File size: 7,868 Bytes
9adc280 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 | // Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package os
import (
"internal/syscall/windows"
"io"
"io/fs"
"runtime"
"sync"
"syscall"
"unsafe"
)
// Auxiliary information if the File describes a directory
type dirInfo struct {
mu sync.Mutex
// buf is a slice pointer so the slice header
// does not escape to the heap when returning
// buf to dirBufPool.
buf *[]byte // buffer for directory I/O
bufp int // location of next record in buf
h syscall.Handle
vol uint32
class uint32 // type of entries in buf
path string // absolute directory path, empty if the file system supports FILE_ID_BOTH_DIR_INFO
}
const (
// dirBufSize is the size of the dirInfo buffer.
// The buffer must be big enough to hold at least a single entry.
// The filename alone can be 512 bytes (MAX_PATH*2), and the fixed part of
// the FILE_ID_BOTH_DIR_INFO structure is 105 bytes, so dirBufSize
// should not be set below 1024 bytes (512+105+safety buffer).
// Windows 8.1 and earlier only works with buffer sizes up to 64 kB.
dirBufSize = 64 * 1024 // 64kB
)
var dirBufPool = sync.Pool{
New: func() any {
// The buffer must be at least a block long.
buf := make([]byte, dirBufSize)
return &buf
},
}
func (d *dirInfo) close() {
d.h = 0
if d.buf != nil {
dirBufPool.Put(d.buf)
d.buf = nil
}
}
// allowReadDirFileID indicates whether File.readdir should try to use FILE_ID_BOTH_DIR_INFO
// if the underlying file system supports it.
// Useful for testing purposes.
var allowReadDirFileID = true
func (d *dirInfo) init(h syscall.Handle) {
d.h = h
d.class = windows.FileFullDirectoryRestartInfo
// The previous settings are enough to read the directory entries.
// The following code is only needed to support os.SameFile.
// It is safe to query d.vol once and reuse the value.
// Hard links are not allowed to reference files in other volumes.
// Junctions and symbolic links can reference files and directories in other volumes,
// but the reparse point should still live in the parent volume.
var flags uint32
err := windows.GetVolumeInformationByHandle(h, nil, 0, &d.vol, nil, &flags, nil, 0)
if err != nil {
d.vol = 0 // Set to zero in case Windows writes garbage to it.
// If we can't get the volume information, we can't use os.SameFile,
// but we can still read the directory entries.
return
}
if flags&windows.FILE_SUPPORTS_OBJECT_IDS == 0 {
// The file system does not support object IDs, no need to continue.
return
}
if allowReadDirFileID && flags&windows.FILE_SUPPORTS_OPEN_BY_FILE_ID != 0 {
// Use FileIdBothDirectoryRestartInfo if available as it returns the file ID
// without the need to open the file.
d.class = windows.FileIdBothDirectoryRestartInfo
} else {
// If FileIdBothDirectoryRestartInfo is not available but objects IDs are supported,
// get the directory path so that os.SameFile can use it to open the file
// and retrieve the file ID.
d.path, _ = windows.FinalPath(h, windows.FILE_NAME_OPENED)
}
}
func (file *File) readdir(n int, mode readdirMode) (names []string, dirents []DirEntry, infos []FileInfo, err error) {
// If this file has no dirInfo, create one.
var d *dirInfo
for {
d = file.dirinfo.Load()
if d != nil {
break
}
d = new(dirInfo)
d.init(file.pfd.Sysfd)
if file.dirinfo.CompareAndSwap(nil, d) {
break
}
// We lost the race: try again.
d.close()
}
d.mu.Lock()
defer d.mu.Unlock()
if d.buf == nil {
d.buf = dirBufPool.Get().(*[]byte)
}
wantAll := n <= 0
if wantAll {
n = -1
}
for n != 0 {
// Refill the buffer if necessary
if d.bufp == 0 {
err = windows.GetFileInformationByHandleEx(file.pfd.Sysfd, d.class, (*byte)(unsafe.Pointer(&(*d.buf)[0])), uint32(len(*d.buf)))
runtime.KeepAlive(file)
if err != nil {
if err == syscall.ERROR_NO_MORE_FILES {
// Optimization: we can return the buffer to the pool, there is nothing else to read.
