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* Copyright 2017-2024 NVIDIA Corporation. All rights reserved.
*
* Please refer to the NVIDIA end user license agreement (EULA) associated
* with this source code for terms and conditions that govern your use of
* this software. Any use, reproduction, disclosure, or distribution of
* this software and related documentation outside the terms of the EULA
* is strictly prohibited.
*
*/
/**
* This sample application illustrates encoding of frames in ID3D11Texture2D textures.
* There are 2 modes of operation demonstrated in this application.
* In the default mode application reads RGB data from file and copies it to D3D11 textures
* obtained from the encoder using NvEncoder::GetNextInputFrame() and the RGB texture is
* submitted to NVENC for encoding. In the second case ("-nv12" option) the application converts
* RGB textures to NV12 textures using DXVA's VideoProcessBlt API call and the NV12 texture is
* submitted for encoding.
*
* This sample application also illustrates the use of video memory buffer allocated
* by the application to get the NVENC hardware output. This feature can be used
* for H264 ME-only mode, H264 encode, HEVC encode and AV1 encode.
*/
#include <d3d11.h>
#include <iostream>
#include <unordered_map>
#include <memory>
#include <wrl.h>
#include "NvEncoder/NvEncoderD3D11.h"
#include "NvEncoder/NvEncoderOutputInVidMemD3D11.h"
#include "../Utils/Logger.h"
#include "../Utils/NvCodecUtils.h"
#include "../Common/AppEncUtils.h"
#include "../Common/AppEncUtilsD3D11.h"
using Microsoft::WRL::ComPtr;
// This class dumps the output to a file, when output in video memory is enabled.
// Output is first copied to host buffer and then dumped to a file.
class DumpVidMemOutput
{
public:
DumpVidMemOutput(ID3D11Device *pDev, ID3D11DeviceContext *pCtx, uint32_t size)
{
pDevice = pDev;
pContext = pCtx;
bfrSize = size;
ZeroMemory(&desc, sizeof(D3D11_BUFFER_DESC));
desc.ByteWidth = size;
desc.Usage = D3D11_USAGE_STAGING;
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
if (pDevice->CreateBuffer(&desc, NULL, (ID3D11Buffer **)&pHostMem) != S_OK)
{
NVENC_THROW_ERROR("Failed to create ID3D11Buffer", NV_ENC_ERR_OUT_OF_MEMORY);
}
}
~DumpVidMemOutput()
{
pHostMem->Release();
}
void DumpOutputToFile(void * pVideoMemoryBuffer, std::ofstream &fpOut, bool &bWriteIVFFileHeader, NV_ENC_INITIALIZE_PARAMS &pInitializeParams)
{
pContext->CopyResource((ID3D11Buffer *)pHostMem, (ID3D11Buffer *)(pVideoMemoryBuffer));
D3D11_MAPPED_SUBRESOURCE D3D11MappedResource;
if (pContext->Map((ID3D11Buffer *)(pHostMem), 0, D3D11_MAP_READ, NULL, &D3D11MappedResource) != S_OK)
{
NVENC_THROW_ERROR("Failed to Map ID3D11Buffer", NV_ENC_ERR_INVALID_PTR);
}
uint8_t *pEncOutput = nullptr;
pEncOutput = (uint8_t *)((uint8_t *)D3D11MappedResource.pData + sizeof(NV_ENC_ENCODE_OUT_PARAMS));
