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#
# Please refer to the NVIDIA end user license agreement (EULA) associated
# with this source code for terms and conditions that govern your use of
# this software. Any use, reproduction, disclosure, or distribution of
# this software and related documentation outside the terms of the EULA
# is strictly prohibited.
# 3.7 is required for FindVulkan module support in CMake.
cmake_minimum_required(VERSION 3.7)
project(NvCodec)
if(CMAKE_VERSION VERSION_GREATER "3.27.0" OR CMAKE_VERSION VERSION_EQUAL "3.27.0")
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/External/cmake/Modules)
message("Setting CMAKE_MODULE_PATH to ${CMAKE_MODULE_PATH}")
endif()
# Find CUDA early to set up version variables for all subprojects
# Try modern CUDAToolkit first for CMake 3.17+, fallback to deprecated CUDA module
if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.17")
find_package(CUDAToolkit QUIET)
if(CUDAToolkit_FOUND)
# Map CUDAToolkit variables to legacy CUDA variable names for compatibility
set(CUDA_FOUND TRUE)
set(CUDA_VERSION ${CUDAToolkit_VERSION})
set(CUDA_VERSION_MAJOR ${CUDAToolkit_VERSION_MAJOR})
set(CUDA_VERSION_MINOR ${CUDAToolkit_VERSION_MINOR})
endif()
endif()
if(NOT CUDAToolkit_FOUND)
find_package(CUDA QUIET)
endif()
if(CUDA_FOUND OR CUDAToolkit_FOUND)
if(CUDA_VERSION VERSION_GREATER_EQUAL "13.0")
set(NVCODEC_CUDA_VERSION_13_OR_GREATER TRUE CACHE BOOL "CUDA version is 13.0 or greater")
else()
set(NVCODEC_CUDA_VERSION_13_OR_GREATER FALSE CACHE BOOL "CUDA version is less than 13.0")
endif()
message("CUDA version: ${CUDA_VERSION}, NVCODEC_CUDA_VERSION_13_OR_GREATER: ${NVCODEC_CUDA_VERSION_13_OR_GREATER}")
endif()
if(CMAKE_CROSSCOMPILING)
if(NOT CUDAToolkit_FOUND)
message(FATAL_ERROR "Cross-compilation is supported only with CUDAToolkit")
endif()
endif()
# Set C++11 for all projects and disable non-standard extensions
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_INSTALL_PREFIX .)
# Check for WSL
if (EXISTS /usr/lib/wsl/lib)
set(WSL_FLAG TRUE)
endif()
set(NVCODEC_PUBLIC_INTERFACE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../Interface)
set(NVCODEC_UTILS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/Utils)
set(NV_CODEC_DIR ${CMAKE_CURRENT_SOURCE_DIR}/NvCodec)
set(NV_ENC_DIR ${CMAKE_CURRENT_SOURCE_DIR}/NvCodec/NvEncoder)
set(NV_DEC_DIR ${CMAKE_CURRENT_SOURCE_DIR}/NvCodec/NvDecoder)
set(NV_APPENC_COMMON_DIR ${CMAKE_CURRENT_SOURCE_DIR}/AppEncode/Common)
set(NV_APPDEC_COMMON_DIR ${CMAKE_CURRENT_SOURCE_DIR}/AppDecode/Common)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(NVCODEC_SAMPLES_INSTALL_DIR ${CMAKE_BINARY_DIR})
else()
set(NVCODEC_SAMPLES_INSTALL_DIR ${CMAKE_BINARY_DIR})
endif()
if(WIN32)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
# Windows x64
Set(CUVID_LIB ${CMAKE_CURRENT_SOURCE_DIR}/../Lib/win/x64/nvcuvid.lib)
set(NVENCODEAPI_LIB ${CMAKE_CURRENT_SOURCE_DIR}/../Lib/win/x64/nvencodeapi.lib)
else()
Set(CUVID_LIB ${CMAKE_CURRENT_SOURCE_DIR}/../Lib/win/Win32/nvcuvid.lib)
set(NVENCODEAPI_LIB ${CMAKE_CURRENT_SOURCE_DIR}/../Lib/win/Win32/nvencodeapi.lib)
endif()
else()
if(CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64")
set(CUVID_LIB ${CMAKE_CURRENT_SOURCE_DIR}/../Lib/linux/stubs/aarch64/libnvcuvid.so)
set(NVENCODEAPI_LIB ${CMAKE_CURRENT_SOURCE_DIR}/../Lib/linux/stubs/aarch64/libnvidia-encode.so)
else()
find_library(CUVID_LIB nvcuvid)
find_library(NVENCODEAPI_LIB nvidia-encode)
endif()
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
message(" ")
message("======================================================================================================================================= ")
message(" Checking for ffmpeg packages: ")
message("======================================================================================================================================= ")
find_package(PkgConfig REQUIRED)
pkg_check_modules(PC_AVCODEC IMPORTED_TARGET libavcodec)
if(PC_AVCODEC_FOUND)
message("libavcodec found (version: ${PC_AVCODEC_VERSION})")
else()
message("libavcodec not found, continuing without it.")
