File size: 16,356 Bytes
ea55f45 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 | /*
* This copyright notice applies to this header file only:
*
* Copyright (c) 2010-2024 NVIDIA Corporation
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the software, and to permit persons to whom the
* software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "NvEncoder/NvEncoderD3D12.h"
DXGI_FORMAT GetD3D12Format(NV_ENC_BUFFER_FORMAT eBufferFormat)
{
switch (eBufferFormat)
{
case NV_ENC_BUFFER_FORMAT_ARGB:
return DXGI_FORMAT_B8G8R8A8_UNORM;
default:
return DXGI_FORMAT_UNKNOWN;
}
}
NvEncoderD3D12::NvEncoderD3D12(ID3D12Device* pD3D12Device, uint32_t nWidth, uint32_t nHeight, NV_ENC_BUFFER_FORMAT eBufferFormat, uint32_t nExtraOutputDelay) :
NvEncoder(NV_ENC_DEVICE_TYPE_DIRECTX, pD3D12Device, nWidth, nHeight, eBufferFormat, nExtraOutputDelay, false, false, true)
{
if (!pD3D12Device)
{
NVENC_THROW_ERROR("Bad D3D12device ptr", NV_ENC_ERR_INVALID_PTR);
return;
}
if (GetPixelFormat() != NV_ENC_BUFFER_FORMAT_ARGB)
{
NVENC_THROW_ERROR("Unsupported Buffer format", NV_ENC_ERR_INVALID_PARAM);
}
if (!m_hEncoder)
{
NVENC_THROW_ERROR("Encoder Initialization failed", NV_ENC_ERR_INVALID_DEVICE);
}
m_pD3D12Device = pD3D12Device;
m_nInputFenceVal = 0;
m_nOutputFenceVal = 0;
}
NvEncoderD3D12::~NvEncoderD3D12()
{
try
{
FlushEncoder();
ReleaseOutputBuffers();
ReleaseD3D12Resources();
}
catch (...)
{
}
}
void NvEncoderD3D12::AllocateInputBuffers(int32_t numInputBuffers)
{
if (!IsHWEncoderInitialized())
{
NVENC_THROW_ERROR("Encoder intialization failed", NV_ENC_ERR_ENCODER_NOT_INITIALIZED);
}
D3D12_HEAP_PROPERTIES heapProps{};
heapProps.Type = D3D12_HEAP_TYPE_DEFAULT;
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
D3D12_RESOURCE_DESC resourceDesc{};
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
resourceDesc.Alignment = 0;
resourceDesc.Width = GetMaxEncodeWidth();
resourceDesc.Height = GetMaxEncodeHeight();
resourceDesc.DepthOrArraySize = 1;
resourceDesc.MipLevels = 1;
resourceDesc.SampleDesc.Count = 1;
resourceDesc.SampleDesc.Quality = 0;
resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
resourceDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
resourceDesc.Format = GetD3D12Format(GetPixelFormat());
m_vInputBuffers.resize(numInputBuffers);
for (int i = 0; i < numInputBuffers; i++)
{
if (m_pD3D12Device->CreateCommittedResource(&heapProps, D3D12_HEAP_FLAG_NONE, &resourceDesc, D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS(&m_vInputBuffers[i]))
!= S_OK)
{
NVENC_THROW_ERROR("Failed to create ID3D12Resource", NV_ENC_ERR_OUT_OF_MEMORY);
}
}
RegisterInputResources(GetMaxEncodeWidth(), GetMaxEncodeHeight(), GetPixelFormat());
//Create NV_ENC_INPUT_RESOURCE_D3D12
for (int i = 0; i < numInputBuffers; i++)
{
NV_ENC_INPUT_RESOURCE_D3D12* pInpRsrc = new NV_ENC_INPUT_RESOURCE_D3D12();
memset(pInpRsrc, 0, sizeof(NV_ENC_INPUT_RESOURCE_D3D12));
pInpRsrc->inputFencePoint.pFence = m_pInputFence.Get();
m_vInputRsrc.push_back(pInpRsrc);
}
}
void NvEncoderD3D12::ReleaseInputBuffers()
{
if (!m_hEncoder)
{
return;
}
UnregisterInputResources();
for (uint32_t i = 0; i < m_vInputRsrc.size(); ++i)
{
delete m_vInputRsrc[i];
}
m_vInputRsrc.clear();
m_vInputFrames.clear();
}
