| // Copyright 2024 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package weak | |
| import ( | |
| "internal/abi" | |
| "runtime" | |
| "unsafe" | |
| ) | |
| // Pointer is a weak pointer to a value of type T. | |
| // | |
| // Just like regular pointers, Pointer may reference any part of an | |
| // object, such as a field of a struct or an element of an array. | |
| // Objects that are only pointed to by weak pointers are not considered | |
| // reachable, and once the object becomes unreachable, [Pointer.Value] | |
| // may return nil. | |
| // | |
| // The primary use-cases for weak pointers are for implementing caches, | |
| // canonicalization maps (like the unique package), and for tying together | |
| // the lifetimes of separate values (for example, through a map with weak | |
| // keys). | |
| // | |
| // Two Pointer values compare equal if and only if the pointers from which they | |
| // were created compare equal. | |
| // This property is maintained even after the object referenced by the pointer | |
| // used to create a weak reference is reclaimed. | |
| // If multiple weak pointers are made to different offsets within the same object | |
| // (for example, pointers to different fields of the same struct), those pointers | |
| // will not compare equal. | |
| // In other words, weak pointers map to objects and offsets within those | |
| // objects, not plain addresses. | |
| // If a weak pointer is created from an object that becomes unreachable, but is | |
| // then resurrected due to a finalizer, that weak pointer will not compare equal | |
| // with weak pointers created after the resurrection. | |
| // | |
| // Calling [Make] with a nil pointer returns a weak pointer whose [Pointer.Value] | |
| // always returns nil. The zero value of a Pointer behaves as if it were created | |
| // by passing nil to [Make] and compares equal with such pointers. | |
| // | |
| // [Pointer.Value] is not guaranteed to eventually return nil. | |
| // [Pointer.Value] may return nil as soon as the object becomes | |
| // unreachable. | |
| // Values stored in global variables, or that can be found by tracing | |
| // pointers from a global variable, are reachable. A function argument or | |
| // receiver may become unreachable at the last point where the function | |
| // mentions it. To ensure [Pointer.Value] does not return nil, | |
| // pass a pointer to the object to the [runtime.KeepAlive] function after | |
| // the last point where the object must remain reachable. | |
| // | |
| // Note that because [Pointer.Value] is not guaranteed to eventually return | |
| // nil, even after an object is no longer referenced, the runtime is allowed to | |
| // perform a space-saving optimization that batches objects together in a single | |
| // allocation slot. The weak pointer for an unreferenced object in such an | |
| // allocation may never become nil if it always exists in the same batch as a | |
| // referenced object. Typically, this batching only happens for tiny | |
| // (on the order of 16 bytes or less) and pointer-free objects. | |
| type Pointer[T any] struct { | |
| // Mention T in the type definition to prevent conversions | |
| // between Pointer types, like we do for sync/atomic.Pointer. | |
| _ [0]*T | |
| u unsafe.Pointer | |
| } | |
| // Make creates a weak pointer from a pointer to some value of type T. | |
| func Make[T any](ptr *T) Pointer[T] { | |
| // Explicitly force ptr to escape to the heap. | |
| ptr = abi.Escape(ptr) | |
| var u unsafe.Pointer | |
| if ptr != nil { | |
| u = runtime_registerWeakPointer(unsafe.Pointer(ptr)) | |
| } | |
| runtime.KeepAlive(ptr) | |
| return Pointer[T]{u: u} | |
| } | |
| // Value returns the original pointer used to create the weak pointer. | |
| // It returns nil if the value pointed to by the original pointer was reclaimed by | |
| // the garbage collector. | |
| // If a weak pointer points to an object with a finalizer, then Value will | |
| // return nil as soon as the object's finalizer is queued for execution. | |
| func (p Pointer[T]) Value() *T { | |
| if p.u == nil { | |
| return nil | |
| } | |
| return (*T)(runtime_makeStrongFromWeak(p.u)) | |
| } | |
| // Implemented in runtime. | |
| //go:linkname runtime_registerWeakPointer | |
| func runtime_registerWeakPointer(unsafe.Pointer) unsafe.Pointer | |
| //go:linkname runtime_makeStrongFromWeak | |
| func runtime_makeStrongFromWeak(unsafe.Pointer) unsafe.Pointer | |