endif()
pkg_check_modules(PC_AVFORMAT IMPORTED_TARGET libavformat)
if(PC_AVFORMAT_FOUND)
message("libavformat found (version: ${PC_AVFORMAT_VERSION})")
else()
message("libavformat not found, continuing without it.")
endif()
pkg_check_modules(PC_AVUTIL IMPORTED_TARGET libavutil)
if(PC_AVUTIL_FOUND)
message("libavutil found (version: ${PC_AVUTIL_VERSION})")
else()
message("libavutil not found, continuing without it.")
endif()
pkg_check_modules(PC_SWRESAMPLE IMPORTED_TARGET libswresample)
if(PC_SWRESAMPLE_FOUND)
message("libswresample found (version: ${PC_SWRESAMPLE_VERSION})")
else()
message("libswresample not found, continuing without it.")
endif()
set(NV_FFMPEG_HDRS ${PC_AVCODEC_INCLUDE_DIRS})
find_library(AVCODEC_LIBRARY NAMES avcodec
HINTS
${PC_AVCODEC_LIBDIR}
${PC_AVCODEC_LIBRARY_DIRS}
)
find_library(AVFORMAT_LIBRARY NAMES avformat
HINTS
${PC_AVFORMAT_LIBDIR}
${PC_AVFORMAT_LIBRARY_DIRS}
)
find_library(AVUTIL_LIBRARY NAMES avutil
HINTS
${PC_AVUTIL_LIBDIR}
${PC_AVUTIL_LIBRARY_DIRS}
)
find_library(SWRESAMPLE_LIBRARY NAMES swresample
HINTS
${PC_SWRESAMPLE_LIBDIR}
${PC_SWRESAMPLE_LIBRARY_DIRS}
)
set(AVCODEC_LIB ${AVCODEC_LIBRARY})
set(AVFORMAT_LIB ${AVFORMAT_LIBRARY})
set(AVUTIL_LIB ${AVUTIL_LIBRARY})
set(SWRESAMPLE_LIB ${SWRESAMPLE_LIBRARY})
message("--------------------------------------------------------------------------------------------------------------------------------------- ")
message(" ")
message("======================================================================================================================================= ")
message(" Checking for FREEGLUT_LIB, GLEW32_LIB, and X11_LIB: ")
message("======================================================================================================================================= ")
message(" ")
find_library(IsFreeglut_LIBRARY glut)
if(IsFreeglut_LIBRARY)
message(STATUS "freeglut library found")
else()
message(STATUS "freeglut library NOT found.")
endif()
find_library(IsGlew_LIBRARY GLEW)
if(IsGlew_LIBRARY)
message(STATUS "GLEW library found")
else()
message(STATUS "GLEW library NOT found.")
endif()
find_library(IsX11_LIBRARY X11)
if(IsX11_LIBRARY)
message(STATUS "X11 library found")
else()
message(STATUS "X11 library NOT found.")
