File size: 2,703 Bytes
ea55f45
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
/*

 * This copyright notice applies to this header file only:

 *

 * Copyright (c) 2010-2024 NVIDIA Corporation

 *

 * Permission is hereby granted, free of charge, to any person

 * obtaining a copy of this software and associated documentation

 * files (the "Software"), to deal in the Software without

 * restriction, including without limitation the rights to use,

 * copy, modify, merge, publish, distribute, sublicense, and/or sell

 * copies of the software, and to permit persons to whom the

 * software is furnished to do so, subject to the following

 * conditions:

 *

 * The above copyright notice and this permission notice shall be

 * included in all copies or substantial portions of the Software.

 *

 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,

 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES

 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND

 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT

 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,

 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING

 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR

 * OTHER DEALINGS IN THE SOFTWARE.

 */

#pragma once

#include <vector>
#include <stdint.h>
#include <mutex>
#include <unordered_map>
#include <d3d11.h>
#include "NvEncoder.h"

class NvEncoderD3D11 : public NvEncoder
{
public:
    NvEncoderD3D11(ID3D11Device* pD3D11Device, uint32_t nWidth, uint32_t nHeight, NV_ENC_BUFFER_FORMAT eBufferFormat, 
        uint32_t nExtraOutputDelay = 3, bool bMotionEstimationOnly = false,  bool bOPInVideoMemory = false);
    virtual ~NvEncoderD3D11();

protected:
    /**

    *  @brief This function is used to release the input buffers allocated for encoding.

    *  This function is an override of virtual function NvEncoder::ReleaseInputBuffers().

    */
    virtual void ReleaseInputBuffers() override;

private:
    /**

    *  @brief This function is used to allocate input buffers for encoding.

    *  This function is an override of virtual function NvEncoder::AllocateInputBuffers().

    *  This function creates ID3D11Texture2D textures which is used to accept input data.

    *  To obtain handle to input buffers application must call NvEncoder::GetNextInputFrame()

    */
    virtual void AllocateInputBuffers(int32_t numInputBuffers) override;

private:
    /**

    *  @brief This is a private function to release ID3D11Texture2D textures used for encoding.

    */
    void ReleaseD3D11Resources();

protected:
    ID3D11Device *m_pD3D11Device = nullptr;

private:
    ID3D11DeviceContext* m_pD3D11DeviceContext = nullptr;
};