void NvEncoderD3D12::RegisterInputResources(int width, int height, NV_ENC_BUFFER_FORMAT bufferFormat)
{
for (uint32_t i = 0; i < m_vInputBuffers.size(); ++i)
{
NV_ENC_FENCE_POINT_D3D12 regRsrcInputFence;
// Set input fence point
memset(®RsrcInputFence, 0, sizeof(NV_ENC_FENCE_POINT_D3D12));
regRsrcInputFence.pFence = m_pInputFence.Get();
regRsrcInputFence.waitValue = m_nInputFenceVal;
regRsrcInputFence.bWait = true;
InterlockedIncrement(&m_nInputFenceVal);
regRsrcInputFence.signalValue = m_nInputFenceVal;
regRsrcInputFence.bSignal = true;
NV_ENC_REGISTERED_PTR registeredPtr = RegisterResource(m_vInputBuffers[i].Get(), NV_ENC_INPUT_RESOURCE_TYPE_DIRECTX, width, height, 0, bufferFormat, NV_ENC_INPUT_IMAGE,
®RsrcInputFence);
NvEncInputFrame inputframe = {};
ID3D12Resource *pTextureRsrc = m_vInputBuffers[i].Get();
D3D12_RESOURCE_DESC desc = pTextureRsrc->GetDesc();
D3D12_PLACED_SUBRESOURCE_FOOTPRINT inputUploadFootprint[2];
m_pD3D12Device->GetCopyableFootprints(&desc, 0, 1, 0, inputUploadFootprint, nullptr, nullptr, nullptr);
inputframe.inputPtr = (void*)m_vInputBuffers[i].Get();
inputframe.numChromaPlanes = NvEncoder::GetNumChromaPlanes(bufferFormat);
inputframe.bufferFormat = bufferFormat;
inputframe.resourceType = NV_ENC_INPUT_RESOURCE_TYPE_DIRECTX;
inputframe.pitch = inputUploadFootprint[0].Footprint.RowPitch;
m_vRegisteredResources.push_back(registeredPtr);
m_vInputFrames.push_back(inputframe);
//CPU wait for register resource to finish
CPUWaitForFencePoint((ID3D12Fence *)regRsrcInputFence.pFence, regRsrcInputFence.signalValue);
}
}
void NvEncoderD3D12::AllocateOutputBuffers(uint32_t numOutputBuffers)
{
HRESULT hr = S_OK;
D3D12_RESOURCE_STATES initialResourceState = D3D12_RESOURCE_STATE_COPY_DEST;
D3D12_HEAP_PROPERTIES heapProps{};
heapProps.Type = D3D12_HEAP_TYPE_READBACK;
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
D3D12_RESOURCE_DESC resourceDesc{};
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resourceDesc.Alignment = 0;
resourceDesc.Width = GetOutputBufferSize();
resourceDesc.Height = 1;
resourceDesc.DepthOrArraySize = 1;
resourceDesc.MipLevels = 1;
resourceDesc.Format = DXGI_FORMAT_UNKNOWN;
resourceDesc.SampleDesc.Count = 1;
resourceDesc.SampleDesc.Quality = 0;
resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
resourceDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
m_vOutputBuffers.resize(numOutputBuffers);
for (uint32_t i = 0; i < numOutputBuffers; i++)
{
if (m_pD3D12Device->CreateCommittedResource(&heapProps, D3D12_HEAP_FLAG_NONE, &resourceDesc, initialResourceState, nullptr, IID_PPV_ARGS(&m_vOutputBuffers[i])) != S_OK)
{
NVENC_THROW_ERROR("Failed to create output ID3D12Resource", NV_ENC_ERR_OUT_OF_MEMORY);
}
}
RegisterOutputResources(GetOutputBufferSize());
for (uint32_t i = 0; i < m_vOutputBuffers.size(); ++i)
{
NV_ENC_OUTPUT_RESOURCE_D3D12 *pOutRsrc = new NV_ENC_OUTPUT_RESOURCE_D3D12();
memset(pOutRsrc, 0, sizeof(NV_ENC_OUTPUT_RESOURCE_D3D12));
pOutRsrc->outputFencePoint.pFence = m_pOutputFence.Get();
m_vOutputRsrc.push_back(pOutRsrc);
}
}
void NvEncoderD3D12::ReleaseOutputBuffers()
{
if (!m_hEncoder)
{
return;
}
UnregisterOutputResources();
for (uint32_t i = 0; i < m_vOutputRsrc.size(); ++i)
{
delete m_vOutputRsrc[i];
}
m_vOutputRsrc.clear();
