File size: 8,692 Bytes
04dc9f2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 | // Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package time
import (
"internal/godebug"
"unsafe"
)
// Sleep pauses the current goroutine for at least the duration d.
// A negative or zero duration causes Sleep to return immediately.
func Sleep(d Duration)
var asynctimerchan = godebug.New("asynctimerchan")
// syncTimer returns c as an unsafe.Pointer, for passing to newTimer.
// If the GODEBUG asynctimerchan has disabled the async timer chan
// code, then syncTimer always returns nil, to disable the special
// channel code paths in the runtime.
func syncTimer(c chan Time) unsafe.Pointer {
// If asynctimerchan=1, we don't even tell the runtime
// about channel timers, so that we get the pre-Go 1.23 code paths.
if asynctimerchan.Value() == "1" {
asynctimerchan.IncNonDefault()
return nil
}
// Otherwise pass to runtime.
// This handles asynctimerchan=0, which is the default Go 1.23 behavior,
// as well as asynctimerchan=2, which is like asynctimerchan=1
// but implemented entirely by the runtime.
// The only reason to use asynctimerchan=2 is for debugging
// a problem fixed by asynctimerchan=1: it enables the new
// GC-able timer channels (#61542) but not the sync channels (#37196).
//
// If we decide to roll back the sync channels, we will still have
// a fully tested async runtime implementation (asynctimerchan=2)
// and can make this function always return c.
//
// If we decide to keep the sync channels, we can delete all the
// handling of asynctimerchan in the runtime and keep just this
// function to handle asynctimerchan=1.
return *(*unsafe.Pointer)(unsafe.Pointer(&c))
}
// when is a helper function for setting the 'when' field of a runtimeTimer.
// It returns what the time will be, in nanoseconds, Duration d in the future.
// If d is negative, it is ignored. If the returned value would be less than
// zero because of an overflow, MaxInt64 is returned.
func when(d Duration) int64 {
if d <= 0 {
return runtimeNano()
}
t := runtimeNano() + int64(d)
if t < 0 {
// N.B. runtimeNano() and d are always positive, so addition
// (including overflow) will never result in t == 0.
t = 1<<63 - 1 // math.MaxInt64
}
return t
}
// These functions are pushed to package time from package runtime.
// The arg cp is a chan Time, but the declaration in runtime uses a pointer,
// so we use a pointer here too. This keeps some tools that aggressively
// compare linknamed symbol definitions happier.
//
//go:linkname newTimer
func newTimer(when, period int64, f func(any, uintptr, int64), arg any, cp unsafe.Pointer) *Timer
//go:linkname stopTimer
func stopTimer(*Timer) bool
//go:linkname resetTimer
func resetTimer(t *Timer, when, period int64) bool
// Note: The runtime knows the layout of struct Timer, since newTimer allocates it.
// The runtime also knows that Ticker and Timer have the same layout.
// There are extra fields after the channel, reserved for the runtime
// and inaccessible to users.
// The Timer type represents a single event.
// When the Timer expires, the current time will be sent on C,
// unless the Timer was created by [AfterFunc].
// A Timer must be created with [NewTimer] or AfterFunc.
type Timer struct {
C <-chan Time
initTimer bool
}
// Stop prevents the [Timer] from firing.
// It returns true if the call stops the timer, false if the timer has already
// expired or been stopped.
//
// For a func-based timer created with [AfterFunc](d, f),
// if t.Stop returns false, then the timer has already expired
// and the function f has been started in its own goroutine;
// Stop does not wait for f to complete before returning.
// If the caller needs to know whether f is completed,
// it must coordinate with f explicitly.
//
// For a chan-based timer created with NewTimer(d), as of Go 1.23,
// any receive from t.C after Stop has returned is guaranteed to block
// rather than receive a stale time value from before the Stop;
// if the program has not received from t.C already and the timer is
// running, Stop is guaranteed to return true.
// Before Go 1.23, the only safe way to use Stop was insert an extra
// <-t.C if Stop returned false to drain a potential stale value.
