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/*

 * This copyright notice applies to this header file only:

 *

 * Copyright (c) 2010-2024 NVIDIA Corporation

 *

 * Permission is hereby granted, free of charge, to any person

 * obtaining a copy of this software and associated documentation

 * files (the "Software"), to deal in the Software without

 * restriction, including without limitation the rights to use,

 * copy, modify, merge, publish, distribute, sublicense, and/or sell

 * copies of the software, and to permit persons to whom the

 * software is furnished to do so, subject to the following

 * conditions:

 *

 * The above copyright notice and this permission notice shall be

 * included in all copies or substantial portions of the Software.

 *

 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,

 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES

 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND

 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT

 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,

 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING

 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR

 * OTHER DEALINGS IN THE SOFTWARE.

 */

#pragma once

#include <vector>
#include "nvEncodeAPI.h"
#include <stdint.h>
#include <mutex>
#include <string>
#include <iostream>
#include <sstream>
#include <string.h>
#include "NvEncoder/NvEncoderD3D11.h"

#define ALIGN_UP(s,a) (((s) + (a) - 1) & ~((a) - 1))


/**

* @brief Class for encode or ME only output in video memory feature for D3D11 interfaces.

*/
class NvEncoderOutputInVidMemD3D11 : public NvEncoderD3D11
{
public:
    /**

    *  @brief  NvEncoderOutputInVidMemD3D11 class constructor.

    */
    NvEncoderOutputInVidMemD3D11(ID3D11Device* pD3D11Device, uint32_t nWidth, uint32_t nHeight, NV_ENC_BUFFER_FORMAT eBufferFormat, 
        bool bMotionEstimationOnly = false);

    /**

    *  @brief  NvEncoder class virtual destructor.

    */
    virtual ~NvEncoderOutputInVidMemD3D11();

    /**

    *  @brief This function is used to initialize the encoder session.

    *  Application must call this function to initialize the encoder, before

    *  starting to encode or motion estimate any frames.

    */
    void CreateEncoder(const NV_ENC_INITIALIZE_PARAMS* pEncoderParams);

    /**

    *  @brief  This function is used to encode a frame.

    *  Applications must call EncodeFrame() function to encode the uncompressed

    *  data, which has been copied to an input buffer obtained from the

    *  GetNextInputFrame() function. 

    *  This function returns video memory buffer pointers containing compressed data

    *  in pOutputBuffer. If there is buffering enabled, this may return without 

    *  any data in pOutputBuffer.

    */
    void EncodeFrame(std::vector<NV_ENC_OUTPUT_PTR> &pOutputBuffer, NV_ENC_PIC_PARAMS *pPicParams = nullptr);

    /**

    *  @brief  This function to flush the encoder queue.

    *  The encoder might be queuing frames for B picture encoding or lookahead;

    *  the application must call EndEncode() to get all the queued encoded frames

    *  from the encoder. The application must call this function before destroying

    *  an encoder session. Video memory buffer pointer containing compressed data

    *  is returned in pOutputBuffer.

    */
    void EndEncode(std::vector<NV_ENC_OUTPUT_PTR> &pOutputBuffer);

    /**

    *  @brief  This function is used to run motion estimation.

    *  This is used to run motion estimation on a a pair of frames. The

    *  application must copy the reference frame data to the buffer obtained

    *  by calling GetNextReferenceFrame(), and copy the input frame data to

    *  the buffer obtained by calling GetNextInputFrame() before calling the

    *  RunMotionEstimation() function.

    *  This function returns video memory buffer pointers containing 

    *  motion vector data in pOutputBuffer.

    */
    void RunMotionEstimation(std::vector<NV_ENC_OUTPUT_PTR> &pOutputBuffer);

    /**

    *  @brief  This function is used to destroy the encoder session.

    *  Application must call this function to destroy the encoder session and

    *  clean up any allocated resources. The application must call EndEncode()

    *  function to get any queued encoded frames before calling DestroyEncoder().

    */
    void DestroyEncoder();

    /**

    *  @brief This function is used to get the size of output buffer required to be 

    *  allocated in order to store the output.

    */
    uint32_t GetOutputBufferSize();

private:

    /**

    *  @brief This function is used to allocate output buffers in video memory for storing 

    *  encode or motion estimation output.

    */
    void AllocateOutputBuffers(uint32_t numOutputBuffers);

    /**

    *  @brief This function is used to release output buffers.

    */
    void ReleaseOutputBuffers();

    /**

    *  @brief This function is used to register output buffers with NvEncodeAPI.

    */
    void RegisterOutputResources(uint32_t bfrSize);

    /**

    *  @brief This function is used to unregister output resources which had been previously registered for encoding

    *         using RegisterOutputResources() function.

    */
    void UnregisterOutputResources();

    /**

    *  @brief This function is used to map the input and output buffers to NvEncodeAPI.

    */
    void MapResources(uint32_t bfrIdx);

    /**

    *  @brief This is a private function which is used to get video memory buffer pointer containing compressed data

    *         or motion estimation output from the encoder HW.

    *  This is called by EncodeFrame() function. If there is buffering enabled,

    *  this may return without any output data.

    */
    void GetEncodedPacket(std::vector<NV_ENC_OUTPUT_PTR> &pOutputBuffer, bool bOutputDelay);

    /**

    *  @brief This function is used to flush the encoder queue.

    */
    void FlushEncoder();

private:
    std::vector<NV_ENC_OUTPUT_PTR> m_vMappedOutputBuffers;
    std::vector<NV_ENC_OUTPUT_PTR> m_pOutputBuffers;
    std::vector<NV_ENC_REGISTERED_PTR> m_vRegisteredResourcesOutputBuffer; 
};