endif()
find_library(IsGL_LIBRARY GL)
if(IsGL_LIBRARY)
message(STATUS "OpenGL (GL) library found")
else()
message(STATUS "OpenGL (GL) library NOT found.")
endif()
find_library(IsEGL_LIBRARY EGL)
if(IsEGL_LIBRARY)
message(STATUS "EGL library found")
else()
message(STATUS "EGL library NOT found.")
endif()
message("--------------------------------------------------------------------------------------------------------------------------------------- ")
message(" ")
endif()
if(DEFINED FFMPEG_DIR)
Set(FFMPEG_DLL_DIR ${FFMPEG_DIR}/bin/)
Set(FFMPEG_LIB_DIR ${FFMPEG_DIR}/lib/)
endif()
if(WIN32)
message(" ")
message("======================================================================================================================================= ")
message(" APPS SPECIFIC TO WINDOWS: AppEncD3D11, AppEncD3D9, AppEncD3D12")
message("======================================================================================================================================= ")
message(" ")
message("Building AppEncD3D11 ")
add_subdirectory(AppEncode/AppEncD3D11)
message(" ")
message("Building AppEncD3D9 ")
add_subdirectory(AppEncode/AppEncD3D9)
message(" ")
message("---------------------------------------------- ")
message(" AGILITY SDK Dependent Apps: AppEncD3D12 ")
message("---------------------------------------------- ")
if (NOT DEFINED AGILITY_SDK_BIN)
message(WARNING "Agility SDK binary path not configured. Excluding AppEncD3D12")
message(WARNING "Please get Agility SDK and set AGILITY_SDK_BIN cmake variable to point to the directory containing D3D12Core.dll for your platform")
elseif(NOT DEFINED AGILITY_SDK_VER)
message(WARNING "Agility SDK version not specified. Excluding AppEncD3D12")
message(WARNING "Please set AGILITY_SDK_VER cmake variable to the Agility SDK version you are using")
else()
# Exclude if D3D12Core.dll is not found
if (NOT EXISTS "${AGILITY_SDK_BIN}/D3D12Core.dll")
message(WARNING "Couldnt find D3D12Core.dll at AGILITY_SDK_BIN (${AGILITY_SDK_BIN})")
message(WARNING "Excluding AppEncD3D12")
else()
message("Building AppEncD3D12 ")
add_subdirectory(AppEncode/AppEncD3D12)
endif()
endif()
message("---------------------------------------------- ")
message(" ")
message("--------------------------------------------------------------------------------------------------------------------------------------- ")
endif()
if (NOT WSL_FLAG)
message(" ")
message("====================================================================================================================================== ")
message(" VULKAN Dependent Apps: AppMotionEstimationVkCuda")
message("====================================================================================================================================== ")
#find_package(VULKAN)
# AUTO_LOCATE_VULKAN - accepted value ON or OFF
# ON - Use CMake to auto locate the Vulkan SDK.
# OFF - Vulkan SDK path can be specified manually. This is helpful to test the build on various Vulkan version.
option(AUTO_LOCATE_VULKAN "AUTO_LOCATE_VULKAN" ON)
if(AUTO_LOCATE_VULKAN)
message(STATUS "Attempting auto locate Vulkan using CMake......")
