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* This copyright notice applies to this header file only:
*
* Copyright (c) 2010-2024 NVIDIA Corporation
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the software, and to permit persons to whom the
* software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef WIN32
#include <dlfcn.h>
#endif
#include "NvEncoder/NvEncoderD3D11.h"
#include <D3D9Types.h>
#ifndef MAKEFOURCC
#define MAKEFOURCC(a,b,c,d) (((unsigned int)a) | (((unsigned int)b)<< 8) | (((unsigned int)c)<<16) | (((unsigned int)d)<<24) )
#endif
DXGI_FORMAT GetD3D11Format(NV_ENC_BUFFER_FORMAT eBufferFormat)
{
switch (eBufferFormat)
{
case NV_ENC_BUFFER_FORMAT_NV12:
return DXGI_FORMAT_NV12;
case NV_ENC_BUFFER_FORMAT_ARGB:
return DXGI_FORMAT_B8G8R8A8_UNORM;
default:
return DXGI_FORMAT_UNKNOWN;
}
}
NvEncoderD3D11::NvEncoderD3D11(ID3D11Device* pD3D11Device, uint32_t nWidth, uint32_t nHeight,
NV_ENC_BUFFER_FORMAT eBufferFormat, uint32_t nExtraOutputDelay, bool bMotionEstimationOnly, bool bOutputInVideoMemory) :
NvEncoder(NV_ENC_DEVICE_TYPE_DIRECTX, pD3D11Device, nWidth, nHeight, eBufferFormat, nExtraOutputDelay, bMotionEstimationOnly, bOutputInVideoMemory)
{
if (!pD3D11Device)
{
NVENC_THROW_ERROR("Bad d3d11device ptr", NV_ENC_ERR_INVALID_PTR);
return;
}
if (GetD3D11Format(GetPixelFormat()) == DXGI_FORMAT_UNKNOWN)
{
NVENC_THROW_ERROR("Unsupported Buffer format", NV_ENC_ERR_INVALID_PARAM);
}
if (!m_hEncoder)
{
NVENC_THROW_ERROR("Encoder Initialization failed", NV_ENC_ERR_INVALID_DEVICE);
}
m_pD3D11Device = pD3D11Device;
m_pD3D11Device->AddRef();
m_pD3D11Device->GetImmediateContext(&m_pD3D11DeviceContext);
}
NvEncoderD3D11::~NvEncoderD3D11()
{
ReleaseD3D11Resources();
}
void NvEncoderD3D11::AllocateInputBuffers(int32_t numInputBuffers)
{
if (!IsHWEncoderInitialized())
{
NVENC_THROW_ERROR("Encoder intialization failed", NV_ENC_ERR_ENCODER_NOT_INITIALIZED);
}
// for MEOnly mode we need to allocate seperate set of buffers for reference frame
int numCount = m_bMotionEstimationOnly ? 2 : 1;
for (int count = 0; count < numCount; count++)
{
std::vector<void*> inputFrames;
for (int i = 0; i < numInputBuffers; i++)
{
ID3D11Texture2D *pInputTextures = NULL;
D3D11_TEXTURE2D_DESC desc;
ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC));
desc.Width = GetMaxEncodeWidth();
desc.Height = GetMaxEncodeHeight();
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = GetD3D11Format(GetPixelFormat());
desc.SampleDesc.Count = 1;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_RENDER_TARGET;
desc.CPUAccessFlags = 0;
if (m_pD3D11Device->CreateTexture2D(&desc, NULL, &pInputTextures) != S_OK)
{
NVENC_THROW_ERROR("Failed to create d3d11textures", NV_ENC_ERR_OUT_OF_MEMORY);
}
inputFrames.push_back(pInputTextures);
}
RegisterInputResources(inputFrames, NV_ENC_INPUT_RESOURCE_TYPE_DIRECTX,
GetMaxEncodeWidth(), GetMaxEncodeHeight(), 0, GetPixelFormat(), count == 1 ? true : false);
}
}
void NvEncoderD3D11::ReleaseInputBuffers()
{
ReleaseD3D11Resources();
}
void NvEncoderD3D11::ReleaseD3D11Resources()
{
if (!m_hEncoder)
{
return;
}
UnregisterInputResources();
for (uint32_t i = 0; i < m_vInputFrames.size(); ++i)
{
if (m_vInputFrames[i].inputPtr)
{
reinterpret_cast<ID3D11Texture2D*>(m_vInputFrames[i].inputPtr)->Release();
}
}
m_vInputFrames.clear();
for (uint32_t i = 0; i < m_vReferenceFrames.size(); ++i)
{
if (m_vReferenceFrames[i].inputPtr)
{
reinterpret_cast<ID3D11Texture2D*>(m_vReferenceFrames[i].inputPtr)->Release();
}
}
m_vReferenceFrames.clear();
if (m_pD3D11DeviceContext)
{
m_pD3D11DeviceContext->Release();
m_pD3D11DeviceContext = nullptr;
}
if (m_pD3D11Device)
{
m_pD3D11Device->Release();
m_pD3D11Device = nullptr;
}
}
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