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////////////////////////////////////////////////////////////////////////////
//
// Copyright 2020-2024 NVIDIA Corporation.  All rights reserved.
//
// Please refer to the NVIDIA end user license agreement (EULA) associated
// with this source code for terms and conditions that govern your use of
// this software. Any use, reproduction, disclosure, or distribution of
// this software and related documentation outside the terms of the EULA
// is strictly prohibited.
//
////////////////////////////////////////////////////////////////////////////

#pragma once

/**

* @brief Set up graphics resources targeting the specified context type

* The input argument to this function must be either "glx" or "egl".

*/
int GraphicsSetupWindow(const char *);

/**

* @brief Tear down graphics resources targeting the specified context type

* The input argument to this function must be the same as that used for the

* GraphicsSetupWindow() call.

*/
void GraphicsCloseWindow(const char *);