# Find Vulkan Path using CMake's Vulkan Module
# This will return Boolean 'Vulkan_FOUND' indicating the status of find as success(ON) or fail(OFF).
# Include directory path - 'Vulkan_INCLUDE_DIRS' and 'Vulkan_LIBRARY' with required libraries.
find_package(Vulkan)
# Try extracting VulkanSDK path from ${Vulkan_INCLUDE_DIRS}
if (NOT ${Vulkan_INCLUDE_DIRS} STREQUAL "")
set(VULKAN_PATH ${Vulkan_INCLUDE_DIRS})
string(REGEX REPLACE "[/\\][iI]nclude" "" VULKAN_PATH "${VULKAN_PATH}")
endif()
endif()
if(WIN32)
set(VULKAN_HDR_DIR "${Vulkan_INCLUDE_DIRS}")
if ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set(VULKAN_LIB_DIR ${VULKAN_PATH}/Lib32)
else()
set(VULKAN_LIB_DIR ${VULKAN_PATH}/Lib)
endif()
else ()
find_package(PkgConfig REQUIRED)
pkg_check_modules(PC_VULKAN IMPORTED_TARGET vulkan)
set(VULKAN_HDR_DIR ${PC_VULKAN_INCLUDE_DIRS})
find_library(VULKAN_LIBS vulkan)
endif()
if(Vulkan_FOUND)
message("Vulkan package found ")
add_subdirectory(AppEncode/AppMotionEstimationVkCuda)
else()
message("Vulkan package NOT found.")
endif()
message("-------------------------------------------------------------------------------------------------------------------------------------- ")
message(" ")
endif()
message(" ")
message("====================================================================================================================================== ")
message(" APPS WITHOUT DEPENDENCIES:")
message("====================================================================================================================================== ")
message("Building AppEncCuda ")
add_subdirectory(AppEncode/AppEncCuda)
message(" ")
message("Building AppEncLowLatency ")
add_subdirectory(AppEncode/AppEncLowLatency)
message(" ")
message("Building AppEncME ")
add_subdirectory(AppEncode/AppEncME)
message(" ")
message("Building AppEncPerf ")
add_subdirectory(AppEncode/AppEncPerf)
message(" ")
message("Building AppEncMultiInstance ")
add_subdirectory(AppEncode/AppEncMultiInstance)
message(" ")
message("Building AppEncQual ")
add_subdirectory(AppEncode/AppEncQual)
message("--------------------------------------------------------------------------------------------------------------------------------------- ")
if(WIN32)
# check if FFMpeg, GLUT and GLEW library cmake variables are set and
# add projects having above dependencies accordingly for Windows
message(" ")
message("======================================================================================================================================= ")
message(" FFMPEG Dependent Apps:")
message("======================================================================================================================================= ")
if(DEFINED FFMPEG_DIR)
message("Building AppEncDec: ")
add_subdirectory(AppEncode/AppEncDec)
message(" ")
message("Building AppTrans: ")
add_subdirectory(AppTranscode/AppTrans)
message(" ")
message("Building AppTransOneToN: ")
add_subdirectory(AppTranscode/AppTransOneToN)
message(" ")
message("Building AppTransPerf: ")
add_subdirectory(AppTranscode/AppTransPerf)
message(" ")
message("Building AppDec: ")
add_subdirectory(AppDecode/AppDec)
message(" ")
message("Building AppDecImageProvider: ")
add_subdirectory(AppDecode/AppDecImageProvider)
message(" ")
message("Building AppDecLowLatency: ")
add_subdirectory(AppDecode/AppDecLowLatency)
message(" ")
message("Building AppDecMem: ")
add_subdirectory(AppDecode/AppDecMem)
message(" ")
message("Building AppDecMultiFiles: ")
add_subdirectory(AppDecode/AppDecMultiFiles)
message(" ")
message("Building AppDecMultiInput: ")
add_subdirectory(AppDecode/AppDecMultiInput)
message(" ")
