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/*

* Copyright 2020-2024 NVIDIA Corporation.  All rights reserved.

*

* Please refer to the NVIDIA end user license agreement (EULA) associated

* with this source code for terms and conditions that govern your use of

* this software. Any use, reproduction, disclosure, or distribution of

* this software and related documentation outside the terms of the EULA

* is strictly prohibited.

*

*/

#pragma once

class RGBToNV12ConverterD3D11 {
public:
    RGBToNV12ConverterD3D11(ID3D11Device *pDevice, ID3D11DeviceContext *pContext, int nWidth, int nHeight)
        : pD3D11Device(pDevice), pD3D11Context(pContext)
    {
        pD3D11Device->AddRef();
        pD3D11Context->AddRef();

        pTexBgra = NULL;
        D3D11_TEXTURE2D_DESC desc;
        ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC));
        desc.Width = nWidth;
        desc.Height = nHeight;
        desc.MipLevels = 1;
        desc.ArraySize = 1;
        desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
        desc.SampleDesc.Count = 1;
        desc.Usage = D3D11_USAGE_DEFAULT;
        desc.BindFlags = D3D11_BIND_RENDER_TARGET;
        desc.CPUAccessFlags = 0;
        ck(pDevice->CreateTexture2D(&desc, NULL, &pTexBgra));

        ck(pDevice->QueryInterface(__uuidof(ID3D11VideoDevice), (void **)&pVideoDevice));
        ck(pContext->QueryInterface(__uuidof(ID3D11VideoContext), (void **)&pVideoContext));

        D3D11_VIDEO_PROCESSOR_CONTENT_DESC contentDesc = 
        {
            D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE,
            { 1, 1 }, desc.Width, desc.Height,
            { 1, 1 }, desc.Width, desc.Height,
            D3D11_VIDEO_USAGE_PLAYBACK_NORMAL
        };
        ck(pVideoDevice->CreateVideoProcessorEnumerator(&contentDesc, &pVideoProcessorEnumerator));

        ck(pVideoDevice->CreateVideoProcessor(pVideoProcessorEnumerator, 0, &pVideoProcessor));
        D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC inputViewDesc = { 0, D3D11_VPIV_DIMENSION_TEXTURE2D, { 0, 0 } };
        ck(pVideoDevice->CreateVideoProcessorInputView(pTexBgra, pVideoProcessorEnumerator, &inputViewDesc, &pInputView));
    }

    ~RGBToNV12ConverterD3D11()
    {
        for (auto& it : outputViewMap)
        {
            ID3D11VideoProcessorOutputView* pOutputView = it.second;
            pOutputView->Release();
        }

        pInputView->Release();
        pVideoProcessorEnumerator->Release();
        pVideoProcessor->Release();
        pVideoContext->Release();
        pVideoDevice->Release();
        pTexBgra->Release();
        pD3D11Context->Release();
        pD3D11Device->Release();
    }
    void ConvertRGBToNV12(ID3D11Texture2D*pRGBSrcTexture, ID3D11Texture2D* pDestTexture)
    {
        pD3D11Context->CopyResource(pTexBgra, pRGBSrcTexture);
        ID3D11VideoProcessorOutputView* pOutputView = nullptr;
        auto it = outputViewMap.find(pDestTexture);
        if (it == outputViewMap.end())
        {
            D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outputViewDesc = { D3D11_VPOV_DIMENSION_TEXTURE2D };
            ck(pVideoDevice->CreateVideoProcessorOutputView(pDestTexture, pVideoProcessorEnumerator, &outputViewDesc, &pOutputView));
            outputViewMap.insert({ pDestTexture, pOutputView });
        }
        else
        {
            pOutputView = it->second;
        }

        D3D11_VIDEO_PROCESSOR_STREAM stream = { TRUE, 0, 0, 0, 0, NULL, pInputView, NULL };
        ck(pVideoContext->VideoProcessorBlt(pVideoProcessor, pOutputView, 0, 1, &stream));
        return;
    }

private:
    ID3D11Device *pD3D11Device = NULL;
    ID3D11DeviceContext *pD3D11Context = NULL;
    ID3D11VideoDevice *pVideoDevice = NULL;
    ID3D11VideoContext *pVideoContext = NULL;
    ID3D11VideoProcessor *pVideoProcessor = NULL;
    ID3D11VideoProcessorInputView *pInputView = NULL;
    ID3D11VideoProcessorOutputView *pOutputView = NULL;
    ID3D11Texture2D *pTexBgra = NULL;
    ID3D11VideoProcessorEnumerator *pVideoProcessorEnumerator = nullptr;
    std::unordered_map<ID3D11Texture2D*, ID3D11VideoProcessorOutputView*> outputViewMap;
};