dirBufPool.Put(d.buf)
d.buf = nil
break
}
if err == syscall.ERROR_FILE_NOT_FOUND &&
(d.class == windows.FileIdBothDirectoryRestartInfo || d.class == windows.FileFullDirectoryRestartInfo) {
// GetFileInformationByHandleEx doesn't document the return error codes when the info class is FileIdBothDirectoryRestartInfo,
// but MS-FSA 2.1.5.6.3 [1] specifies that the underlying file system driver should return STATUS_NO_SUCH_FILE when
// reading an empty root directory, which is mapped to ERROR_FILE_NOT_FOUND by Windows.
// Note that some file system drivers may never return this error code, as the spec allows to return the "." and ".."
// entries in such cases, making the directory appear non-empty.
// The chances of false positive are very low, as we know that the directory exists, else GetVolumeInformationByHandle
// would have failed, and that the handle is still valid, as we haven't closed it.
// See go.dev/issue/61159.
// [1] https://learn.microsoft.com/en-us/openspecs/windows_protocols/ms-fsa/fa8194e0-53ec-413b-8315-e8fa85396fd8
break
}
if s, _ := file.Stat(); s != nil && !s.IsDir() {
err = &PathError{Op: "readdir", Path: file.name, Err: syscall.ENOTDIR}
} else {
err = &PathError{Op: "GetFileInformationByHandleEx", Path: file.name, Err: err}
}
return
}
if d.class == windows.FileIdBothDirectoryRestartInfo {
d.class = windows.FileIdBothDirectoryInfo
} else if d.class == windows.FileFullDirectoryRestartInfo {
d.class = windows.FileFullDirectoryInfo
}
}
// Drain the buffer
var islast bool
for n != 0 && !islast {
var nextEntryOffset uint32
var nameslice []uint16
entry := unsafe.Pointer(&(*d.buf)[d.bufp])
if d.class == windows.FileIdBothDirectoryInfo {
info := (*windows.FILE_ID_BOTH_DIR_INFO)(entry)
nextEntryOffset = info.NextEntryOffset
nameslice = unsafe.Slice(&info.FileName[0], info.FileNameLength/2)
} else {
info := (*windows.FILE_FULL_DIR_INFO)(entry)
nextEntryOffset = info.NextEntryOffset
nameslice = unsafe.Slice(&info.FileName[0], info.FileNameLength/2)
}
d.bufp += int(nextEntryOffset)
islast = nextEntryOffset == 0
if islast {
d.bufp = 0
}
if (len(nameslice) == 1 && nameslice[0] == '.') ||
(len(nameslice) == 2 && nameslice[0] == '.' && nameslice[1] == '.') {
// Ignore "." and ".." and avoid allocating a string for them.
continue
}
name := syscall.UTF16ToString(nameslice)
if mode == readdirName {
names = append(names, name)
} else {
var f *fileStat
if d.class == windows.FileIdBothDirectoryInfo {
f = newFileStatFromFileIDBothDirInfo((*windows.FILE_ID_BOTH_DIR_INFO)(entry))
} else {
f = newFileStatFromFileFullDirInfo((*windows.FILE_FULL_DIR_INFO)(entry))
if d.path != "" {
// Defer appending the entry name to the parent directory path until
// it is really needed, to avoid allocating a string that may not be used.
// It is currently only used in os.SameFile.
f.appendNameToPath = true
f.path = d.path
}
}
f.name = name
f.vol = d.vol
if mode == readdirDirEntry {
dirents = append(dirents, dirEntry{f})
} else {
infos = append(infos, f)
}
}
n--
}
}
if !wantAll && len(names)+len(dirents)+len(infos) == 0 {
return nil, nil, nil, io.EOF
}
return names, dirents, infos, nil
}
type dirEntry struct {
fs *fileStat
}
func (de dirEntry) Name() string { return de.fs.Name() }
func (de dirEntry) IsDir() bool { return de.fs.IsDir() }
func (de dirEntry) Type() FileMode { return de.fs.Mode().Type() }
func (de dirEntry) Info() (FileInfo, error) { return de.fs, nil }
func (de dirEntry) String() string {
return fs.FormatDirEntry(de)
}
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