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// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build goexperiment.simd
package archsimd
import "unsafe"
// Implementation of all the {Int,Uint}{8,16} load and store slice part
// functions and methods for 128-bit and 256-bit vectors.
/* pointer-punning functions for chunked slice part loads. */
func int16atP8(p *int8) *int16 {
return (*int16)(unsafe.Pointer(p))
}
func int32atP8(p *int8) *int32 {
return (*int32)(unsafe.Pointer(p))
}
func int64atP8(p *int8) *int64 {
return (*int64)(unsafe.Pointer(p))
}
func int32atP16(p *int16) *int32 {
return (*int32)(unsafe.Pointer(p))
}
func int64atP16(p *int16) *int64 {
return (*int64)(unsafe.Pointer(p))
}
func int64atP32(p *int32) *int64 {
return (*int64)(unsafe.Pointer(p))
}
func int32atP64(p *int64) *int32 {
return (*int32)(unsafe.Pointer(p))
}
/* These two masks are used by generated code */
var vecMask64 = [16]int64{
-1, -1, -1, -1,
-1, -1, -1, -1,
0, 0, 0, 0,
0, 0, 0, 0,
}
var vecMask32 = [32]int32{
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
}
/* 256-bit int vector loads and stores made from 128-bit parts */
// LoadInt8x32SlicePart loads a Int8x32 from the slice s.
// If s has fewer than 32 elements, the remaining elements of the vector are filled with zeroes.
// If s has 32 or more elements, the function is equivalent to LoadInt8x32Slice.
func LoadInt8x32SlicePart(s []int8) Int8x32 {
l := len(s)
if l >= 32 {
return LoadInt8x32Slice(s)
}
var x Int8x32
if l == 0 {
return x
}
if l > 16 {
return x.SetLo(LoadInt8x16Slice(s)).SetHi(LoadInt8x16SlicePart(s[16:]))
} else {
return x.SetLo(LoadInt8x16SlicePart(s))
}
}
// LoadInt16x16SlicePart loads a Int16x16 from the slice s.
// If s has fewer than 16 elements, the remaining elements of the vector are filled with zeroes.
// If s has 16 or more elements, the function is equivalent to LoadInt16x16Slice.
func LoadInt16x16SlicePart(s []int16) Int16x16 {
l := len(s)
if l >= 16 {
return LoadInt16x16Slice(s)
}
var x Int16x16
if l == 0 {
return x
}
if l > 8 {
return x.SetLo(LoadInt16x8Slice(s)).SetHi(LoadInt16x8SlicePart(s[8:]))
} else {
return x.SetLo(LoadInt16x8SlicePart(s))
}
}
// StoreSlicePart stores the elements of x into the slice s.
// It stores as many elements as will fit in s.
// If s has 32 or more elements, the method is equivalent to x.StoreSlice.
func (x Int8x32) StoreSlicePart(s []int8) {
l := len(s)
if l >= 32 {
x.StoreSlice(s)
return
}
if l == 0 {
return
}
if l > 16 {
x.GetLo().StoreSlice(s)
x.GetHi().StoreSlicePart(s[16:])
} else { // fits in one
x.GetLo().StoreSlicePart(s)
}
}
// StoreSlicePart stores the elements of x into the slice s.
// It stores as many elements as will fit in s.
// If s has 16 or more elements, the method is equivalent to x.StoreSlice.
func (x Int16x16) StoreSlicePart(s []int16) {
l := len(s)
if l >= 16 {
x.StoreSlice(s)
return
}
if l == 0 {
return
}
if l > 8 {
x.GetLo().StoreSlice(s)
x.GetHi().StoreSlicePart(s[8:])
} else { // fits in one
x.GetLo().StoreSlicePart(s)
}
}
/* 128-bit vector load and store slice parts for 8 and 16-bit int elements */
// LoadInt8x16SlicePart loads a Int8x16 from the slice s.
// If s has fewer than 16 elements, the remaining elements of the vector are filled with zeroes.
// If s has 16 or more elements, the function is equivalent to LoadInt8x16Slice.