NV_ENC_ENCODE_OUT_PARAMS *pEncOutParams = (NV_ENC_ENCODE_OUT_PARAMS *)D3D11MappedResource.pData;
unsigned int bitstreamBufferSize = bfrSize - sizeof(NV_ENC_ENCODE_OUT_PARAMS);
unsigned int numBytesToCopy = (pEncOutParams->bitstreamSizeInBytes > bitstreamBufferSize) ? bitstreamBufferSize : pEncOutParams->bitstreamSizeInBytes;
IVFUtils iVFUtils;
int64_t pts = 0;
std::vector<uint8_t> vPacket;
if (pInitializeParams.encodeGUID == NV_ENC_CODEC_AV1_GUID)
{
if (bWriteIVFFileHeader)
{
iVFUtils.WriteFileHeader(vPacket, MAKE_FOURCC('A', 'V', '0', '1'), pInitializeParams.encodeWidth, pInitializeParams.encodeHeight, pInitializeParams.frameRateNum, pInitializeParams.frameRateDen, 0xFFFF);
fpOut.write(reinterpret_cast<char*>(vPacket.data()), vPacket.size());
bWriteIVFFileHeader = false;
vPacket.clear();
}
iVFUtils.WriteFrameHeader(vPacket, numBytesToCopy, pts);
fpOut.write(reinterpret_cast<char*>(vPacket.data()), vPacket.size());
}
fpOut.write((const char *)pEncOutput, numBytesToCopy);
pContext->Unmap((ID3D11Buffer *)(pHostMem), 0);
}
private:
ID3D11Device *pDevice;
ID3D11DeviceContext *pContext;
uint32_t bfrSize;
ID3D11Buffer *pHostMem = NULL;
D3D11_BUFFER_DESC desc;
};
template<class EncoderClass>
void InitializeEncoder(EncoderClass &enc, NvEncoderInitParam encodeCLIOptions, NV_ENC_BUFFER_FORMAT eFormat)
{
NV_ENC_INITIALIZE_PARAMS initializeParams = { NV_ENC_INITIALIZE_PARAMS_VER };
NV_ENC_CONFIG encodeConfig = { NV_ENC_CONFIG_VER };
initializeParams.encodeConfig = &encodeConfig;
enc.CreateDefaultEncoderParams(&initializeParams, encodeCLIOptions.GetEncodeGUID(), encodeCLIOptions.GetPresetGUID(), encodeCLIOptions.GetTuningInfo());
encodeCLIOptions.SetInitParams(&initializeParams, eFormat);
enc.CreateEncoder(&initializeParams);
}
std::streamsize ReadInputFrame(const NvEncInputFrame* encoderInputFrame, std::ifstream &fpBgra, char *pHostFrame, ID3D11DeviceContext *pContext, RGBToNV12ConverterD3D11 *pConverter,
ID3D11Texture2D *pTexSysMem, int nSize, int nHeight, int nWidth, bool bForceNv12)
{
std::streamsize nRead = fpBgra.read(pHostFrame, nSize).gcount();
if (nRead == nSize)
{
D3D11_MAPPED_SUBRESOURCE map;
ck(pContext->Map(pTexSysMem, D3D11CalcSubresource(0, 0, 1), D3D11_MAP_WRITE, 0, &map));
for (int y = 0; y < nHeight; y++)
{
memcpy((uint8_t *)map.pData + y * map.RowPitch, pHostFrame + y * nWidth * 4, nWidth * 4);
}
pContext->Unmap(pTexSysMem, D3D11CalcSubresource(0, 0, 1));
if (bForceNv12)
{
ID3D11Texture2D *pNV12Textyure = reinterpret_cast<ID3D11Texture2D*>(encoderInputFrame->inputPtr);
pConverter->ConvertRGBToNV12(pTexSysMem, pNV12Textyure);
}
else
{
ID3D11Texture2D *pTexBgra = reinterpret_cast<ID3D11Texture2D*>(encoderInputFrame->inputPtr);
pContext->CopyResource(pTexBgra, pTexSysMem);
}
}
return nRead;
}
simplelogger::Logger *logger = simplelogger::LoggerFactory::CreateConsoleLogger();
