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* Copyright 2017-2024 NVIDIA Corporation. All rights reserved.
*
* Please refer to the NVIDIA end user license agreement (EULA) associated
* with this source code for terms and conditions that govern your use of
* this software. Any use, reproduction, disclosure, or distribution of
* this software and related documentation outside the terms of the EULA
* is strictly prohibited.
*
*/
#pragma once
#include <iostream>
#include <algorithm>
#include <string.h>
#include <stdlib.h>
#include <mutex>
#include <thread>
#include <chrono>
#include <GL/glew.h>
#include <GL/glut.h>
#include <GL/freeglut_ext.h>
#include <cuda.h>
#include <cudaGL.h>
#include "../Utils/NvCodecUtils.h"
#include "../Utils/Logger.h"
#include "FramePresenter.h"
class FramePresenterGLUT;
static FramePresenterGLUT *pInstance;
/**
* @brief OpenGL utility class to display decoded frames using OpenGL textures
*/
class FramePresenterGLUT : public FramePresenter
{
public:
/**
* @brief FramePresenterGLUT constructor function. This will launch a rendering thread which will be fed by decoded frames
* @param cuContext - CUDA Context handle
* @param nWidth - Width of OpenGL texture
* @param nHeight - Height of OpenGL texture
*/
FramePresenterGLUT(CUcontext cuContext, int nWidth, int nHeight) :
cuContext(cuContext), nWidth(nWidth), nHeight(nHeight)
{
pthMessageLoop = new NvThread(std::thread(ThreadProc, this));
// This loop will ensure that OpenGL/glew/glut initialization is finished before we return from this constructor
while (!pInstance) {
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
}
/**
* @brief Destructor function. Also breaks glutMainLoopEvent
*/
~FramePresenterGLUT() {
bStop = true;
pthMessageLoop->join();
delete pthMessageLoop;
}
/**
* @brief Writes CUdeviceptr handle which is later used for OpenGL rendering
* @param pdpFrame - Pointer to frame data into which decoded frame is written
* @param pnPitch - Pointer to pitch value. This function will write pitch value based on nWidth
* @return False if dpFrame is NULL or rendering loop is exited
* @return True when input params are successfully updated
*/
bool GetDeviceFrameBuffer(CUdeviceptr *pdpFrame, int *pnPitch) {
if (bStop || !dpFrame) {
return false;
}
*pdpFrame = (CUdeviceptr) dpFrame;
*pnPitch = nWidth * 4;
return true;
}
void SetText(std::string strText) {
this->strText = strText;
}
/**
* @brief Function to check whether underlying vendor is NVIDIA or not
* @return True if OpenGL vendor is NVIDIA
* @return False if OpenGL vendor is not NVIDIA
*/
bool isVendorNvidia() {
return this->vendorStatus;
}
void initWindowSystem() {
// No op in GLUT
}
void initOpenGLResources() {
// No op in GLUT
}
void releaseWindowSystem() {
// No op in GLUT
}
void ReleaseDeviceFrameBuffer() {
// No op in GLUT
}
int getWidth() {
return this->nWidth;
}
private:
/**
* @brief Thread launcher function. Launches the graphics initialization code
* @param This - Pointer to FramePresenterGLUT object
* @return void
*/
static void ThreadProc(FramePresenterGLUT *This) {
This->Run();
}
/**
* @brief Registered with glutDisplayFunc() as rendering function
* @return void
*/
static void DisplayProc() {
if (!pInstance) {
return;
}
pInstance->Render();
}
static void CloseWindowProc() {
if (!pInstance) {
return;
}
// Enable the flag to break glutMainLoopEvent
pInstance->bStop = true;
}
/**
* @brief This function is responsible for OpenGL/glew/glut initialization and also for initiating display loop
* @return void
*/
void Run() {
int w = nWidth, h = nHeight;
// Calculate the ratio to restrict viewport dimensions to 1280x720
double r = (std::max)(nWidth / 1280.0, nHeight / 720.0);
if (r > 1.0) {
w = (int)(nWidth / r);
h = (int)(nHeight / r);
}
int argc = 1;
const char *argv[] = {"dummy"};
glutInit(&argc, (char **)argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutInitWindowSize(w, h);
glutCreateWindow("FramePresenterGLUT");
glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION);
char * vendor = (char*) glGetString(GL_VENDOR);
if (!strcmp(vendor, "NVIDIA Corporation")) {
this->vendorStatus = true;
} else {
// To prevent infinite loop in constructor, initialize pInstance
pInstance = this;
this->vendorStatus = false;
return;
}
glViewport(0, 0, w, h);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0);
glewInit();
// Prepare OpenGL buffer object for uploading texture data
glGenBuffersARB(1, &pbo);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, nWidth * nHeight * 4, NULL, GL_STREAM_DRAW_ARB);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
// Create OpenGL texture and upload frame data