}
void NvEncoderD3D12::RegisterOutputResources(uint32_t bfrSize)
{
for (uint32_t i = 0; i < m_vOutputBuffers.size(); ++i)
{
NV_ENC_REGISTERED_PTR registeredPtr = RegisterResource(m_vOutputBuffers[i].Get(),
NV_ENC_INPUT_RESOURCE_TYPE_DIRECTX, bfrSize, 1, 0,
NV_ENC_BUFFER_FORMAT_U8, NV_ENC_OUTPUT_BITSTREAM);
m_vRegisteredResourcesOutputBuffer.push_back(registeredPtr);
}
}
void NvEncoderD3D12::UnregisterOutputResources()
{
for (uint32_t i = 0; i < m_vRegisteredResourcesOutputBuffer.size(); ++i)
{
if (m_vOutputRsrc[i])
{
m_nvenc.nvEncUnregisterResource(m_hEncoder, m_vRegisteredResourcesOutputBuffer[i]);
}
}
}
ID3D12Fence* NvEncoderD3D12::GetInpFence()
{
return m_pInputFence.Get();
}
uint64_t* NvEncoderD3D12::GetInpFenceValPtr()
{
return &m_nInputFenceVal;
}
void NvEncoderD3D12::CPUWaitForFencePoint(ID3D12Fence* pFence, uint64_t nFenceValue)
{
if (pFence->GetCompletedValue() < nFenceValue)
{
if (pFence->SetEventOnCompletion(nFenceValue, m_event) != S_OK)
{
NVENC_THROW_ERROR("SetEventOnCompletion failed", NV_ENC_ERR_INVALID_PARAM);
}
WaitForSingleObject(m_event, INFINITE);
}
}
uint32_t NvEncoderD3D12::GetInputSize()
{
ID3D12Resource* pTexRsrc = (ID3D12Resource*)(m_vInputFrames[m_iToSend % m_nEncoderBuffer].inputPtr);
D3D12_RESOURCE_DESC desc = pTexRsrc->GetDesc();
uint64_t totalRequiredSizeInBytes = 0;
m_pD3D12Device->GetCopyableFootprints(&desc, 0, 1, 0, nullptr, nullptr, nullptr, &totalRequiredSizeInBytes);
return (uint32_t)totalRequiredSizeInBytes;
}
uint32_t NvEncoderD3D12::GetOutputBufferSize()
{
uint32_t bufferSize = GetFrameSize() * 2;
bufferSize = ALIGN_UP(bufferSize, 4);
return bufferSize;
}
void NvEncoderD3D12::CreateEncoder(const NV_ENC_INITIALIZE_PARAMS* pEncoderParams)
{
if (m_pD3D12Device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&m_pInputFence)) != S_OK)
{
NVENC_THROW_ERROR("Failed to create ID3D12Fence", NV_ENC_ERR_OUT_OF_MEMORY);
}
if (m_pD3D12Device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&m_pOutputFence)) != S_OK)
{
NVENC_THROW_ERROR("Failed to create ID3D12Fence", NV_ENC_ERR_OUT_OF_MEMORY);
}
m_event = CreateEvent(nullptr, FALSE, FALSE, nullptr);
NvEncoder::CreateEncoder(pEncoderParams);
AllocateOutputBuffers(m_nEncoderBuffer);
m_vMappedOutputBuffers.resize(m_nEncoderBuffer, nullptr);
}
void NvEncoderD3D12::ReleaseD3D12Resources()
{
CloseHandle(m_event);
}
void NvEncoderD3D12::MapResources(uint32_t bfrIdx)
{
NvEncoder::MapResources(bfrIdx);
//map output surface
NV_ENC_MAP_INPUT_RESOURCE mapInputResourceBitstreamBuffer = { NV_ENC_MAP_INPUT_RESOURCE_VER };
mapInputResourceBitstreamBuffer.registeredResource = m_vRegisteredResourcesOutputBuffer[bfrIdx];
NVENC_API_CALL(m_nvenc.nvEncMapInputResource(m_hEncoder, &mapInputResourceBitstreamBuffer));
m_vMappedOutputBuffers[bfrIdx] = mapInputResourceBitstreamBuffer.mappedResource;
}
void NvEncoderD3D12::EncodeFrame(std::vector<NvEncOutputFrame> &vPacket, NV_ENC_PIC_PARAMS *pPicParams)
{
vPacket.clear();
if (!IsHWEncoderInitialized())
{
NVENC_THROW_ERROR("Encoder device not found", NV_ENC_ERR_NO_ENCODE_DEVICE);
}
int bfrIdx = m_iToSend % m_nEncoderBuffer;
MapResources(bfrIdx);
InterlockedIncrement(&m_nOutputFenceVal);
m_vOutputRsrc[bfrIdx]->pOutputBuffer = m_vMappedOutputBuffers[bfrIdx];