message("Building AppDecPerf: ")
add_subdirectory(AppDecode/AppDecPerf)
message(" ")
message("Building AppDecD3D: ")
add_subdirectory(AppDecode/AppDecD3D)
elseif((NOT DEFINED FFMPEG_DIR) AND (NOT DEFINED SKIP_FFMPEG_DEPENDENCY))
message("FFMPEG_DIR not set")
message("FFMPEG Libraries are needed to build the following apps :")
message("AppDec, AppDec3D, AppDecGL, AppDecImageProvider, AppDecLowLatency, AppDecMem,")
message("AppDecMultiFiles, AppDecMultiInput, AppDecPerf, AppEncDec, AppTrans,")
message("AppTransOneToN, AppTransPerf")
message("It is required to fetch the prebuilt LGPL FFMPEG libraries and to set the variable FFMPEG_DIR to point to this libraries")
message("To skip building of apps having FFMPEG dependency, add -DSKIP_FFMPEG_DEPENDENCY=TRUE to commandline")
message("See Windows Configuration Requirements section in Read_Me.pdf for detailed instructions")
endif()
message("--------------------------------------------------------------------------------------------------------------------------------------- ")
message(" ")
if(NOT WSL_FLAG)
message(" ")
message("======================================================================================================================================= ")
message(" OpenGL Dependent Apps:")
message("======================================================================================================================================= ")
if((DEFINED GLUT_DIR) AND (DEFINED GLUT_INC) AND (DEFINED GLEW_DIR))
message("Building AppDecGL: ")
add_subdirectory(AppDecode/AppDecGL)
elseif((NOT DEFINED GLUT_DIR) AND (NOT DEFINED SKIP_GL_DEPENDENCY))
message("GLUT_DIR not set")
message("GLUT Libraries are needed to build the following apps : AppDecGL")
message("It is required to build freeglut locally and to set following cmake variables :")
message("GLUT_DIR: to point to the GLUT libraries")
message("GLUT_INC: to point to the GLUT headers")
message("To skip building of apps having GLUT dependency, add -DSKIP_GL_DEPENDENCY=TRUE to commandline")
message("See Windows Configuration Requirements section in Read_Me.pdf for detailed instructions")
elseif((NOT DEFINED GLEW_DIR) AND (NOT DEFINED SKIP_GL_DEPENDENCY))
message("GLEW_DIR not set")
message("GLEW Libraries are needed to build the following apps : AppDecGL")
message("It is required to fetch prebuilt GLEW libraries and to set variable GLEW_DIR to point to the GLEW libraries")
message("To skip building of apps having GLEW dependency, add -DSKIP_GL_DEPENDENCY=TRUE to commandline")
message("See Windows Configuration Requirements section in Read_Me.pdf for detailed instructions")
endif()
message("--------------------------------------------------------------------------------------------------------------------------------------- ")
message(" ")
endif()
else()
if(NOT WSL_FLAG)
message(" ")
message("======================================================================================================================================= ")
message(" OpenGL Dependent Apps: AppEncGL(specific to Linux), AppDecGL ")
message("======================================================================================================================================= ")
if(PC_AVCODEC_FOUND AND PC_AVFORMAT_FOUND AND PC_AVUTIL_FOUND AND PC_SWRESAMPLE_FOUND AND IsFreeglut_LIBRARY AND
IsGlew_LIBRARY AND IsX11_LIBRARY AND IsGL_LIBRARY AND IsEGL_LIBRARY)
message("Building AppDecGL ")
add_subdirectory(AppDecode/AppDecGL)
message("Building AppEncGL ")
add_subdirectory(AppEncode/AppEncGL)
else()
message("OpenGL libraries are needed to build the following apps: AppEncGL, AppDecGL ")