func LoadInt8x16SlicePart(s []int8) Int8x16 {
l := len(s)
if l >= 16 {
return LoadInt8x16Slice(s)
}
var x Int8x16
if l == 0 {
return x
}
if l >= 8 { // 8-15
x = x.AsInt64x2().SetElem(0, *int64atP8(&s[0])).AsInt8x16()
if l >= 12 { // 12, 13, 14, 15
x = x.AsInt32x4().SetElem(8/4, *int32atP8(&s[8])).AsInt8x16()
if l >= 14 {
x = x.AsInt16x8().SetElem(12/2, *int16atP8(&s[12])).AsInt8x16()
if l == 15 {
x = x.SetElem(14, s[14])
}
} else if l == 13 {
x = x.SetElem(12, s[12])
}
} else if l >= 10 { // 10, 11
x = x.AsInt16x8().SetElem(8/2, *int16atP8(&s[8])).AsInt8x16()
if l == 11 {
x = x.SetElem(10, s[10])
}
} else if l == 9 {
x = x.SetElem(8, s[8])
}
} else if l >= 4 { // 4-7
x = x.AsInt32x4().SetElem(0, *int32atP8(&s[0])).AsInt8x16()
if l >= 6 {
x = x.AsInt16x8().SetElem(4/2, *int16atP8(&s[4])).AsInt8x16()
if l == 7 {
x = x.SetElem(6, s[6])
}
} else if l == 5 {
x = x.SetElem(4, s[4])
}
} else if l >= 2 { // 2,3
x = x.AsInt16x8().SetElem(0, *int16atP8(&s[0])).AsInt8x16()
if l == 3 {
x = x.SetElem(2, s[2])
}
} else { // l == 1
x = x.SetElem(0, s[0])
}
return x
}
// StoreSlicePart stores the elements of x into the slice s.
// It stores as many elements as will fit in s.
// If s has 16 or more elements, the method is equivalent to x.StoreSlice.
func (x Int8x16) StoreSlicePart(s []int8) {
l := len(s)
if l >= 16 {
x.StoreSlice(s)
return
}
if l == 0 {
return
}
if l >= 8 { // 8-15
*int64atP8(&s[0]) = x.AsInt64x2().GetElem(0)
if l >= 12 { // 12, 13, 14, 15
*int32atP8(&s[8]) = x.AsInt32x4().GetElem(8 / 4)
if l >= 14 {
*int16atP8(&s[12]) = x.AsInt16x8().GetElem(12 / 2)
if l == 15 {
s[14] = x.GetElem(14)
}
} else if l == 13 {
s[12] = x.GetElem(12)
}
} else if l >= 10 { // 10, 11
*int16atP8(&s[8]) = x.AsInt16x8().GetElem(8 / 2)
if l == 11 {
s[10] = x.GetElem(10)
}
} else if l == 9 {
s[8] = x.GetElem(8)
}
} else if l >= 4 { // 4-7
*int32atP8(&s[0]) = x.AsInt32x4().GetElem(0)
if l >= 6 {
*int16atP8(&s[4]) = x.AsInt16x8().GetElem(4 / 2)
if l == 7 {
s[6] = x.GetElem(6)
}
} else if l == 5 {
s[4] = x.GetElem(4)
}
} else if l >= 2 { // 2,3
*int16atP8(&s[0]) = x.AsInt16x8().GetElem(0)
if l == 3 {
s[2] = x.GetElem(2)
}
} else { // l == 1
s[0] = x.GetElem(0)
}
}
// LoadInt16x8SlicePart loads a Int16x8 from the slice s.
// If s has fewer than 8 elements, the remaining elements of the vector are filled with zeroes.
// If s has 8 or more elements, the function is equivalent to LoadInt16x8Slice.
func LoadInt16x8SlicePart(s []int16) Int16x8 {
l := len(s)
if l >= 8 {
return LoadInt16x8Slice(s)
}
var x Int16x8
if l == 0 {
return x
}
if l >= 4 { // 4-7
x = x.AsInt64x2().SetElem(0, *int64atP16(&s[0])).AsInt16x8()
if l >= 6 {
x = x.AsInt32x4().SetElem(4/2, *int32atP16(&s[4])).AsInt16x8()
if l == 7 {
x = x.SetElem(6, s[6])
}
} else if l == 5 {
x = x.SetElem(4, s[4])
}
} else if l >= 2 { // 2,3
x = x.AsInt32x4().SetElem(0, *int32atP16(&s[0])).AsInt16x8()
if l == 3 {
x = x.SetElem(2, s[2])
}
} else { // l == 1
x = x.SetElem(0, s[0])
}
return x
}
// StoreSlicePart stores the elements of x into the slice s.
// It stores as many elements as will fit in s.
// If s has 8 or more elements, the method is equivalent to x.StoreSlice.
func (x Int16x8) StoreSlicePart(s []int16) {
l := len(s)
if l >= 8 {
x.StoreSlice(s)
return
}
if l == 0 {
return
}
if l >= 4 { // 4-7
*int64atP16(&s[0]) = x.AsInt64x2().GetElem(0)
if l >= 6 {
*int32atP16(&s[4]) = x.AsInt32x4().GetElem(4 / 2)
if l == 7 {
s[6] = x.GetElem(6)
}
} else if l == 5 {
s[4] = x.GetElem(4)
}
} else if l >= 2 { // 2,3
*int32atP16(&s[0]) = x.AsInt32x4().GetElem(0)
if l == 3 {
s[2] = x.GetElem(2)
}
} else { // l == 1
s[0] = x.GetElem(0)
}
return
}
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