m_vOutputRsrc[bfrIdx]->outputFencePoint.signalValue = m_nOutputFenceVal;
m_vOutputRsrc[bfrIdx]->outputFencePoint.bSignal = true;
m_vInputRsrc[bfrIdx]->pInputBuffer = m_vMappedInputBuffers[bfrIdx];
m_vInputRsrc[bfrIdx]->inputFencePoint.waitValue = m_nInputFenceVal;
m_vInputRsrc[bfrIdx]->inputFencePoint.bWait = true;
NVENCSTATUS nvStatus = DoEncode(m_vInputRsrc[bfrIdx], m_vOutputRsrc[bfrIdx], pPicParams);
if (nvStatus == NV_ENC_SUCCESS || nvStatus == NV_ENC_ERR_NEED_MORE_INPUT)
{
m_iToSend++;
GetEncodedPacket(m_vOutputRsrc, vPacket, true);
}
else
{
NVENC_THROW_ERROR("nvEncEncodePicture API failed", nvStatus);
}
}
void NvEncoderD3D12::EndEncode(std::vector<NvEncOutputFrame> &vPacket)
{
vPacket.clear();
if (!IsHWEncoderInitialized())
{
NVENC_THROW_ERROR("Encoder device not initialized", NV_ENC_ERR_ENCODER_NOT_INITIALIZED);
}
SendEOS();
GetEncodedPacket(m_vOutputRsrc, vPacket, false);
}
void NvEncoderD3D12::GetEncodedPacket(std::vector<NV_ENC_OUTPUT_RESOURCE_D3D12*>& vOutputBuffer, std::vector<NvEncOutputFrame>& vPacket, bool bOutputDelay)
{
unsigned int i = 0;
int iEnd = bOutputDelay ? m_iToSend - m_nOutputDelay : m_iToSend;
for (; m_iGot < iEnd; m_iGot++)
{
WaitForCompletionEvent(m_iGot % m_nEncoderBuffer);
NV_ENC_LOCK_BITSTREAM lockBitstreamData = { NV_ENC_LOCK_BITSTREAM_VER };
lockBitstreamData.outputBitstream = vOutputBuffer[m_iGot % m_nEncoderBuffer];
lockBitstreamData.doNotWait = false;
NVENC_API_CALL(m_nvenc.nvEncLockBitstream(m_hEncoder, &lockBitstreamData));
uint8_t* pData = (uint8_t*)lockBitstreamData.bitstreamBufferPtr;
if (vPacket.size() < i + 1)
{
NvEncOutputFrame nvEncOutputFrame;
vPacket.push_back(nvEncOutputFrame);
}
vPacket[i].frame.clear();
if (m_initializeParams.encodeGUID == NV_ENC_CODEC_AV1_GUID)
{
if (m_bWriteIVFFileHeader)
{
m_IVFUtils.WriteFileHeader(vPacket[i].frame, MAKE_FOURCC('A', 'V', '0', '1'), m_initializeParams.encodeWidth, m_initializeParams.encodeHeight, m_initializeParams.frameRateNum, m_initializeParams.frameRateDen, 0xFFFF);
m_bWriteIVFFileHeader = false;
}
m_IVFUtils.WriteFrameHeader(vPacket[i].frame, lockBitstreamData.bitstreamSizeInBytes, lockBitstreamData.outputTimeStamp);
}
vPacket[i].frame.insert(vPacket[i].frame.end(), &pData[0], &pData[lockBitstreamData.bitstreamSizeInBytes]);
vPacket[i].pictureType = lockBitstreamData.pictureType;
vPacket[i].timeStamp = lockBitstreamData.outputTimeStamp;
i++;
NVENC_API_CALL(m_nvenc.nvEncUnlockBitstream(m_hEncoder, lockBitstreamData.outputBitstream));
if (m_vMappedInputBuffers[m_iGot % m_nEncoderBuffer])
{
NVENC_API_CALL(m_nvenc.nvEncUnmapInputResource(m_hEncoder, m_vMappedInputBuffers[m_iGot % m_nEncoderBuffer]));
m_vMappedInputBuffers[m_iGot % m_nEncoderBuffer] = nullptr;
}
if (m_vMappedOutputBuffers[m_iGot % m_nEncoderBuffer])
{
NVENC_API_CALL(m_nvenc.nvEncUnmapInputResource(m_hEncoder, m_vMappedOutputBuffers[m_iGot % m_nEncoderBuffer]));
m_vMappedOutputBuffers[m_iGot % m_nEncoderBuffer] = nullptr;
}
}
}
void NvEncoderD3D12::FlushEncoder()
{
if (!m_hEncoder)
{
return;
}
try
{
std::vector<NvEncOutputFrame> pOutputBuffer;
EndEncode(pOutputBuffer);
}
catch (...)
{
}
}
void NvEncoderD3D12::DestroyEncoder()
{
if (!m_hEncoder)
{
return;
}
FlushEncoder();
ReleaseOutputBuffers();
NvEncoder::DestroyEncoder();
}
|