message("Following packages are not found: freeglut, glew32, X11, GL, EGL")
message("Use: sudo apt-get install MISSING_LIB command for the missing packages")
endif ()
message("---------------------------------------------------------------------------------------------------------------------------------------- ")
endif ()
message(" ")
message("======================================================================================================================================= ")
message(" FFMPEG Dependent Apps:")
message("======================================================================================================================================= ")
if(PC_AVCODEC_FOUND AND PC_AVFORMAT_FOUND AND PC_AVUTIL_FOUND AND PC_SWRESAMPLE_FOUND)
message("Building AppEncDec: ")
add_subdirectory(AppEncode/AppEncDec)
message(" ")
message("Building AppTrans: ")
add_subdirectory(AppTranscode/AppTrans)
message(" ")
message("Building AppTransOneToN: ")
add_subdirectory(AppTranscode/AppTransOneToN)
message(" ")
message("Building AppTransPerf: ")
add_subdirectory(AppTranscode/AppTransPerf)
message(" ")
message("Building AppDec: ")
add_subdirectory(AppDecode/AppDec)
message(" ")
message("Building AppDecImageProvider: ")
add_subdirectory(AppDecode/AppDecImageProvider)
message(" ")
message("Building AppDecLowLatency: ")
add_subdirectory(AppDecode/AppDecLowLatency)
message(" ")
message("Building AppDecMem: ")
add_subdirectory(AppDecode/AppDecMem)
message(" ")
message("Building AppDecMultiFiles: ")
add_subdirectory(AppDecode/AppDecMultiFiles)
message(" ")
message("Building AppDecMultiInput: ")
add_subdirectory(AppDecode/AppDecMultiInput)
message(" ")
message("Building AppDecPerf: ")
add_subdirectory(AppDecode/AppDecPerf)
message("---------------------------------------------------------------------------------------------------------------------------------------- ")
message(" ")
else()
message("FFMPEG Libraries are needed to build the following apps :")
message("AppDec, AppDecGL, AppDecImageProvider, AppDecLowLatency, AppDecMem,")
message("AppDecMultiFiles, AppDecMultiInput, AppDecPerf, AppEncDec, AppTrans,")
message("AppTransOneToN, AppTransPerf, AppEncGL")
message("Following packages are not found: libavcodec-dev, libavformat-dev, libavutil-dev, libswresample-dev")
message("Use: sudo apt-get install MISSING_LIB command for the missing packages")
endif()
endif()
if(DEFINED FFMPEG_DIR)
file(GLOB externalLibList
${FFMPEG_DLL_DIR}*.dll
${FFMPEG_LIB_DIR}*.lib
)
add_custom_target(copyFFMPEGFiles ALL)
add_custom_command(TARGET copyFFMPEGFiles COMMAND ${CMAKE_COMMAND} -E make_directory ${NVCODEC_SAMPLES_INSTALL_DIR}/$<CONFIG>/)
foreach(externalLib ${externalLibList})
add_custom_command(TARGET copyFFMPEGFiles COMMAND ${CMAKE_COMMAND} -E copy ${externalLib} ${NVCODEC_SAMPLES_INSTALL_DIR}/$<CONFIG>/)
endforeach()
endif()
if(WIN32)
# Summary of apps built, apps not built and reason for its failure.
message("======================================================================================================================================= ")
message(" SUMMARY:")
message("======================================================================================================================================= ")
message("APPS BUILT:")
# Apps with no dependencies
message("AppEncCuda, AppEncLowLatency, AppEncME, AppEncPerf, AppEncMultiInstance, ")
message("AppEncD3D11, AppEncD3D9, AppEncQual,")
if(DEFINED FFMPEG_DIR)
message("AppDec, AppDec3D, AppDecGL, AppDecImageProvider, AppDecLowLatency, AppDecMem, AppDecMultiFiles,")
message("AppDecMultiInput, AppDecPerf, AppEncDec, AppTrans, AppTransOneToN, AppTransPerf")
endif()