// See the [NewTimer] documentation for more details.
func (t *Timer) Stop() bool {
if !t.initTimer {
panic("time: Stop called on uninitialized Timer")
}
return stopTimer(t)
}
// NewTimer creates a new Timer that will send
// the current time on its channel after at least duration d.
//
// Before Go 1.23, the garbage collector did not recover
// timers that had not yet expired or been stopped, so code often
// immediately deferred t.Stop after calling NewTimer, to make
// the timer recoverable when it was no longer needed.
// As of Go 1.23, the garbage collector can recover unreferenced
// timers, even if they haven't expired or been stopped.
// The Stop method is no longer necessary to help the garbage collector.
// (Code may of course still want to call Stop to stop the timer for other reasons.)
//
// Before Go 1.23, the channel associated with a Timer was
// asynchronous (buffered, capacity 1), which meant that
// stale time values could be received even after [Timer.Stop]
// or [Timer.Reset] returned.
// As of Go 1.23, the channel is synchronous (unbuffered, capacity 0),
// eliminating the possibility of those stale values.
//
// The GODEBUG setting asynctimerchan=1 restores both pre-Go 1.23
// behaviors: when set, unexpired timers won't be garbage collected, and
// channels will have buffered capacity. This setting may be removed
// in Go 1.27 or later.
func NewTimer(d Duration) *Timer {
c := make(chan Time, 1)
t := newTimer(when(d), 0, sendTime, c, syncTimer(c))
t.C = c
return t
}
// Reset changes the timer to expire after duration d.
// It returns true if the timer had been active, false if the timer had
// expired or been stopped.
//
// For a func-based timer created with [AfterFunc](d, f), Reset either reschedules
// when f will run, in which case Reset returns true, or schedules f
// to run again, in which case it returns false.
// When Reset returns false, Reset neither waits for the prior f to
// complete before returning nor does it guarantee that the subsequent
// goroutine running f does not run concurrently with the prior
// one. If the caller needs to know whether the prior execution of
// f is completed, it must coordinate with f explicitly.
//
// For a chan-based timer created with NewTimer, as of Go 1.23,
// any receive from t.C after Reset has returned is guaranteed not
// to receive a time value corresponding to the previous timer settings;
// if the program has not received from t.C already and the timer is
// running, Reset is guaranteed to return true.
// Before Go 1.23, the only safe way to use Reset was to call [Timer.Stop]
// and explicitly drain the timer first.
// See the [NewTimer] documentation for more details.
func (t *Timer) Reset(d Duration) bool {
if !t.initTimer {
panic("time: Reset called on uninitialized Timer")
}
w := when(d)
return resetTimer(t, w, 0)
}
// sendTime does a non-blocking send of the current time on c.
func sendTime(c any, seq uintptr, delta int64) {
// delta is how long ago the channel send was supposed to happen.
// The current time can be arbitrarily far into the future, because the runtime
// can delay a sendTime call until a goroutine tries to receive from
// the channel. Subtract delta to go back to the old time that we
// used to send.
select {
case c.(chan Time) <- Now().Add(Duration(-delta)):
default:
}
}
// After waits for the duration to elapse and then sends the current time
// on the returned channel.
// It is equivalent to [NewTimer](d).C.
//
// Before Go 1.23, this documentation warned that the underlying
// [Timer] would not be recovered by the garbage collector until the
// timer fired, and that if efficiency was a concern, code should use
// NewTimer instead and call [Timer.Stop] if the timer is no longer needed.
// As of Go 1.23, the garbage collector can recover unreferenced,
// unstopped timers. There is no reason to prefer NewTimer when After will do.
func After(d Duration) <-chan Time {
return NewTimer(d).C
}
// AfterFunc waits for the duration to elapse and then calls f
// in its own goroutine. It returns a [Timer] that can
// be used to cancel the call using its Stop method.
// The returned Timer's C field is not used and will be nil.
func AfterFunc(d Duration, f func()) *Timer {
return newTimer(when(d), 0, goFunc, f, nil)
}
func goFunc(arg any, seq uintptr, delta int64) {
go arg.(func())()
}
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