void Encode(ID3D11Device *pDevice, ID3D11DeviceContext *pContext, RGBToNV12ConverterD3D11 *pConverter, int nWidth, int nHeight,
NvEncoderInitParam encodeCLIOptions, bool bForceNv12, ID3D11Texture2D *pTexSysMem,
std::ifstream &fpBgra, std::ofstream &fpOut)
{
NvEncoderD3D11 enc(pDevice, nWidth, nHeight, bForceNv12 ? NV_ENC_BUFFER_FORMAT_NV12 : NV_ENC_BUFFER_FORMAT_ARGB);
InitializeEncoder(enc, encodeCLIOptions, bForceNv12 ? NV_ENC_BUFFER_FORMAT_NV12 : NV_ENC_BUFFER_FORMAT_ARGB);
int nSize = nWidth * nHeight * 4;
std::unique_ptr<uint8_t[]> pHostFrame(new uint8_t[nSize]);
int nFrame = 0;
while (true)
{
std::vector<NvEncOutputFrame> vPacket;
const NvEncInputFrame* encoderInputFrame = enc.GetNextInputFrame();
std::streamsize nRead = ReadInputFrame(encoderInputFrame, fpBgra, reinterpret_cast<char*>(pHostFrame.get()), pContext, pConverter, pTexSysMem,
nSize, nHeight, nWidth, bForceNv12);
if (nRead == nSize)
{
enc.EncodeFrame(vPacket);
}
else
{
enc.EndEncode(vPacket);
}
nFrame += (int)vPacket.size();
for (NvEncOutputFrame &packet : vPacket)
{
fpOut.write(reinterpret_cast<char*>(packet.frame.data()), packet.frame.size());
}
if (nRead != nSize) {
break;
}
}
enc.DestroyEncoder();
fpOut.close();
fpBgra.close();
std::cout << "Total frames encoded: " << nFrame << std::endl;
}
void EncodeOutputInVidMem(ID3D11Device *pDevice, ID3D11DeviceContext *pContext, RGBToNV12ConverterD3D11 *pConverter,
int nWidth, int nHeight, NvEncoderInitParam encodeCLIOptions, bool bForceNv12,
ID3D11Texture2D *pTexSysMem, std::ifstream &fpBgra, std::ofstream &fpOut)
{
NvEncoderOutputInVidMemD3D11 enc(pDevice, nWidth, nHeight, bForceNv12 ? NV_ENC_BUFFER_FORMAT_NV12 : NV_ENC_BUFFER_FORMAT_ARGB, false);
InitializeEncoder(enc, encodeCLIOptions, bForceNv12 ? NV_ENC_BUFFER_FORMAT_NV12 : NV_ENC_BUFFER_FORMAT_ARGB);
int nSize = nWidth * nHeight * 4;
std::unique_ptr<uint8_t[]> pHostFrame(new uint8_t[nSize]);
int nFrame = 0;
NV_ENC_INITIALIZE_PARAMS initializeParams = enc.GetinitializeParams();
bool bWriteIVFFileHeader = true;
// For dumping output to a file
std::unique_ptr<DumpVidMemOutput> pDumpVidMemOutput(new DumpVidMemOutput(pDevice, pContext, enc.GetOutputBufferSize()));
while (true)
{
std::vector<std::vector<uint8_t>> vPacket;
std::vector<NV_ENC_OUTPUT_PTR> pVideoMemBfr;
const NvEncInputFrame* encoderInputFrame = enc.GetNextInputFrame();
std::streamsize nRead = ReadInputFrame(encoderInputFrame, fpBgra, reinterpret_cast<char*>(pHostFrame.get()), pContext, pConverter, pTexSysMem,
nSize, nHeight, nWidth, bForceNv12);
if (nRead == nSize)
{
enc.EncodeFrame(pVideoMemBfr);
}
else
{
enc.EndEncode(pVideoMemBfr);
}
for (uint32_t i = 0; i < pVideoMemBfr.size(); ++i)
{
pDumpVidMemOutput->DumpOutputToFile(pVideoMemBfr[i], fpOut, bWriteIVFFileHeader, initializeParams);
nFrame++;
}
if (nRead != nSize) {
break;
}
}
enc.DestroyEncoder();
fpOut.close();