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, nWidth, nHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
// Create and initialize fragment program
static const char *code =
"!!ARBfp1.0\n"
"TEX result.color, fragment.texcoord, texture[0], RECT; \n"
"END";
glGenProgramsARB(1, &shader);
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, shader);
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(code), (GLubyte *)code);
// Register display function
glutDisplayFunc(DisplayProc);
// Register window close event callback function
glutCloseFunc(CloseWindowProc);
ck(cuCtxSetCurrent(cuContext));
ck(cuMemAlloc(&dpFrame, nWidth * nHeight * 4));
ck(cuMemsetD8(dpFrame, 0, nWidth * nHeight * 4));
pInstance = this;
// Launch the rendering loop
while (!bStop) {
glutMainLoopEvent();
}
pInstance = NULL;
ck(cuMemFree(dpFrame));
glDeleteBuffersARB(1, &pbo);
glDeleteTextures(1, &tex);
glDeleteProgramsARB(1, &shader);
}
/**
* @brief Rendering function called by glut
* @return void
*/
void Render(void) {
// Register the OpenGL buffer object with CUDA and map a CUdeviceptr onto it
// The decoder code will receive this CUdeviceptr and copy the decoded frame into the associated device memory allocation
CUgraphicsResource cuResource;
ck(cuGraphicsGLRegisterBuffer(&cuResource, pbo, CU_GRAPHICS_REGISTER_FLAGS_WRITE_DISCARD));
ck(cuGraphicsMapResources(1, &cuResource, 0));
CUdeviceptr dpBackBuffer;
size_t nSize = 0;
ck(cuGraphicsResourceGetMappedPointer(&dpBackBuffer, &nSize, cuResource));
CUDA_MEMCPY2D m = { 0 };
m.srcMemoryType = CU_MEMORYTYPE_DEVICE;
// Source is dpFrame into which Decode() function writes data of individual frame present in BGRA32 format
// Destination is OpenGL buffer object mapped as a CUDA resource
m.srcDevice = dpFrame;
m.srcPitch = nWidth * 4;
m.dstMemoryType = CU_MEMORYTYPE_DEVICE;
m.dstDevice = dpBackBuffer;
m.dstPitch = nSize / nHeight;
m.WidthInBytes = nWidth * 4;
m.Height = nHeight;
ck(cuMemcpy2DAsync(&m, 0));
ck(cuGraphicsUnmapResources(1, &cuResource, 0));
ck(cuGraphicsUnregisterResource(cuResource));
// Bind OpenGL buffer object and upload the data
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
glTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, nWidth, nHeight, GL_BGRA, GL_UNSIGNED_BYTE, 0);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, shader);
glEnable(GL_FRAGMENT_PROGRAM_ARB);
glDisable(GL_DEPTH_TEST);
// Specify vertex and texture co-ordinates
glBegin(GL_QUADS);
glTexCoord2f(0, (GLfloat)nHeight);
glVertex2f(0, 0);
glTexCoord2f((GLfloat)nWidth, (GLfloat)nHeight);
glVertex2f(1, 0);
glTexCoord2f((GLfloat)nWidth, 0);
glVertex2f(1, 1);
glTexCoord2f(0, 0);
glVertex2f(0, 1);
glEnd();
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
glDisable(GL_FRAGMENT_PROGRAM_ARB);
if (!strText.empty()) {
PrintText(0, strText, 0, 0, true);
}
glutSwapBuffers();
glutPostRedisplay();
}
static void PrintText(int iFont, std::string strText, int x, int y, bool bFillBackground) {
struct {void *font; int d1; int d2;} fontData[] = {
/*0*/ GLUT_BITMAP_9_BY_15, 13, 4,
/*1*/ GLUT_BITMAP_8_BY_13, 11, 4,
/*2*/ GLUT_BITMAP_TIMES_ROMAN_10, 9, 3,
/*3*/ GLUT_BITMAP_TIMES_ROMAN_24, 20, 7,
/*4*/ GLUT_BITMAP_HELVETICA_10, 10, 3,
/*5*/ GLUT_BITMAP_HELVETICA_12, 11, 4,
/*6*/ GLUT_BITMAP_HELVETICA_18, 16, 5,
};
const int nFont = sizeof(fontData) / sizeof(fontData[0]);
if (iFont >= nFont) {
iFont = 0;
}
void *font = fontData[iFont].font;
int d1 = fontData[iFont].d1, d2 = fontData[iFont].d2, d = d1 + d2,
w = glutGet(GLUT_WINDOW_WIDTH), h = glutGet(GLUT_WINDOW_HEIGHT);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0.0, w, 0.0, h, 0.0, 1.0);
std::stringstream ss(strText);
std::string str;
int iLine = 0;
while (std::getline(ss, str)) {
glColor3f(1.0, 1.0, 1.0);
if (bFillBackground) {
glRasterPos2i(x, h - y - iLine * d - d1);
for (char c : str) {
glutBitmapCharacter(font, c);
}
GLint pos[4];
glGetIntegerv(GL_CURRENT_RASTER_POSITION, pos);
glRecti(x, h - y - iLine * d, pos[0], h - y - (iLine + 1) * d);
glColor3f(0.0, 0.0, 0.0);
}
glRasterPos2i(x, h - y - iLine * d - d1);
for (char c : str) {
glutBitmapCharacter(font, c);
}
iLine++;
}
glPopMatrix();
}
private:
bool bStop = false; /*!< Variable to control rendering loop */
int nWidth = 0, nHeight = 0;/*!< Dimensions of the frame being decoded */
CUcontext cuContext = NULL;
CUdeviceptr dpFrame = 0; /*!< CUdeviceptr referenced by main thread to write decoded frames into */
NvThread *pthMessageLoop = NULL;
std::string strText;
GLuint pbo; /*!< Buffer object to upload texture data */
GLuint tex; /*!< OpenGL texture handle */
GLuint shader;
bool vendorStatus = false; /*!< true if OpenGL vendor is NVIDIA, false otherwise */
};
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