar pattern.
r := yy1 + 91881*cr1
if uint32(r)&0xff000000 == 0 {
r >>= 16
} else {
r = ^(r >> 31)
}
g := yy1 - 22554*cb1 - 46802*cr1
if uint32(g)&0xff000000 == 0 {
g >>= 16
} else {
g = ^(g >> 31)
}
b := yy1 + 116130*cb1
if uint32(b)&0xff000000 == 0 {
b >>= 16
} else {
b = ^(b >> 31)
}
// use a temp slice to hint to the compiler that a single bounds check suffices
rgba := dpix[x : x+4 : len(dpix)]
rgba[0] = uint8(r)
rgba[1] = uint8(g)
rgba[2] = uint8(b)
rgba[3] = 255
}
}
case image.YCbCrSubsampleRatio422:
for y, sy := y0, sp.Y; y != y1; y, sy = y+1, sy+1 {
dpix := dst.Pix[y*dst.Stride:]
yi := (sy-src.Rect.Min.Y)*src.YStride + (sp.X - src.Rect.Min.X)
ciBase := (sy-src.Rect.Min.Y)*src.CStride - src.Rect.Min.X/2
for x, sx := x0, sp.X; x != x1; x, sx, yi = x+4, sx+1, yi+1 {
ci := ciBase + sx/2
// This is an inline version of image/color/ycbcr.go's func YCbCrToRGB.
yy1 := int32(src.Y[yi]) * 0x10101
cb1 := int32(src.Cb[ci]) - 128
cr1 := int32(src.Cr[ci]) - 128
// The bit twiddling below is equivalent to
//
// r := (yy1 + 91881*cr1) >> 16
// if r < 0 {
// r = 0
// } else if r > 0xff {
// r = ^int32(0)
// }
//
// but uses fewer branches and is faster.
// Note that the uint8 type conversion in the return
// statement will convert ^int32(0) to 0xff.
// The code below to compute g and b uses a similar pattern.
r := yy1 + 91881*cr1
if uint32(r)&0xff000000 == 0 {
r >>= 16
} else {
r = ^(r >> 31)
}
g := yy1 - 22554*cb1 - 46802*cr1
if uint32(g)&0xff000000 == 0 {
g >>= 16
} else {
g = ^(g >> 31)
}
b := yy1 + 116130*cb1
if uint32(b)&0xff000000 == 0 {
b >>= 16
} else {
b = ^(b >> 31)
}
// use a temp slice to hint to the compiler that a single bounds check suffices
rgba := dpix[x : x+4 : len(dpix)]
rgba[0] = uint8(r)
rgba[1] = uint8(g)
rgba[2] = uint8(b)
rgba[3] = 255
}
}
case image.YCbCrSubsampleRatio420:
for y, sy := y0, sp.Y; y != y1; y, sy = y+1, sy+1 {
dpix := dst.Pix[y*dst.Stride:]
yi := (sy-src.Rect.Min.Y)*src.YStride + (sp.X - src.Rect.Min.X)
ciBase := (sy/2-src.Rect.Min.Y/2)*src.CStride - src.Rect.Min.X/2
for x, sx := x0, sp.X; x != x1; x, sx, yi = x+4, sx+1, yi+1 {
ci := ciBase + sx/2
// This is an inline version of image/color/ycbcr.go's func YCbCrToRGB.
yy1 := int32(src.Y[yi]) * 0x10101
cb1 := int32(src.Cb[ci]) - 128
cr1 := int32(src.Cr[ci]) - 128
// The bit twiddling below is equivalent to
//
// r := (yy1 + 91881*cr1) >> 16
// if r < 0 {
// r = 0
// } else if r > 0xff {
// r = ^int32(0)
// }
//
// but uses fewer branches and is faster.
// Note that the uint8 type conversion in the return
// statement will convert ^int32(0) to 0xff.
// The code below to compute g and b uses a similar pattern.
r := yy1 + 91881*cr1
if uint32(r)&0xff000000 == 0 {
r >>= 16
} else {
r = ^(r >> 31)
}
g := yy1 - 22554*cb1 - 46802*cr1
if uint32(g)&0xff000000 == 0 {
g >>= 16
} else {
g = ^(g >> 31)
}
b := yy1 + 116130*cb1
if uint32(b)&0xff000000 == 0 {
b >>= 16
} else {
b = ^(b >> 31)
}
// use a temp slice to hint to the compiler that a single bounds check suffices
rgba := dpix[x : x+4 : len(dpix)]
rgba[0] = uint8(r)
rgba[1] = uint8(g)
rgba[2] = uint8(b)
rgba[3] = 255
}
}
case image.YCbCrSubsampleRatio440:
for y, sy := y0, sp.Y; y != y1; y, sy = y+1, sy+1 {
dpix := dst.Pix[y*dst.Stride:]
yi := (sy-src.Rect.Min.Y)*src.YStride + (sp.X - src.Rect.Min.X)
ci := (sy/2-src.Rect.Min.Y/2)*src.CStride + (sp.X - src.Rect.Min.X)
for x := x0; x != x1; x, yi, ci = x+4, yi+1, ci+1 {
// This is an inline version of image/color/ycbcr.go's func YCbCrToRGB.
yy1 := int32(src.Y[yi]) * 0x10101
cb1 := int32(src.Cb[ci]) - 128
cr1 := int32(src.Cr[ci]) - 128
// The bit twiddling below is equivalent to
//
// r := (yy1 + 91881*cr1) >> 16
// if r < 0 {
// r = 0
// } else if r > 0xff {
// r = ^int32(0)
// }
//
// but uses fewer branches and is faster.
// Note that the uint8 type conversion in the return
// statement will convert ^int32(0) to 0xff.
// The code below to compute g and b uses a similar pattern.
r := yy1 + 91881*cr1
if uint32(r)&0xff000000 == 0 {
r >>= 16
} else {
r = ^(r >> 31)
}
g := yy1 - 22554*cb1 - 46802*cr1
if uint32(g)&0xff000000 == 0 {
g >>= 16
} else {
g = ^(g >> 31)
}
b := yy1 + 116130*cb1
if uint32(b)&0xff000000 == 0 {
b >>= 16
} else {
b = ^(b >> 31)
}
// use a temp slice to hint to the compiler that a single bounds check suffices
rgba := dpix[x : x+4 : len(dpix)]
rgba[0] = uint8(r)
rgba[1] = uint8(g)
rgba[2] = uint8(b)
rgba[3] = 255
}
}
default:
return false
}
return true
}
|