fpBgra.close();
std::cout << "Total frames encoded: " << nFrame << std::endl;
}
int main(int argc, char **argv)
{
char szInFilePath[256] = "";
char szOutFilePath[256] = "";
int nWidth = 0, nHeight = 0;
try
{
NvEncoderInitParam encodeCLIOptions;
int iGpu = 0;
bool bForceNv12 = false;
int isOutputInVideoMem = 0;
ParseCommandLine_AppEncD3D(argc, argv, szInFilePath, nWidth, nHeight, szOutFilePath, encodeCLIOptions, iGpu, bForceNv12, &isOutputInVideoMem, true);
CheckInputFile(szInFilePath);
if (!*szOutFilePath) {
sprintf(szOutFilePath, encodeCLIOptions.IsCodecH264() ? "out.h264" : encodeCLIOptions.IsCodecHEVC() ? "out.hevc" : "out.av1");
}
//open input and output files
std::ifstream fpBgra(szInFilePath, std::ifstream::in | std::ifstream::binary);
if (!fpBgra)
{
std::ostringstream err;
err << "Unable to open input file: " << szInFilePath << std::endl;
throw std::invalid_argument(err.str());
}
std::ofstream fpOut(szOutFilePath, std::ios::out | std::ios::binary);
if (!fpOut)
{
std::ostringstream err;
err << "Unable to open output file: " << szOutFilePath << std::endl;
throw std::invalid_argument(err.str());
}
ValidateResolution(nWidth, nHeight);
ComPtr<ID3D11Device> pDevice;
ComPtr<ID3D11DeviceContext> pContext;
ComPtr<IDXGIFactory1> pFactory;
ComPtr<IDXGIAdapter> pAdapter;
ck(CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void **)pFactory.GetAddressOf()));
ck(pFactory->EnumAdapters(iGpu, pAdapter.GetAddressOf()));
ck(D3D11CreateDevice(pAdapter.Get(), D3D_DRIVER_TYPE_UNKNOWN, NULL, 0,
NULL, 0, D3D11_SDK_VERSION, pDevice.GetAddressOf(), NULL, pContext.GetAddressOf()));
DXGI_ADAPTER_DESC adapterDesc;
pAdapter->GetDesc(&adapterDesc);
char szDesc[80];
wcstombs(szDesc, adapterDesc.Description, sizeof(szDesc));
std::cout << "GPU in use: " << szDesc << std::endl;
ComPtr<ID3D11Texture2D> pTexSysMem;
D3D11_TEXTURE2D_DESC desc;
ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC));
desc.Width = nWidth;
desc.Height = nHeight;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.Usage = D3D11_USAGE_STAGING;
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
ck(pDevice->CreateTexture2D(&desc, NULL, pTexSysMem.GetAddressOf()));
std::unique_ptr<RGBToNV12ConverterD3D11> pConverter;
if (bForceNv12)
{
pConverter.reset(new RGBToNV12ConverterD3D11(pDevice.Get(), pContext.Get(), nWidth, nHeight));
}
if (isOutputInVideoMem)
{
EncodeOutputInVidMem(pDevice.Get(), pContext.Get(), pConverter.get(), nWidth, nHeight, encodeCLIOptions,
bForceNv12, pTexSysMem.Get(), fpBgra, fpOut);
}
else
{
Encode(pDevice.Get(), pContext.Get(), pConverter.get(), nWidth, nHeight, encodeCLIOptions, bForceNv12,
pTexSysMem.Get(), fpBgra, fpOut);
}
std::cout << "Saved in file " << szOutFilePath << std::endl;
}
catch (const std::exception &ex)
{
std::cout << ex.what();
exit(1);
}
return 0;
}
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