# OpenGL dependent apps.
if(NOT WSL_FLAG)
if((DEFINED GLUT_DIR) AND (DEFINED GLUT_INC) AND (DEFINED GLEW_DIR))
message("AppDecGL ")
endif()
endif()
# Agility SDK
if (DEFINED AGILITY_SDK_BIN OR DEFINED AGILITY_SDK_VER OR (EXISTS "${AGILITY_SDK_BIN}/D3D12Core.dll"))
message("AppEncD3D12 ")
endif()
message("--------------------------------------------------------------------------------------------------------------------------------------- ")
# Apps not built if any of below is true
if((NOT DEFINED FFMPEG_DIR) AND (NOT DEFINED SKIP_FFMPEG_DEPENDENCY) OR ((NOT DEFINED GLUT_DIR) AND (NOT DEFINED SKIP_GL_DEPENDENCY)) OR ((NOT DEFINED GLEW_DIR) AND (NOT DEFINED SKIP_GL_DEPENDENCY))
OR ((NOT DEFINED AGILITY_SDK_BIN OR NOT DEFINED AGILITY_SDK_VER OR (NOT EXISTS "${AGILITY_SDK_BIN}/D3D12Core.dll"))))
message("APPS NOT BUILT:")
endif()
if((NOT DEFINED FFMPEG_DIR) AND (NOT DEFINED SKIP_FFMPEG_DEPENDENCY))
message("AppDec, AppDec3D, AppDecGL, AppDecImageProvider, AppDecLowLatency, AppDecMem, AppDecMultiFiles,")
message("AppDecMultiInput, AppDecPerf, AppEncDec, AppTrans, AppTransOneToN, AppTransPerf")
message("For more information, refer to the FFMPEG Dependent Apps section above. ")
message(" ")
endif()
if(NOT WSL_FLAG)
if((NOT DEFINED GLUT_DIR) AND (NOT DEFINED SKIP_GL_DEPENDENCY) OR ((NOT DEFINED GLEW_DIR) AND (NOT DEFINED SKIP_GL_DEPENDENCY)))
message("AppDecGL ")
message("For more information, refer to the OpenGL Dependent Apps section above. ")
message(" ")
endif()
endif()
if (NOT DEFINED AGILITY_SDK_BIN OR NOT DEFINED AGILITY_SDK_VER OR (NOT EXISTS "${AGILITY_SDK_BIN}/D3D12Core.dll"))
message("AppEncD3D12 ")
message("For more information, refer to the AGILITY SDK section above. ")
message(" ")
endif()
message(" Note: Applications that depend on OpenGL will not be built unless both the FFmpeg and OpenGL libraries are present.")
message("======================================================================================================================================= ")
message(" ")
else()
message("======================================================================================================================================= ")
message(" SUMMARY:")
message("======================================================================================================================================= ")
message("APPS BUILT:")
message("AppEncCuda, AppEncLowLatency, AppEncME, AppEncPerf,")
message("AppEncQual, AppEncMultiInstance")
if(PC_AVCODEC_FOUND AND PC_AVFORMAT_FOUND AND PC_AVUTIL_FOUND AND PC_SWRESAMPLE_FOUND)
message("AppDec, AppDecGL, AppDecImageProvider, AppDecLowLatency, AppDecMem, AppDecMultiFiles,")
message("AppDecMultiInput, AppDecPerf, AppEncDec, AppTrans, AppTransOneToN, AppTransPerf, AppEncGL,")
endif()
if(IsFreeglut_LIBRARY AND IsGlew_LIBRARY AND IsX11_LIBRARY AND IsGL_LIBRARY AND IsEGL_LIBRARY)
message("AppDecGL, AppEncGL")
endif()
message("--------------------------------------------------------------------------------------------------------------------------------------- ")
if(NOT (PC_AVCODEC_FOUND AND PC_AVFORMAT_FOUND AND PC_AVUTIL_FOUND AND PC_SWRESAMPLE_FOUND AND
IsFreeglut_LIBRARY AND IsGlew_LIBRARY AND IsX11_LIBRARY AND IsGL_LIBRARY AND IsEGL_LIBRARY))
message("APPS NOT BUILT:")
endif()
if(NOT (PC_AVCODEC_FOUND AND PC_AVFORMAT_FOUND AND PC_AVUTIL_FOUND AND PC_SWRESAMPLE_FOUND))
message("AppDec, AppDecGL, AppDecImageProvider, AppDecLowLatency, AppDecMem, AppDecMultiFiles,")
message("AppDecMultiInput, AppDecPerf, AppEncDec, AppTrans, AppTransOneToN, AppTransPerf, AppEncGL,")
message("For more information, refer to the FFMPEG Dependent Apps section above. ")
message(" ")
endif()
if(NOT (IsFreeglut_LIBRARY AND IsGlew_LIBRARY AND IsX11_LIBRARY AND IsGL_LIBRARY AND IsEGL_LIBRARY))
message("AppDecGL, AppEncGL")
message("For more information, refer to the OpenGL Dependent Apps section above.")
message(" ")
endif()
message(" Note: Applications that depend on OpenGL will not be built unless both the FFmpeg and OpenGL libraries are present.")
message("======================================================================================================================================= ")
message(" ")
endif()
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